Path of Exile 2
Posted: November 25th, 2023, 09:39
Are you excited for Path of Exile 2, the future of ARPGs?
So they want to remove the fun from the game. Interesting concept.Dead wrote: ↑ November 26th, 2023, 14:40The devs said PoE2 will be slower than the first game. Hopefully that means significantly less zooming around blowing up the whole screen and more deliberate combat, though I doubt they will make such a huge change from the first game.
I guess we'll see. Developers today are pretty good at ruining what works.Decline wrote: ↑ November 26th, 2023, 16:48So they want to remove the fun from the game. Interesting concept.Dead wrote: ↑ November 26th, 2023, 14:40The devs said PoE2 will be slower than the first game. Hopefully that means significantly less zooming around blowing up the whole screen and more deliberate combat, though I doubt they will make such a huge change from the first game.
A more deliberate combat would require an entirely different game.
If I remember correctly, the first game was also significantly slower at launch than it is now. It became increasingly spastic as the devs continued to add more things to the game.Decline wrote: ↑ November 26th, 2023, 16:48So they want to remove the fun from the game. Interesting concept.Dead wrote: ↑ November 26th, 2023, 14:40The devs said PoE2 will be slower than the first game. Hopefully that means significantly less zooming around blowing up the whole screen and more deliberate combat, though I doubt they will make such a huge change from the first game.
A more deliberate combat would require an entirely different game.
Take 37 years to update some textures
What are you referring to?rusty_shackleford wrote: ↑ November 30th, 2023, 13:13can't even be bothered to pull the camera out of the character's ass
Spirit: A new resource called Spirit is added in addition to Life and Mana. Spirit is used to reserve skills with persistent effects like buffs and auras, upkeep permanent minions, and enable trigger meta gems. Spirit can be increased through story boss rewards, modifiers, and sceptres.
Crowd control: Crowd control effects like freeze, stun, immobilize, and electrocute now "build up" if not immediately applied, allowing them to affect bosses at a certain threshold. Bosses become resistant to crowd control for a period after it wears off.
The underlined changes I think clearly point to the game being slower and more deliberate than the first one. It's pretty obvious why they went down this route, and it has nothing to do with the first game being too fast.Miscellaneous:
- Projectiles are affected by gravity. Projectiles lose vertical height as they travel further, reducing off-screening from projectiles
- Conversion now only scales by the final damage type, and does not remember converted damage types. (e.g. 100% Physical to Cold no longer scales with Physical).
- Charges do not grant inherent bonuses and instead are used to empower skills which spend them. Skills that spend charges cannot grant charges.
- There is a 2.5 second cast time for opening portals mid-combat. Taking damage during the cast time will interrupt it. Entering a portal during a boss fight won't reset their life.
- Support for optional WASD movement.
- Crossplay between PC and console versions.
This however is my favorite change. Lukaszek was right, deterministic system > RNG.Socket number: Skill gems now drop with a variable amount of sockets, up to 5 (for a 6-linked skill). Skill gems have at minimum 2 sockets, and can be upgraded to 3, 4, or 5 sockets deterministically with three tiers of Jeweller's Orbs.
Honestly POE2 would be one of the games that would matter least having console crossplay, you wouldnt really need to change that much to make it more casual anyways. It's not going to change your cast on hit cyclone build whether you are pressing MB1 or X to use cyclone, and even the more complicated builds basically play themselves, or at least don't use more keys than a controller has available. Mostly it would be a nice breath of fresh air to have normal people filter into chat from the console demographic so maybe people could spend time talking about anything but femboys for once in global.Sweeper wrote: ↑ December 8th, 2023, 08:19Usually I'd be the first motherfucker to autistically seethe at console casualization, but idk, might not work out so bad for PoE2 which is starting to look like the middle ground between the first game and Diablo 4. Either that or I'm becoming more of a casual as I age.
░░░░░░░░▄▄▄▀▀▀▄▄███▄░░░░░░░░░░░░░░A Chinese opium den wrote: ↑ December 8th, 2023, 10:10Honestly POE2 would be one of the games that would matter least having console crossplay, you wouldnt really need to change that much to make it more casual anyways. It's not going to change your cast on hit cyclone build whether you are pressing MB1 or X to use cyclone, and even the more complicated builds basically play themselves, or at least don't use more keys than a controller has available. Mostly it would be a nice breath of fresh air to have normal people filter into chat from the console demographic so maybe people could spend time talking about anything but femboys for once in global.Sweeper wrote: ↑ December 8th, 2023, 08:19Usually I'd be the first motherfucker to autistically seethe at console casualization, but idk, might not work out so bad for PoE2 which is starting to look like the middle ground between the first game and Diablo 4. Either that or I'm becoming more of a casual as I age.
Nah, PoE is like 5 years past a debloating of its countless features. The game has been consistently patched for the last decade or so and EVERY TIME they bring a little something extra, which might have been good at the time, but the systems added are rarely taken out. Power creep over the years is also a noticeable issue, so if the devs are willing to trim down the countless systems working over each other AND roll back the power levels so that it takes longer for the game to become a spazz fest, then I'm interested in giving PoE 2 a try.Sweeper wrote: ↑ December 8th, 2023, 08:19Usually I'd be the first motherfucker to autistically seethe at console casualization, but idk, might not work out so bad for PoE2 which is starting to look like the middle ground between the first game and Diablo 4. Either that or I'm becoming more of a casual as I age.
Steam Deckers will reign supreme, the ultimate fusion of the PC master race and the stinking console peasant forming the Gigachad Race.
It is essentially a rollback in many ways. I'm sure some systems introduced by leagues will remain, but hopefully the majority gets the knife.Eyestabber wrote: ↑ December 8th, 2023, 12:58Nah, PoE is like 5 years past a debloating of its countless features. The game has been consistently patched for the last decade or so and EVERY TIME they bring a little something extra, which might have been good at the time, but the systems added are rarely taken out. Power creep over the years is also a noticeable issue, so if the devs are willing to trim down the countless systems working over each other AND roll back the power levels so that it takes longer for the game to become a spazz fest, then I'm interested in giving PoE 2 a try.
Yeah, maybe not. But based on the gameplay I've seen it definitely looks slower and more deliberate.Decline wrote: ↑ December 8th, 2023, 21:30I don't think your theory is true however, you can already xplay PoE I.
Support gems: Support gems can be socketed into skill and meta gems. Support gems now no longer provide raw more damage modifiers, and instead are purely focused on utility