RPGHQ5 - EA Thunderdome!

For discussing tactical and strategy games. What's the difference between tactics and strategy anyways?
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Decline
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RPGHQ5 - EA Thunderdome!

Post by Decline »

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I have no idea what that is supposed to be but it looks kinda cool.


Another sunday, that means another game of dominions. That means:

RPGHQ5 - EA Thunderdome!




RPGHQ5 is waiting for your pretenders! @Nemesis, @Kalarion, @Emphyrio , @Decline, @Boontaker, @Irenaeus

Game's gonna happen on a Illwinter Randomized World^TM in the Early Age.

You can sign up by posting your nation and pretender name here and then joining RPGHQ5 using our super secret password.
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List of Players

Forum NameNationPretender
KalarionEA Jotunheim?
DeclineEA Machakadecline
BoontakerEA Mekone?
IrenaeusEA Arcocephale?
Last edited by Decline on May 6th, 2024, 00:14, edited 3 times in total.
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Irenaeus
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Post by Irenaeus »

Awesome! I'll be playing Arcoscephale.
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Boontaker
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Post by Boontaker »

Since its EA, any recommendations for a nation that is simple to learn the magic system with? I have mostly ignored magic so far
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Irenaeus
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Post by Irenaeus »

Boontaker wrote: May 5th, 2024, 14:31
Since its EA, any recommendations for a nation that is simple to learn the magic system with? I have mostly ignored magic so far
In EA there are some nations that recruit giant infantry and you can brute force expansion and even the first war without much magic.
Ur is the Ur-example. Just meaty guys and chariots.

You could also check out heavy cavalry nations, like Sauromatia.
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Kalarion
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Post by Kalarion »

I'm in. J O T U N H E I M
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Nemesis
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Post by Nemesis »

I'll sit this one out.
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Boontaker
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Post by Boontaker »

I'll play Mekone. All pretenders must die
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Irenaeus
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Post by Irenaeus »

I've been practicing with Arco, it's really fun.

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Boontaker
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Post by Boontaker »

Irenaeus wrote: May 6th, 2024, 02:26
I've been practicing with Arco, it's really fun.

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How often do you make mixed unit armies like that? Is that just you maximizing your unit recruitment from whats available? Or did you do that on purpose?

I was thinking of just spamming peltasts and giant hoplites with mekone
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Emphyrio
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Post by Emphyrio »

Boontaker wrote: May 6th, 2024, 02:45
Irenaeus wrote: May 6th, 2024, 02:26
I've been practicing with Arco, it's really fun.

Image
How often do you make mixed unit armies like that? Is that just you maximizing your unit recruitment from whats available? Or did you do that on purpose?

I was thinking of just spamming peltasts and giant hoplites with mekone
arco has bad troops so people like to take sloth on them. So then you recruit indies outside your forts to get enough chaff.

giant hoplites and peltasts is fine. You expand with parties of 5 hoplites set to guard commander on a lochos, and that can reliably beat pretty much anything except undead, elephants, and large numbers of human hoplites (weapon length 4 so you cant repel-tank).

mekone has a national mechanic that causes auto unrest on their forts which will cripple your income and res unless you have a group of peltasts patrolling (hire an indie commander for that)
Last edited by Emphyrio on May 6th, 2024, 14:42, edited 1 time in total.
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Irenaeus
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Post by Irenaeus »

Boontaker wrote: May 6th, 2024, 02:45
Irenaeus wrote: May 6th, 2024, 02:26
I've been practicing with Arco, it's really fun.
How often do you make mixed unit armies like that? Is that just you maximizing your unit recruitment from whats available? Or did you do that on purpose?
I used to do it way less back in Dominions 5 days, but in Dominions 6, we have more Gold income in general, so recruiting indies is relatively cheaper. You have to understand what types of indies you're recruiting and what are their roles in combat or otherwise. Also about indies, you have to luck out on good provinces to recruit good indies from - and this varies wildly game to game, which is why dominions is fun!
In this exemple above, I beat AI Vanheim mostly with my elite units, Wind Raiders, with some mild help of a few mages buffing them. I recruited a lot of indie chaff (heavy inf and lizard warriors) who do ok at holding the line vs medium units but still die horribly to any real elite player unit. I needed high numbers because I sieging Venheim's cap and more men (or lizards) means more siege strength. Fighting AI nations is actually rare in test games, but this was a fun one so I HAD to post.
That strat has been working well for arco, at least in my first few tests. Further testing is required. Not going to go into details of my strat because you're my adversaries next game.

