Before heading out to clear the camp for our contract, the Turtles take care of some levelling. Irenaeus:
He takes Bullseye and Crippling Strikes for his perks.
1998 also dings:
Here I make a mistake, that I don't realize until much later. 1998 requested Footwork for his perk, but I accidentally took Rotation instead.

: The men are getting packed, sir. How far out is this place? I need to calculate food requirements.

: Oh, it's not that far. Just over the mountains...

: Anselm's piss sir! You're telling me bandits from
that far away are bothering Salzfels' routes?!

: No, I'm telling you that place is our target.

: ...we're taking money from retards.

:
The Turtles stock up on food supplies and get on the march. 1998 calculates that it's actually an easier trip going around the mountains along the road instead.
As we approach the camp, something... appears.

: Sir, there's something... I think you should see this. Maybe all of us should see.

: See what?

: Follow me. You'll see it plain in a minute or two.
About a minute later...

: What is that? Sweet Anselm, it must be colossal. We must still be a mile away from it!

: <gasp>

: <quietly> It can't be... is it...?

: Yea, 'twould appear so.

: Fancy a short detour, sir? We've plenty of food still, and the camp isn't going anywhere.

: There's something about it... yes, I suppose so. Take us over.

: Aye, sir. Time for a little sightseeing, boys!

: Yay!

: He seems... do I know him? I've never seen this thing in my life...

: Mayhap a more thorough investigation would be edifying, my Lo- Captain.

: Agreed. We will not get a chance like this to awak- explore such a wonder, sir.

: Mein Gott. Is that gold?

: I-it looks like the whole colossus is, sir!

: Imagine the drinking we could do with just a chip off that thing.

: Imagine the whores!

: Good point. We could get rich off this in no time with some patience. We've even got you miners in the company to figure out the best way to get some.

: Don't be too sure, sir. Look at it. Not a scratch on it, but it must have been here for centuries, maybe longer. Why haven't thieves already made off with cartloads of gold?

: Why, indeed.

: Well, let's go see. I'll let you boys take first stab.

: So anything bad happens to them first?

: Shhh!
Nemesis goes forward and tries to shove the toe. He drops like a stone. Irenaeus rushes to him.

: Nemesis! Hold on, I'm co-
Irenaeus drops like a stone.

: Irenaeus! What the fuck?!
Suddenly, both pop back to their feet.

: Streets of paved gold! Colonnades of jade and jet! Houses faced with ivory!

: Swords, Anselm the swords! Enormous cleavers the likes of which I've never seen! And the men that wielded them!

:

<to Whiteshark> did he see...?

: I believe so.

: Me next!
All the men rush to touch the colossus, eager to see the visions experienced by Irenaeus and Nemesis.

: Games of chance entwined with the finest strategy! Oh, I hope I can remember the rules...

: Whites... whites everywhere <sniffle>

: Pleasure houses the likes of which I've never seen. Gladiatorial pits where the finest warriors gut each other like fish!

: No statues to Anselm, no churches, not a peep about the Gilder... was it the future? Or the distant past...?

: Topiaries and animal enclosures. The creatures they had...
Fodder: I was clean... free...
Whiteshark and OnTilt approach more slowly, merely touching the metal with their hands. Amid all the exclamations of surprise and delight, these two have a notably muted reaction.

: My Emperor...

: My brothers...

: <sharply> What's that? What are you talking about?

: Words do no justice, sir. Come, touch it yourself and see.

: I suppose...
...

: Nothing. Whatever, more gobbledygook from everyone else. Sometimes I feel like the only sane man here. Enough of this, there's gold to be had.
Kalarion loses all sense of place. When he recovers, he's... somewhere else.

: En garde!

: <breathing heavily> where the fuck am I? ...Who are you?

: Tye sinte me vamme?

: Why do I... do I know you?

: Behind tye, titta otorno!
Kalarion whirls around.

: You will not take my brother!
Kalarion blocks the attack, and is instantly rocketed back to the world.

: Nnn-nnn-nnn-NO! My brother! I-!

: He was my brother. I have no brothers. He was...

: He lived, my lord.

: What?! How do you know...?

: I told you I would remind you of our conversation. My lord.

: I was... I was. It's coming back. Pieces, glimpses. But yes.

