Robin Hood - Sherwood Builders is an action-adventure RPG with base-building elements, where you take on the role of a classic hero who stands up to the tyranny and injustice that haunts Sherwood. Fight, craft, steal, and of course help the local people grow and prosper.
Released today.
Anyone played it?
Last edited by rusty_shackleford on February 29th, 2024, 16:56, edited 1 time in total.
I actually bought it, only an hour in but its rough. Movement/camera is a disaster, it's clearly someones first project. I guess I push on a bit more, cheap enough to not go for the refund and at least it feels like a honest game.
Vergil plays the most English game possible, Fable, and has a character with a really strongly flamboyant English accent as his pfp... sounds like a love-hate relationship with English.
The best thing I can say about it, its that they at least tried. There is zero wokeness in there, and you can tell they had some good ideas. But the execution is pretty bad. It's not only janky af, also both parts of the game are massively underdeveloped.
One part of the game was supposed to be a traditional open-world RPG. But it's very raw, the world feels extremely dead, nothing is evolving, and nothing is moving. Even NPCs in towns are not even...walking around. The writing of course is a disaster. I actually skipped most of the dialogue during the last 1/3rd of the game. Exploration, combat, character progression, quest design. enemies variation, AI all crap.
But the really disappointing part was the "builder" part. You start with a base/"Robins Village" already. All you can do is add certain crafting stations, that's it. And also those are just dead huts. Nobody is ever working there. You can increase the number of your villagers, but they are only a stat. You never actually see them in your camp. It's not even close to any city/base builder kind of game.
I don't play many survival games, but I would think it's trying to be just like that. You are harvesting/mining shit, building a new crafting station, and harvesting higher-level crap. This whole part is built like a pyramid. So in the beginning you only need to harvest 1 kind of wood, 1 type of stone, etc. but later its getting more and more and you are basically just fast-traveling to different woods/mines to get your level weapon. Maybe that's how survival games work, it was just getting way too boring during the 2nd half of the game.