Silent Dreams announces third entry in "Dead Age" zombie RPG series

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rusty_shackleford
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Silent Dreams announces third entry in "Dead Age" zombie RPG series

Post by rusty_shackleford »

https://store.steampowered.com/news/app ... 3751610139
Greetings survivors!

With the Dead Age Franchise Sale
starting today, we also have a little surprise for you! Because we also use the sale to officially announce the next instalment in our survival RPG series: Dead Age: Survivors
!

It offers the proven survival RPG gameplay with a touch of strategy as you know it, but Dead Age: Survivors
is coming with a twist: the combat changes from turn-based combat to real-time pauseable party combat!

Besides that, you solve complex quests, loot resources, build camps, and conquer new areas in battles against 7 greedy factions. You farm animals, cook, brew beer and pay close attention to hunger, stress, and morale.

We will tell (and show) you more about Dead Age: Survivors
in the future - so make sure to follow the game and add it to your wishlist. This would really help us a lot!

Have fun, stay healthy and talk to you real soon!
Rayk & the Silent Dreams Team


Looks like this one will have higher production values.
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gerey
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Post by gerey »

More cRPG are always welcome, especially from outside of the usual clique of faggots, but would have been better served pursuing a setting other than a zombie apocalypse?

Then again, no one to date has made a successful cRPG set in the zombie apocalypse. If nothing else, the continuing success of Project Zomboid proves there's still an appetite for this kind of setting.
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Lhynn
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Post by Lhynn »

I found the first and second one to be fairly uninteresting. Will keep an out on this one however
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WhiteShark
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Post by WhiteShark »

Honestly I usually lose all interest when I hear 'zombies', especially for an RPG. Zombies are repetitive and dull and the zombie apocalypse setting has been done to death in media.
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Acrux
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Post by Acrux »

Urban Strife is the only zombie game that sounds interesting, and I think it suffers from that theme. I imagine one of the first things to happen when the modding SDK is made available - which they keep promising - will be to change out the zombies.
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Tweed
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Post by Tweed »

All I ask for is Fort Zombie, but not a hilariously buggy, broken mess.
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