: More will come. Patience.

: You at least, I remember now, little warden.

: Yes. Things change, things remain. I remain, 'twould seem.

: Your command?
Kalarion takes a deep breath.

: We've left work long enough. Boontaker! Get the men ready to march. Let's go squash some bugs.

: Aye sir. You all heard him! Ruck up!

: Aye!
The Turtles move to the Fragmented Stronghold.

: What're we looking at, Ventilator?

: I wasn't able to see, sir. Whoever camps there had scouts out far, I couldn't get close.

: Well, let's go pay them a visit then.
14 bandits, but it looks like at least some of them are Thugs, and several Marksmen. This should be fun.
Both back lines wait their turns, wanting to see how the battlefield develops.

: Nemesis, Eyestabber, with me. Let's go put the fear of Anselm's wrath into them.

: Whiteshark, that thing you did last time. Do it again.

: By thy command, sergeant. Brothers, form a wall!



: Aye!
The four Turtles advance two hexes and shield up. The back line moves behind them. Most shots miss, with the exception of a single bolt that hits OnTilt in the body. It does negligible damage. 1998 Moves up behind Eyestabber and Nemesis.
The lumberjack inexplicably causes a morale drop to Wavering in Eyestabber with his charge. It makes no sense, since the Raider is likely to be completely demolished this round before he can even try to swing. Oh well. The cleaver Raider lands a hit on Eyestabber, it does decent damage to his armor but nothing else. All the Marksmen behave exactly as they did in the last fight, shooting wildly at the Turtle shield wall. Not a single missile hits its target.
Nemesis rams a Split in the south, hitting both targets and splitting the cleaver Raider's hand wide open. Eyestabber follows up with a Swing that kills the cleaver Raider and headshots the lumberjack Raider! He tears off an ear. 1998 tries to finish the lumberjack Raider off but misses both on very high hit chances!
A club Thug rushes the Turtle line but only has a 5% chance to hit. He misses, and is immediately slaughtered by Boontaker. Boontaker saves his AP in anticipation of the shield line advancing this turn. Hauberk lets off a shot that punches straight through the jacket of the northern cleaver Thug, dropping him to Wavering and less than 20 HP. Irenaeus finishes him off, then waits as well for the advance of the line.

: On the mark! Advance!
The line advances. Fodder follows behind. Kalarion chad-moves north, dodging a ZOC attack from the southern cleaver Thug, then ruthlessly beheads the lumberjack Raider.

: Once, I would not even have touched the likes of you. Filth.
Whiteshark advances to complete the line and shieldwalls. Out of curiosity I check out his ranged defense:
Holy shit!

: W-wow sir! I wonder what mine is...

: Mein kinder ist all grown up <sniffle>
The line having dutifully advanced, the Turtles backline takes the opportunity to march up behind. Boontaker pops Adrenaline Rush with malicious glee. Fodder get in a vicious thrust on the advancing axe Thug. The next round, Boontaker finishes him off. The hammer Raider in Kalarion's face lands a hit but barely scratches his armor. Battle-Forged is really showing its worth here. Meanwhile the northern hammer Raider futilely swings at Whiteshark, missing both.
1998 moves forward to throw a javelin with clear line of sight, but misses. The club Thug attacks Cogemeister twice at a 5% chance. The results are predictable.

: Time to take out the trash.
He nearly smashes the leg off the southern cleaver Thug, causing a mass rout:
Eyestabber moves forward to finish off the (now fleeing) hammer Raider, but in his eagerness misses. Hauberk misses his target as well. Irenaeus hits on his attack, but...

: That flail Raider is uncomfortably close. I think I'll head elsewhere.
Gerey takes the high ground in front of the palisade, ravaging the club Thug. OnTilt moves forward and follows up, bringing the Thug to less than 5 HP. Kalarion does a classic wombo combo, Swinging and then using the berserk charge from the southern cleaver Thug's death to behead the hammer Raider! Up north, Whiteshark lands a long-shot hit on the hammer Raider, with Fodder following up to drop the Raider to Fleeing.
Back in the middle of the line, Cogemeister finishes off the club Thug with a mafia-style hammer to the face.
1998 moves forward to start the next round, firing off a javelin that hits the remaining southern Raider. Hauberk misses his shot.

