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Various role-playing RPG game stuff not deserving its own thread

For discussing role-playing video games, you know, the ones with combat.
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DagothGeas5
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Post by DagothGeas5 »

Oyster Sauce wrote: December 30th, 2024, 15:20
Why don't necromancers just use animals? A necromancer who works on a farm has access to a bunch of animals with skeletons bigger and tougher than that of a human, plus he can make money on the side. I'd be much more frightened of a 7 foot tall undead horse than a little human skeleton I can crush with one punch.
That's a great point, I always play necromancers and similar but never thought of reanimating animals. Could something akin to a flesh golem be made of animal parts?
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UltraFan123
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Post by UltraFan123 »

DagothGeas5 wrote: December 30th, 2024, 15:55
Could something akin to a flesh golem be made of animal parts?
I do think that would be possible, unless the rules of the system used specify that only the remains of sapient races can be used in the construction of a flesh golem.
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logincrash
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Post by logincrash »

Guild Wars 2 Necromancers summon flesh golems made of animal parts.
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OGchan
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Post by OGchan »

For Diablo 1, which one do you guys like more: Belzebub or DevilutionX? :scratch:
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DemoGraph
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Post by DemoGraph »

Oyster Sauce wrote: January 1st, 2025, 15:04
It seems the Adventurer's Guild has done the impossible - getting people on an RPG forum actually play RPGs
I find more RPG vibes in many non-RPGs than vanilla RPGs.
Anyone else is the same?
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Oyster Sauce
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Post by Oyster Sauce »

DemoGraph wrote: January 1st, 2025, 21:13
Oyster Sauce wrote: January 1st, 2025, 15:04
It seems the Adventurer's Guild has done the impossible - getting people on an RPG forum actually play RPGs
I find more RPG vibes in many non-RPGs than vanilla RPGs.
Anyone else is the same?
Like games with RPG elements or something else?
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DemoGraph
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Post by DemoGraph »

Oyster Sauce wrote: January 1st, 2025, 21:13
DemoGraph wrote: January 1st, 2025, 21:13
Oyster Sauce wrote: January 1st, 2025, 15:04
It seems the Adventurer's Guild has done the impossible - getting people on an RPG forum actually play RPGs
I find more RPG vibes in many non-RPGs than vanilla RPGs.
Anyone else is the same?
Like games with RPG elements or something else?
I've recalled games that I've played not competitively, but rather "roleplayingly", during the last several years.
CK2, civ4, xpiratez, EOFS, Minecraft, Empyrion, Book of Hours, DF/Rimworld, Kenshi, Oxygen not included, Dominions. Even Factorio.
Last edited by DemoGraph on January 1st, 2025, 21:19, edited 2 times in total.
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UltraFan123
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Post by UltraFan123 »

DemoGraph wrote: January 1st, 2025, 21:17
Oyster Sauce wrote: January 1st, 2025, 21:13
DemoGraph wrote: January 1st, 2025, 21:13

I find more RPG vibes in many non-RPGs than vanilla RPGs.
Anyone else is the same?
Like games with RPG elements or something else?
I've recalled games that I've played not competitively, but rather "roleplayingly", during the last several years.
CK2, civ4, xpiratez, EOFS, Minecraft, Empyrion, Book of Hours, DF/Rimworld, Kenshi, Oxygen not included, Dominions. Even Factorio.
Minecraft in particular definitely fills a unique "role-playing" niche, yeh.
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Rand
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Post by Rand »

rusty_shackleford wrote: December 29th, 2024, 09:06
Oh, and they'd be raked over the coals for this now:
https://fallout.fandom.com/wiki/NcRenesc.msg
{620}{}{Why do you think it's called Vault THIRTEEN, spearchucker? What, was your tribe short on brains or do you just perform ritual lobotomies to cleanse the tiny voice of reason that speaks in your head?}
That "spearchucker" bit has nothing to do with race. It's following up on his disdain for primitive tribals that usually use spears as ranged weapons because they're too stupid for guns.
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Post by rusty_shackleford »

Rand wrote: January 2nd, 2025, 08:00
rusty_shackleford wrote: December 29th, 2024, 09:06
Oh, and they'd be raked over the coals for this now:
https://fallout.fandom.com/wiki/NcRenesc.msg
{620}{}{Why do you think it's called Vault THIRTEEN, spearchucker? What, was your tribe short on brains or do you just perform ritual lobotomies to cleanse the tiny voice of reason that speaks in your head?}
That "spearchucker" bit has nothing to do with race. It's following up on his disdain for primitive tribals that usually use spears as ranged weapons because they're too stupid for guns.
Yeah, context has been known to stop liberals before.
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Rand
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Post by Rand »

Oyster Sauce wrote: December 30th, 2024, 15:20
Why don't necromancers just use animals? A necromancer who works on a farm has access to a bunch of animals with skeletons bigger and tougher than that of a human, plus he can make money on the side. I'd be much more frightened of a 7 foot tall undead horse than a little human skeleton I can crush with one punch.
In some universes, they need a spirit of a once sapient being because animals don't have residual spirits and the corpses won't rise as undead without one.
I assume the spirit is still mystically tied to the remains and the necromancer leverages that.
Regular mages can animate anything physical, even furniture, so they can animate skeletons of even mismatched parts, but it's not really an undead and has no powers they don't weave into it deliberately.
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DemoGraph
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Post by DemoGraph »

