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Wylls of Toril 3.1 — Baldur's Gate 3

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villefere
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Post by villefere »

orinEsque wrote: January 3rd, 2025, 04:28
villefere wrote: January 2nd, 2025, 23:44
Nothing I try fixes the issue, I had to run the game with 1 mod at a time until i found the source. His hair appears on all females regardless of race or body size, but not if theyre naked.
which mod is the source, if its wylls of toril which part of the mod?
I just noticed this mod is on the Nexus so I tried installing that one and it works with no apparent issue!
Last edited by villefere on January 3rd, 2025, 06:55, edited 1 time in total.
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Lorkhan
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Post by Lorkhan »

Hello. First of all, thank you for this mod, - coupled with Anomen voiceover it makes the character a bit more bearable. I have version "Wyll of Calimshan" installed and, unfortunately, Duke Ravengard is still his old self, only the skin tone and icon have changed properly.
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orinEsque
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Post by orinEsque »

Lorkhan wrote: January 8th, 2025, 09:30
Hello. First of all, thank you for this mod, - coupled with Anomen voiceover it makes the character a bit more bearable. I have version "Wyll of Calimshan" installed and, unfortunately, Duke Ravengard is still his old self, only the skin tone and icon have changed properly.
The mod needs an update for Patch 7. I've reached out to the original author, if he doesn't fix it. I will.
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Iconodule
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Post by Iconodule »

orinEsque wrote: January 8th, 2025, 10:00
Lorkhan wrote: January 8th, 2025, 09:30
Hello. First of all, thank you for this mod, - coupled with Anomen voiceover it makes the character a bit more bearable. I have version "Wyll of Calimshan" installed and, unfortunately, Duke Ravengard is still his old self, only the skin tone and icon have changed properly.
The mod needs an update for Patch 7. I've reached out to the original author, if he doesn't fix it. I will.
I'd personally appreciate this a lot! I prefer Wyll to Gale as a good character romance, writing-wise, but I'd enjoy altering his appearance to resemble my aesthetic preferences on a new playthrough. When I EVENTUALLY finish my first playthrough lol.
Last edited by Iconodule on March 31st, 2025, 22:13, edited 1 time in total.
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Iconodule
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Post by Iconodule »

Actually, out of curiousity, does anyone have experience uninstalling another mod for Wyll's appearance and using Wylls of Toril? I would love to go forward using it once it's updated for Patch 7, but I've already used the Larian-supported Wyll's Devil Form mod and I really don't want to restart from an earlier, unmodded save. I have very little time to game and I've *never* gotten to Act III in BG3. :(
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red36
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Post by red36 »

I second a request for the mod to be updated! Will the voice pack work once that happens also?
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orinEsque
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Post by orinEsque »

red36 wrote: January 24th, 2025, 16:56
I second a request for the mod to be updated! Will the voice pack work once that happens also?
That's @Lancaster's mod. I think it works fine right now. Just doesn't show up in the official mod manager list, that's all.
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red36
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Post by red36 »

orinEsque wrote: January 24th, 2025, 18:19
red36 wrote: January 24th, 2025, 16:56
I second a request for the mod to be updated! Will the voice pack work once that happens also?
That's @Lancaster's mod. I think it works fine right now. Just doesn't show up in the official mod manager list, that's all.
Just tested it and yes you're right. I assumed when the appearance wouldnt load the voice wouldnt either-- but that's not the case. Thanks again!

Is there any other white Wyll that's currently working? I tried the one on nexus but no dice.
Last edited by red36 on January 24th, 2025, 23:55, edited 1 time in total.
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orinEsque
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Post by orinEsque »

red36 wrote: January 24th, 2025, 23:40
orinEsque wrote: January 24th, 2025, 18:19
red36 wrote: January 24th, 2025, 16:56
I second a request for the mod to be updated! Will the voice pack work once that happens also?
That's @Lancaster's mod. I think it works fine right now. Just doesn't show up in the official mod manager list, that's all.
Just tested it and yes you're right. I assumed when the appearance wouldnt load the voice wouldnt either-- but that's not the case. Thanks again!

