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BG Legacy Voices for Wyll's of Toril 2.1 — Baldur's Gate 3
Moderator: Mod Janitor
- NEG
- Turtle
- Posts: 169
- Joined: Feb 3, '23
Amazing work. I remember thinking how much better at Wyll's archetype Anomen was in every way and now I don't have to.
- KOS-MOS
- Posts: 380
- Joined: Jul 9, '24
- Location: Yuropistan
- Gender: Watermelon
It's amazing for real.
He still has his voice when I want to add him to my group. But with the whitewashing mod and this I can finally listen to what he has to say without wanting to send him to hell.
Thank you so much for your hard work.
He still has his voice when I want to add him to my group. But with the whitewashing mod and this I can finally listen to what he has to say without wanting to send him to hell.
Thank you so much for your hard work.
- BlackGlove
- Posts: 12
- Joined: Aug 14, '24
What AI tool did you use? I'm thinking of doing it with some other games and posting them here on rpghq. @Lancaster I find your mods very interesting, though I think there should be some clean-up before inputting the voice samples into the AI.
- Lancaster
- Posts: 251
- Joined: Jan 31, '24
I use RVC Mangio, it's not perfect, but it takes the sting out of the original VA.BlackGlove wrote: ↑ August 15th, 2024, 00:22What AI tool did you use? I'm thinking of doing it with some other games and posting them here on rpghq. @Lancaster I find your mods very interesting, though I think there should be some clean-up before inputting the voice samples into the AI.
- BlackGlove
- Posts: 12
- Joined: Aug 14, '24
Awesome. Thanks for responding with info! Many modders refuse to reveal what tools or techniques they use. I used to mod for a game and that was very common within the community. I'll to mix whatever results I get with other tools I already have at my disposal for post-processing. The amazing out-right transformations by @loregamer using Adobe stuff was quite special, but I wouldn't pay for their products myself.Lancaster wrote: ↑ August 15th, 2024, 01:37I use RVC Mangio, it's not perfect, but it takes the sting out of the original VA.BlackGlove wrote: ↑ August 15th, 2024, 00:22What AI tool did you use? I'm thinking of doing it with some other games and posting them here on rpghq. @Lancaster I find your mods very interesting, though I think there should be some clean-up before inputting the voice samples into the AI.
- Lancaster
- Posts: 251
- Joined: Jan 31, '24
Give it some time, once official (limited) mod support is released, modders will get a peak at what's under the hood, and who knows what will be possible.BlackGlove wrote: ↑ August 15th, 2024, 02:59Awesome. Thanks for responding with info! Many modders refuse to reveal what tools or techniques they use. I used to mod for a game and that was very common within the community. I'll to mix whatever results I get with other tools I already have at my disposal for post-processing. The amazing out-right transformations by @loregamer using Adobe stuff was quite special, but I wouldn't pay for their products myself.Lancaster wrote: ↑ August 15th, 2024, 01:37I use RVC Mangio, it's not perfect, but it takes the sting out of the original VA.BlackGlove wrote: ↑ August 15th, 2024, 00:22What AI tool did you use? I'm thinking of doing it with some other games and posting them here on rpghq. @Lancaster I find your mods very interesting, though I think there should be some clean-up before inputting the voice samples into the AI.
- VerMods
- Posts: 6
- Joined: Sep 14, '23
Great mod! I'm using Cernd, and it seems to miss a lot of his more common lines. I'm trying to play as a white Wyll out here and it's rough.
- Lancaster
- Posts: 251
- Joined: Jan 31, '24
It's the point & click you keep hearing, you can disable that for the time being. We are working on fixing that, it is however a long tedious process to drag the files individually. Here is what we have so far, I call it, "I can't breath".VerMods wrote: ↑ February 3rd, 2025, 05:46Great mod! I'm using Cernd, and it seems to miss a lot of his more common lines. I'm trying to play as a white Wyll out here and it's rough.
https://f.rpghq.org/MvBsfkJRlak5.mp4?n= ... Breath.mp4
Last edited by Lancaster on February 6th, 2025, 19:36, edited 1 time in total.
- Gilg
- Posts: 2
- Joined: Aug 9, '24
Any way to make this and your other voice altering mods work with DVQR?
https://www.nexusmods.com/baldursgate3/ ... escription
If not I don't need DVQR the same way I need a de-niggafied Wyll.
https://www.nexusmods.com/baldursgate3/ ... escription
If not I don't need DVQR the same way I need a de-niggafied Wyll.