: Looks like things have cooled down. More needlework!
Irenaeus does just that, killing the northern hammer Raider. Down south, Nemesis charges the Raider, followed by Eyestabber gleefully bulling into the middle of the Raider and one of the Marksmen.

: Heeeeeeeeeeeeeeeeeeeere's EYESTABBER!
He achieves the desired effect, dropping the Raider to Breaking. At this point the entire enemy line is completely broken. The Turtles focus on enveloping the remaining pockets of resistance throughout the round. Kalarion notably causes another multi-flee when he moves up with Eyestabber. One Marksman offers a bit of spark, charging forward to land a bolt on Irenaeus!

: Ow! How dare you!
1998 quickly makes the Marksmen regret his decision, coming back to land a javelin in his chest. Hauberk finishes him off. At this point every other combatant is fleeing. It's over. The loot is shit, as expected for such a motley camp.
The Turtles start heading back to Salzfels. The contract payout clears ambushed routes! Unfortunately the town hasn't yet recovered and all that's available in the market is a single Uncut Gems:
But what a price! I didn't think we'd be able to drive it down that cheap. Nice! With no other options for moving the Crisis ahead, Kalarion reluctantly agrees to the Noble greenskin contract:

: Get the men ready for a long trip.

: We just did one, we'll be fine.

: That wasn't long. THIS:

: ...oh.
We take the winding road to our target in order to stop by several towns. First, Grubenfeste, checking for cheap adornments to fulfill our current Ambition. We don't find anything worthwhile. Next, Waidhof, where we pick up some lumber for cheap. Finally, Reinbruch, where our reputation has fallen all the way back to neutral.

: HMMMMM! What could have caused this! Truly, the mind boggles!

: Oh shut up. At least the town's still standing.
In Reinbruch we visit the Armorer, where Whiteshark makes an interesting discovery:

: Hmmmm...
He buys it on the spot, along with the white green and yellow paint. Time to brand!

: Excellent.

: Whiteshark, what are you... ohhhh. I like it.

: Ooooooh!
The Turtles celebrate with a round at the tavern.

: Yay!
Along the road to Eichholz we see a roving band of bandits:

: My p- the land is already at war, the people don't need the additional burden of this vermin. Slaughter them all.

: Aye!
The fight starts rough for OnTilt, who gets shot before the shieldwall can be established, tearing his ear. The rest of the round passes uneventfully, with the shield line advancing cautiously while the heavy hitters charge the south. Well... almost uneventfully.
1998 lands a shot from downtown! It doesn't do much but it's pretty impressive nonetheless. The next round opens with yet more whiffs from the Marksmen. A flail Thug's charge drops Eyestabber's morale again! I may need to pump it a bit before he hits 11. That notwithstanding, he immediately one-shots the spear Thug on a Swing. 1998 continues to impress, drilling the same target from last round twice! The axe-thrower Raider is now at critical HP. The back line waits to see how the battlefield develops before committing to action.
The south is melting like hot butter, with Kalarion slaughtering the flail Thug that caused Eyestabber's morale drop. The shield line coolly re-shieldwalls, baiting the bandits into a charge. An axe Thug takes the lure, charging for Cogemeister. Then, a Raider throws his Pilum (basically a super-javelin that can also do significant damage to shields) and headshots Eyestabber! It does good damage, but Eyestabber has such high base HP that he tanks it with ease. Unfortunately it also injures him and drops him to Breaking!
Boontaker attempts a thrust at the axe Thug but misses. He smoothly pivots south to give Fodder a shot at the Thug. The rest of the north finally begins charging our line, positioning themselves beautifully to be pelted at range. Irenaeus opens up with a pair of javelins that kill the northern charging Thug. Fodder moves south and headshots one of the goedendag Thugs, one-shotting him!

