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Baldurs gate 3 Defeminization mod request

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Envuen
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Baldurs gate 3 Defeminization mod request

Post by Envuen »

Hi, while playing the game I noticed there are plenty of female characters in position of power. It seems like every cutscene sends a commanding woman as a speaking representative of a group of NPCs while men are reduced to her minions. :groan:

It became most apparent in act 2 around the cursed land village but then continued onto act 3. I could name some examples just from the top of my head:
- leader of group of harpers when we first enter shadow curse land
- guard at the enterance to the city (where we first see a Steel guardian)
- Steel guardians (WHY are they females, wtf)
- bank guard demanding a pass before you can go to lower levels
- fanatics of Bane in the sewer, several groups on the way to the water temperature/pressure mechanisms
- Flaming fist outpost in general
- Steel foundry: opressors with Motivator crystals
- group of gypsies that ask Astarion to save their children
- punks sent after Wyll if he refuses to save his father

Also, now that i think of it, nearly all of these characters i just listed are very dark skinned, curious coincidence, isnt it. Someone clearly had an agenda when creating these npcs.

And even when no conversation is taking place women seem to simply dominate the scene, like for instance when enemies raid the thieves guild of the Nine-fingers lady in the sewer. If we only count fighting npcs then more than half of them are women. :headbang:

It is honestly so tiring, its pretty obvious that if this game was made around the same time as Dragon Age 1 or Neverwinter Nights this would not be the case. I think that BG3 would benefit from a mod that swaps the gender of all commanding women into men.

I know that redoing the voices would be lots of work but if Sir Aylin could be done then perhaps this as well. I think such a defeminisating mod would be a good complimentary mod for NoAlphabets mod, to have a whole setup to de-woke-ify the game.

Besides giving this idea I myself could even contribute, I got lots of free time of my hand these days, I would just need some hint on how to most efficiently re-do those voicelines / teach the voice recognition module / re-pitch audio files or whatever else is needed.
Last edited by Envuen on January 17th, 2024, 15:36, edited 1 time in total.
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Rand
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Post by Rand »

The Harpers are full of women because of the creator of the setting, Ed Greenwood, so that's on brand.

But all the female mercenaries and cops (Flaming Fist) though... and you're right about it seeming like every officer is female, and occasionally black.
And, of course, if more than one or two male soldiers in the entire game was black/brown, that would be remarkable for Baldur's Gate.
There simply aren't enough of them in all of Toril for them to emigrate in such numbers to a single city state. Chult is small and dinosaur infested.
I've not seen the others you mentioned, but I'm not far enough in.

Long way to say I second this. Make the warrior population of the game (soldiers, bandits, thieves, cultists, whatever) properly demographically set.
Last edited by Rand on January 17th, 2024, 23:03, edited 2 times in total.
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Post by Gregz »

If the story is told through cinematics, and it is almost impossible to mod cinematics, then isn't this game fundamentally proofed against being modded in any meaningful way?

You guys are playing globohomo propaganda pretending to be be a game. I want my hobby back just as badly as the rest of you, but there are very real technical barriers preventing that.

Thoughts?
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Post by Oyster Sauce »

Gregz wrote: January 17th, 2024, 17:34
If the story is told through cinematics, and it is almost impossible to mod cinematics, then isn't this game fundamentally proofed against being modded in any meaningful way?

You guys are playing globohomo propaganda pretending to be be a game. I want my hobby back just as badly as the rest of you, but there are very real technical barriers preventing that.

Thoughts?
The biggest thread on this board was created to erase a lesbian couple from cutscenes by completely redoing the voice acting and changing the model of a character. There are mods to turn all non-white NPCs and companions in the game white, change all gays to be straight, remove transsexual character creation options and wording, redesign characters to look like they belong in D&D, and prevent companions from being gay.
What do you think is missing at this point? What mod do you need to consider the game free of globohomo propaganda?
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Post by The_Mask »

jcd wrote: January 17th, 2024, 17:55
Rightard fragility on display
Butthurt leftist comment on display.
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Post by Gregz »

Oyster Sauce wrote: January 17th, 2024, 17:51
Gregz wrote: January 17th, 2024, 17:34
If the story is told through cinematics, and it is almost impossible to mod cinematics, then isn't this game fundamentally proofed against being modded in any meaningful way?

