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Various role-playing RPG game stuff not deserving its own thread
- Oyster Sauce
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I thought it was really cool that you could explore outside of the map in Fallout 4 until I later found out the main quest forces you to go there.
I started a Fallout 1 run today and jumped in with one of the default characters just to give it a whirl. I killed all the rats and not sure if I can be bothered doing that again. I assume the game is doable with the default characters but am I just setting myself up for a tough time by not min maxing?
I also saw Et Tu recommended by @rusty_shackleford in another thread. Is it essential or fine to do the first playthrough as is?
I also saw Et Tu recommended by @rusty_shackleford in another thread. Is it essential or fine to do the first playthrough as is?
Last edited by Jordy on April 18th, 2024, 10:48, edited 1 time in total.
- Oyster Sauce
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It's a pretty easy and short game, don't sweat it.Jordy wrote: ↑ April 18th, 2024, 10:47I started a Fallout 1 run today and jumped in with one of the default characters just to give it a whirl. I killed all the rats and not sure if I can be bothered doing that again. I assume the game is doable with the default characters but am I just setting myself up for a tough time by not min maxing?
I also saw Et Tu recommended by @rusty_shackleford in another thread. Is it essential or fine to do the first playthrough as is?
Et Tu is basically Fallout 1 ported over to run on the Fallout 2 "engine". It's not really essential, all it does is add in a few QoL features and bits of new content here and there. Playing the original is perfectly viable.
As Oyster Sauce said, FO1 is short game, 15 to 20 hours for a first playthrough.
My recommendation is to speed up the combat animations in the preferences. Don't forget to click on "Affect Player Speed". Should make the combat much less tedious.
Thanks for the info. Running through a cave with a bunch of rats following you was a pretty tedious.gerey wrote: ↑ April 18th, 2024, 10:53Et Tu is basically Fallout 1 ported over to run on the Fallout 2 "engine". It's not really essential, all it does is add in a few QoL features and bits of new content here and there. Playing the original is perfectly viable.
As Oyster Sauce said, FO1 is short game, 15 to 20 hours for a first playthrough.
My recommendation is to speed up the combat animations in the preferences. Don't forget to click on "Affect Player Speed". Should make the combat much less tedious.
Combat isn't particularly challenging past the early game. Once you get your hands on better weapons and armor you'll have an easier time of it. My recommendation in the small guns skill, since that will serve you the best throughout the game.Jordy wrote: ↑ April 18th, 2024, 10:56Thanks for the info. Running through a cave with a bunch of rats following you was a pretty tedious.
Sadly, combat is never going to be particularly engaging, but combat is not why you play Fallout 1 and 2. I consider FO1 to be one of the best cRPGs ever made, and if you can look past its age you'll find a great game underneath.
Et Tu is a fan remake, I would not recommend it your first time. You're not actually playing Fallout.
Generally we do not try to make a 1:1 copy of the first game. So, if you want to play the 100% real deal, the very pure experience so to speak, you should grab the original Fallout 1 instead of this mod.
The only thing that puts me off replaying older games is the resolution and control schemes but Fallout 1 seems to be fine in this regard.gerey wrote: ↑ April 18th, 2024, 11:03Sadly, combat is never going to be particularly engaging, but combat is not why you play Fallout 1 and 2. I consider FO1 to be one of the best cRPGs ever made, and if you can look past its age you'll find a great game underneath.
more like 8 to 10 hours to be honest.gerey wrote: ↑ April 18th, 2024, 10:53As Oyster Sauce said, FO1 is short game, 15 to 20 hours for a first playthrough.
- rusty_shackleford
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I consider companions being broken reason enough to play Et Tu. They're essentially worthless in regular FO1.Roguey wrote: ↑ April 18th, 2024, 12:02Et Tu is a fan remake, I would not recommend it your first time. You're not actually playing Fallout.
Generally we do not try to make a 1:1 copy of the first game. So, if you want to play the 100% real deal, the very pure experience so to speak, you should grab the original Fallout 1 instead of this mod.
- Oyster Sauce
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rusty_shackleford wrote: ↑ April 19th, 2024, 02:09I consider companions being broken reason enough to play Et Tu. They're essentially worthless in regular FO1.Roguey wrote: ↑ April 18th, 2024, 12:02Et Tu is a fan remake, I would not recommend it your first time. You're not actually playing Fallout.
Generally we do not try to make a 1:1 copy of the first game. So, if you want to play the 100% real deal, the very pure experience so to speak, you should grab the original Fallout 1 instead of this mod.
*unzips 10mm smg*
He's helping!
Last edited by Oyster Sauce on April 19th, 2024, 02:15, edited 1 time in total.
Max small guns to ~100 first thing.gerey wrote: ↑ April 18th, 2024, 11:03Combat isn't particularly challenging past the early game. Once you get your hands on better weapons and armor you'll have an easier time of it. My recommendation in the small guns skill, since that will serve you the best throughout the game.Jordy wrote: ↑ April 18th, 2024, 10:56Thanks for the info. Running through a cave with a bunch of rats following you was a pretty tedious.
Sadly, combat is never going to be particularly engaging, but combat is not why you play Fallout 1 and 2. I consider FO1 to be one of the best cRPGs ever made, and if you can look past its age you'll find a great game underneath.
