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What RPG has the most replayability?

For discussing role-playing video games, you know, the ones with combat.
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loregamer
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What RPG has the most replayability?

Post by loregamer »

Wondering what RPG you guys have played has the most replayability factor. For me, New Vegas was a blast to replay and side with different factions and make different choices.
Last edited by loregamer on March 18th, 2024, 00:27, edited 1 time in total.
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Oyster Sauce
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Post by Oyster Sauce »

Pokemon Blue/Silver, purely due to nostalgia. I don't really like replaying games now that I'm decrepit and have so many untouched ones I want to beat.
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Vergil
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Post by Vergil »

Depends on what you mean by replayability. The RPGs I've replayed the most personally are ones where I always make the same kind of character doing the same build with the same decisions.
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maidenhaver
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Post by maidenhaver »

I don't remember which one I played and completed the most. I've replayed Fallout 1 and Morrowind so many times, that eventually I quit finishing them. I don't replay rpgs much. Add Mandate of Heaven, which I replayed over and over through middle school and never returned to since.
Last edited by maidenhaver on March 17th, 2024, 18:09, edited 1 time in total.
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J-12
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Post by J-12 »

I didn't play many RPGs in my life, but fallout 2 was my favorite, been replaying it few times per year since 2007 or so. Always had some new hidden details to find about it even with the wiki that details EVERYTHING that there is in this game. Upgraded somewhere in 2018 to restoration project that adds ton of new content that was cut due to time shortages/not enough space to cram the game into CDs.
The game itself is just wonderful, devs back then really had balls, you can shoot kids with rocket launcher and watch them gib, you can prostitute your protagonist or even participate in porn-films, can sell your companions or a whore-wife into slavery, can kill like 99% of the characters, and a whole lot more. I love every aspect of this game except the main quest, that one was just terribly scuffed by the development time restraints, other than that the game is pure gold and overall very much "my thing".
Last edited by J-12 on March 17th, 2024, 18:11, edited 1 time in total.
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Oyster Sauce
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Post by Oyster Sauce »

Vergil wrote: March 17th, 2024, 18:07
Depends on what you mean by replayability. The RPGs I've replayed the most personally are ones where I always make the same kind of character doing the same build with the same decisions.
I've absolutely replayed 100+ hour RPGs because there was one small decision I wanted to change while keeping everything else exactly the same.
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Decline
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Post by Decline »

any RPG that has been designed with replayability in mind. The most obvious answer is therefore ARPGs (Diablo I - IV, Path of Exile, Last Epoch, Grim Dawn, Titan Quest etc)
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Emphyrio
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Post by Emphyrio »

Decline wrote: March 17th, 2024, 18:35
any RPG that has been designed with replayability in mind. The most obvious answer is therefore ARPGs (Diablo I - IV, Path of Exile, Last Epoch, Grim Dawn, Titan Quest etc)
none of those are rpgs
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Post by Tweed »

Vergil wrote: March 17th, 2024, 18:07
Depends on what you mean by replayability. The RPGs I've replayed the most personally are ones where I always make the same kind of character doing the same build with the same decisions.
This is how I always end up playing Gothic. I tell myself I'll go Sect or New Camp and then end up Old Camp for the fire mage.
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Post by rusty_shackleford »

Probably Neverwinter Nights with user-made modules and online shards.
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Norfleet
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Post by Norfleet »

RPG-7. Written in 1961, it is still being played around the world today. I've played it dozens of times and still occasionally bust out a copy to replay, and have never gotten bored with it, which is more than can be said for any other RPG.
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TKVNC
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Post by TKVNC »

Depends on what you consider replaying - and how narrowly you want to define RPGs.

