FADE IN
You are tasked with exploring a base controlled by a dangerous group of mercenaries on one of the "thousands" of Starfield's procedurally generated planets.
Intelligence says you should expect heavy resistance (anti-ship and anti-personnel) on the approach and landing. "Proceed with extreme caution," the report concludes.
You steer your ship toward the planet and select the destination from the game's UI.
"Do you wish to land?" the ship's onboard computer announces. Yes.
"Prepare for landing." The screen fades to black.
A cutscene shows your ship flying across the planet's surface, the base quickly approaching in the horizon. The camera pans around the base; no anti-ship cannons or anti-personnel guards in sight; the place looks abandoned.
The camera jumps to a view from the base, fixating on your ship as it quickly flies over the base and performs a "heckin'" cool maneuver to position itself over the landing zone. The camera jumps to a view below the ship as it gracefully and patiently touches down. The camera zooms out to a brief view of your ship, allowing you a moment to admire all the work (the design, the firepower, and that cool decal slapped on the side) you've put into the machine. The ship's haul opens, a ramp extends then drops to the ground with a loud
thud. The ship's engine cooling system hisses as your character slowly walks down the ramp, taking in the scene.
Another loading screen.
Suddenly, you're thrust back into first-person view, your gun at the ready. Dozens of hostile NPCs, all of whom were absent from the cutscene, detect your presence (they seem more startled than aware), and begin to pump you with lead. They have superior firepower and there's no place to hide. You fall quickly. The screen fades to black.
Load last save? Yes.
The screen fades in to your ship prior to planetary approach.
"Do you wish to land?"
Welcome to Starfield.
FADE OUT