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Manor Lords - Early Access out now

Posted: December 31st, 2023, 05:23
by Oyster Sauce
One part comfy city builder, one part Total War battles. Raise levies to defend your towns and expand territory, but every man you lose in battle is one less laborer or tradesman in times of peace.




Inspired by the art and architecture of late 14th century Franconia, Manor Lords prioritizes historical accuracy wherever possible, using it to inform gameplay mechanics and visuals alike. Common medieval tropes are avoided in favor of historical accuracy, in order to make the world feel more authentic, colorful, and believable.
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Yours is but a small parcel of land in a vast territory, and the competing ambitions between you and neighboring lords will inevitably lead to conflict. Lead your people into battle, not as expendable units to be easily replenished, but as your beloved loyal subjects where every death is a cost worth considering.
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Manor Lords

Posted: December 31st, 2023, 05:25
by Vergil
This is one of those things that feels too good to be true and extremely ambitious in scope. From my cursory research it looks like a first time indie developer too.

Manor Lords

Posted: December 31st, 2023, 05:31
by Oyster Sauce
Vergil wrote: December 31st, 2023, 05:25
This is one of those things that feels too good to be true and extremely ambitious in scope. From my cursory research it looks like a first time indie developer too.
I'm choosing to have faith this time. It's looking like a dream game for me even if it's just ok.

Manor Lords

Posted: December 31st, 2023, 05:37
by 1998
Vergil wrote: December 31st, 2023, 05:25
This is one of those things that feels too good to be true and extremely ambitious in scope. From my cursory research it looks like a first time indie developer too.
Yeah and it's pretty much a solo project with some feelance contribution. Seems way too ambitious for that.

April will be anyway only EA launch.

Manor Lords

Posted: December 31st, 2023, 06:25
by Vergil
Oyster Sauce wrote: December 31st, 2023, 05:31
Vergil wrote: December 31st, 2023, 05:25
This is one of those things that feels too good to be true and extremely ambitious in scope. From my cursory research it looks like a first time indie developer too.
I'm choosing to have faith this time. It's looking like a dream game for me even if it's just ok.
I haven't had faith in a game based on trailers and promises since 2015.

Manor Lords

Posted: December 31st, 2023, 06:33
by Acrux
I remember this had a demo during one of the Steam events. It seemed okay, but nothing to get overly excited about. It reminded me of Banished but with military (a good thing, imo). There was some kind of finickyness with building zones or something like that I didn't care for, from what I remember.

Manor Lords

Posted: December 31st, 2023, 11:57
by Tweed
Big doubt.

Manor Lords

Posted: December 31st, 2023, 15:21
by Nemesis
Acrux wrote: December 31st, 2023, 06:33
It reminded me of Banished
A shame the developers gave up on that game. I've read Farthest Frontier is a worthy successor.

Manor Lords

Posted: January 1st, 2024, 16:46
by rusty_shackleford
Nemesis wrote: December 31st, 2023, 15:21
A shame the developers gave up on that game. I've read Farthest Frontier is a worthy successor.
Let me know when they fire this designer who responded to a question asking about churches by asking if they'd be satisfied by the inclusion of mosques & temples
https://forums.crateentertainment.com/t ... /116730/32

Manor Lords

Posted: January 24th, 2024, 21:14
by Oyster Sauce
Goes into early access on April 26th on PC/Game Pass. Game Pass has EA games? Grim.

Manor Lords

Posted: February 22nd, 2024, 11:21
by Oyster Sauce

Manor Lords

Posted: February 22nd, 2024, 16:31
by Nemesis
Please don't be shit. Please don't be shit. Please don't be shit.

Manor Lords

Posted: April 12th, 2024, 20:28
by Oyster Sauce
Found out this is the #1 wishlisted game on Steam and now I don't want it anymore

Manor Lords

Posted: April 13th, 2024, 07:50
by Cipher
So far so good. Its not perfect but, at least it is the game it was advertised as.

Hopefully, it doesn't get pozzed on the road to release like certain other game that wasn't pozzed on EA and then got pozzed to hell and back on release from a certain woke studio from Belgium.

Manor Lords

Posted: April 13th, 2024, 09:04
by Oyster Sauce
rusty_shackleford wrote: April 13th, 2024, 07:26
rusty_shackleford wrote: January 1st, 2024, 16:46
Nemesis wrote: December 31st, 2023, 15:21
A shame the developers gave up on that game. I've read Farthest Frontier is a worthy successor.
Let me know when they fire this designer who responded to a question asking about churches by asking if they'd be satisfied by the inclusion of mosques & temples
https://forums.crateentertainment.com/t ... /116730/32
It seemingly has churches in the pre-release build.
Rusty, that forum post has nothing to do with Manor Lords or even its developer. Stop tricking poor, easily-influenced fellows such as @gerey.

Manor Lords

Posted: April 13th, 2024, 09:17
by rusty_shackleford
Oyster Sauce wrote: April 13th, 2024, 09:04
rusty_shackleford wrote: April 13th, 2024, 07:26
rusty_shackleford wrote: January 1st, 2024, 16:46

Let me know when they fire this designer who responded to a question asking about churches by asking if they'd be satisfied by the inclusion of mosques & temples
https://forums.crateentertainment.com/t ... /116730/32
It seemingly has churches in the pre-release build.
Rusty, that forum post has nothing to do with Manor Lords or even its developer. Stop tricking poor, easily-influenced fellows such as @gerey.
Oh, my bad. I deleted the post. Completely forgot it was about a similar title because it's in the manor lords thread.

Sorry @gerey, enjoy your game and stuff. Doesn't seem pozzed.