Is there any other white Wyll that's currently working? I tried the one on nexus but no dice.
The two on this site are the only ones i know of. I haven't tried hard looking. Even as a white guy, his story is just awful.
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Lancaster
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Post by Lancaster »

orinEsque wrote: January 24th, 2025, 18:19
red36 wrote: January 24th, 2025, 16:56
I second a request for the mod to be updated! Will the voice pack work once that happens also?
That's @Lancaster's mod. I think it works fine right now. Just doesn't show up in the official mod manager list, that's all.
I've updated my Wyll & Ravengard mods, and made an additional one as well. I will post them when the new ModHQ is up...as well as some other ones.
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fartcannon420
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Post by fartcannon420 »

Hello. I installed the mod and as I saw it wasn't working I elected to remove it and now Wyll's head is invisible. Any way to fix this? Tried validating the game files and while two files were replaced it hasn't fixed the issue. Not sure what else to try.
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loregamer
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Post by loregamer »

fartcannon420 wrote: February 12th, 2025, 01:36
Hello. I installed the mod and as I saw it wasn't working I elected to remove it and now Wyll's head is invisible. Any way to fix this? Tried validating the game files and while two files were replaced it hasn't fixed the issue. Not sure what else to try.
Are you using Appearance Edit Enhanced?
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orinEsque
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Post by orinEsque »

fartcannon420 wrote: February 12th, 2025, 01:36
Hello. I installed the mod and as I saw it wasn't working I elected to remove it and now Wyll's head is invisible. Any way to fix this? Tried validating the game files and while two files were replaced it hasn't fixed the issue. Not sure what else to try.
Check your Mods folder: %localappdata%\Larian Studios\Baldur's Gate 3\Mods
to make sure there's no Wyll's of Toril pak files in there

If there's nothing there, the issue isn't wylls of toril but something else.
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Iconodule
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Post by Iconodule »

Can you install and uninstall this mod without consequence? I'm curious to see if it overrides an official Wyll mod I have.
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orinEsque
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Post by orinEsque »

Iconodule wrote: February 16th, 2025, 23:25
Can you install and uninstall this mod without consequence? I'm curious to see if it overrides an official Wyll mod I have.
Should do, as long as you make sure there's no remnant in the mods folder.
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DagothGeas5
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Post by DagothGeas5 »

orinEsque wrote: February 16th, 2025, 23:34
Iconodule wrote: February 16th, 2025, 23:25
Can you install and uninstall this mod without consequence? I'm curious to see if it overrides an official Wyll mod I have.
Should do, as long as you make sure there's no remnant in the mods folder.
This reminds me, do you know if there is any caveat to uninstalling mods for this game mid-game? Textures and meshes I often swapped them even while the game was still running (just needs to change head and then change back to see the difference take effect), but what about more complex mods like those that change or add abilities?
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orinEsque
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Post by orinEsque »

DagothGeas5 wrote: February 17th, 2025, 01:07
orinEsque wrote: February 16th, 2025, 23:34
Iconodule wrote: February 16th, 2025, 23:25
Can you install and uninstall this mod without consequence? I'm curious to see if it overrides an official Wyll mod I have.
Should do, as long as you make sure there's no remnant in the mods folder.
This reminds me, do you know if there is any caveat to uninstalling mods for this game mid-game? Textures and meshes I often swapped them even while the game was still running (just needs to change head and then change back to see the difference take effect), but what about more complex mods like those that change or add abilities?
* Mods that add or change abilities won't break the game.
* Mods that change appearance, voice, in game text won't break the game.
* Mods that add items break the game if you remove them. (unless you delete every modded item using trash can or similar mod)
* Some script extender reliant mods, tho i can't confirm what type.
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DagothGeas5
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Post by DagothGeas5 »

orinEsque wrote: February 17th, 2025, 01:23
DagothGeas5 wrote: February 17th, 2025, 01:07
orinEsque wrote: February 16th, 2025, 23:34


