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March: Starwind
- rusty_shackleford
- Site Admin
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- Gender: Watermelon
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March: Starwind
Hail, brave adventurer! Thou hast been charged with the completion of Starwind.
Starwind is a grand transformation, a mod that doth transport the OpenMW engine into the realm of Star Wars: The Old Republic, unfolding amidst the chronicles of Knights of the Old Republic.
Both OpenMW and Starwind are bestowed upon thee without cost. Morrowind may be procured either through the market of Steam as provisioned by Gaben the Fat or by the hand of thy local freebooter.
Thou mayest obtain the most recent version of OpenMW here: https://openmw.org/downloads/
The latest rendition of Starwind awaits thee here: https://www.nexusmods.com/morrowind/mods/48909 Instructions for the installation of Starwind can be found at this tome: https://starwind.fandom.com/wiki/Installation
Further intelligence shall be imparted as thine host prepares his installation.
[edit]
The guide was easy to follow, had the game setup and ready to go in about 30 minutes total if that.
Starwind is a grand transformation, a mod that doth transport the OpenMW engine into the realm of Star Wars: The Old Republic, unfolding amidst the chronicles of Knights of the Old Republic.
Both OpenMW and Starwind are bestowed upon thee without cost. Morrowind may be procured either through the market of Steam as provisioned by Gaben the Fat or by the hand of thy local freebooter.
Thou mayest obtain the most recent version of OpenMW here: https://openmw.org/downloads/
The latest rendition of Starwind awaits thee here: https://www.nexusmods.com/morrowind/mods/48909 Instructions for the installation of Starwind can be found at this tome: https://starwind.fandom.com/wiki/Installation
Further intelligence shall be imparted as thine host prepares his installation.
[edit]
The guide was easy to follow, had the game setup and ready to go in about 30 minutes total if that.
Last edited by rusty_shackleford on April 1st, 2024, 05:26, edited 6 times in total.
- Lord of Riva
- Posts: 180
- Joined: Feb 22, '24
I've never played Morrowind or any of the Star wars games (except rogue squadron on N64). I won't have a chance til Monday but it seems fun, I'll try to participate.
- Nooneatall
- Posts: 588
- Joined: Dec 4, '23
- Location: The Congo
- Gender: Watermelon
It's so good! I'm playing a force sensitive and just got the lightsaber and went to Kashykk.
What's the difference?Vergil wrote: ↑ March 1st, 2024, 15:44Is everybody just playing normal Starwind or using Starwind Enhanced?
- ArcaneLurker
- Posts: 916
- Joined: Feb 6, '24
https://www.nexusmods.com/morrowind/mod ... escriptionRand wrote: ↑ March 1st, 2024, 16:31What's the difference?Vergil wrote: ↑ March 1st, 2024, 15:44Is everybody just playing normal Starwind or using Starwind Enhanced?
Last edited by ArcaneLurker on March 1st, 2024, 16:34, edited 1 time in total.
- WhiteShark
- Turtle
- Posts: 2147
- Joined: Feb 2, '23
Is there a reason not to use Enhanced? The other additions it links to also look cool.
why isn't this hosted on Modhq.org?ArcaneLurker wrote: ↑ March 1st, 2024, 16:32https://www.nexusmods.com/morrowind/mod ... escriptionRand wrote: ↑ March 1st, 2024, 16:31What's the difference?Vergil wrote: ↑ March 1st, 2024, 15:44Is everybody just playing normal Starwind or using Starwind Enhanced?
- Nooneatall
- Posts: 588
- Joined: Dec 4, '23
- Location: The Congo
- Gender: Watermelon
Damnit I just saw tons of mods I want to add. Thanks for the heads up on starwind enhanced
- Nammu Archag
- Posts: 1070
- Joined: Nov 28, '23
- Location: Tel Uvirith
Hopefully all these addons along with StarWind enhanced don't alter the bae mod too much as they seem worth
- maidenhaver
- Posts: 4370
- Joined: Apr 17, '23
- Location: ROLE PLAYING GAME
- Contact:
- rusty_shackleford
- Site Admin
- Posts: 10673
- Joined: Feb 2, '23
- Gender: Watermelon
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I understand the dark fallen world we live in now but having so much voiced dialog in Morrowind just feels really strange.
- ArcaneLurker
- Posts: 916
- Joined: Feb 6, '24
Quick-- Pew-pew! Although the beams have a similar drop to arrows...
Last edited by ArcaneLurker on March 2nd, 2024, 06:21, edited 1 time in total.
