The Legend of Zelda - Tears of the Kingdom
Posted: May 20th, 2023, 19:45
It's like this puzzle here, that it's more annoying than it looks for people trying it the first time:
It's a woman, so the mental equivalent.rusty_shackleford wrote: ↑ May 20th, 2023, 17:00It's not ok to bully 6 year olds.
Dear god I hope that's a 6 year old.
Really? I think it took me less than 15 seconds. Edit: the Zelda one, I mean. I only glanced at the image you posted.Gastrick wrote: ↑ May 20th, 2023, 19:45isn't as simple as it looks for people trying it the first time
What other open-world game even plays like BotW?KnightoftheWind wrote: ↑ May 20th, 2023, 16:18"I want Zelda to play like every other open world game!"
Gimmicks was what the series resorted heavily after Twilight Princess
My 13 year old self would like to have a word with youKnightoftheWind wrote: ↑ May 20th, 2023, 16:18The traditional style was distinct, and never got boring.
Now this IS fanboyismKnightoftheWind wrote: ↑ May 20th, 2023, 16:18we knew what we wanted from this franchise and we wanted more of it.
"Oh well it seems this dish is getting increasingly bland, but hey it is what I ordered... so more please!"KnightoftheWind wrote: ↑ May 20th, 2023, 16:18Like slop being poured into a pig troff, you lined up and paid
Fans should bother exactely because Zelda is Zelda againKnightoftheWind wrote: ↑ May 20th, 2023, 16:18Zelda isn't Zelda anymore, so why should older fans even bother?
And that was the best decision they could've madeKnightoftheWind wrote: ↑ May 20th, 2023, 16:18It was the Zelda team themselves that didn't feel like trying anymore
All of this is you projecting your own distaste for the franchise. I'm sorry you never liked genuine Zelda, but the series didn't need to change just for you. You completely missed the whole point of the games pre-Skyward Sword. It was the narrative and the dungeon design that kept people coming back, it's what we looked forward too every time a new game was announced. "Oh boy I wonder what cool environments I'll get to see?, what items will I get to use?, what will the story be like this time?". Zelda stood on it's own for many a release, you couldn't compare them to anything else. Now you can, and it's sad.DJOGamer wrote: ↑ May 21st, 2023, 18:46What other open-world game even plays like BotW?KnightoftheWind wrote: ↑ May 20th, 2023, 16:18"I want Zelda to play like every other open world game!"
The overworld design puts it more closely to something like Morrowind or Gothic
Then the highly systemic design ressembles more an immersive sim, which further removes it from your cookie-cutter AAA open world game
Gimmicks was what the series resorted heavily after Twilight Princess
Clunky controller interfaces and rehashings of older titles with half-baked ideas thrown interfaces
A pathetic parody of what came before
My 13 year old self would like to have a word with youKnightoftheWind wrote: ↑ May 20th, 2023, 16:18The traditional style was distinct, and never got boring.
Also, you are getting dangeroulsy close to fanboyism
Now this IS fanboyismKnightoftheWind wrote: ↑ May 20th, 2023, 16:18we knew what we wanted from this franchise and we wanted more of it.
The series was becoming more and more stagnant, the campgains ever more uninspired and the gameplay less engaging by the entry
Yet, this is ok because we know exactely what we were getting?
Kek
Excuse me for quoting back at you, but given the irony present this shouldn't be ignored"Oh well it seems this dish is getting increasingly bland, but hey it is what I ordered... so more please!"KnightoftheWind wrote: ↑ May 20th, 2023, 16:18Like slop being poured into a pig troff, you lined up and paid
Fucking hilarious
Fans should bother exactely because Zelda is Zelda againKnightoftheWind wrote: ↑ May 20th, 2023, 16:18Zelda isn't Zelda anymore, so why should older fans even bother?
BotW managed to recapture the fundamental spirit that made the series great to begin with and unfortunately had been lost for most games after Majora's Mask - a sense of adventure.
That was the essence of these games
Not the narrative, not the overworld, not the dungeons, not the items or the enemies - but the way the game designed those elements to exalt the player's travels and ordeals to something grander than they actually were
And BotW achieved just that, I couldn't believe it until I played it myself.
