Wokeless Wrath 1.6c — Pathfinder: Wrath Of The Righteous

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TKVNC
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Post by TKVNC »

LjEMEHTATOP wrote: November 22nd, 2024, 14:46
Unhelpful Contrarian wrote: November 22nd, 2024, 14:41
........
It’s is very useful.However I don’t support sites that arbitrary applies it’s rules because ideological reasons.
You are currently in exactly such a place, if you haven't noticed. There is also arbitrariness of moderators and administration here. The fact that all idiots are recorded here, who is from what city and what he said, and then passed on to the appropriate FBI departments around the country to fight all sorts of stupid extremists, does not make this place some kind of island of free speech. This does not happen anywhere except in your fantasies.
You're in the US of A at this time.
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Post by Unhelpful Contrarian »

LjEMEHTATOP wrote: November 22nd, 2024, 14:46
Unhelpful Contrarian wrote: November 22nd, 2024, 14:41
........
It’s is very useful.However I don’t support sites that arbitrary applies it’s rules because ideological reasons.
You are currently in exactly such a place, if you haven't noticed. There is also arbitrariness of moderators and administration here. The fact that all idiots are recorded here, who is from what city and what he said, and then passed on to the appropriate FBI departments around the country to fight all sorts of stupid extremists, does not make this place some kind of island of free speech. This does not happen anywhere except in your fantasies.
Rusty been consistent on what been allowed and what’s not on the site , I have yet to seen any evidence to suggest otherwise.
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LjEMEHTATOP
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Post by LjEMEHTATOP »

Unhelpful Contrarian wrote: November 22nd, 2024, 14:58
.........
Rusty been consistent on what been allowed and what’s not on the site , I have yet to seen any evidence to suggest otherwise.
If there are bans, if there is moderation, then this is already censorship. So there is no talk of any freedom of speech. In this case, we are talking about the difference in the degree of moderation, but it exists in any case, and when it exists, then there is arbitrariness with the abuse of authority of all sorts of stinking moderators, they, like all people, can make mistakes, and they can deliberately oppress innocent people. You are allowed to grimace here, you may not notice the control on their part, but this is no better than totalitarianism.
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UltraFan123
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Post by UltraFan123 »

LjEMEHTATOP wrote: November 22nd, 2024, 16:32
Unhelpful Contrarian wrote: November 22nd, 2024, 14:58
.........
Rusty been consistent on what been allowed and what’s not on the site , I have yet to seen any evidence to suggest otherwise.
If there are bans, if there is moderation, then this is already censorship. So there is no talk of any freedom of speech. In this case, we are talking about the difference in the degree of moderation, but it exists in any case, and when it exists, then there is arbitrariness with the abuse of authority of all sorts of stinking moderators, they, like all people, can make mistakes, and they can deliberately oppress innocent people. You are allowed to grimace here, you may not notice the control on their part, but this is no better than totalitarianism.
The only real "censorship" I have seen in this site are the anti-doxxing rules which prevents you from giving too much personal information. If that is "totalitarianism" then I don't really mind that much.
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LjEMEHTATOP
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Post by LjEMEHTATOP »

UltraFan123 wrote: November 22nd, 2024, 16:36
...........really mind that much.
You don't really mind, they don't mind, no one minds, where is the line between totalitarianism and democracy? In the number of dissatisfied? And if everyone is shouting hurray and they are all happy? I am against any moderator crap on the Internet, I am able to protect myself in real life and especially in some damned virtual space, I don't need some freaks with inflated self-esteem who will try to control me.
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LjEMEHTATOP
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Post by LjEMEHTATOP »

rusty_shackleford wrote: November 22nd, 2024, 16:53
This is a totalitarian site, not a democracy.
absolutely right, but unfortunately for you you are not the dictator of this site, you are just the one who can be spat at by anyone. These are slightly different things. Even your stinking red button can't protect you from this, what a shame, right? U-ha-ha-ah
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Post by rusty_shackleford »

LjEMEHTATOP wrote: November 22nd, 2024, 17:09
rusty_shackleford wrote: November 22nd, 2024, 16:53
This is a totalitarian site, not a democracy.
absolutely right, but unfortunately for you you are not the dictator of this site, you are just the one who can be spat at by anyone. These are slightly different things. Even your stinking red button can't protect you from this, what a shame, right? U-ha-ha-ah
I am the benevolent dictator for life.
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Post by Unhelpful Contrarian »