: Yay!
The third round opens grimly for the bandits:
Nevertheless, they persevere, one of the Marksmen and the axe-thrower Raider landing a shot on Fodder each. His armor is almost destroyed but he still has plenty of HP. He should be fine for now. Hauberk takes aim at the lagging goedendag Thug, but misses. Nemesis doesn't, landing a crushing blow on the sword-and-board Raider that walked up to him. The Raider drops to Breaking. 1998 lands a just-as-planned shot on the Marksman behind the axe-thrower Raider. Boontaker finishes off the axe Thug he'd missed the round before.
Eyestabber steps up to kill the now-fleeing sword-and-board Raider, but his status is telling on him. He misses on a 45% chance (low morale imposes significant penalties on all combat stats). Whiteshark has a little more success, moving forward to envelop the hammer Raider and causing him to drop to Fleeing! Cogemeister tops it off with a pair of batters that nearly kill the goedendag Thug and cause a massive morale drop cascade:

: S-scatter and run, dogs!

: He's so cute!
OnTilt follows up, killing the goedendag Thug and dropping the hammer Raider to critical HP. Irenaeus finishes him off.
Round 4 opens with a mere 7 enemies still standing, almost all of which are now fleeing. Kalarion's target manages a successful shield bash that knocks him away, but then runs straight into Eyestabber!

: Awwww, I didn't know you wanted me so much! Let me shove this sword down your throat sweety, c'mere!
He proceeds to kill Nemesis' target with a Swing, recovering to Wavering morale. Every other Raider drops to fleeing. It's over. The loot is shit.

: One less band of vermin preying on the innocent at least.

: Yeah sure, whatever. As long as I get to kill more canalhas.
On the bright side, OnTilt gets a ding out of it. I'll take care of his level later. The rest of the trip to Eichholz is uneventful. We stop in and then immediately head south to the greenskin camp.
Along the way:

: Care for a wager sir?
Kalarion rolls twice, and wins both.

: Don't mind if I do

: Dammit! Well, c'est la vie.
We discover a cemetery on the way.

: What's it look like Ventilator?

: Gangers, sir. Lots of them.

: Not worth our time. Not yet anyways. Let's go.
Finally the camp is in sight. 1998 gives us a detailed breakdown:

: Snipers, in a hill fort? Ugh.

: Quite. Set up camp a good distance away. We're waiting for nightfall.

: Aye sir.
One good reason to set up camp a bit away is that sometimes enemy camps will spawn patrols. The patrol will actually reduce the strength of the camp. I'm hoping that happens here, but it doesn't. OnTilt takes his level while we wait:
He takes Mace specialization for his perk, and a new surname:

: Some things e'er remain. It will be good to see a true mace in thy hands, brother.

: Indeed
The next night, the Turtles move in. In the rush to engage at night I miss an important fact. We'll learn about it shortly.
The goblins open up in typical fashion. By which I mean, landing long range shots on super low hit chances (check the combat log). Boontaker and Cogemeister both suffer goblin poison before the real fight even starts as a result.

: I HATE goblins!
The Turtles move up as they have the last couple fights: a shieldwall in the north, with the heavy hitters charging forward in the south. But goblins are no scrubs. The Skirmishers begin opening up with bolas and nets, entangling Kalarion. Then, the important fact I missed on entering the fight makes itself known:

: Shit. OVERSEER! Someone get this net off me quick.
These are Overseers. They carry a special crossbow. Its damage is somewhere between Hauberk's crossbow and an Arbalest. Its bolts knock targets backwards a hex. Overseers can also whip other goblins to raise their Morale. They're very annoying, and deadly if not handled properly.
This Overseer proceeds to do just that, whipping a Sniper to Confident morale. Ugh. The next round, OnTilt gets the everloving shit pelted out of him by seemingly every ranged attack. He's poisoned and dropped to half armor, with half HP. He's also at the lowest elevation with the gobbos at top elevation. Not good.
1998 charges behind Kalarion and Nemesis, but the other ranged attackers, with no clear way to support the fight, wait atop the hill for now. Nemesis clears the nets from Kalarion but uses both actions to do so. Eyestabber charges to the top of the hill solo, getting in a Skirmisher's face on the south. He's now in position to go around the fortifications.

: Oh look, green shit. I see you every morning after I eat my breakfast.
Gerey closes with the gobbo line as well, but misses his attack. Fodder considerately comes up behind Gerey and murders the goblin! First kill to the Turtles!

