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March: Starwind

Participate in a new RPG each month with other members of the HQ
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rusty_shackleford
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March: Starwind

Post by rusty_shackleford »

Hail, brave adventurer! Thou hast been charged with the completion of Starwind.
Starwind is a grand transformation, a mod that doth transport the OpenMW engine into the realm of Star Wars: The Old Republic, unfolding amidst the chronicles of Knights of the Old Republic.
Both OpenMW and Starwind are bestowed upon thee without cost. Morrowind may be procured either through the market of Steam as provisioned by Gaben the Fat or by the hand of thy local freebooter.

Thou mayest obtain the most recent version of OpenMW here: https://openmw.org/downloads/
The latest rendition of Starwind awaits thee here: https://www.nexusmods.com/morrowind/mods/48909
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Instructions for the installation of Starwind can be found at this tome: https://starwind.fandom.com/wiki/Installation

Further intelligence shall be imparted as thine host prepares his installation.
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[edit]
The guide was easy to follow, had the game setup and ready to go in about 30 minutes total if that.
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Last edited by rusty_shackleford on April 1st, 2024, 05:26, edited 6 times in total.
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Lord of Riva
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Post by Lord of Riva »

Interesting, I will hop into starting monday.
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Element
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Post by Element »

Will fire it up over the weekend. Was hoping it'd be chosen at some point.
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OnTilt
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Post by OnTilt »

I've never played Morrowind or any of the Star wars games (except rogue squadron on N64). I won't have a chance til Monday but it seems fun, I'll try to participate.
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Vergil
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Post by Vergil »

At last... a playable adventurers guild game...
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Nooneatall
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Post by Nooneatall »

It's so good! I'm playing a force sensitive and just got the lightsaber and went to Kashykk.
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Vergil
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Post by Vergil »

Is everybody just playing normal Starwind or using Starwind Enhanced?
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Rand
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Post by Rand »

Vergil wrote: March 1st, 2024, 15:44
Is everybody just playing normal Starwind or using Starwind Enhanced?
What's the difference?
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ArcaneLurker
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Post by ArcaneLurker »

Rand wrote: March 1st, 2024, 16:31
Vergil wrote: March 1st, 2024, 15:44
Is everybody just playing normal Starwind or using Starwind Enhanced?
What's the difference?
https://www.nexusmods.com/morrowind/mod ... escription
Last edited by ArcaneLurker on March 1st, 2024, 16:34, edited 1 time in total.
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Element
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Post by Element »

standard, with the music replacer mod
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asf
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Post by asf »

you people have too much free time
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WhiteShark
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Post by WhiteShark »

Is there a reason not to use Enhanced? The other additions it links to also look cool.
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Emphyrio
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Post by Emphyrio »

ArcaneLurker wrote: March 1st, 2024, 16:32
Rand wrote: March 1st, 2024, 16:31
Vergil wrote: March 1st, 2024, 15:44
Is everybody just playing normal Starwind or using Starwind Enhanced?
What's the difference?
https://www.nexusmods.com/morrowind/mod ... escription
why isn't this hosted on Modhq.org?
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Nooneatall
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Post by Nooneatall »

Damnit I just saw tons of mods I want to add. Thanks for the heads up on starwind enhanced
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Nammu Archag
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Post by Nammu Archag »

Hopefully all these addons along with StarWind enhanced don't alter the bae mod too much as they seem worth
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maidenhaver
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Post by maidenhaver »

I'm still playing Ambermoon.
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Vergil
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Post by Vergil »

I understand the dark fallen world we live in now but having so much voiced dialog in Morrowind just feels really strange.
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ArcaneLurker
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Post by ArcaneLurker »

Oyster Sauce wrote: March 1st, 2024, 23:36
How do the guns feel?
Quick-- Pew-pew! Although the beams have a similar drop to arrows...
Last edited by ArcaneLurker on March 2nd, 2024, 06:21, edited 1 time in total.
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ArcaneLurker
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Post by ArcaneLurker »

I missed the top one out somehow.
► Show Spoiler
Last edited by ArcaneLurker on March 2nd, 2024, 05:42, edited 2 times in total.
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Vergil
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Post by Vergil »

I plan on trying some of these (and the dark apprentice add on) once I've played more of the base game. I consider those to be like "DLCs" anyway.

Also I hope you fags are instituting total rodian death wherever you go.
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ArcaneLurker
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Post by ArcaneLurker »

rusty_shackleford wrote: March 2nd, 2024, 01:01
Is there a mod to give it a sci-fi font?
https://openmw.readthedocs.io/en/openmw ... paths.html
https://openmw.readthedocs.io/en/openmw ... /font.html

Try replacing the Pelagiad /magic_cards_regular with this
https://www.1001freefonts.com/sf-old-republic.font

Image
idk what's up with the Y

Or https://www.1001fonts.com/square-metal-7-font.html

Image

Or an Arial/ Helvetica ttf

Place the ttf font in the Data Files/ Font folder, and then write the name of the ttf in place of "magic_cards_regular" in the openmw.cfg
After-
fallback=Fonts_Font_0,

https://www.nexusmods.com/morrowind/mods/45458
Velothiid could be used for Ayembedt.ttf /daedric_font
Or
https://www.1001fonts.com/thecalling-font.html
Not sure if Deadric symbols are used in Starwind though.
Last edited by ArcaneLurker on March 2nd, 2024, 06:16, edited 14 times in total.
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ArcaneLurker
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Post by ArcaneLurker »

Vergil wrote: March 2nd, 2024, 04:17
I plan on trying some of these (and the dark apprentice add on) once I've played more of the base game. I consider those to be like "DLCs" anyway.

Also I hope you fags are instituting total rodian death wherever you go.
Had to resurrect one to continue a quest though :shock:
Last edited by ArcaneLurker on March 2nd, 2024, 05:54, edited 1 time in total.
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Vergil
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Post by Vergil »

Pro tip: At the far east end of Sandriver (the starting Tatooine town) there's a merchant who sells this mods version of mounts including speeders (which are basically enchanted gloves that try to simulate a vehicle around you) which allow you to travel waaaaay faster which helps when you're wandering the desert looking for locations quests tell you to go to with little to no directions.
Speaking of which if people are trying to find the Mouth of the Sea for the grey jedi quest I might make a video guide because I know not everyone is going to be willing to wander the desert for an hour like I did and every guide online is completely unhelful
Also the medic in the clinic sells a "force" spell called summon dropship that works as a recall spell back to town.
Last edited by Vergil on March 2nd, 2024, 06:14, edited 1 time in total.
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Nammu Archag
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Post by Nammu Archag »

is it cheating to use a custom class
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ArcaneLurker
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Post by ArcaneLurker »

Nammu Archag wrote: March 2nd, 2024, 05:45
is it cheating to use a custom class
I always make a custom class. :scratch:
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Vergil
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Post by Vergil »

Nammu Archag wrote: March 2nd, 2024, 05:45
is it cheating to use a custom class
This is still a bethesda game never do anything but a custom class.
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Vergil
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Post by Vergil »

First opportunity to help the sith and it's an uppity nog.
ILLEGAL ILLEGAL!!!
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