- Lancaster
- Posts: 251
- Joined: Jan 31, '24
That would be a question for the author of DVQR. Also, these voices were done with RVC so I'm not entirely sure this mod would compliment my voice mods well.Gilg wrote: ↑ March 18th, 2025, 22:55Any way to make this and your other voice altering mods work with DVQR?
https://www.nexusmods.com/baldursgate3/ ... escription
If not I don't need DVQR the same way I need a de-niggafied Wyll.
- sebasm
- Posts: 1
- Joined: Apr 8, '25
Could you please provide the mod properties (Folder, MD5, Name, UUID, Version) in clear text? I am playing it on Linux and it seems the pak is encrypted? Thank you!
Code: Select all
$ repak info Alt\ Wyll.pak
Error:
trying version V11 failed: got 101, which is not a boolean
trying version V10 failed: got 101, which is not a boolean
trying version V9 failed: got 32, which is not a boolean
trying version V8B failed: got 101, which is not a boolean
trying version V8A failed: got 100, which is not a boolean
trying version V7 failed: got 102, which is not a boolean
trying version V6 failed: got 102, which is not a boolean
trying version V5 failed: got 102, which is not a boolean
trying version V4 failed: got 102, which is not a boolean
trying version V3 failed: found magic of 0xa5c032 instead of 0x5a6f12e1
trying version V2 failed: found magic of 0xa5c032 instead of 0x5a6f12e1
trying version V1 failed: found magic of 0xa5c032 instead of 0x5a6f12e1
trying version V0 failed: found magic of 0xa5c032 instead of 0x5a6f12e1
version unsupported or is encrypted (possibly missing --aes-key?)
- Lancaster
- Posts: 251
- Joined: Jan 31, '24
I just followed @orinEsque's instructions, maybe she can help. I'm not really computer guy, people just tell me what to download, show me how to use it, and spend days figuring it out.sebasm wrote: ↑ April 8th, 2025, 11:47Could you please provide the mod properties (Folder, MD5, Name, UUID, Version) in clear text? I am playing it on Linux and it seems the pak is encrypted? Thank you!
Code: Select all
$ repak info Alt\ Wyll.pak Error: trying version V11 failed: got 101, which is not a boolean trying version V10 failed: got 101, which is not a boolean trying version V9 failed: got 32, which is not a boolean trying version V8B failed: got 101, which is not a boolean trying version V8A failed: got 100, which is not a boolean trying version V7 failed: got 102, which is not a boolean trying version V6 failed: got 102, which is not a boolean trying version V5 failed: got 102, which is not a boolean trying version V4 failed: got 102, which is not a boolean trying version V3 failed: found magic of 0xa5c032 instead of 0x5a6f12e1 trying version V2 failed: found magic of 0xa5c032 instead of 0x5a6f12e1 trying version V1 failed: found magic of 0xa5c032 instead of 0x5a6f12e1 trying version V0 failed: found magic of 0xa5c032 instead of 0x5a6f12e1 version unsupported or is encrypted (possibly missing --aes-key?)
Last edited by Lancaster on April 13th, 2025, 21:15, edited 1 time in total.
- orinEsque
- Posts: 3369
- Joined: Oct 9, '23
- Location: Narnia
- Gender: Potato
Which wyll mod are you having trouble with?sebasm wrote: ↑ April 8th, 2025, 11:47Could you please provide the mod properties (Folder, MD5, Name, UUID, Version) in clear text? I am playing it on Linux and it seems the pak is encrypted? Thank you!
Code: Select all
$ repak info Alt\ Wyll.pak Error: trying version V11 failed: got 101, which is not a boolean trying version V10 failed: got 101, which is not a boolean trying version V9 failed: got 32, which is not a boolean trying version V8B failed: got 101, which is not a boolean trying version V8A failed: got 100, which is not a boolean trying version V7 failed: got 102, which is not a boolean trying version V6 failed: got 102, which is not a boolean trying version V5 failed: got 102, which is not a boolean trying version V4 failed: got 102, which is not a boolean trying version V3 failed: found magic of 0xa5c032 instead of 0x5a6f12e1 trying version V2 failed: found magic of 0xa5c032 instead of 0x5a6f12e1 trying version V1 failed: found magic of 0xa5c032 instead of 0x5a6f12e1 trying version V0 failed: found magic of 0xa5c032 instead of 0x5a6f12e1 version unsupported or is encrypted (possibly missing --aes-key?)
- KANONYMUSE
- Posts: 63
- Joined: Apr 16, '25
The Cernd voice sounds amazing. Wish that was the one that got more support.
