BG Legacy Voices for Wyll's of Toril 2.0 — Baldur's Gate 3
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- NEG
- Turtle
- Posts: 169
- Joined: Feb 3, '23
Amazing work. I remember thinking how much better at Wyll's archetype Anomen was in every way and now I don't have to.
- KOS-MOS
- Posts: 230
- Joined: Jul 9, '24
- Location: Yuropistan
- Gender: Watermelon
It's amazing for real.
He still has his voice when I want to add him to my group. But with the whitewashing mod and this I can finally listen to what he has to say without wanting to send him to hell.
Thank you so much for your hard work.
He still has his voice when I want to add him to my group. But with the whitewashing mod and this I can finally listen to what he has to say without wanting to send him to hell.
Thank you so much for your hard work.
- BlackGlove
- Posts: 12
- Joined: Aug 14, '24
What AI tool did you use? I'm thinking of doing it with some other games and posting them here on rpghq. @Lancaster I find your mods very interesting, though I think there should be some clean-up before inputting the voice samples into the AI.
- Lancaster
- Posts: 162
- Joined: Jan 31, '24
I use RVC Mangio, it's not perfect, but it takes the sting out of the original VA.BlackGlove wrote: ↑ August 15th, 2024, 00:22What AI tool did you use? I'm thinking of doing it with some other games and posting them here on rpghq. @Lancaster I find your mods very interesting, though I think there should be some clean-up before inputting the voice samples into the AI.
- BlackGlove
- Posts: 12
- Joined: Aug 14, '24
Awesome. Thanks for responding with info! Many modders refuse to reveal what tools or techniques they use. I used to mod for a game and that was very common within the community. I'll to mix whatever results I get with other tools I already have at my disposal for post-processing. The amazing out-right transformations by @loregamer using Adobe stuff was quite special, but I wouldn't pay for their products myself.Lancaster wrote: ↑ August 15th, 2024, 01:37I use RVC Mangio, it's not perfect, but it takes the sting out of the original VA.BlackGlove wrote: ↑ August 15th, 2024, 00:22What AI tool did you use? I'm thinking of doing it with some other games and posting them here on rpghq. @Lancaster I find your mods very interesting, though I think there should be some clean-up before inputting the voice samples into the AI.
- Lancaster
- Posts: 162
- Joined: Jan 31, '24
Give it some time, once official (limited) mod support is released, modders will get a peak at what's under the hood, and who knows what will be possible.BlackGlove wrote: ↑ August 15th, 2024, 02:59Awesome. Thanks for responding with info! Many modders refuse to reveal what tools or techniques they use. I used to mod for a game and that was very common within the community. I'll to mix whatever results I get with other tools I already have at my disposal for post-processing. The amazing out-right transformations by @loregamer using Adobe stuff was quite special, but I wouldn't pay for their products myself.Lancaster wrote: ↑ August 15th, 2024, 01:37I use RVC Mangio, it's not perfect, but it takes the sting out of the original VA.BlackGlove wrote: ↑ August 15th, 2024, 00:22What AI tool did you use? I'm thinking of doing it with some other games and posting them here on rpghq. @Lancaster I find your mods very interesting, though I think there should be some clean-up before inputting the voice samples into the AI.
- VerMods
- Posts: 6
- Joined: Sep 14, '23
Great mod! I'm using Cernd, and it seems to miss a lot of his more common lines. I'm trying to play as a white Wyll out here and it's rough.
- Lancaster
- Posts: 162
- Joined: Jan 31, '24
It's the point & click you keep hearing, you can disable that for the time being. We are working on fixing that, it is however a long tedious process to drag the files individually. Here is what we have so far, I call it, "I can't breath".VerMods wrote: ↑ February 3rd, 2025, 05:46Great mod! I'm using Cernd, and it seems to miss a lot of his more common lines. I'm trying to play as a white Wyll out here and it's rough.
https://f.rpghq.org/MvBsfkJRlak5.mp4?n= ... Breath.mp4
Last edited by Lancaster on February 6th, 2025, 19:36, edited 1 time in total.
- Gilg
- Posts: 2
- Joined: Aug 9, '24
Any way to make this and your other voice altering mods work with DVQR?
https://www.nexusmods.com/baldursgate3/ ... escription
If not I don't need DVQR the same way I need a de-niggafied Wyll.
https://www.nexusmods.com/baldursgate3/ ... escription
If not I don't need DVQR the same way I need a de-niggafied Wyll.
- Lancaster
- Posts: 162
- Joined: Jan 31, '24
That would be a question for the author of DVQR. Also, these voices were done with RVC so I'm not entirely sure this mod would compliment my voice mods well.Gilg wrote: ↑ March 18th, 2025, 22:55Any way to make this and your other voice altering mods work with DVQR?
https://www.nexusmods.com/baldursgate3/ ... escription
If not I don't need DVQR the same way I need a de-niggafied Wyll.