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Random Encounters

Posted: February 14th, 2024, 03:55
by maidenhaver
How well does the encounter disabling mechanic work in Wild Arms games? Is there enough game between random battles to avoid the feeling you are skipping everything and losing exp? Which jrpgs do random encounter dsiabling well, that isn't just a bug spray you need to keep buying?

Random Encounters

Posted: February 14th, 2024, 03:59
by BobT
Games with this mechanic, I end up using it too much and then having to start again lol.
Once I get used to it, I just fight everything and then end up too strong, ahhhh!

It's why I liked Chrono Trigger, where they were on the map, rather than random battles.

There's been a few games with a mechanic where when you're strong enough, the enemies no longer "aggro" or target you or throw you into battles, and it's more a "choice", but none immediately spring to mind at the moment.

Random Encounters

Posted: February 14th, 2024, 04:23
by maidenhaver
Dragon Quest 11 has enemies run away, I know there's another one. A Trails game?