Is it a tightly designed masterpice like Majora's Mask?
Far from it
Is it free from annoying and boring bullshit?
No
But, for the first time in years this series is brimming with potential
And I hope they manage to realise every ounce of it in another excellent game
And that was the best decision they could've madeKnightoftheWind wrote: ↑ May 20th, 2023, 16:18It was the Zelda team themselves that didn't feel like trying anymore
The results speak for themselves
Besides, imo it takes courage to abandon a safe, easy formula to instead pursue an unsure, yet inventive path
Story is necessary for a franchise to continue. Unlike Mario, Zelda is a series that requires it in order to be consistently interesting in the long run. You need that background flavour, and cutscenes to compliment your progression. You can't have every game start like the original on the NES. How many times can you start a game with "dude in green pyjamas stands in middle of field".J1M wrote: ↑ May 21st, 2023, 22:29Whenever Zelda story takes away control from my character it is shit. These aren't characters. There is no plot. They are archetypes and I don't want to read shitty prose when I am playing a game. If it didn't have the branding, nobody would make it through the insufferable prologues.
Ganondorf's character from Wind Waker alone is better than anything Dr.Seuss or other children's authors wrote. You could boil down the story of most games and RPGs down to nothing.SDG wrote: ↑ May 21st, 2023, 23:49You guys also fans of Dr. Seuss? That's the equivalent of Zelda's storytelling. I do not play these games for their storytelling.
Well holy shit that is quite a feat innit.KnightoftheWind wrote: ↑ May 22nd, 2023, 00:09
Ganondorf's character from Wind Waker alone is better than anything Dr.Seuss or other children's authors wrote.
Fuck your bullshit.
Sorry your opinion is wrong, retard. Try developing better tastes in games.
I'm refuting your statement, you said that Zelda's storytelling is the equivalent to Dr.Seuss. I am saying that the motivations for just 'one' character in The Legend of Zelda: The Wind Waker, beats anything Dr.Seuss ever chose to write for his books. So yes, by how low of a bar you set for this franchise, it does in fact surpass them. To quite a large degree.SDG wrote: ↑ May 22nd, 2023, 01:11Well holy shit that is quite a feat innit.KnightoftheWind wrote: ↑ May 22nd, 2023, 00:09
Ganondorf's character from Wind Waker alone is better than anything Dr.Seuss or other children's authors wrote.
For not liking games with lots of cutscenes?KnightoftheWind wrote: ↑ May 22nd, 2023, 03:42Sorry your opinion is wrong, retard. Try developing better tastes in games.
Gee you must only play games from the 1980s because most games made since then have had cutscenes, sometimes lots of them. The only issue people bring up when talking about older Zeldas is their slow start, particularly Twilight Princess and Skyward Sword (non-HD version). Despite that, both fulfil a purpose. To acclimate the player with the setting and the backstory of Link prior to his journey.Gastrick wrote: ↑ May 22nd, 2023, 04:24For not liking games with lots of cutscenes?KnightoftheWind wrote: ↑ May 22nd, 2023, 03:42Sorry your opinion is wrong, retard. Try developing better tastes in games.
P.S. Zelda is not a storyfag series, everyone knows this.
And they suck every time, that cutscenes/cinematics take control away from the player for a poorly-told story; which takes them out of the game. Games like Bioshock have a better approach of melding the story into the gameplay, so it never pauses unnecessarily. Also games that give the player control over their character, so they can control what the character says instead of having to sit through some tiring cutscene. Give them some control over what is happening. Also that VN-style text that a play reads and clicks through is a better story-telling format than video. Rather than there be periodic cutscenes to "compliment your progression", they should be used as sparingly as possible, if at all.KnightoftheWind wrote: ↑ May 22nd, 2023, 04:32Gee you must only play games from the 1980s because most games made since then have had cutscenes, sometimes lots of them.