Should do, as long as you make sure there's no remnant in the mods folder.
This reminds me, do you know if there is any caveat to uninstalling mods for this game mid-game? Textures and meshes I often swapped them even while the game was still running (just needs to change head and then change back to see the difference take effect), but what about more complex mods like those that change or add abilities?
* Mods that add or change abilities won't break the game.
* Mods that change appearance, voice, in game text won't break the game.
* Mods that add items break the game if you remove them. (unless you delete every modded item using trash can or similar mod)
* Some script extender reliant mods, tho i can't confirm what type.
Thank you! :heart: This list will come in very handy!
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Iconodule
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Post by Iconodule »

orinEsque wrote: February 16th, 2025, 23:34
Iconodule wrote: February 16th, 2025, 23:25
Can you install and uninstall this mod without consequence? I'm curious to see if it overrides an official Wyll mod I have.
Should do, as long as you make sure there's no remnant in the mods folder.
Alrighty! I'll put the relevant mods over the officially-supported Wyll's Devil Form mod in the loading order, and we'll see what happens! After I get back from work.
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Iconodule
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Post by Iconodule »

Wyll's model and Ulder Ravenguard's models are both correct. However, Wyll's portrait doesn't correspond to the additional add-ons I downloaded (remove beard, blond hair, etc.). Not sure about Ravenguard's portrait--haven't gotten to the part of the game where I'd see it. Still, it's good!

The Contractor Devil mod shows up if I put it below the other Wylls of Toril mods. No problems so far!
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orinEsque
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Post by orinEsque »

Iconodule wrote: February 18th, 2025, 02:21
Wyll's model and Ulder Ravenguard's models are both correct. However, Wyll's portrait doesn't correspond to the additional add-ons I downloaded (remove beard, blond hair, etc.). Not sure about Ravenguard's portrait--haven't gotten to the part of the game where I'd see it. Still, it's good!

The Contractor Devil mod shows up if I put it below the other Wylls of Toril mods. No problems so far!
Additional mods should be placed after the main one. So if wyll of toril is no.3 in mod list, the extra addon should be 4,5,Etc
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Iconodule
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Post by Iconodule »

orinEsque wrote: February 18th, 2025, 12:14
Iconodule wrote: February 18th, 2025, 02:21
Wyll's model and Ulder Ravenguard's models are both correct. However, Wyll's portrait doesn't correspond to the additional add-ons I downloaded (remove beard, blond hair, etc.). Not sure about Ravenguard's portrait--haven't gotten to the part of the game where I'd see it. Still, it's good!

The Contractor Devil mod shows up if I put it below the other Wylls of Toril mods. No problems so far!
Additional mods should be placed after the main one. So if wyll of toril is no.3 in mod list, the extra addon should be 4,5,Etc
I tried that and it hasn't worked for the portrait, unfortunately.
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orinEsque
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Post by orinEsque »

Iconodule wrote: February 18th, 2025, 14:58
orinEsque wrote: February 18th, 2025, 12:14
Iconodule wrote: February 18th, 2025, 02:21
Wyll's model and Ulder Ravenguard's models are both correct. However, Wyll's portrait doesn't correspond to the additional add-ons I downloaded (remove beard, blond hair, etc.). Not sure about Ravenguard's portrait--haven't gotten to the part of the game where I'd see it. Still, it's good!

