Cataclysm: Bright Nights
Posted: February 12th, 2023, 13:40
The popular fork of Cataclysm: Dark Days Ahead has released a new major version 0.2 with many changes.
It can be downloaded for free from their github site here: https://github.com/cataclysmbnteam/Cata ... ag/cbn-0.2 (scroll down)AI now can target and shoot moving cars.
Added new electric grid appliances.
Most of the building contains built in electric grids.
Added hauler bot.
Finished ammo and armor rebalance. Armour piercing ammunition now more effective agaisnt armored targets, but armor in certain cases provides somewhat better protection against gunshots. Changes included reworked power armor stats.
Autodoc now can be mounted in vehicle
Updated DinoMod.
Added missing roofs to a lot of buildings.
Food items now show how temperature affects it rot.
Graphical overmap now enabled by default.
Fixed bugs with "vehicles diagonal holes".
Reorganized mod resources. All Bright Nights resources now labeled with unique id.
Port complete leash and lead system.
Deactivate pet robots in pet menu instead of query.
Wraith and shadow special attack updates.
While flying, warn when letting go of control or stop driving.
Prevents dodge gain exploit.
Allows pushing vehicles over ramps.
Add grid flag to more specials, mods in particular.
Add a suggested parrot line to mi-gos.
Added ability Submit bug report directly from game .
Allow gourmand overeating.
Melee skill actually impacts attack stamina usage.
Obsolete Graphical Overmap mod, rename to Larwick's Overmap.
Rebalance barbaran montante MA.
Adjustments to mi-go locations, atmosphere field .
Give two pet packs for Mr. Lapin's second mission.
Rework teleglow, nether attention, stare monattack.
add NPCs to biker_dump.
Add missing damage sources kills and suicide to kills list.
Add in-game progression diary .
Robots no longer completely immune to lasers.
Add the ability to mark items as favorite from the multidrop menu.
Port over fix for spellcasting monsters and summon spells.
Shadow and cult creature updates from Arcana.
used_UPS and charged_UPS itemgroups now differ.
Make sneakers less warm.
Add better pet food message.
Crouching beside vehicle holes.
Allow marking construction recipes as favorite, sort recipes by name in construction UI.
Migrate to C++17.
Add mountable autodoc and autodoc couch.
Add option for minimizing on focus loss.
Update sausage cases, cooked wasteland sausage.
Reduce blinking effects speed (300 -> 800ms), and add an option to change it in game.
Update shovels damage taking into account historical accuracy .
Allow easier installing/removing of some parts.
Camo tank top recipe.
Convert Wraitheon Sentinel inactive robots to steel and plastic (Aftershock).
Makes Autodoc Couches assignable as seats in vehicles. Adjust autodoc couch capacity.
Grid constructions now use workshop category.
Adds grid forge rigs, chemistry sets, and chemlabs.
Cathedral overhaul.
Remove HIT_AND_RUN flag from Wraitheon Sentinels (Aftershock).
Allow repairing items with forges.
Added new helicopter parts group to helipad.
Implement relic recharge.
Make bicycle alternators (dynamos) craftable.
Quick consistency updates for crude wood bolts.
remove glare protection requirement for forged frames.
make light mounts bolt install and add forging recipe.
A lot of bugfixes and infrastructure improvements.