Rusty's RPGHQ Ruminations

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Rand
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Post by Rand »

I like @n3IVI0's animated avatar.
Honestly, I don't see the problem with any of them. So far.
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Post by rusty_shackleford »

Rand wrote: December 27th, 2024, 14:31
Honestly, I don't see the problem with any of them. So far.
If you think it's an annoying animation, just PM me or something. It's in the rules:
Avatars must be sensibly animated. No flashing lights. A gaming avatar is preferred.
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Post by logincrash »

What about them Christmas lights then, hmmmmm?
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Post by rusty_shackleford »

logincrash wrote: December 27th, 2024, 14:45
What about them Christmas lights then, hmmmmm?
They're not flashing, they're blinking
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Post by Faceless_Sentinel »

J1M wrote: December 27th, 2024, 14:21
No, I like this place and will continue to advocate for things that I think will make it better.
How banning animated avatars is making this place better?
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Post by Stack of Turtles »

J1M wrote: December 27th, 2024, 14:07
rusty_shackleford wrote: December 27th, 2024, 11:13
J1M wrote: December 27th, 2024, 03:48
Since it appears to be a season where the site is open to changing rules, I will again advocate for the banning of animated avatars.
What about an option that causes animated avatars to instead just display their first frame?
That would be a solution, but I would suggest that be the default. I think it is an off-putting element for the type of audience this site is intended for.
What type of audience do you think this site is intended for? The only people who find animated avatars offputting are transsexuals.
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Post by Valter »

logincrash wrote: December 27th, 2024, 16:47
More like trannimated avatars, amirite?
If you're not sporting a singular grayscale frame, are you even straight?
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Post by logincrash »

Valter wrote: December 27th, 2024, 17:07
logincrash wrote: December 27th, 2024, 16:47
More like trannimated avatars, amirite?
If you're not sporting a singular grayscale frame, are you even straight?
More like Gayscale frame, amirite?
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Post by Manny V »

logincrash wrote: December 27th, 2024, 17:17
Valter wrote: December 27th, 2024, 17:07
logincrash wrote: December 27th, 2024, 16:47
More like trannimated avatars, amirite?
If you're not sporting a singular grayscale frame, are you even straight?
More like Gayscale frame, amirite?
GAWD DAYUM GAWD DAYUM HE'S ON A ROLL
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Post by rusty_shackleford »

rusty_shackleford wrote: December 27th, 2024, 11:13
J1M wrote: December 27th, 2024, 03:48
Since it appears to be a season where the site is open to changing rules, I will again advocate for the banning of animated avatars.
What about an option that causes animated avatars to instead just display their first frame?
This task has been assigned to our frontend engineer @loregamer btw :smug:
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Post by loregamer »

rusty_shackleford wrote: December 28th, 2024, 00:48
rusty_shackleford wrote: December 27th, 2024, 11:13
J1M wrote: December 27th, 2024, 03:48
Since it appears to be a season where the site is open to changing rules, I will again advocate for the banning of animated avatars.
What about an option that causes animated avatars to instead just display their first frame?
This task has been assigned to our frontend engineer @loregamer btw :smug:
Just when I thought I was out, they pull me back in

I’ll add it to Various UI Tweaks
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Post by Roderick »

Triggered by moving images.
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Post by rusty_shackleford »

I'd like to add GOG widgets similar to Steam embed, but there's no good way to convert a standard GOG url to its widget.
https://docs.gog.com/gog-widget/
Next, you will need to add the DOM element in any place you want the widget to be visible:

Code: Select all

<html>    
    ...
    <body>
      ...
        <div class="gog-widget" data-game="{gameID}"></div>
   </body>
</html>
e.g., a steam URL is https://store.steampowered.com/app/1374930/Black_Geyser_Couriers_of_Darkness/, so it can be parsed to grab its game ID for its embed code. But a standard GOG URL is: https://www.gog.com/en/game/black_geyser_couriers_of_darkness, you have to consult an external service to grab its ID I guess?

That's just silly…
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Post by Tweed »

Faceless_Sentinel wrote: December 27th, 2024, 14:49
J1M wrote: December 27th, 2024, 14:21
No, I like this place and will continue to advocate for things that I think will make it better.
How banning animated avatars is making this place better?
How bout banning retarded posters instead?
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Post by Nooneatall »

Tweed wrote: December 28th, 2024, 01:45
Faceless_Sentinel wrote: December 27th, 2024, 14:49
J1M wrote: December 27th, 2024, 14:21
No, I like this place and will continue to advocate for things that I think will make it better.
How banning animated avatars is making this place better?
How bout banning retarded posters instead?
But I don't want to be banned :(
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Post by rusty_shackleford »

Global ratelimit applied to stop excessive requests(read: automated scraping), it shouldn't be able to be triggered unless you're doing something you shouldn't be doing but let me know if you hit it.
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Post by rusty_shackleford »