Later, you WILL want energy weapons for the plasma rifle (especially when you can get it upgraded to the turbo version).
But you'll have plenty of time for that before level 8 or so, IIRC.
You don't need companions at all and they work okay enough as long as you don't give them any burst-fire weapons.rusty_shackleford wrote: ↑ April 19th, 2024, 02:09I consider companions being broken reason enough to play Et Tu. They're essentially worthless in regular FO1.Roguey wrote: ↑ April 18th, 2024, 12:02Et Tu is a fan remake, I would not recommend it your first time. You're not actually playing Fallout.
Generally we do not try to make a 1:1 copy of the first game. So, if you want to play the 100% real deal, the very pure experience so to speak, you should grab the original Fallout 1 instead of this mod.
- rusty_shackleford
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you are fake news
They were a hacky last-minute addition. The game was playtested and balanced without them. I've completed it without them.
- rusty_shackleford
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It's not an RPG if you don't have companionsRoguey wrote: ↑ April 19th, 2024, 09:48They were a hacky last-minute addition. The game was playtested and balanced without them. I've completed it without them.
Nothing about "role-playing game" demands that the character you role play has helpers.
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RPGs, as designed, are not a solo experienceRoguey wrote: ↑ April 19th, 2024, 09:54Nothing about "role-playing game" demands that the character you role play has helpers.
No companions = no RPG, simple as.
Et Tu is fake and gay. Just use fixt or whichever one is it is that makes it playable without adding a lot of retarded bullshit and cut content that should have stayed cut. Once you get your resolution right everything is fine.
- rusty_shackleford
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you've never played et tuTweed wrote: ↑ April 19th, 2024, 10:07Et Tu is fake and gay. Just use fixt or whichever one is it is that makes it playable without adding a lot of retarded bullshit and cut content that should have stayed cut. Once you get your resolution right everything is fine.
Many crpgs are more like solo-play gamebooks than trpgs. Rogue is single-character.rusty_shackleford wrote: ↑ April 19th, 2024, 09:57RPGs, as designed, are not a solo experienceRoguey wrote: ↑ April 19th, 2024, 09:54Nothing about "role-playing game" demands that the character you role play has helpers.
No companions = no RPG, simple as.
Fixt also adds fan-fic and makes subjective changes even in the "purist" option. The TeamX patch is probably fine. SFall is useful for middle mouse button support and the speedup hotkeys. If you absolutely can't stand 640x480 with integer scaling then sure use the high resolution patch, but I'd still recommend something like 960x540 on a 1080 monitor with 2x scaling.Tweed wrote: ↑ April 19th, 2024, 10:07Et Tu is fake and gay. Just use fixt or whichever one is it is that makes it playable without adding a lot of retarded bullshit and cut content that should have stayed cut. Once you get your resolution right everything is fine.
- rusty_shackleford
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Any of you played Eschalon?
1 and 2 were enjoyable. I thought the story in 1 was engaging. I also liked that all skills and stats were useful, character development involved tough decisions based on your build. Loved the graphics, they felt cozy to me. They had the most aggravating loot generation mechanics ever, I hated standing in front of a trash can that I knew spawned decent loot and savescumming to get something... anything... useful to my build.
3 was buggy and clearly unfinished. I felt scammed after buying it (this may have changed, I haven't played any of them in years).
Someone told me it has not.Kalarion wrote: ↑ April 23rd, 2024, 14:123 was buggy and clearly unfinished. I felt scammed after buying it (this may have changed, I haven't played any of them in years).
Neverwinter nights had very interesting loot generation code, and it was exposed to modding.Kalarion wrote: ↑ April 23rd, 2024, 14:12They had the most aggravating loot generation mechanics ever, I hated standing in front of a trash can that I knew spawned decent loot and savescumming to get something... anything... useful to my build.
It actually looked at your main character and tended to drop loot that you would actually want.
For example, if you had the weapon focus feat, if it dropped a special weapon that could have variants, it would make it match your feat choice.
It had other subtler ways of making significantly less trash loot.
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Gothic games would have benefited from the Witcher 1 stance combat. Not in how it's essentially DDR, but having separate stances to deal with certain situations. The combat was created for dueling other humanoids and feels very jank against multiple opponents or non-human ones.
- Oyster Sauce
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I was reminded of the smart pause system in the Brigade E5 game:
And it's a real shame no other games try to be this autistic about RTwP combat. The only reason turn-based seems decent is because most RTwP games have awful combat. The ideal system lies in-between the two with time simulation and auto-pausing, making it almost a pseudo-turn based game except with far less abstraction.
Last edited by rusty_shackleford on April 30th, 2024, 17:01, edited 1 time in total.
Absolutely disgustingRand wrote: ↑ April 23rd, 2024, 22:21Neverwinter nights had very interesting loot generation code, and it was exposed to modding.
It actually looked at your main character and tended to drop loot that you would actually want.
For example, if you had the weapon focus feat, if it dropped a special weapon that could have variants, it would make it match your feat choice.
one time as a kid i somehow got my head stuck in between the springs on a trampolineEnvergence wrote: ↑ March 29th, 2024, 00:47I assume it's normal. We had a trampoline when I was growing up that we played on all the time. Although we didn't have the fancy-schmancy rich kid one with the safety cage.
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dunno how, must have tried doing a flip or some dumb shit
cried like a little bitch