Tripster369 wrote: ↑
October 22nd, 2024, 10:03
Kowe wrote: ↑
October 22nd, 2024, 09:58
Tripster369 wrote: ↑
October 22nd, 2024, 06:19
Can I add a body mod to Minthara without undoing any of these changes?
As for Jaheira I'm guessing I can change her hair colour in Appearance Edit Enhanced? It's so fucking yellow...
Yes, a body mod should not be an issue. Head mods and those are independent of each other, as the game uses a different armature for each.
As for Jaheira, I can get an update to her done tomorrow. Changing her hair colour to dark blonde like in BGII or at least something closely resembling it. Can't recommend AEE since, as far as I remember, it broke some time ago and hasn't been updated.
That's pretty good news thanks. Would you mind chucking in some different colour options like eye colour, hair colour, maybe skin tone like some other mods on here? Maybe even age variation? I was going to try and make her younger but then realised there are dialogue lines that contradict it, plus she's a pretty old half-elf, only a couple decades from death (although she's fully elven in your mod so could warrant maybe even changing VC unless you were already planning to like the others). There's a mod on Nexus with MILF in the title that makes her a bit saggier to boot!
Idk if you've already seen Unique Companion Assets on Nexus too but it allows controlling separate parts of companions on the same model I believe? Like using one mod for a bear and another for hair or eyes. I'm clueless when it comes to this stuff so maybe you already know of it or have better methods.
Do you know of any alternatives to AAE? Most recent comment seems to suggest it's working again after the latest hotfix.
You're welcome.
Jaheira has been updated, she has dark blonde hair in most cases. Has to be revisited at some point and to see how the hair color issue with the lightning can be solved. It isn't unique to her.
There are currently other parts of the project taking priority over the Visual changes. So, it is more or less a no for different variations of them, at least for now.
Instead, the project files from the Toolkit have been uploaded and added to the first post. This allows you and everyone else to make changes to your liking. Eye colour, hair colour, skin tone, age, and much more. Just copy the project, public, mods and other folders from each companion to your Data folder in the Baldur's Gate 3 one and the projects appear in the Toolkit. Root Templates have been provided.
We have two guides on our site here which help explain how the Visual stuff works:
Link 1
Link 2 (How to use the Character Editor post)
For Jaheira's voice lines, towards humans and other races which have shorter lifespans, the age-related jokes are not that out of place, as compared to when playing an Elf, but yeah. Where necessary, they will be changed. I am sure to come upon them while working on the localization.
As for Unique Companion Assets, I saw it some time ago but haven't looked into what it offers. Will take a look at it tomorrow and see if there is something useful. We Modders can already do lots of changes to a Character Visual Resource, which includes different forms.
Feel free to use AEE if it works for you. If it doesn't work, there currently isn't any alternative to it, to my knowledge.