LjEMEHTATOP wrote: November 22nd, 2024, 16:32
Unhelpful Contrarian wrote: November 22nd, 2024, 14:58
.........
Rusty been consistent on what been allowed and what’s not on the site , I have yet to seen any evidence to suggest otherwise.
If there are bans, if there is moderation, then this is already censorship. So there is no talk of any freedom of speech. In this case, we are talking about the difference in the degree of moderation, but it exists in any case, and when it exists, then there is arbitrariness with the abuse of authority of all sorts of stinking moderators, they, like all people, can make mistakes, and they can deliberately oppress innocent people. You are allowed to grimace here, you may not notice the control on their part, but this is no better than totalitarianism.
Having rules like not posting illegal material is something that I wouldn’t call totalitarianism.
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LjEMEHTATOP
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Post by LjEMEHTATOP »

Unhelpful Contrarian wrote: November 22nd, 2024, 17:16
..........
Having rules like not posting illegal material is something that I wouldn’t call totalitarianism.
This is great, but it still doesn't give grounds not to consider this site an American garbage dump, 99% of which consists of American idiots.
So it is still unknown which is actually better.
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Post by Acrux »

LjEMEHTATOP wrote: November 22nd, 2024, 17:43
Unhelpful Contrarian wrote: November 22nd, 2024, 17:16
..........
Having rules like not posting illegal material is something that I wouldn’t call totalitarianism.
This is great, but it still doesn't give grounds not to consider this site an American garbage dump, 99% of which consists of American idiots.
So it is still unknown which is actually better.
You're trapped in here with us, you know.
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Rand
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Post by Rand »

Fuck, I just looked at the default companions and I hate them all, with the possible exception of the intelligent sword.

Am I obligated to use these turds if I play the game, or can I get generics I make myself instead?
(I suppose the updated companions from this mod might be alright, though.)
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Post by UltraFan123 »

Rand wrote: November 22nd, 2024, 18:54
Fuck, I just looked at the default companions and I hate them all, with the possible exception of the intelligent sword.

Am I obligated to use these turds if I play the game, or can I get generics I make myself instead?
(I suppose the updated companions from this mod might be alright, though.)
Both this game and Kingmaker have a mercenary system that allows you to custom-make new companions from the ground up, but it does cost in-game money to use it, and I guess you would be missing out the lore and banter of the vanilla companions, but if you don't care about the companions then that won't be much of a loss.

I would know that myself because I absolutely despise two of the vanilla companions to the point that I never recruit them in any new runs I start of this game, I wouldn't care less if I miss out their lore. lol
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Post by Finarfin »

UltraFan123 wrote: November 22nd, 2024, 20:32
Rand wrote: November 22nd, 2024, 18:54
Fuck, I just looked at the default companions and I hate them all, with the possible exception of the intelligent sword.

Am I obligated to use these turds if I play the game, or can I get generics I make myself instead?
(I suppose the updated companions from this mod might be alright, though.)
Both this game and Kingmaker have a mercenary system that allows you to custom-make new companions from the ground up, but it does cost in-game money to use it, and I guess you would be missing out the lore and banter of the vanilla companions, but if you don't care about the companions then that won't be much of a loss.

I would know that myself because I absolutely despise two of the vanilla companions to the point that I never recruit them in any new runs I start of this game, I wouldn't care less if I miss out their lore. lol
Interesting. Would like to know which companions.
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UltraFan123
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Post by UltraFan123 »

Finarfin wrote: November 22nd, 2024, 20:44
UltraFan123 wrote: November 22nd, 2024, 20:32
Rand wrote: November 22nd, 2024, 18:54
Fuck, I just looked at the default companions and I hate them all, with the possible exception of the intelligent sword.

Am I obligated to use these turds if I play the game, or can I get generics I make myself instead?
(I suppose the updated companions from this mod might be alright, though.)
Both this game and Kingmaker have a mercenary system that allows you to custom-make new companions from the ground up, but it does cost in-game money to use it, and I guess you would be missing out the lore and banter of the vanilla companions, but if you don't care about the companions then that won't be much of a loss.

