rusty_shackleford wrote: ↑
December 15th, 2024, 02:19
Bethesda games have issues loading saves properly, btw. If you're loading a save you should go to the title screen, otherwise it attempts to reuse the current gameworld which can cause issues. Don't know if this was fixed in FO4/Skyrim SE, but it definitely existed for a while.
I looked into this some more.
The correct info is that the affected games shouldn't be loaded if you are in the same sell as where the save is made.
Indoors, the cell boundaries are straightforward. If you went through a loading screen (a door, usually) you're in a different cell and it's fine. (Use the PCB console command before loading to be extra sure if you like.)
In the overworld, it's not so simple. Issues can happen when you're loading in a cell that was loaded when you saved.
Since the games load cells around the player in a radius, you could be quite a ways away and still be in a cell that was loaded when you saved.
And this is still recommended by the community for all Bethesda games to date, including Starfield.
Further detail:
► Show Spoiler
Outdoor cell load detail:
S = cell saved in L = loaded cell
LLLLL
LLLLL
LLSLL
LLLLL
LLLLL
You should never load the save made at
S while still in
ANY of those cells.
There is still debate if any overlap is safe. Since the game loads a couple of cells in each direction, the question looks like this.
S = cell saved in L = loaded cell N = new cell since load O = overlapping loaded cell C = current cell
LLLLL
LLLLL
LLSLONNNN
LLLLONNNN
LLLLONCNN
NNNNN
The
O cells being in both loaded zones are theorized to sometimes cause a problem.
A further theory says that using the PCB (purge cell buffers) command prior to load also resolves the issues of loaded cells just like quitting to the main menu, but this is unproven.