You guys are playing globohomo propaganda pretending to be be a game. I want my hobby back just as badly as the rest of you, but there are very real technical barriers preventing that.

Thoughts?
The biggest thread on this board was created to erase a lesbian couple from cutscenes by completely redoing the voice acting and changing the model of a character. There are mods to turn all non-white NPCs and companions in the game white, change all gays to be straight, remove transsexual character creation options and wording, redesign characters to look like they belong in D&D, and prevent companions from being gay.
What do you think is missing at this point? What mod do you need to consider the game free of globohomo propaganda?
Just so that I understand what you're saying. The technology/technique of modifying cinematics in PC games is mature and within the reach of modders right now?
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Post by orinEsque »

Gregz wrote: January 17th, 2024, 20:56
Oyster Sauce wrote: January 17th, 2024, 17:51
Gregz wrote: January 17th, 2024, 17:34
If the story is told through cinematics, and it is almost impossible to mod cinematics, then isn't this game fundamentally proofed against being modded in any meaningful way?

You guys are playing globohomo propaganda pretending to be be a game. I want my hobby back just as badly as the rest of you, but there are very real technical barriers preventing that.

Thoughts?
The biggest thread on this board was created to erase a lesbian couple from cutscenes by completely redoing the voice acting and changing the model of a character. There are mods to turn all non-white NPCs and companions in the game white, change all gays to be straight, remove transsexual character creation options and wording, redesign characters to look like they belong in D&D, and prevent companions from being gay.
What do you think is missing at this point? What mod do you need to consider the game free of globohomo propaganda?
Just so that I understand what you're saying. The technology/technique of modifying cinematics in PC games is mature and within the reach of modders right now?
Other than the first intro cinematic, every other cinematic is moddable in the game.
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Post by Gregz »

orinEsque wrote: January 18th, 2024, 02:35
Gregz wrote: January 17th, 2024, 20:56
Oyster Sauce wrote: January 17th, 2024, 17:51


The biggest thread on this board was created to erase a lesbian couple from cutscenes by completely redoing the voice acting and changing the model of a character. There are mods to turn all non-white NPCs and companions in the game white, change all gays to be straight, remove transsexual character creation options and wording, redesign characters to look like they belong in D&D, and prevent companions from being gay.
What do you think is missing at this point? What mod do you need to consider the game free of globohomo propaganda?
Just so that I understand what you're saying. The technology/technique of modifying cinematics in PC games is mature and within the reach of modders right now?
Other than the first intro cinematic, every other cinematic is moddable in the game.
'moddable' is a pretty theoretical word. I'm asking about the current state of the art.

Is the burden of work so heavy that it's impractical, or are there several dozen people out there with the expertise/ability to render serviceable cinematic replacements in a reasonable amount of time?
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Post by orinEsque »

Gregz wrote: January 18th, 2024, 02:44
orinEsque wrote: January 18th, 2024, 02:35
Gregz wrote: January 17th, 2024, 20:56


Just so that I understand what you're saying. The technology/technique of modifying cinematics in PC games is mature and within the reach of modders right now?
Other than the first intro cinematic, every other cinematic is moddable in the game.
'moddable' is a pretty theoretical word. I'm asking about the current state of the art.

Is the burden of work so heavy that it's impractical, or are there several dozen people out there with the expertise/ability to render serviceable cinematic replacements in a reasonable amount of time?
At least 3 people on this forum can do voice AI, and we're willing to share our expertise. The voice bit is the only challenge. Changing aesthetics from man to woman is easy.
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Post by rusty_shackleford »

grogzinsky is asking all these specific questions so he can make gay porn FMVs in the BG3 engine
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Post by Tweed »

I still want to into AI voice stuff so I can try to change the Gothic 2 and 3 VAs to the Gothic 1 VA.
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Post by Oyster Sauce »

Gregz wrote: January 18th, 2024, 02:44
orinEsque wrote: January 18th, 2024, 02:35
Gregz wrote: January 17th, 2024, 20:56


Just so that I understand what you're saying. The technology/technique of modifying cinematics in PC games is mature and within the reach of modders right now?
Other than the first intro cinematic, every other cinematic is moddable in the game.
'moddable' is a pretty theoretical word. I'm asking about the current state of the art.