The Contractor Devil mod shows up if I put it below the other Wylls of Toril mods. No problems so far!
Additional mods should be placed after the main one. So if wyll of toril is no.3 in mod list, the extra addon should be 4,5,Etc
I tried that and it hasn't worked for the portrait, unfortunately.
paste me a screenshot of your load order. Also remember to export load order before starting game :D
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Iconodule
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Post by Iconodule »

orinEsque wrote: February 18th, 2025, 18:53
Iconodule wrote: February 18th, 2025, 14:58
orinEsque wrote: February 18th, 2025, 12:14


Additional mods should be placed after the main one. So if wyll of toril is no.3 in mod list, the extra addon should be 4,5,Etc
I tried that and it hasn't worked for the portrait, unfortunately.
paste me a screenshot of your load order. Also remember to export load order before starting game :D
Thank you for being so responsive! I have been exporting, I'm afraid. Side note: I am also having an issue with the Dignify camp clothes not showing up, though Gale and Aatarion's Dignify camp clothes are showing up.
wyll portrait no worky.png
wyll portrait no worky.png (61.33 KiB) Viewed 804 times
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Cipher
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Post by Cipher »

This mod is awesome.

Question, if I don't use the contractor devil's form and I am using Wyll of Neverwinter, do I need the horn template A file marked as "dependency"? I assume I do, but wanted to check. And, if I select a custom horn model, does that mean I don't need this template anymore or should I leave the template and load the custom horn model below it so it overrides it?

EDIT: I figured it out. The template and extra horn models are both optional. This mod is so much better than standard Wyll it's crazy.
Last edited by Cipher on February 22nd, 2025, 09:34, edited 1 time in total.
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SniperChris
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Post by SniperChris »

I've downloaded Wylls of Toril with the optional mods to give Neverwinter Wyll red willow-style hair. However, after Wyll gets hornt, his character card on the side of the screen reverts to the default Neverwinter Wyll with short, brown hair. Do I need to re-export the mod to get the proper picture back or is there another trick?
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orinEsque
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Post by orinEsque »

SniperChris wrote: April 26th, 2025, 23:42
I've downloaded Wylls of Toril with the optional mods to give Neverwinter Wyll red willow-style hair. However, after Wyll gets hornt, his character card on the side of the screen reverts to the default Neverwinter Wyll with short, brown hair. Do I need to re-export the mod to get the proper picture back or is there another trick?
I'll fix it once I'm done making the 110th bug fix on RR. It's not been updated for patch 7 and 8.
Last edited by orinEsque on April 26th, 2025, 23:55, edited 1 time in total.
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SniperChris
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Post by SniperChris »

orinEsque wrote: April 26th, 2025, 23:55
SniperChris wrote: April 26th, 2025, 23:42
I've downloaded Wylls of Toril with the optional mods to give Neverwinter Wyll red willow-style hair. However, after Wyll gets hornt, his character card on the side of the screen reverts to the default Neverwinter Wyll with short, brown hair. Do I need to re-export the mod to get the proper picture back or is there another trick?
I'll fix it once I'm done making the 110th bug fix on RR. It's not been updated for patch 7 and 8.
I don't think it's something that's broken. The character portrait cards get reset based on certain factors. I once got a Durge crouching portrait because I respecced while he was stealthed. Was just wondering if it had come up before.
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orinEsque
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Post by orinEsque »

SniperChris wrote: April 27th, 2025, 00:01
orinEsque wrote: April 26th, 2025, 23:55
SniperChris wrote: April 26th, 2025, 23:42
I've downloaded Wylls of Toril with the optional mods to give Neverwinter Wyll red willow-style hair. However, after Wyll gets hornt, his character card on the side of the screen reverts to the default Neverwinter Wyll with short, brown hair. Do I need to re-export the mod to get the proper picture back or is there another trick?
I'll fix it once I'm done making the 110th bug fix on RR. It's not been updated for patch 7 and 8.
I don't think it's something that's broken. The character portrait cards get reset based on certain factors. I once got a Durge crouching portrait because I respecced while he was stealthed. Was just wondering if it had come up before.
never seen that before actually. BUT i know that with modding toolkit I should be able to generate all of Wyll's portraits without issue. SO this is not something to worry about. I think. Also the folder structure is different now with toolkit. So much will change.
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