- Tamyn
- Posts: 35
- Joined: Nov 14, '23
Thank you so much for the Fenris voice. Because of that and the Fenris model replacement for him, I can pretend he's Fenris.
- Lancaster
- Posts: 251
- Joined: Jan 31, '24
You like the "fresh off the slave ship" Fenris clip?Tamyn wrote: ↑ April 25th, 2025, 03:45Thank you so much for the Fenris voice. Because of that and the Fenris model replacement for him, I can pretend he's Fenris.
- Vergil
- Posts: 13628
- Joined: Sep 6, '23
By the way if you want to edit him with Appearance Edit Enhanced sometimes it bugs out and gives you Wyll's original head model. Just keep reloading a save and trying and randomly it will work. It'll fuck his skin tone up but that's easy enough to fix.Tamyn wrote: ↑ April 25th, 2025, 03:45Thank you so much for the Fenris voice. Because of that and the Fenris model replacement for him, I can pretend he's Fenris.
- Tamyn
- Posts: 35
- Joined: Nov 14, '23
I like Gideon Emery.Lancaster wrote: ↑ April 25th, 2025, 05:48You like the "fresh off the slave ship" Fenris clip?Tamyn wrote: ↑ April 25th, 2025, 03:45Thank you so much for the Fenris voice. Because of that and the Fenris model replacement for him, I can pretend he's Fenris.![]()
- Auld_SnawBeard
- Posts: 111
- Joined: Apr 23, '25
- Gender: Dinosaur
A really nice mod. I ended up using the Anomen file myself :weeb:
- Lancaster
- Posts: 251
- Joined: Jan 31, '24
I'm working on voices for Gayle, but having a look to match is a problem. His limp wristed mannerisms, and "I want to take you in my mouth" seductive glances betray him.Auld_SnawBeard wrote: ↑ April 30th, 2025, 22:42A really nice mod. I ended up using the Anomen file myself :weeb:
- loregamer
- Posts: 3453
- Joined: Dec 3, '23
Gonna fix the packed version of the Fenris file for ya, I think it got messed up @Lancaster
- loregamer
- Posts: 3453
- Joined: Dec 3, '23
Fixed duplicate entry in BG3MM. Should now only show one

sebasm wrote: ↑ April 8th, 2025, 11:47Could you please provide the mod properties (Folder, MD5, Name, UUID, Version) in clear text? I am playing it on Linux and it seems the pak is encrypted? Thank you!
Here is the full meta.lsx, it wasn't encrypted but there was two meta.lsx so your mod manager was likely getting confused
Code: Select all
<?xml version="1.0" encoding="UTF-8"?>
<save>
<version major="4" minor="0" revision="6" build="5" />
<region id="Config">
<node id="root">
<children>
<node id="Dependencies" />
<node id="ModuleInfo">
<attribute id="Author" type="LSString" value="Lancaster" />
<attribute id="CharacterCreationLevelName" type="FixedString" value="" />
<attribute id="Description" type="LSString" value="Alters Voices of Wyll and Ulder" />
<attribute id="Folder" type="LSString" value="Wyll (Fenris and Celebrimbor)" />
<attribute id="GMTemplate" type="FixedString" value="" />
<attribute id="LobbyLevelName" type="FixedString" value="" />
<attribute id="MD5" type="LSString" value="" />
<attribute id="MainMenuBackgroundVideo" type="FixedString" value="" />
<attribute id="MenuLevelName" type="FixedString" value="" />
<attribute id="Name" type="FixedString" value="Wyll (Fenris and Celebrimbor)" />
<attribute id="NumPlayers" type="uint8" value="4" />
<attribute id="PhotoBooth" type="FixedString" value="" />
<attribute id="StartupLevelName" type="FixedString" value="" />
<attribute id="Tags" type="LSString" value="" />
<attribute id="Type" type="FixedString" value="Add-on" />
<attribute id="UUID" type="FixedString" value="32f8f494-dff9-4bca-a413-b19178281b0a" />
<attribute id="Version" type="int64" value="36310274143158272" />
<children>
<node id="PublishVersion">
<attribute id="Version" type="int64" value="36310274143158272" />
</node>
<node id="Scripts" />
<node id="TargetModes">
<children>
<node id="Target">
<attribute id="Object" type="FixedString" value="Story" />
</node>
</children>
</node>
</children>
</node>
</children>
</node>
</region>
</save>
Last edited by loregamer on May 3rd, 2025, 18:53, edited 1 time in total.
- KOS-MOS
- Posts: 380
- Joined: Jul 9, '24
- Location: Yuropistan
- Gender: Watermelon
Thank you for the Fenris voice, I'm gonna use it