I would know that myself because I absolutely despise two of the vanilla companions to the point that I never recruit them in any new runs I start of this game, I wouldn't care less if I miss out their lore. lol
Interesting. Would like to know which companions.
Woljiff and Ember.

I remember back in my first run of this game I liked Woljiff because he was a decent rogue that was much better than Camellia at lock-picking and disarming traps, so I was under the impression that I could rely on him to do just that for the rest of the game.

Then the gargoyle attack came and the guy just nuked himself out of my party, leaving me without a rogue and I was back relying on Camellia who was quite subpar since at that point I wasn't leveling her trickery skill anymore. I remember falling for every single trap on the chapel section that followed because of that.

By the time the game told me he had returned I had already respecced Nenio into an arcane trickster so I left him for dead.

Now Ember it was more of a slow process. While I thought that she was too naive for her own good I still appreciated how she remained truthful to her own beliefs even if others don't agree with her, I believed that made her realistic despite being a nihilist more annoying than even Harrim.

However, as the game and her quest progressed I began to notice how every single bad guy that rubbed shoulders with her began to repent, without exception. If only some bad people became good thanks to a single individual like Ember then I would've believed it, but the idea that there's a 100% chance of making all bad people become good simply because you decided to be nice and say cute things to them was just borderline stupid.

I was tolerating that for the most part until the final chapter were Nocticula - a literal lord of demons who had been an embodiment of evil for thousands upon thousands of years without any remorse or regret - decided to just flip a switch and start to repent simply because she spoke for like 1 minute with the Black Hole Sue known as Ember was when I realized that Ember wasn't a character, she was just a self-insert pet from one of the game authors. Not that different from Traash from the recent Dragon Age Veilguard.

These two companions even made me miss the companions of the previous game of Owlcat so much that I actually play Kingmaker more than WotR now. lol
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LjEMEHTATOP
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Post by LjEMEHTATOP »

Rand wrote: November 22nd, 2024, 18:54
Fuck, I just looked at the default companions and I hate them all, with the possible exception of the intelligent sword.

Am I obligated to use these turds if I play the game, or can I get generics I make myself instead?
(I suppose the updated companions from this mod might be alright, though.)
Normal mercenaries need to be made independently using a modification, it is available online. Those who are slipped by the developers during the story or recruitment in the camp cannot be perceived as partners in a healthy mind.
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LjEMEHTATOP
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Post by LjEMEHTATOP »

UltraFan123 wrote: November 22nd, 2024, 21:10
.......... play Kingmaker more... now. lol
a truly heartbreaking story.
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MrNaCl
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Post by MrNaCl »

Thank you for this mod and this site, trying this game out for the first time and I'm glad I found this one. At first I was afraid this wasn't gonna work when I saw the 1.6c but so far the mod is working fine
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Post by Rand »

UltraFan123 wrote: November 22nd, 2024, 20:32
I guess you would be missing out the lore and banter of the vanilla companions
Yes, and if I don't eat the contents of my toilet, I'm "missing out" on the taste of shit.
I'm good with missing that. Pleased, even. These creatures are weird and disgusting.
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sman2600
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Post by sman2600 »

Any chance you could explain how you changed the voice packs? I tried a similar project for Seelah awhile ago (https://www.nexusmods.com/pathfinderwra ... ?tab=posts) but couldn't replace her cutscene dialogue. From what I remember, the banter and cutscene audio was stored separately and getting at the cutscene audio was an unsolved problem at the time.
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Post by Dunadan »

sman2600 wrote: November 26th, 2024, 02:29

Any chance you could explain how you changed the voice packs? I tried a similar project for Seelah awhile ago (https://www.nexusmods.com/pathfinderwra ... ?tab=posts) but couldn't replace her cutscene dialogue. From what I remember, the banter and cutscene audio was stored separately and getting at the cutscene audio was an unsolved problem at the time.
It's complicated, but I can make the long story shorter.

The audio that you changed in your mod was the audio found in the companion sound file (on click, battle cries, etc) for Seelah found in the game "Wrath_Data\StreamingAssets\Audio\GeneratedSoundBanks\Windows" folder. The exact file for Seelah was "CMP_Seelah_GVR_ENG.bnk".

