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What is "Good itemization" to you?

For discussing role-playing video games, you know, the ones with combat.
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Element
Posts: 445
Joined: Jul 23, '23

Post by Element »

Something that is unique. Boots of blinding speed, sunlight maggot etc.
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Norfleet
Posts: 230
Joined: Jun 3, '23

Post by Norfleet »

Good itemization is where every item serves a meaningful in-game purpose instead of just being vendortrash. +1 swords are purposeless when +3 swords exist, but at least there wasn't clear wasted dev effort in creating them since they're just a number. The saddest of bad itemization is when a dev clearly put work into creating an item or system that ultimately serves no actual purpose except to be vendortrash.
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Havitner
Posts: 50
Joined: Sep 20, '23

Post by Havitner »

Metalhead33 wrote: March 24th, 2024, 18:58
Crusaders of Might & Magic
That's the first game with RPG-style stats I remember playing as a kid. I vividly recall opening the character sheet for the first time by accident ~1 hour into the game and thinking it was the coolest thing ever.
I could find and equip multiple different items with Fire Resistance to become really resistant to fire, and there was even a neat window to tell me exactly how resistant I was.

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