Rand wrote: January 2nd, 2025, 08:05
I assume the spirit is still mystically tied to the remains and the necromancer leverages that.
Of course not! Have you listened to anything in the Academy, like at all?
The soul leaves the body after the death, leaving only a small amount of protoplasmic residuals and habitual echos. Classical macro-necromancy can't use them, due to their insignificance. Necromancy manipulates soul slots, and that includes hacking, ousic resoldering and installing custom rigged peripherals. Necromancer-Heaven conflict has at its core a problem of an unlicensed maintenance service that voids all the warranty. And the Dark Art can't affect objects without soul slots at all.
That's why there're no necromancers in Africa and Israel.
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Post by rusty_shackleford »

I typically don't like humor in RPGs, I was thinking on this and the ATOM games do have humor I suppose. It's just played very straightforward. It's not some meta-humor or self-referential humor, in joke, etc., I'd probably have to replay the games and take notes to analyze it.
Wasteland 3 falls completely flat for me, but the writing in the ATOM games is great. If you put 'serious' at -100 and 'whedon-marvel humor' at 100, Wasteland 3 is constantly pingponging between -100 and 100, often attempting both in the very same scene. Bethesda Fallouts do this too, I can't take anything here seriously. Notably, FNV did not have this issue, while it had some absurdities it was mostly played straight and the absurdities were either intentionally understated when mixed with serious topics or kept separate. Bethesda would have Joshua Graham making jokes about how caesar is actually a homosexual with one testicle.

ATOM will have e.g., the Jewish book salesman that is obviously still a joke, but very much grounded in the world. There's no tonal whiplash. The serious topics are usually taken very seriously, rather than just throwing a gag in because.
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WhiteShark
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Post by WhiteShark »

rusty_shackleford wrote: January 6th, 2025, 09:18
I typically don't like humor in RPGs, I was thinking on this and the ATOM games do have humor I suppose. It's just played very straightforward. It's not some meta-humor or self-referential humor, in joke, etc., I'd probably have to replay the games and take notes to analyze it.
I find that the funniest writing is stuff that the characters in the game world would also find funny. It all comes back to simulationism. Jokes that remind you it's just a game are as bad as anything else that does the same.
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Post by TKVNC »

rusty_shackleford wrote: January 6th, 2025, 09:18
I typically don't like humor in RPGs, I was thinking on this and the ATOM games do have humor I suppose. It's just played very straightforward. It's not some meta-humor or self-referential humor, in joke, etc., I'd probably have to replay the games and take notes to analyze it.
Wasteland 3 falls completely flat for me, but the writing in the ATOM games is great. If you put 'serious' at -100 and 'whedon-marvel humor' at 100, Wasteland 3 is constantly pingponging between -100 and 100, often attempting both in the very same scene. Bethesda Fallouts do this too, I can't take anything here seriously. Notably, FNV did not have this issue, while it had some absurdities it was mostly played straight and the absurdities were either intentionally understated when mixed with serious topics or kept separate. Bethesda would have Joshua Graham making jokes about how caesar is actually a homosexual with one testicle.

ATOM will have e.g., the Jewish book salesman that is obviously still a joke, but very much grounded in the world. There's no tonal whiplash. The serious topics are usually taken very seriously, rather than just throwing a gag in because.
Dragon Age: Origins Alistair, and Anders - Oghren from Awakenings, does this too, and it is obnoxious. Entirely destroys immersion.
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Post by rusty_shackleford »

TKVNC wrote: January 6th, 2025, 10:25
rusty_shackleford wrote: January 6th, 2025, 09:18
I typically don't like humor in RPGs, I was thinking on this and the ATOM games do have humor I suppose. It's just played very straightforward. It's not some meta-humor or self-referential humor, in joke, etc., I'd probably have to replay the games and take notes to analyze it.
Wasteland 3 falls completely flat for me, but the writing in the ATOM games is great. If you put 'serious' at -100 and 'whedon-marvel humor' at 100, Wasteland 3 is constantly pingponging between -100 and 100, often attempting both in the very same scene. Bethesda Fallouts do this too, I can't take anything here seriously. Notably, FNV did not have this issue, while it had some absurdities it was mostly played straight and the absurdities were either intentionally understated when mixed with serious topics or kept separate. Bethesda would have Joshua Graham making jokes about how caesar is actually a homosexual with one testicle.