But the cutscenes are something many look back on with fondness when discussing older Zelda games. I think the problem is how long the cutscenes last, rather then the cutscenes themselves. Wind Waker did it's introduction very well, and it made players care more about Link as a protagonist in his quest to rescue his sister. During the development of Twilight Princess, the Ordon Village prologue was only supposed to last for "1 day", but they expanded it to "3 days" which meant a slower start. This was because of the Wii's launch, and the designers insistence to ease new players into the series.Gastrick wrote: ↑ May 22nd, 2023, 05:24And they suck every time, that cutscenes/cinematics take control away from the player for a poorly-told story; which takes them out of the game. Games like Bioshock have a better approach of melding the story into the gameplay, so it never pauses unnecessarily. Also games that give the player control over their character, so they can control what the character says instead of having to sit through some tiring cutscene. Give them some control over what is happening. Also that VN-style text that a play reads and clicks through is a better story-telling format than video. Rather than there be periodic cutscenes to "compliment your progression", they should be used as sparingly as possible, if at all.KnightoftheWind wrote: ↑ May 22nd, 2023, 04:32Gee you must only play games from the 1980s because most games made since then have had cutscenes, sometimes lots of them.
I already said earlier that I don't see Zelda games the same way you do, but will chime in that Link to the Past is the best one, and didn't have any cutscenes.
Ocarina of Time and all its copies were boring games where you solve child puzzles and run around an empty map while fighting one enemy each hour. They're not fun. Breath of the Wild has its flaws, but I'll always congratulate it for breaking the formula that was never good to begin with.KnightoftheWind wrote: ↑ May 22nd, 2023, 15:23But the cutscenes are something many look back on with fondness when discussing older Zelda games.
So you're only happy when a Zelda game plays nothing like a Zelda game, alrighty.Gastrick wrote: ↑ May 22nd, 2023, 16:18Ocarina of Time and all its copies were boring games where you solve child puzzles and run around an empty map while fighting one enemy each hour. They're not fun. Breath of the Wild has its flaws, but I'll always congratulate it for breaking the formula that was never good to begin with.KnightoftheWind wrote: ↑ May 22nd, 2023, 15:23But the cutscenes are something many look back on with fondness when discussing older Zelda games.
Reading comprehensionKnightoftheWind wrote: ↑ May 21st, 2023, 21:03All of this is you projecting your own distaste for the franchise.
You don't even read the posts you reply to, do you?
KekKnightoftheWind wrote: ↑ May 21st, 2023, 21:03It was the narrative and the dungeon design that kept people coming back, it's what we looked forward too every time a new game was announced.
You aren't even consistent with your own argumentsKnightoftheWind wrote: ↑ May 21st, 2023, 21:03"Oh boy I wonder what cool environments I'll get to see?, what items will I get to use?, what will the story be like this time?".
There have been plenty Zelda clones all the way back to the SNES retard and surprisingly many of them are quite goodKnightoftheWind wrote: ↑ May 21st, 2023, 21:03Zelda stood on it's own for many a release, you couldn't compare them to anything else. Now you can, and it's sad.
I haveKnightoftheWind wrote: ↑ May 21st, 2023, 21:03I mean, "immersive sim"?, "plays like Morrowind or Gothic"?. Have you even played the games you've mentioned?. Breath of the Wild has very little in common with both. It plays far more like a modern-day Far Cry or Skyrim than the likes of Morrowind and Gothic.
Says who?KnightoftheWind wrote: ↑ May 21st, 2023, 23:43You can't have every game start like the original on the NES. How many times can you start a game with "dude in green pyjamas stands in middle of field".
KnightoftheWind wrote: ↑ May 22nd, 2023, 04:32Despite that, both fulfil a purpose. To acclimate the player with the setting and the backstory of Link prior to his journey.
Another moment of peak irony from the fanboy that thinks Skyward Sword's insultingly easy dungeons have actually A tier good shit...
You sir, are a stupendous smooth brain pretentious fanboy that doesn't even know what he knows.KnightoftheWind wrote: ↑ May 22nd, 2023, 04:32It's like a post-modern video game. There's no meaning to anything, no significance to anything you do, and the game ends unceremoniously as if nothing mattered. The perfect game for ageing millennials and zoomers.
Pirate it and play it on an emulator?POOPERSCOOPER wrote: ↑ May 24th, 2023, 18:57I'm thinking about buying a Switch just to play this game but usually I just buy games and don't end up playing them, helpz me.