Is the burden of work so heavy that it's impractical, or are there several dozen people out there with the expertise/ability to render serviceable cinematic replacements in a reasonable amount of time?
What do you think is going on in the cutscenes in this game? They're full of men saying "my husband" and women saying "my wife", they didn't animate you marching in gay pride parades and molesting children.

Last edited by Oyster Sauce on January 18th, 2024, 04:30, edited 1 time in total.
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Post by Gregz »

Oyster Sauce wrote: January 18th, 2024, 04:28
Gregz wrote: January 18th, 2024, 02:44
orinEsque wrote: January 18th, 2024, 02:35

Other than the first intro cinematic, every other cinematic is moddable in the game.
'moddable' is a pretty theoretical word. I'm asking about the current state of the art.

Is the burden of work so heavy that it's impractical, or are there several dozen people out there with the expertise/ability to render serviceable cinematic replacements in a reasonable amount of time?
What do you think is going on in the cutscenes in this game? They're full of men saying "my husband" and women saying "my wife", they didn't animate you marching in gay pride parades and molesting children.

I don't spend my life staying abreast of the state of modern game cinematics modding.

Not very long ago this stuff wasn't practical. If it's trivial to defag and deblack and depozz a game like BG3, then I would be very happy to hear that news.

Do you have a link to a set of instructions, or a package, that achieves that?
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Post by Oyster Sauce »

Gregz wrote: January 18th, 2024, 04:54
Oyster Sauce wrote: January 18th, 2024, 04:28
Gregz wrote: January 18th, 2024, 02:44


'moddable' is a pretty theoretical word. I'm asking about the current state of the art.

Is the burden of work so heavy that it's impractical, or are there several dozen people out there with the expertise/ability to render serviceable cinematic replacements in a reasonable amount of time?
What do you think is going on in the cutscenes in this game? They're full of men saying "my husband" and women saying "my wife", they didn't animate you marching in gay pride parades and molesting children.

I don't spend my life staying abreast of the state of modern game cinematics modding.

Not very long ago this stuff wasn't practical. If it's trivial to defag and deblack and depozz a game like BG3, then I would be very happy to hear that news.

Do you have a link to a set of instructions, or a package, that achieves that?
https://modhq.org/Baldur's%20Gate%203
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Post by Gregz »

Oyster Sauce wrote: January 18th, 2024, 05:00
Gregz wrote: January 18th, 2024, 04:54
Oyster Sauce wrote: January 18th, 2024, 04:28


What do you think is going on in the cutscenes in this game? They're full of men saying "my husband" and women saying "my wife", they didn't animate you marching in gay pride parades and molesting children.

I don't spend my life staying abreast of the state of modern game cinematics modding.

Not very long ago this stuff wasn't practical. If it's trivial to defag and deblack and depozz a game like BG3, then I would be very happy to hear that news.

Do you have a link to a set of instructions, or a package, that achieves that?
https://modhq.org/Baldur's%20Gate%203
Uh huh, and I suppose the OP's post was just a mirage?
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Post by Envuen »

Looks like the topic got attention, cool! Thanks for the support of the idea, maybe someone will pick it up for some modmaking :)
Rand wrote: January 17th, 2024, 15:30
The Harpers are full of women because of the creator of the setting, Ed Greenwood, so that's on brand.
I may agree with that lore-wise but this doesn't change the fact that if the player wants to get anything done in the Last Light Inn the only way to do that is to either talk to women, or to listen to them talk to each other (cutscene on the bridge). No male npc will have a say in any matter there. I was already a bit irked in the Druid grove since it was all about Kagha or Nettie, (also shadow druid coming out of the rat form who spoke out was female) but it didn't strike as so blatant just yet.
In the Last Light Inn I can understand the presence and importance of Jaheira and Isobel but there are many more. To refresh my memory I looked into a wikia page for the Inn map and here are some examples: Harper Lassandra, Counsellor Florrick, Quartermaster Talli.
https://bg3.wiki/wiki/Last_Light_Inn
Am not saying women can't possibly hold important functions but... why would they be holding ALL of the important functions?
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Post by Rand »

