The 3D Software Rendering Technology of 1998's Thief: The Dark Project
Posted: January 30th, 2024, 10:32
Interesting read.
https://nothings.org/gamedev/thief_rendering.html
https://nothings.org/gamedev/thief_rendering.html
Higher Quality
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There's plenty of devs who are still in the industry and have the tech. They don't make anything good.Nammu Archag wrote: ↑ February 10th, 2024, 20:58Imagine if these guys had the tech we had today to work with
These guys in their 60s are barely the same devs tbfElement wrote: ↑ February 11th, 2024, 17:59There's plenty of devs who are still in the industry and have the tech. They don't make anything good.Nammu Archag wrote: ↑ February 10th, 2024, 20:58Imagine if these guys had the tech we had today to work with
I am 90% sure Kojima doesn't even know how to code and that most of the brains behind his early games was his 2nd in command.KnightoftheWind wrote: ↑ February 11th, 2024, 20:05Western devs rarely had any direct, supreme control over the games they worked on. Games in the west are supposedly a collaborative effort, and often change on the whims of managers and executives. You can't really point to a western equivalent of Kojima or Miyazaki, someone who has direct oversight and veto control. So the games that we think are spearheaded by one or two guys, actually aren't.
On their own, they probably couldn't make anything nearly as good.
The same applied to Western game companies at the time when his name was still on decent games. At Konami he didn't really have that much control, he wasn't even there for the early phase of the development of MGS 1. The only games he has tons of control over are the later ones, largely due to his reputation. BTW, Todd Howard had total control over Starfields development, which was just last year, so idk if that's really the case. Anything added or diverging would ultimately have to go through him. I think Kojima is essentially just the Japanese version of Todd at this point.KnightoftheWind wrote: ↑ February 11th, 2024, 20:16Not saying he's talented or that his games are good, I'm saying he had much more control over the games he was a part of than any western developer. Japanese corporations have rigid hierarchy, Burgerland does not.
He had a knack for finding talented people to give his games a unique flair, Shinkawa being a good example. But his own contributions, outside of inserting Plissken into a capeshit universe, are paltry. His writing was horrid and overwrought to the point of absurdity.Nammu Archag wrote: ↑ February 11th, 2024, 20:09I am 90% sure Kojima doesn't even know how to code and that most of the brains behind his early games was his 2nd in command.KnightoftheWind wrote: ↑ February 11th, 2024, 20:05Western devs rarely had any direct, supreme control over the games they worked on. Games in the west are supposedly a collaborative effort, and often change on the whims of managers and executives. You can't really point to a western equivalent of Kojima or Miyazaki, someone who has direct oversight and veto control. So the games that we think are spearheaded by one or two guys, actually aren't.
On their own, they probably couldn't make anything nearly as good.