Boontaker wrote: May 6th, 2024, 02:45
I was thinking of just spamming peltasts and giant hoplites with mekone
I actually have zero experience with Mekone in either Dominions 5 or 6 so I can't give you any tips other than that Gigante Hoplites are very hard to kill and can do a ton of magic weapon damage. They look awesome. However, they cost 75 resources each so you better surround your cap circle with high resources provinces to supply your capital with that. Peltasts look like they fit the same role they do for Arco, throw a javelin then die easily in combat. I don't recruit many of them other than the first turns of the game, to complement the starting army, before switching to better units.
Last edited by Irenaeus on May 6th, 2024, 19:18, edited 3 times in total.
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Irenaeus
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Post by Irenaeus »

Just so we're clear, these are the settings for the next game right? I don't want to practice with the wrong settings lol

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Image

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If there's anything different, please let me know.
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Decline
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Post by Decline »

The number of thrones will depend on the number of people in the game.
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Decline
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Post by Decline »

Boontaker wrote: May 7th, 2024, 02:23
I vote for a bigger map
No. Logistics will be even more of an autistic nightmare than it already is.
If anything I am going to make it smaller.
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Boontaker
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Post by Boontaker »

Decline wrote: May 7th, 2024, 02:27
Boontaker wrote: May 7th, 2024, 02:23
I vote for a bigger map
No. Logistics will be even more of an autistic nightmare than it already is.
If anything I am going to make it smaller.
Mekone giant rush likes a super small map
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Decline
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Post by Decline »

Boontaker wrote: May 7th, 2024, 02:31
Decline wrote: May 7th, 2024, 02:27
Boontaker wrote: May 7th, 2024, 02:23
I vote for a bigger map
No. Logistics will be even more of an autistic nightmare than it already is.
If anything I am going to make it smaller.
Mekone giant rush likes a super small map
It does, so your solution is to punish Mekone for being Mekone?
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Boontaker
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Post by Boontaker »

Decline wrote: May 7th, 2024, 02:41
Boontaker wrote: May 7th, 2024, 02:31
Decline wrote: May 7th, 2024, 02:27


No. Logistics will be even more of an autistic nightmare than it already is.
If anything I am going to make it smaller.
Mekone giant rush likes a super small map
It does, so your solution is to punish Mekone for being Mekone?
No I just like a challenge
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Boontaker
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Post by Boontaker »

I was reading the Dom 5 magic wiki and saw Vampire Apocalypse. How do I do that?
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Irenaeus
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Post by Irenaeus »

Boontaker wrote: May 7th, 2024, 12:09
I was reading the Dom 5 magic wiki and saw Vampire Apocalypse. How do I do that?
They nerfed Vampires from Dominions 5 to 6, it was super cheesy in the late game in 5.
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Decline
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Post by Decline »

Boontaker wrote: May 7th, 2024, 06:24
No I just like a challenge
People need to read the game and identify threats correctly (aka Kalarion and Nemesis not ganging up on the underdog) then there would be ample challenge.
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Irenaeus
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Post by Irenaeus »

Decline wrote: May 7th, 2024, 22:24
Boontaker wrote: May 7th, 2024, 06:24
No I just like a challenge
People need to read the game and identify threats correctly (aka Kalarion and Nemesis not ganging up on the underdog) then there would be ample challenge.
Kalarion and Nemesis not ganging up on the underdog? What game? Who was the underdog?
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Irenaeus
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Post by Irenaeus »

Just loaded my Pretender for Arcocephale: Mononike
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