But generally I'd say the ones that have an actually player driven story, since you can try different things each time, Dragon Age: Origins, New Vegas, Morrowind.
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WhiteShark
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Post by WhiteShark »

Roguelikes in general because they're made for this. I've surely put hundreds, if not thousands of hours into DCSS.
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Xenich
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Post by Xenich »

If you don't mind older systems, FRUA with numerous AD&D modules out there exist.
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Nammu Archag
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Post by Nammu Archag »

For me mostly sandboxy RPGs (or sims?) like Kenshi or Starsector, at least in terms of raw hours.
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Nammu Archag
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Post by Nammu Archag »

WhiteShark wrote: March 17th, 2024, 22:28
Roguelikes in general because they're made for this. I've surely put hundreds, if not thousands of hours into DCSS.
whats that
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WhiteShark
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Post by WhiteShark »

Nammu Archag wrote: March 17th, 2024, 22:45
WhiteShark wrote: March 17th, 2024, 22:28
Roguelikes in general because they're made for this. I've surely put hundreds, if not thousands of hours into DCSS.
whats that
Dungeon Crawl Stone Soup.
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Anon
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Post by Anon »

WhiteShark wrote: March 17th, 2024, 22:28
Roguelikes in general because they're made for this. I've surely put hundreds, if not thousands of hours into DCSS.
I've also done that. Was in top 100 for a long time (just checked, still am btw).
Last edited by Anon on March 17th, 2024, 23:11, edited 1 time in total.
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WhiteShark
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Post by WhiteShark »

Anon wrote: March 17th, 2024, 23:11
I've also done that. Was in top 100 for a long time (just checked, still am btw).
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Last edited by WhiteShark on March 17th, 2024, 23:50, edited 1 time in total.
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Anon
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Post by Anon »

@WhiteShark now that you mention it, your username is rather familiar, I guess I remember seeing you playing around sometimes. Were you a ##crawl user?

Btw DCSS devs are huge troons and have precedent of banning chuds for expressing their opinion from tournaments etc, so I think exposing our usernames here put our accounts at potential risk, and I've invested far too many hours for that lol. Plus, to be bluntly honest, I like being rather discreet (I can send you via PM if you're really curious).

I also think we could make a good DCSS team for future tournaments, if more people were up to it.
Last edited by Anon on March 17th, 2024, 23:36, edited 2 times in total.
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Emphyrio
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Post by Emphyrio »

WhiteShark wrote: March 17th, 2024, 23:09
Nammu Archag wrote: March 17th, 2024, 22:45
WhiteShark wrote: March 17th, 2024, 22:28
Roguelikes in general because they're made for this. I've surely put hundreds, if not thousands of hours into DCSS.
whats that
Dungeon Crawl Stone Soup.
compare to nethack?
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Nooneatall
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Post by Nooneatall »

Final fantasy tactics or 3 or 5.
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Vergil
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Post by Vergil »

WhiteShark wrote: March 17th, 2024, 23:21
Anon wrote: March 17th, 2024, 23:11
I've also done that. Was in top 100 for a long time (just checked, still am btw).
Link? Here's mine.
For some reason Librewolf thinks this link is going to give me nigger ebola aids.
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Anon
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Post by Anon »

Vergil wrote: March 17th, 2024, 23:38
WhiteShark wrote: March 17th, 2024, 23:21
Anon wrote: March 17th, 2024, 23:11
I've also done that. Was in top 100 for a long time (just checked, still am btw).
Link? Here's mine.
For some reason Librewolf thinks this link is going to give me nigger ebola aids.
It's a rather ancient website indeed.
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Anon
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Post by Anon »

Nethack is more oldschool and has more cheesing tactics, pretty much like a 1990 RPG.

DCSS has a philosophy of preventing any cheesing possibility at all and prioritizes adaptability instead of being a buildfag. You don't choose anything more beyond a race and background (also a weapon sometimes), and the remaining is up to your decisions and whatever you scavenge from the dungeon. I think it could be compared to chess, as in its philosophy, if you played all cards right, you are supposed to be able to always win. Not always that's achievable but they always strive to be nearer to that. It's also old of course but as it's updated constantly its gameplay feels pretty modern.
Last edited by Anon on March 17th, 2024, 23:44, edited 4 times in total.
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Nammu Archag
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Post by Nammu Archag »

WhiteShark wrote: March 17th, 2024, 23:09
Nammu Archag wrote: March 17th, 2024, 22:45
WhiteShark wrote: March 17th, 2024, 22:28
Roguelikes in general because they're made for this. I've surely put hundreds, if not thousands of hours into DCSS.
whats that
Dungeon Crawl Stone Soup.
Worth trying out nowadays?
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