In order to change cutscene audio you have to go into the voiceover dialogue packages found in "Wrath_Data\StreamingAssets\Audio\GeneratedSoundBanks\Windows\Packages". Unfortunately, these sound files are broken down by story Chapter rather than character, so all the voiceover (cutscene) dialogue for all characters throughout the Prologue are found in "Wrath_Main_VO_Dialogues_Prologue.pck", all the audio for Chapter 1 are found in "Wrath_Main_VO_Dialogues_CH1.pck", and so on. All DLCs also have their own files (i.e. "Wrath_DLC1_VO_Dialogues.pck"). There's also a separate party banter dialogue file ("Wrath_Main_VO_Dialogues_PartyBanter.pck") which contains all the audio for banter between companions.

These files are PCK files (rather than BNK files, like the Seelah companion audio file you modded was).

You have to:
  • identify which WEMs correspond to the audio you're looking for (you'll have to consult the game file manifest, SoundbanksInfo.xml)
  • convert the WEMs to WAVs for editing (I used a util called Foobar2000 v2.1.2 for this)
  • edit your WAVs and make sure they're encoded in the exact same format as the original audio and are the exact same file size, etc (using Audacity for this)
  • use WWise to convert the new WAVs to WEMs
  • last but not least, import your new WEMs back to the original PCK file, replacing the original WEM (RingingBloom works for this import as well as the initial WEM export)
It's not an easy process I'm afraid. Way more complicated than changing the companion BNK audio.
Last edited by Dunadan on November 26th, 2024, 14:49, edited 3 times in total.
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sman2600
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Post by sman2600 »

Dunadan wrote: November 26th, 2024, 14:34


It's complicated, but I can make the long story shorter....
Ok, sweet! At least I know the process now. I must have done something wrong with extracting or merging back in the files. I think I got as far as extracting the files & listening to them, but when I merged the edits back in everything was silent or something (whereas the same process was working for the banter files). I tried just the first couple to see if my process was working, but couldn't get past that.

And yeah, iirc the files were basically all sequentially named or something confusing, so I had to convert them all to some playable audio file, listen to each one, and then transcribe & modify the ones I found for Seelah (or whoever the target was).
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Post by Dunadan »

sman2600 wrote: November 26th, 2024, 15:04

I must have done something wrong with extracting or merging back in the files. I think I got as far as extracting the files & listening to them, but when I merged the edits back in everything was silent or something (whereas the same process was working for the banter files). I tried just the first couple to see if my process was working, but couldn't get past that.
It was probably the utility you were using. There are multiple different versions of PCK editors (like Ringingbloom) out there... heck, there are even different versions of "Ringingbloom for KOFXV". But they all treat the PCK files a little different in how they write the headers etc and end up breaking the files to the point WotR doesn't recognize them. When I was working on my mod, it was a bit of a major breakthrough finding a PCK editor that was actually able to import new WEMs to replace original WEMs within PCK files in a manner that worked in the game.
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Post by TheEmptyRoad »

UltraFan123 wrote: November 22nd, 2024, 21:10
Finarfin wrote: November 22nd, 2024, 20:44
UltraFan123 wrote: November 22nd, 2024, 20:32


Both this game and Kingmaker have a mercenary system that allows you to custom-make new companions from the ground up, but it does cost in-game money to use it, and I guess you would be missing out the lore and banter of the vanilla companions, but if you don't care about the companions then that won't be much of a loss.

I would know that myself because I absolutely despise two of the vanilla companions to the point that I never recruit them in any new runs I start of this game, I wouldn't care less if I miss out their lore. lol
Interesting. Would like to know which companions.
Woljiff and Ember.

I remember back in my first run of this game I liked Woljiff because he was a decent rogue that was much better than Camellia at lock-picking and disarming traps, so I was under the impression that I could rely on him to do just that for the rest of the game.

Then the gargoyle attack came and the guy just nuked himself out of my party, leaving me without a rogue and I was back relying on Camellia who was quite subpar since at that point I wasn't leveling her trickery skill anymore. I remember falling for every single trap on the chapel section that followed because of that.

By the time the game told me he had returned I had already respecced Nenio into an arcane trickster so I left him for dead.

