Magical mods for non magical games.
Posted: March 4th, 2024, 11:01
A lot of games opt for non magical settings, like Mount & Blade, a pure historical setting. There are mods for everything in M&B, Naruto, Feudal Japan, WW2(Parabellum) and high fantasy mods like Legacy of the Dragon and Phantasy Calradia
Seven Days to Die is a survival game with light more RPG elements than self entitled RPG',s so I consider it an RPG. The unique mod in the game is "sorcery mod".Magic is divided in fire/lightning/ice/holy/unholy and you can be a pure spellcaster, but can also infuse ammo, arrows with magic and a desert "vulture" or a .44 magnum revolver firing ice infused 44 magnum rounds can be quite deadly. You can also summon familiars and create unique magical "blocks" and traps to damage enemies. The unique magical thing version from vanilla game missing is the vehicles. Even magical turrets exists in the game and with high skill level, you can load high level spells like firenado or ice storm into them. Some screenshots bellow
The mod can also be played with Darkness falls, a very hard mod. But at least in my machine(Linux Debian), the UI is a bit bugged. Screenshots bellow :
Other non magical game which has magic via mods is Valhein, I mean, when the mods where made there was no magic. Now, there are very limited to end game magic. To use magic in early game, there are many popular mods. Among them, magic plugin and Skyheim. Magic plugin magic is a bit more akin to vanilla based on staves and wands but skyheim has a more interesting magery
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Anyone knows more mods as example?
► Videos of the mods
► Show Spoiler
The mod can also be played with Darkness falls, a very hard mod. But at least in my machine(Linux Debian), the UI is a bit bugged. Screenshots bellow :
► screenshots
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Anyone knows more mods as example?