: Yay!
With the entrance freed up a little, Whiteshark decides to go full ham, charging directly into the camp, goblin knives be damned. OnTilt and Cogemeister, both badly hurt, back up the hill to avoid further missile fire. Kalarion, freed from the net, charges next to Whiteshark, conveniently placing him in prime position for a Swing or Split. Now that the fight is fully joined, Irenaeus and Hauberk start moving forward.
The new round opens with a fresh fusillade of missiles, and another net cast, this time (inexplicably) at Gerey. Whiteshark also takes a net to the face.

: Well... if these untermenschen wish to ignore the hulking giant in front of zem, who am I to stop them?
Eyestabber's goblin whips out a goblin Fork (their equivalent of a Pike) and uses Footwork to dance out of his ZOC. Then he attacks! Goblins have all sorts of utility perks that come standard, making them very difficult to pin down. Luckily this one misses.

: I don't mind. It's more fun when you run.
Kalarion receives a nasty surprise:
I didn't expect the Skirmishers to have those sword/knives. That's a decently high Puncture chance too. Imagine Kalarion's shock when the other Skirmisher whips out another one!

: <chuckles> I'm in danger.
1998 quickly moves up and fires a javelin at one of the Skirmishers but misses. Irenaeus, taking advantage of one of the Skirmishers still having bolas out (and therefore no ZOC), charges past to get next to Gerey. Eyestabber steps forward and swings, but misses on a surprisingly low hit chance.

: Next time my lovely little shitstain
Gerey, tired out by the rush up the hill, fails to break free from the net and can't try again this round. Nemesis moves to help flank the goblins at the main entrance, positioning himself for a Split next round. It's do-or-die time for Kalarion.

: Time to foign
And he delivers, with another foigning beheading! The goblin line is now cracked completely open, allowing full access to their snippers. Unfortunately Kalarion's followup swing misses the other Skirmisher. Whiteshark breaks free of his net, but after consideration doesn't charge into 3 Skirmishers, instead turtling up with a shieldwall. Fodder clears Gerey's net, then positions himself behind Whiteshark at the top of the hill. The round closes out with one of the snippers whipping out a dagger but missing his Puncture, and the Overseer whipping two Skirmishers into Confident morale.
The next round opens with the usual hail of missile fire, most of it directed at Whiteshark.

: We all but wiped yon rats out long ago. Their resurgence is a testament to their verminous nature, I wot. Come, molerats! Test thy skill on my shield!
Eyestabber's Skirmisher footworks again, and:

: <licking the blood from his face> Gods of the north I can't wait to gut you.
Kalarion's last Skirmisher finally hits him with a Puncture, piercing his arm muscles!

: AUGH! I'm in danger!
The Overseer fires a shot at 1998! Luckily the wall hampers him and he misses. Meanwhile, Irenaeus is safe but has no good targets. Finally he fires off a pair of sub-20% hit chance misses out of frustration. Hauberk does the same, with similar result.

: Enough of this.

: <whispering> I've been waiting for this.
Skirmisher: Aaaaa-uurl-aaaah!

: GOBBLE GOBBLE! GOBBLE GOBBLE GOBBLE!
Fodder, now in position, stabs at the northernmost Skirmisher, almost destroying its armor, dealing about half HP in damage and injuring it. Kalarion is on the move:

: Oh! Am I late to the party? Let's get caught up!
It occurred to me while watching that this might have been due at least in part to Whiteshark's direwolf mantle. At any rate, Kalarion foigns, beheading the snipper on the rear, causing yet more morale failures. Hauberk gets a just-as-planned kill after moving into position!

: Had enough of these little shits.
Then, the Overseer shows the power of his crossbow.
Overseer: Don-CHAAAAA!

: AAAAARRGH!
Luckily he didn't get knocked over the cliff, which would have really hurt him badly. Boontaker occupies 1998's old spot and then lands a stab on the Overseer, but his goblin chainmail is able to absorb most of the damage. Eyestabber gets stabbed once again by his Skirmisher. Eyestabber retaliates, slaughtering him. Cogemeister does the same, killing the northern Skirmisher.
Kalarion steps forward and foigns south, killing another snipper and destroying the Overseer's armor. The remaining snipper frantically swipes at Nemesis but misses pitifully. One of the runners is ruthlessly chopped down by Whiteshark as he flees. Gerey moves south to support Kalarion and Nemesis. It's too much for the Overseer, who drops to Fleeing. The fight is over, the Overseer sliced to ribbons by 3 swords and finally skewered by Boontaker. Loot:
Not much, and disappointingly no Overseer crossbow. The bolas are intriguing however, and the swords and pikes will sell well. Time to head back to Salzfels!
...It'll only take about 5 days
On the way back to Salzfels:

: <pasty white with fear> Sir! Necrosavants! At least 8 of them!