Envuen wrote: January 18th, 2024, 17:12
Looks like the topic got attention, cool! Thanks for the support of the idea, maybe someone will pick it up for some modmaking :)
Rand wrote: January 17th, 2024, 15:30
The Harpers are full of women because of the creator of the setting, Ed Greenwood, so that's on brand.
I may agree with that lore-wise but this doesn't change the fact that if the player wants to get anything done in the Last Light Inn the only way to do that is to either talk to women, or to listen to them talk to each other (cutscene on the bridge). No male npc will have a say in any matter there. I was already a bit irked in the Druid grove since it was all about Kagha or Nettie, (also shadow druid coming out of the rat form who spoke out was female) but it didn't strike as so blatant just yet.
In the Last Light Inn I can understand the presence and importance of Jaheira and Isobel but there are many more. To refresh my memory I looked into a wikia page for the Inn map and here are some examples: Harper Lassandra, Counsellor Florrick, Quartermaster Talli.
https://bg3.wiki/wiki/Last_Light_Inn
Am not saying women can't possibly hold important functions but... why would they be holding ALL of the important functions?
You're not wrong about the last point.
I was just saying that due to Greenwood's design of it, that organization is normally chock full of (non-fighting) women characters.
Which makes sense. A secret conspiracy that's mostly talking and whispering behind the scenes to get things their way? Women do that shit normally.
Last edited by Rand on January 18th, 2024, 21:18, edited 1 time in total.
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Post by Rand »

Fuck, I hate the Forgotten Realms setting.
Every time I look something up, I think one of two things:
• Fuck, that's stupid
• Jeez, that's so gay

If I have to use a published setting, I much prefer Greyhawk.
That place makes more sense in how people act, individually and as groups.

Greenwood's jumped up campaign of retards exploring little "dales" under the eye of his GaryStu self insert wizard is so fucking lame when he tried to expand it out to a retarded world.
The only good things in Forgotten Realms was the stuff he copied from Gygax and company from the official rules.
Last edited by Rand on January 18th, 2024, 23:15, edited 2 times in total.
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Post by Acrux »

Forgottern Realms is literally just a list of Ed Greenwood's fetishes.
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Post by Oldtimer »

Envuen wrote: January 17th, 2024, 15:16
Hi, while playing the game I noticed there are plenty of female characters in position of power. It seems like every cutscene sends a commanding woman as a speaking representative of a group of NPCs while men are reduced to her minions. :groan:

It became most apparent in act 2 around the cursed land village but then continued onto act 3. I could name some examples just from the top of my head:
- leader of group of harpers when we first enter shadow curse land
- guard at the enterance to the city (where we first see a Steel guardian)
- Steel guardians (WHY are they females, wtf)
- bank guard demanding a pass before you can go to lower levels
- fanatics of Bane in the sewer, several groups on the way to the water temperature/pressure mechanisms
- Flaming fist outpost in general
- Steel foundry: opressors with Motivator crystals
- group of gypsies that ask Astarion to save their children
- punks sent after Wyll if he refuses to save his father

Also, now that i think of it, nearly all of these characters i just listed are very dark skinned, curious coincidence, isnt it. Someone clearly had an agenda when creating these npcs.

And even when no conversation is taking place women seem to simply dominate the scene, like for instance when enemies raid the thieves guild of the Nine-fingers lady in the sewer. If we only count fighting npcs then more than half of them are women. :headbang:

It is honestly so tiring, its pretty obvious that if this game was made around the same time as Dragon Age 1 or Neverwinter Nights this would not be the case. I think that BG3 would benefit from a mod that swaps the gender of all commanding women into men.

I know that redoing the voices would be lots of work but if Sir Aylin could be done then perhaps this as well. I think such a defeminisating mod would be a good complimentary mod for NoAlphabets mod, to have a whole setup to de-woke-ify the game.
Quoted for support of the request - I noticed this as well. However, this started way back, with I think Neverwinter Nights 1 with women in higher positions, but then it wasn't as underlined as it is today.

