If you're curious about ownership of video game modifications, as this has come up a lot lately, I'd suggest speaking with a lawyer. Despite that, I thought I'd use this thread to present some material that will help people understand the legal situation of mods:
https://kblroche.com/thinking-before-mo ... 26399.html
Author:
Daniel is a Bavarian in New York, a German born in Cleveland, and an American raised in Munich. His practice originated in the video game space founded on his passion for creators from the entertainment, media, and tech space. First he moved to New York for a degree for that nudge on his CV, now he travels between Europe and New York while counseling international creators and businesses.
Fields of Practice: Intellectual Property, Entertainment and Media, Digital and Tech, International Commercial Law, Business and Corporate Law, and Startups.
Education: Ludwig-Maximilians-University, Munich, and Benjamin N. Cardozo School of Law, New York.
Making a Mod infringes on the Exclusive Right of the Copyright Holder to make Derivative Works
Let’s get the bad news (or good news depending on who you are) out of the way: Modding is copyright infringement as a matter of course. On its face. Period.
I think to some degree the reason for the lack of understanding is people have the notion that they own the games they purchase a license to. Even videos about video games are at the mercy of the IP holders.