: EIGHT?!

: Sir, we are in no fit condition for a fight with one, let alone eight!

: I'm aware of that, Shield-Warden! Boontaker!

: Sir?

: Bring the men to a run. Not double time, a RUN, do you understand?!

: Yes, sir. TURTLES! At the run!

: Aye!

: They're following, sir!

: Move, Turtles, MOVE!
We run for our lives. Thankfully we were able to lose them in the vast forest on the way to Waidhof:
As the Turtles return by the road, about halfway to Waidhof:

: Hmmm. Tempting. Boontaker, how are the men right now? What's the status of armor repairs?

: The men are mostly fine, sir. Some of the armor needs dents banged out but otherwise in good condition. 1998's leg is still healing but he shouldn't need to move much. I'm more concerned about you.

: Me? I'll be fine, my armor's fully repaired.

: But your arm...

: Is a little stiff, but I can still swing a sword. Sound the attack.

: Yes, sir.

: Can't believe they walked right up to us. Easy prey lads!

: Yes, very easy prey

By the way, do any of you have sisters?

: What?

: Never mind, I'll just rip it out of you later.
Most of the round goes as expected, with the Turtles advancing as a shieldwall and the back line covering behind them. But it turns out I've made a mistake, which will soon become obvious:
And The Wolf immediately does exactly that, at which point in my play I realize the mistake

His pike Raider, of course, also moves directly behind to provide extra threat of death. Eyestabber is able to provide some relief, stepping north and foigning on the pike Raider and flail Thug. But he only hits the Thug. Nemesis has more success, one-shotting the Thug that charged him and stepping forward.
Boontaker thrusts at the flail Thug as well, but misses. He backs off to get out of range of the pike Raider. Hauberk lands a shot from down town, dropping one of the exposed Marksmen to half HP and piercing his kidney! Gerey and Irenaeus go to work on the sword Raider, nearly destroying his armor and taking a good chunk of HP. Fodder moves south to thrust (and miss) the flail Thug, then retreats back to his old spot.

: Shit! Ventilator, back off!

: Of course sergeant! I-

: ...shit.
Remember how I said earlier I wouldn't realize my mistake until much later? Well, this is when it happened. After some squeals and swearing, 1998 comes up with a cunning plan that cannot fail:
Of course, 1998 is now completely gassed, having used over half his ENTIRE stamina in one turn. And he's still face-to-face with a sword Raider. But still! The situation is improved, and The Wolf is now tangled up with two shieldbros instead of threatening one of our throwers. Kalarion, intent on knocking the pike Raider out of the battle, chad-moves north and takes a swing. He misses. Luckily OnTilt crushes the life from the flail Thug, causing a mass morale boost for the Turtles and dropping the pike Raider to Breaking!

: Yay!
Whiteshark envelops the Raider line but misses his attack. Cogemeister shields and then tests out the hammer's special attack, Destroy Armor, and...
One-shots The Wolf's armor for over 160 damage! What a hit!

: S-STURM!
The next round, one of the Marksmen lands his own down town shot on Fodder, but doesn't do significant damage. The pike Raider turns his attention to the one target he should have been avoiding at all costs:

: I'm glad you did that

I'm going to use that pike to rape your mother after I've cut her whereabouts out of you.
Raider: What the fuck

: Two can play that game, pup.
The Wolf puts his money where his mouth is, landing a low-chance hit on OnTilt that completely destroys his armor. He misses the next attack, but OnTilt is exposed and has a spear Raider next to him. Recall the spear's monstrous bonus to-hit.
Boontaker steps forward and thrusts at The Wolf again, but misses. Again. Meanwhile the sword Raider immediately starts going to work on 1998, ripping his armor apart. Hauberk steps forward to try finishing off the Marksman he shot earlier, but misses this one. Irenaeus and Nemesis follow suit, whiffing their targets. Eyestabber does not.