ATOM will have e.g., the Jewish book salesman that is obviously still a joke, but very much grounded in the world. There's no tonal whiplash. The serious topics are usually taken very seriously, rather than just throwing a gag in because.
Dragon Age: Origins Alistair, and Anders - Oghren from Awakenings, does this too, and it is obnoxious. Entirely destroys immersion.
Can't find the quote right now, but Gaider stated that they had strict rules on how to write every character in DAO EXCEPT for Alistair.
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Post by TKVNC »

rusty_shackleford wrote: January 6th, 2025, 10:28
TKVNC wrote: January 6th, 2025, 10:25
rusty_shackleford wrote: January 6th, 2025, 09:18
I typically don't like humor in RPGs, I was thinking on this and the ATOM games do have humor I suppose. It's just played very straightforward. It's not some meta-humor or self-referential humor, in joke, etc., I'd probably have to replay the games and take notes to analyze it.
Wasteland 3 falls completely flat for me, but the writing in the ATOM games is great. If you put 'serious' at -100 and 'whedon-marvel humor' at 100, Wasteland 3 is constantly pingponging between -100 and 100, often attempting both in the very same scene. Bethesda Fallouts do this too, I can't take anything here seriously. Notably, FNV did not have this issue, while it had some absurdities it was mostly played straight and the absurdities were either intentionally understated when mixed with serious topics or kept separate. Bethesda would have Joshua Graham making jokes about how caesar is actually a homosexual with one testicle.

ATOM will have e.g., the Jewish book salesman that is obviously still a joke, but very much grounded in the world. There's no tonal whiplash. The serious topics are usually taken very seriously, rather than just throwing a gag in because.
Dragon Age: Origins Alistair, and Anders - Oghren from Awakenings, does this too, and it is obnoxious. Entirely destroys immersion.
Can't find the quote right now, but Gaider stated that they had strict rules on how to write every character in DAO EXCEPT for Alistair.
I find that easy to believe, he is entirely different to the other characters, and he always remains in my camp because of it.

I wonder why developers do this? It's never actually funny either... :pipe-thinking:
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Post by rusty_shackleford »

I was going to try out deadnaught until I saw it's gigapozzed
Image
Image

shame
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Post by rusty_shackleford »

rusty_shackleford wrote: January 7th, 2025, 09:21
I was going to try out deadnaught until I saw it's gigapozzed
Image
Image

shame
Threw together a mod to remove the wimminz but meh, too lazy to go do dialogue rewrites to get rid of singular they.
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Post by UltraFan123 »

January 13, 2066
Got the timing off by 40 years, and the newspaper forgot Greenland as well. kek
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rusty_shackleford
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Post by rusty_shackleford »

rather glad we're past the "crpg = reading" phase and anyone who thinks rpgs are about reading text can get a happy go fuck yourself

planetscape tournament did untold amounts of damage
Last edited by rusty_shackleford on January 9th, 2025, 10:41, edited 2 times in total.
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TKVNC
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Post by TKVNC »

rusty_shackleford wrote: January 9th, 2025, 10:39
rather glad we're past the "crpg = reading" phase and anyone who thinks rpgs are about reading text can get a happy go fuck yourself

planetscape tournament did untold amounts of damage
Wym? A crpg requires at least 3 paragraphs of exposition for a greeting.
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Post by Nooneatall »

rusty_shackleford wrote: December 26th, 2024, 02:27
Gothic either lacks or has weak 'traditional' RPG elements but ends up being a better RPG almost entirely due to world simulation aspects, along with just having a very well designed gameworld to explore. Really understated how important that kind of stuff is. It could have easily fallen into 'action game with RPG elements' if it didn't have such a good world simulation. Which is what a lot of PB's weaker titles are.
@WhiteShark

I try to be your sycophant and always agree but I can't defend or condone this post
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Post by Tangerine »

Nooneatall wrote: January 9th, 2025, 13:22
rusty_shackleford wrote: December 26th, 2024, 02:27
Gothic either lacks or has weak 'traditional' RPG elements but ends up being a better RPG almost entirely due to world simulation aspects, along with just having a very well designed gameworld to explore. Really understated how important that kind of stuff is. It could have easily fallen into 'action game with RPG elements' if it didn't have such a good world simulation. Which is what a lot of PB's weaker titles are.
@WhiteShark

I try to be your sycophant and always agree but I can't defend or condone this post
Sounds like you're not trying hard enough.
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Post by Cmdr Shepard »

The one thing I love most about Gothic 2 is the fact that you can become a Paladin. It's not just, "Oh, here you go, armor and sword, and that's it." No, people actually comment on it. Mercenaries will call you a bootlicker, people in the Monastery will either talk to you with reverence or as equals, and peasants will thank you and praise Innos. The smith, if you train under him, comments on each promotion, saying he doesn't regret taking you under his wing one bit.

The best part about being a Paladin is the armor, the two-handed sword, and the religious aspects. You can pray to Innos, and you can consecrate your Ore Blade (sure, it's tied to a sizeable donation of 5,000 gold, but it's not some mumbo jumbo placebo; Innos genuinely consecrates your blade so you can strike down evildoers). You also go around and cleanse shrines by using holy water and praying.

Why are there not more games where I can be a righteous Paladin? (Okay, the Nameless Hero is not exactly an upstanding citizen, but I think if you go this route, you can genuinely be a good man.)
Last edited by Cmdr Shepard on January 9th, 2025, 14:23, edited 1 time in total.
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