Decided to speedrun the main quest last night seeing as I won't be having as much free time to sink into it this month. Vergil's criticisms are an understatement - the main plot douses itself in gasoline, lights a match and proceeds to self-immolate, screaming about rakghouls and black vulkars as it forces you through a gauntlet of endless trash mobs and an interminable platforming sections. It's egregious amidst the faction and side quests, which are by no means stellar themselves.
I didn't get a chance to visit a couple of planets after acquiring the ship, but I expect that they're in line with what you see in Nar Shaddaa, Manaan and Kashykk, which are all quite decent. Of the faction quests, GenoHaradan was the one that stood out the most, especially the NarShadaa hit that misleads you on the target's location and then again with the guy wearing the hitman mask in the cantina. Also it's the only hit where the target can kill themselves by falling off the platform. The missing persons investigation on Dantooine would be the runner up.
Unfortunately didn't get a chance to complete too many of the faction quests to the end. Gray Jedi are locked behind attribute requirements for no good reason, but their camp is also a bitch to reach so perhaps its for the best. Hunter Federation would have been better off by giving you the full list of what you need to acquire in order to gain a promotion, rather than the back and forth it winds up as. Jedi camp was closed - I'm not sure they even have quests. The Sith questline seems to have a twist in there, according to the wiki, perhaps ill return to complete it at some point. Hutt cartel is a snoozefest. Became the fighting pit champion on tattooine and kashykk; the difficulty did not seem to scale properly so the fights on the latter were trivial.
Overall 7/10. Decent atmosphere that nails down the SW aesthetic. The VA is not good and there's a LOT of it. The music is not much better. The sidequests and the factions are alright, the main quest is a dumpster fire.