: Just a little taste. Where's mom, canalha?
Raider: EEEEEEEAAAAAAAAAAAAAAAAAAAH!

: DON'T RUN I'M NOT DONE WITH YOU YET!
The pike Raider drops straight to Fleeing. Gerey slashes the sword Raider, dropping him to critical HP. But the spear Raider makes good on his threat, driving into two hits on OnTilt that do the same.

: AAAARRRGH! If I had... my MACE...!

: You have it now, use it!

: Not this one, hngh. Too small.

: Ventilator! ONTILT! Not again, brother! HYAAAAH!
Then Fodder goes full Chad.
Fodder: Behind me. Now.

: Sweet Anselm...

: Incredible...

: F-fool, no!

: I... ngh...

: Into the fray, brother.

: Anselm's Blade...

: Never been with bros like this...

: Mein neger...

: <grinning crazily> COPYCAT!
Fodder: Hahah!

: What? What'd I miss?
1998 is now completely safe. OnTilt is still in danger but the spear Raider has already acted this turn, and we have a chance to kill him first. Fodder likely saved both of them with that trick. But there's a problem.

: The Wolf. THE WOLF! WATCH YOURSELF FODDER!
Kalarion foigns, but only hits the pike Raider. He does manage a chad-walk north, positioning himself to attack The Wolf next round. OnTilt swings weakly at the spear Raider and predictably (in his current condition) whiffs. Cogemeister misses too. 1998 does not.

: RUN, WORTHLESS SCUM!
Boontaker tries. He fails. Adrenaline Rush is popped but he knows it's nothing. It's for revenge, not help. Everyone sees it coming. Fodder not least. No one cares about the missiles, at this point they're just buzzing insects. In a strange way even the Marksmen don't care (one Marksman breaks faith, firing a shot intended for Fodder that slams into Boontaker instead). The whole battlefield waits with bated breath for one thing.

: One's as good as another.
Fodder was never the same after being struck down so long ago. He's been quietly jumping at every shadow and sound ever since. That's what made his move so incredible. The courage is transcendant, it's almost divine. All the Turtles know it, but none of them could put it into words. Well. One of them tries.

: Calm, brother. Hold, Fodder! HOLD!

: No one holds against me.
The unbearable beauty of his earlier maneuver makes this heartbreaking instead of shameful. Fodder saved two brothers. Now, smashed by the relentless hammering of The Wolf, his courage bends, stretches. Snaps like a twig. He breaks.
Fodder: AUGH! AAAAAAAH!

: Fodder! NO! HOLD! HOLD!

: F-Fodder...
But Fodder can't hold.

: NO!
Not since the mega-Nach in the forest have the Turtles reacted with such explosive force. Nemesis immediately chad-walks into the middle of the Marksmen and the cleaver Thug, then lets off a vicious Swing.

: Get out of my WAY!

: Fodder! Fodder! WE'RE COMING!
Eyestabber moves to The Wolf's flank with a psychopathic glint in his eyes.

: I changed my mind. I don't want your rotting MOTHER. I want your HEAD...

: <snarling at The Wolf> From you I want nothing. DIE.
Gerey steps to support OnTilt, slicing into the already-fleeing spear Raider.

: Mochtest dir Krieg?! WIR HABEN KRIEG!
Irenaeus palms his next sheaf of javelins and steps behind OnTilt and Gerey. Kalarion, enraged that the flail Raider entangled him in melee, lets loose a vicious slash that nearly kills him. Still, Cogemeister and 1998 have yet to act. Cogemeister swings twice... and misses twice. 1998 ruthlessly nails the spear Raider to the ground with a javelin. But he can't get in position to fire on The Wolf without endangering a Turtle. He's learned his lesson. He holds his last shot.
Fodder runs. Incredibly, Nemesis bawls out the silliest instructions possible, almost blasphemous at this fever-pitch of fear for Fodder.

: Dodge, duck, dive, dip, DODGE!
Fodder pays no heed to any of it in his headlong flight. Nevertheless, for whatever reason:

: YEEEEEEEEEEEEEEEEEEEEEEEEEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH!

: OnTilt! Get out of there. Get to Fodder! Bring him back!