Now Ember it was more of a slow process. While I thought that she was too naive for her own good I still appreciated how she remained truthful to her own beliefs even if others don't agree with her, I believed that made her realistic despite being a nihilist more annoying than even Harrim.

However, as the game and her quest progressed I began to notice how every single bad guy that rubbed shoulders with her began to repent, without exception. If only some bad people became good thanks to a single individual like Ember then I would've believed it, but the idea that there's a 100% chance of making all bad people become good simply because you decided to be nice and say cute things to them was just borderline stupid.

I was tolerating that for the most part until the final chapter were Nocticula - a literal lord of demons who had been an embodiment of evil for thousands upon thousands of years without any remorse or regret - decided to just flip a switch and start to repent simply because she spoke for like 1 minute with the Black Hole Sue known as Ember was when I realized that Ember wasn't a character, she was just a self-insert pet from one of the game authors. Not that different from Traash from the recent Dragon Age Veilguard.

These two companions even made me miss the companions of the previous game of Owlcat so much that I actually play Kingmaker more than WotR now. lol
Woljiif to me is like Astarion - too useful to kill. I suppose I could use a Mercenary Rogue but he's also got some good suggestions as a Crusade Advisor.

Now Ember on the other hand. Man, I really wanted to like her character, until I realized she wasn't a follower of Sarenrae, she was an Atheist. 2 goddamn Atheists in a game about a CRUSADE? Fuck outta here with that shit.
She also acts like a child, which I guess she is? In Elven terms? Anyway, I don't bring children to war if I can avoid it. So she's never in party once I can replace her.
Last edited by TheEmptyRoad on December 3rd, 2024, 13:46, edited 1 time in total.
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Serus
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Post by Serus »

My retarded self couldn't find the info: Is this incredible thing compatible with all versions (steam/gog) and all DLCs?

Great thanks to the author. Even if i won't play it now - i had other issues with the game not just wokeness - this is a valiant effort!
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Dunadan
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Post by Dunadan »

Serus wrote: December 9th, 2024, 19:01
My retarded self couldn't find the info: Is this incredible thing compatible with all versions (steam/gog) and all DLCs?

Great thanks to the author. Even if i won't play it now - i had other issues with the game not just wokeness - this is a valiant effort!
Should be compatible with both Steam and Gog versions. Might be deprecated a hair due to recent patches (i.e. there might be instances here and there in the game dialog that needs tweaking due to the recent patches) but other than that should be all good.
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Pike13
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Post by Pike13 »

Dunadan wrote: December 10th, 2024, 04:00
Serus wrote: December 9th, 2024, 19:01
My retarded self couldn't find the info: Is this incredible thing compatible with all versions (steam/gog) and all DLCs?

Great thanks to the author. Even if i won't play it now - i had other issues with the game not just wokeness - this is a valiant effort!
Should be compatible with both Steam and Gog versions. Might be deprecated a hair due to recent patches (i.e. there might be instances here and there in the game dialog that needs tweaking due to the recent patches) but other than that should be all good.
Are there any plans to update since it looks like things are finally content complete with WotR? Looking to do a complete run through now that all of the DLCs are released and looking forward to trying out the mod.
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Serus
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Post by Serus »

I can't install it. It asks to show the location for the game but no interface appear to do it. Can it have something to do with the fact that i use Windows 7 which runs outdated PowerShell (2.0?)?

Edit: Yeah, that was it. Installing PowerShell 5.1 did the trick. I'm getting too backward technologically even for myself. I'm just too lazy and this damn desktop i'm using (most of the parts are over 10 years old) doesn't want to die to force me to move forward.
Last edited by Serus on December 12th, 2024, 20:20, edited 5 times in total.
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beerhazzzard
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Post by beerhazzzard »

Thank you for this essential work of art. Just picked up both season passes really hope DLC is de woke-fieid. I cannot see another Strong Black Gay Woman as long as I live.
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arisen
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Post by arisen »

TheEmptyRoad wrote: December 3rd, 2024, 13:46
Man, I really wanted to like her character, until I realized she wasn't a follower of Sarenrae, she was an Atheist.
Wasn't Ember faithful? Or perhaps I understand Pathfinder's logic behind atheism wrong.
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