aweigh wrote: ↑
March 4th, 2024, 06:21
vince and co should have just made a fantasy turn based rpg. i would've been much more interested in that and i bet money most other people as well.
colony ship setting is something that is like, "hey that sounds interesting", but nobody actually wants to play anything like it. Complete snooze-fest in execution and then the whole frog thing, wtf when I saw the frog obsession i knew the game was crap.
The game just isn't interesting, I think ATOM team could have made a game from the same design document and been much more successful.
Contrast marketing materials:
Trudograd has one screenshot similar to dialogue(a CYOA section, which was heavily panned) near the end. Colon shit puts it front and center.
Trudograd shows off its environments & setting, character sheet. Colon shit shows off… more dialogue. Colon shit puts the combat screenshots near the end, and they're almost inscrutable.
Compare & contrast:
Trudograd is easy to make out, and they show the character in power armor. Colon shit UI is a mess, screenshot has terrible lighting. And again, they stuffed this screenshot at the
very end.
Both provide screenshots of the character sheet:
Again, Trudograd wins here handily, much more readable. Colon shit using a display font for UI was a terrible decision.