: Nnnnngh, aye sir.
Hauberk ruthlessly slams a bolt into The Wolf's face, triggering his Nine Lives.

: NGH!

: I want you to know. You will burn forever.
The Wolf still has some fight left in him. He swings ineffectually at Eyestabber and shieldwalls. Nemesis viciously dispatches his final target. That's finally too much for The Wolf. He follows Fodder's lead, dropping to Fleeing. Gerey steps up to finish The Wolf off, but in his eagerness and hatred he draws his knife... ending his turn. OnTilt rushes to Fodder's side.

: Whoa, Fodder, WHOA! Easy - hnnngh - you're safe. Hold on, Fodder, we're here.
Fodder: AAAAAH, I... I...

: <cold look at The Wolf> All yours, Eyestabber. Do what you want with him. You can even let him go, if you choose.
Eyestabber does the honors.

: Please, you can have all our money and goods!

: Never gave a shit about money, try something else.

: W-women! I'll give you women!

: None to give, and I don't want them.

: S-sister, I have a sister, you can have her!

: Don't want your whore of a sister.

: What do you want? Anything, I'll give it to you.

: I want you dead.
The Wolf does not die easy. At last, covered in his blood, Eyestabber looks up.
Fodder: I can't. I ran. I can't.

: I can't get back on my own. Help me walk, brother.
Fodder: ...alright. Come on.
The fight is over.
That's a very nice helmet, probably the best we can expect from a Leader. It's got good colors too! It goes immediately to Whiteshark.

: Will he be alright?

: With time. But you should know that this may happen again. He's barely holding together on fear of what your company thinks of him.

: The warrior's lot. The regard of a brother drives us harder than any scourge ever could.
Kalarion goes to see Fodder.

: You did well, Turtle.
Fodder: <looking away> I ran.

: You've been around long enough that you'd know my saying, "anyone would", is a lie. But the truth is that anyone COULD. Your brothers will come get you if it happens again.

: Now get some rest. We have a long march ahead of us, and I need you in the line.
Fodder: Y-you do...? Aye, sir.
Noticing that Eyestabber doesn't even sweat under the weight of his mail coat, Kalarion decides to experiment.

: Eyestabber!

: Sir?

: We've had this rattling on the cart for ages. Try it on, see what you think.
Note the fatigue penalty, fully double the penalty from the mail coat. Eyestabber shrugs into it with ease.

: Hmmmm. Need a better helmet. You can have Whiteshark's old one.

: Fine with me. Do I look creepy and scary?

: Yep.

: Nice!
Eyestabber and Whiteshark also dinged. Eyestabber goes first:
He takes Berserk as his perk. He'll be taking Battle-Forged next level to complete his core build.
Whiteshark next:
He takes Rotation as his perk.
The Turtles head for Grubenfeste, hoping for new adornments. Along the way we discover a bandit camp. It's just 8 Thugs, less than a round's worth of work. Loot is completely unremarkable. In Grubenfeste Kalarion buys a shield blazon and some leather shoulderguards from the Armorer:
Cogemeister, OnTilt and Irenaeus all get Veteran's Lessons from the Training Hall. Kalarion also discovers, to his dismay, that we're completely out of ammo and tools. Unfortunately prices here are sky-high, so the Turtles will have to make a quick march back to Salzfels. Last but not least, Kalarion decides to splurge at the Weaponsmith:

: OnTilt!

: Yes, Captain?

: Got something for you.
Kalarion tosses the mace to OnTilt, who catches it easily.

: Time for you to resume your place of Honor. At my side.

: It will be my privilege, lord.

: None of that, it's still dangerous. Oh, and take Eyestabber's old coat, he doesn't need it anymore.

: Yes, Captain.
Nemesis gets the new shoulderguards, while Cogemeister's shield gets the company's colors.
The road provides a stark reminder of the ongoing war that seemed so far away out past Eichholz. Thurah soldiers are constantly marauding caravans on the road.

: We've been away too long. Time to get into this war.
The Turtles collect their payout. Salzfels' mines are now repaired, giving us cheap, high-value trade goods. We hoover them up, along with tools and ammo. Then we move to Riedland to offload them, along with our junk equipment, for a quick buck. 1998 and Irenaeus finally get proper backup polearms.