Manor Lords

Posted: April 13th, 2024, 09:33
by rusty_shackleford
Gameplay:

Spends a bunch of time in his (two, so far) Manor Lords videos just zooming in and looking at the details of areas. One of the few people on yewtoob I'm aware of that bothers to read descriptions & tooltips, let alone pay attention to ambient details.
They put an impressive amount of work into something most people won't notice.

Manor Lords

Posted: April 13th, 2024, 21:03
by maidenhaver
What I saw from Worth A Buy is even a better successor to Medieval Total War than Medieval 2.

Manor Lords - April 26th

Posted: April 26th, 2024, 15:31
by Oyster Sauce
Look at this menu. This is a menu designed by somebody who plays video games. We're off to a good start here.

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Manor Lords - Early Access out now

Posted: April 26th, 2024, 18:41
by Eyestabber
Played this game for about an hour or so. First impressions are very good. Game has more depth than what I expected, everything looks authentic and there's (to my knowledge) zero pozz. I'll say it's easy to get into a death spiral in the very early game if you don't use your initial cash to set up an export route ASAP. Also annoying how builders love bulding 5 things at the same time instead of focusing on one. Minor pet peeves aside, the game seems to be amazing and worth the hype.

Manor Lords - Early Access out now

Posted: April 26th, 2024, 18:49
by Oyster Sauce
It lacks Ostriv's gendered work roles, which is a shame. In Ostriv, you'd send women to sell goods in market stalls or down to the river for reed gathering, while in Manor Lords they're erecting churches and working in mines. (Edit: I don't think they're mining actually). Your people in ML seem to be less simulated(?). I don't even know if they age or have children.

Made it to my first winter.

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Manor Lords - Early Access out now

Posted: April 26th, 2024, 18:55
by rusty_shackleford
Oyster Sauce wrote: April 26th, 2024, 18:49
It lacks Ostriv's gendered work roles, which is a shame. In Ostriv, you'd send women to sell goods in market stalls or down to the river for reed gathering, while in Manor Lords they're erecting churches and working in mines. Your people in ML seem to be less simulated(?). I don't even know if they age or have children.
Send feedback to the developer, he's been very responsive in changes. He even changed the material of the tiles used on roofs because someone pointed out it wasn't historically accurate.

Manor Lords - Early Access out now

Posted: April 26th, 2024, 19:05
by Oldtimer
rusty_shackleford wrote: April 26th, 2024, 18:55
Oyster Sauce wrote: April 26th, 2024, 18:49
It lacks Ostriv's gendered work roles, which is a shame. In Ostriv, you'd send women to sell goods in market stalls or down to the river for reed gathering, while in Manor Lords they're erecting churches and working in mines. Your people in ML seem to be less simulated(?). I don't even know if they age or have children.
Send feedback to the developer, he's been very responsive in changes. He even changed the material of the tiles used on roofs because someone pointed out it wasn't historically accurate.
Agreed - and considering how historically accurate the game is and will develop into, I'd say there is a good chance we get gendered work roles as suggested, since that was how it was. And, since it is set in central Europe, chanses are we won't see neither mosques or negroes... :D

Manor Lords - Early Access out now

Posted: April 26th, 2024, 19:05
by Oyster Sauce
rusty_shackleford wrote: April 26th, 2024, 18:55
Oyster Sauce wrote: April 26th, 2024, 18:49
It lacks Ostriv's gendered work roles, which is a shame. In Ostriv, you'd send women to sell goods in market stalls or down to the river for reed gathering, while in Manor Lords they're erecting churches and working in mines. Your people in ML seem to be less simulated(?). I don't even know if they age or have children.
Send feedback to the developer, he's been very responsive in changes. He even changed the material of the tiles used on roofs because someone pointed out it wasn't historically accurate.
On second thought, I'm pretty sure I'm wrong. I saw this and assumed it meant Cristina was the miner, but it's referring to the family as a whole. You assign entire families to specific workplaces, so I guess if the husband is a miner that means the wife will just idle and can't do an unrelated job like foraging.

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They are skilled laborers if they're left to construction though.

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Edit edit edit:
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Manor Lords - Early Access out now

Posted: April 26th, 2024, 22:28
by Eyestabber
Finished my first city in "rise to prosperity" mode. The game urgently needs a building finder tool. It's a pain in the ass to search for a given station to stop/resume production, especially since you need to move some of them around.

EDIT: it also needs to allow you to select multiple homes at the same time since you need so many chicken coops.

Manor Lords - Early Access out now

Posted: April 26th, 2024, 22:31
by Oldtimer
Eyestabber wrote: April 26th, 2024, 22:28
Finished my first city in "rise to prosperity" mode. The game urgently needs a building finder tool. It's a pain in the ass to search for a given station to stop/resume production, especially since you need to move some of them around.
Well done - I have yet to sit down and get a good starting position... And I agree that a search function for a given building is a must.

Manor Lords - Early Access out now

Posted: April 27th, 2024, 01:08
by Anon
Is the early access worth the bucks?

Manor Lords - Early Access out now

Posted: April 27th, 2024, 01:26
by Cogemeister
Looks like an interesting game. I really like Age of Empires (yes even 4) so as long as this game isn’t pozzed I’ll probably end up getting it.

Manor Lords - Early Access out now

Posted: April 27th, 2024, 01:49
by krokodil
it's on gog if you catch my meaning

Manor Lords - Early Access out now

Posted: April 27th, 2024, 02:07
by Anon
krokodil wrote: April 27th, 2024, 01:49
it's on gog if you catch my meaning
Indeed, but I don't mind paying for the game if the developer truly deserves it