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What is "Good itemization" to you?

Posted: March 26th, 2024, 17:26
by Element
Something that is unique. Boots of blinding speed, sunlight maggot etc.

What is "Good itemization" to you?

Posted: April 9th, 2024, 01:45
by Norfleet
Good itemization is where every item serves a meaningful in-game purpose instead of just being vendortrash. +1 swords are purposeless when +3 swords exist, but at least there wasn't clear wasted dev effort in creating them since they're just a number. The saddest of bad itemization is when a dev clearly put work into creating an item or system that ultimately serves no actual purpose except to be vendortrash.

What is "Good itemization" to you?

Posted: April 9th, 2024, 21:17
by Havitner
Metalhead33 wrote: March 24th, 2024, 18:58
Crusaders of Might & Magic
That's the first game with RPG-style stats I remember playing as a kid. I vividly recall opening the character sheet for the first time by accident ~1 hour into the game and thinking it was the coolest thing ever.
I could find and equip multiple different items with Fire Resistance to become really resistant to fire, and there was even a neat window to tell me exactly how resistant I was.

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