Dewokeifying games seems to be more of an urgent priority nowadays, alas.
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Post by rusty_shackleford »

Acrux wrote: January 18th, 2024, 22:24
Forgottern Realms is literally just a list of Ed Greenwood's fetishes.
The licensed Forgotten Realms isn't the same as Ed's Sex Dungeon Forgotten Realms tho
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Post by Shillitron »

rusty_shackleford wrote: January 19th, 2024, 01:25
Acrux wrote: January 18th, 2024, 22:24
Forgottern Realms is literally just a list of Ed Greenwood's fetishes.
The licensed Forgotten Realms isn't the same as Ed's Sex Dungeon Forgotten Realms tho
It is though.. Salvatore, Cunningham and Adams - almost every author of the canon novels made Forgotten Realms into a smut setting.
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Post by rusty_shackleford »

Shillitron wrote: January 19th, 2024, 01:30
rusty_shackleford wrote: January 19th, 2024, 01:25
Acrux wrote: January 18th, 2024, 22:24
Forgottern Realms is literally just a list of Ed Greenwood's fetishes.
The licensed Forgotten Realms isn't the same as Ed's Sex Dungeon Forgotten Realms tho
It is though.. Salvatore, Cunningham and Adams - almost every author of the canon novels made Forgotten Realms into a smut setting.
You underestimate how degenerate ed's sex dungeon setting is
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Post by orinEsque »

Envuen wrote: January 17th, 2024, 15:16
Hi, while playing the game I noticed there are plenty of female characters in position of power. It seems like every cutscene sends a commanding woman as a speaking representative of a group of NPCs while men are reduced to her minions. :groan:

It became most apparent in act 2 around the cursed land village but then continued onto act 3. I could name some examples just from the top of my head:
- leader of group of harpers when we first enter shadow curse land
- guard at the enterance to the city (where we first see a Steel guardian)
- Steel guardians (WHY are they females, wtf)
- bank guard demanding a pass before you can go to lower levels
- fanatics of Bane in the sewer, several groups on the way to the water temperature/pressure mechanisms
- Flaming fist outpost in general
- Steel foundry: opressors with Motivator crystals
- group of gypsies that ask Astarion to save their children
- punks sent after Wyll if he refuses to save his father

Also, now that i think of it, nearly all of these characters i just listed are very dark skinned, curious coincidence, isnt it. Someone clearly had an agenda when creating these npcs.

And even when no conversation is taking place women seem to simply dominate the scene, like for instance when enemies raid the thieves guild of the Nine-fingers lady in the sewer. If we only count fighting npcs then more than half of them are women. :headbang:

It is honestly so tiring, its pretty obvious that if this game was made around the same time as Dragon Age 1 or Neverwinter Nights this would not be the case. I think that BG3 would benefit from a mod that swaps the gender of all commanding women into men.

I know that redoing the voices would be lots of work but if Sir Aylin could be done then perhaps this as well. I think such a defeminisating mod would be a good complimentary mod for NoAlphabets mod, to have a whole setup to de-woke-ify the game.

Besides giving this idea I myself could even contribute, I got lots of free time of my hand these days, I would just need some hint on how to most efficiently re-do those voicelines / teach the voice recognition module / re-pitch audio files or whatever else is needed.
I can teach you how to make voice mods, do you still want to try your hand at this? I am tempted ... really tempted... but this can be a long and painful project :D
Last edited by orinEsque on February 7th, 2024, 18:45, edited 2 times in total.
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Post by Envuen »

orinEsque wrote: February 7th, 2024, 17:54
I can teach you how to make voice mods, do you still want to try your hand at this? I am tempted ... really tempted... but this can be a long and painful project :D
Sure, we could certainly try. I have a vague idea of how the process works (I watched some youtube tutorial about that) but I havent tried any of it in practice. :)

I assume Steel Watch would be the easiest first choice since they are just animated armors, not even with booby plates so redoing the voice would be all that's needed? After that we'll see just how painful it is :P
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Post by orinEsque »

Envuen wrote: February 8th, 2024, 21:33
orinEsque wrote: February 7th, 2024, 17:54
I can teach you how to make voice mods, do you still want to try your hand at this? I am tempted ... really tempted... but this can be a long and painful project :D
Sure, we could certainly try. I have a vague idea of how the process works (I watched some youtube tutorial about that) but I havent tried any of it in practice. :)

I assume Steel Watch would be the easiest first choice since they are just animated armors, not even with booby plates so redoing the voice would be all that's needed? After that we'll see just how painful it is :P
That would actually be hardest due to the echo and effect :D
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