It appears trooncore browsers disable caching and trigger the rate limiting immediately.
Solution: Stop using browsers designed for trannies.
Last edited by rusty_shackleford on January 2nd, 2025, 04:59, edited 1 time in total.
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Post by logincrash »

rusty_shackleford wrote: January 2nd, 2025, 04:59
It appears trooncore browsers disable caching and trigger the rate limiting immediately.
Solution: Stop using browsers designed for trannies.
Which browsers are those?
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Post by Stack of Turtles »

logincrash wrote: January 2nd, 2025, 05:15
rusty_shackleford wrote: January 2nd, 2025, 04:59
It appears trooncore browsers disable caching and trigger the rate limiting immediately.
Solution: Stop using browsers designed for trannies.
Which browsers are those?
These days, all of them
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Post by rusty_shackleford »

logincrash wrote: January 2nd, 2025, 05:15
rusty_shackleford wrote: January 2nd, 2025, 04:59
It appears trooncore browsers disable caching and trigger the rate limiting immediately.
Solution: Stop using browsers designed for trannies.
Which browsers are those?
Seems like librewolf, but I can't reproduce it.
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Post by rusty_shackleford »

rusty_shackleford wrote: January 2nd, 2025, 04:38
Global ratelimit applied to stop excessive requests(read: automated scraping), it shouldn't be able to be triggered unless you're doing something you shouldn't be doing but let me know if you hit it.
I'm still monitoring this. @J1M are you having issues?
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Post by J1M »

rusty_shackleford wrote: January 2nd, 2025, 15:59
rusty_shackleford wrote: January 2nd, 2025, 04:38
Global ratelimit applied to stop excessive requests(read: automated scraping), it shouldn't be able to be triggered unless you're doing something you shouldn't be doing but let me know if you hit it.
I'm still monitoring this. @J1M are you having issues?
I don't think I've had any problems related to this. My question about ads was more to fuel confirmation bias that other developers don't know what they are doing. I assumed you would be able to make the changes without impacting page load.
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Post by rusty_shackleford »

J1M wrote: January 2nd, 2025, 16:37
I don't think I've had any problems related to this
Are you sure? I can see you triggering it.
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I suspect I know what's causing it, I should be able to fix it on my end.
Last edited by rusty_shackleford on January 2nd, 2025, 17:16, edited 2 times in total.
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Post by J1M »

rusty_shackleford wrote: January 2nd, 2025, 17:15
J1M wrote: January 2nd, 2025, 16:37
I don't think I've had any problems related to this
Are you sure? I can see you triggering it.
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I suspect I know what's causing it, I should be able to fix it on my end.
If I am it must be caused by something I'm not actively doing. Perhaps one of these HQ extension scripts.
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Post by rusty_shackleford »

J1M wrote: January 2nd, 2025, 18:02
rusty_shackleford wrote: January 2nd, 2025, 17:15
J1M wrote: January 2nd, 2025, 16:37
I don't think I've had any problems related to this
Are you sure? I can see you triggering it.
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I suspect I know what's causing it, I should be able to fix it on my end.
If I am it must be caused by something I'm not actively doing. Perhaps one of these HQ extension scripts.
Didn't consider that. :scratch:
@loregamer?

I'm not trying to bother you guys, I just want to put an end to the slowdowns caused by people running shit like dirbuster on us.
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Post by loregamer »

rusty_shackleford wrote: January 2nd, 2025, 18:08
J1M wrote: January 2nd, 2025, 18:02
rusty_shackleford wrote: January 2nd, 2025, 17:15

Are you sure? I can see you triggering it.
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I suspect I know what's causing it, I should be able to fix it on my end.
If I am it must be caused by something I'm not actively doing. Perhaps one of these HQ extension scripts.
Didn't consider that. :scratch:
@loregamer?

I'm not trying to bother you guys, I just want to put an end to the slowdowns caused by people running shit like dirbuster on us.
Yee my scripts definitely increase fetches. Will debug more later
loregamer wrote: December 26th, 2024, 01:40
Oh shit I just tested it, my userscripts have been inflating view counts since they do fetch requests LOL @rusty_shackleford

With all my userscripts on, each refresh = 5. With them off, is only 1 per refresh
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Post by rusty_shackleford »

loregamer wrote: January 2nd, 2025, 18:25
Yee my scripts definitely increase fetches. Will debug more later
I'm not too worried about this, I don't want to bother any actual users.
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Post by rusty_shackleford »

rusty_shackleford wrote: January 2nd, 2025, 04:38
Global ratelimit applied to stop excessive requests(read: automated scraping), it shouldn't be able to be triggered unless you're doing something you shouldn't be doing but let me know if you hit it.
Disabled it, I'll solve this other ways.
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Post by loregamer »

I’ll optimize my scripts this weekend to not do over fetching and try to cache more often @rusty_shackleford
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