- Nammu Archag
- Posts: 1070
- Joined: Nov 28, '23
- Location: Tel Uvirith
Anyone using the kvatchcount mods? Apparently they were made as official expansions
https://www.nexusmods.com/morrowind/mods/52530
https://www.nexusmods.com/morrowind/mods/53831
https://www.nexusmods.com/morrowind/mods/53424
https://www.nexusmods.com/morrowind/mods/52530
https://www.nexusmods.com/morrowind/mods/53831
https://www.nexusmods.com/morrowind/mods/53424
- ArcaneLurker
- Posts: 916
- Joined: Feb 6, '24
I missed the top one out somehow.Nammu Archag wrote: ↑ March 2nd, 2024, 03:54Anyone using the kvatchcount mods? Apparently they were made as official expansions
https://www.nexusmods.com/morrowind/mods/52530
https://www.nexusmods.com/morrowind/mods/53831
https://www.nexusmods.com/morrowind/mods/53424
► Show Spoiler
Last edited by ArcaneLurker on March 2nd, 2024, 05:42, edited 2 times in total.
I plan on trying some of these (and the dark apprentice add on) once I've played more of the base game. I consider those to be like "DLCs" anyway.Nammu Archag wrote: ↑ March 2nd, 2024, 03:54Anyone using the kvatchcount mods? Apparently they were made as official expansions
https://www.nexusmods.com/morrowind/mods/52530
https://www.nexusmods.com/morrowind/mods/53831
https://www.nexusmods.com/morrowind/mods/53424
Also I hope you fags are instituting total rodian death wherever you go.
- ArcaneLurker
- Posts: 916
- Joined: Feb 6, '24
https://openmw.readthedocs.io/en/openmw ... paths.html
https://openmw.readthedocs.io/en/openmw ... /font.html
Try replacing the Pelagiad /magic_cards_regular with this
https://www.1001freefonts.com/sf-old-republic.font
idk what's up with the Y
Or https://www.1001fonts.com/square-metal-7-font.html
Or an Arial/ Helvetica ttf
Place the ttf font in the Data Files/ Font folder, and then write the name of the ttf in place of "magic_cards_regular" in the openmw.cfg
After-
fallback=Fonts_Font_0,
https://www.nexusmods.com/morrowind/mods/45458
Velothiid could be used for Ayembedt.ttf /daedric_font
Or
https://www.1001fonts.com/thecalling-font.html
Not sure if Deadric symbols are used in Starwind though.
Last edited by ArcaneLurker on March 2nd, 2024, 06:16, edited 14 times in total.
- ArcaneLurker
- Posts: 916
- Joined: Feb 6, '24
Had to resurrect one to continue a quest thoughVergil wrote: ↑ March 2nd, 2024, 04:17I plan on trying some of these (and the dark apprentice add on) once I've played more of the base game. I consider those to be like "DLCs" anyway.Nammu Archag wrote: ↑ March 2nd, 2024, 03:54Anyone using the kvatchcount mods? Apparently they were made as official expansions
https://www.nexusmods.com/morrowind/mods/52530
https://www.nexusmods.com/morrowind/mods/53831
https://www.nexusmods.com/morrowind/mods/53424
Also I hope you fags are instituting total rodian death wherever you go.
Last edited by ArcaneLurker on March 2nd, 2024, 05:54, edited 1 time in total.
Pro tip: At the far east end of Sandriver (the starting Tatooine town) there's a merchant who sells this mods version of mounts including speeders (which are basically enchanted gloves that try to simulate a vehicle around you) which allow you to travel waaaaay faster which helps when you're wandering the desert looking for locations quests tell you to go to with little to no directions.
Speaking of which if people are trying to find the Mouth of the Sea for the grey jedi quest I might make a video guide because I know not everyone is going to be willing to wander the desert for an hour like I did and every guide online is completely unhelful
Also the medic in the clinic sells a "force" spell called summon dropship that works as a recall spell back to town.
Speaking of which if people are trying to find the Mouth of the Sea for the grey jedi quest I might make a video guide because I know not everyone is going to be willing to wander the desert for an hour like I did and every guide online is completely unhelful
Also the medic in the clinic sells a "force" spell called summon dropship that works as a recall spell back to town.
Last edited by Vergil on March 2nd, 2024, 06:14, edited 1 time in total.
- Nammu Archag
- Posts: 1070
- Joined: Nov 28, '23
- Location: Tel Uvirith
- ArcaneLurker
- Posts: 916
- Joined: Feb 6, '24
I always make a custom class.
This is still a bethesda game never do anything but a custom class.
First opportunity to help the sith and it's an uppity nog.
ILLEGAL ILLEGAL!!!
ILLEGAL ILLEGAL!!!