Page 183 of 183

No Alphabets 7.1 — Baldur's Gate 3

Posted: May 26th, 2026, 00:21
by orinEsque
probmfixn wrote: May 24th, 2026, 03:48
about to start a run, whats a good way to check if ive installed it properly in act 1?
EDIT: ok, i added ccreator to lampray to better tell if things are working and they very clearly are not. i have all 5 mods enabled and click deploy, i manually set the game config to what seems to be the appropriate locations, and i clicked the deploy button. when ran it opens no issue but once i go to character creator its the same ***** nonsense
uh... CCreator itself is probably broken. Just play the game until you find the graverobbers, the elven mage Quelenna is carrying a letter. If its to another woman, No Alphabets is not working. If it is, its working. But seeing your load order. it should be fine.

No Alphabets 7.1 — Baldur's Gate 3

Posted: May 26th, 2026, 10:07
by loregamer
CCreator/Plus UI should be working fine. What is your issue? The character creation characters are still black or the UI isn't changed? @probmfixn

No Alphabets 7.1 — Baldur's Gate 3

Posted: May 26th, 2026, 17:45
by OtoshiGami
I've tried using the BeardedAelen option but he doesn't keep it after the transformation. Also tried placing it last among these mods near the bottom of my list. The main page says it should be v. 6.2 but bgmm says it's 5.2. Besides that I don't know what else could be wrong.

No Alphabets 7.1 — Baldur's Gate 3

Posted: May 26th, 2026, 23:56
by orinEsque
OtoshiGami wrote: May 26th, 2026, 17:45
I've tried using the BeardedAelen option but he doesn't keep it after the transformation. Also tried placing it last among these mods near the bottom of my list. The main page says it should be v. 6.2 but bgmm says it's 5.2. Besides that I don't know what else could be wrong.
Bearded Aelen isn't compatible with the RR version. I'll have to create a new addon separately for it.

No Alphabets 7.1 — Baldur's Gate 3

Posted: May 27th, 2026, 02:17
by OtoshiGami
orinEsque wrote: May 26th, 2026, 23:56
OtoshiGami wrote: May 26th, 2026, 17:45
I've tried using the BeardedAelen option but he doesn't keep it after the transformation. Also tried placing it last among these mods near the bottom of my list. The main page says it should be v. 6.2 but bgmm says it's 5.2. Besides that I don't know what else could be wrong.
Bearded Aelen isn't compatible with the RR version. I'll have to create a new addon separately for it.
That's good to know now; I'll look forward to whenever it may be available.

No Alphabets 7.1 — Baldur's Gate 3

Posted: May 28th, 2026, 22:16
by probmfixn
loregamer wrote: May 26th, 2026, 10:07
CCreator/Plus UI should be working fine. What is your issue? The character creation characters are still black or the UI isn't changed? @probmfixn
i mean it just doesnt do anything. i go to character creator and its still the "body type 1 / type 2" nonsense where i can make a woman with a penis
orinEsque wrote: May 26th, 2026, 00:21
Just play the game until you find the graverobbers, the elven mage Quelenna is carrying a letter. If its to another woman, No Alphabets is not working. If it is, its working. But seeing your load order. it should be fine.
Quelenna's 'perfumed letter' doesnt clearly indicate gender anywhere but it says Sy at the top and -Anna at the bottom. is that correct?

No Alphabets 7.1 — Baldur's Gate 3

Posted: May 28th, 2026, 22:59
by orinEsque
probmfixn wrote: May 28th, 2026, 22:16
loregamer wrote: May 26th, 2026, 10:07
CCreator/Plus UI should be working fine. What is your issue? The character creation characters are still black or the UI isn't changed? @probmfixn
i mean it just doesnt do anything. i go to character creator and its still the "body type 1 / type 2" nonsense where i can make a woman with a penis
orinEsque wrote: May 26th, 2026, 00:21
Just play the game until you find the graverobbers, the elven mage Quelenna is carrying a letter. If its to another woman, No Alphabets is not working. If it is, its working. But seeing your load order. it should be fine.
Quelenna's 'perfumed letter' doesnt clearly indicate gender anywhere but it says Sy at the top and -Anna at the bottom. is that correct?
nope it isn't

No Alphabets 7.1 — Baldur's Gate 3

Posted: May 28th, 2026, 23:00
by orinEsque
orinEsque wrote: May 28th, 2026, 22:59
probmfixn wrote: May 28th, 2026, 22:16
loregamer wrote: May 26th, 2026, 10:07
CCreator/Plus UI should be working fine. What is your issue? The character creation characters are still black or the UI isn't changed? @probmfixn
i mean it just doesnt do anything. i go to character creator and its still the "body type 1 / type 2" nonsense where i can make a woman with a penis
orinEsque wrote: May 26th, 2026, 00:21
Just play the game until you find the graverobbers, the elven mage Quelenna is carrying a letter. If its to another woman, No Alphabets is not working. If it is, its working. But seeing your load order. it should be fine.
Quelenna's 'perfumed letter' doesnt clearly indicate gender anywhere but it says Sy at the top and -Anna at the bottom. is that correct?
nope it isn't
show me your load order, and make sure you are click "export order" before you start your game

No Alphabets 7.1 — Baldur's Gate 3

Posted: May 29th, 2026, 01:57
by probmfixn
orinEsque wrote: May 28th, 2026, 23:00
show me your load order, and make sure you are click "export order" before you start your game
attached(hopefully at least), btw im on linux so im using lampray

No Alphabets 7.1 — Baldur's Gate 3

Posted: May 29th, 2026, 10:03
by orinEsque
probmfixn wrote: May 29th, 2026, 01:57
orinEsque wrote: May 28th, 2026, 23:00
show me your load order, and make sure you are click "export order" before you start your game
attached(hopefully at least), btw im on linux so im using lampray
Image
Hmm show me your modsettings.lsx file

No Alphabets 7.1 — Baldur's Gate 3

Posted: May 29th, 2026, 18:09
by probmfixn
orinEsque wrote: May 29th, 2026, 10:03
Hmm show me your modsettings.lsx file
here it is:
► Show Spoiler
seems rather barren, is it supposed to look like that? also i have mods on the in-game modder as well could that be causing conflicts?

No Alphabets 7.1 — Baldur's Gate 3

Posted: May 29th, 2026, 21:15
by orinEsque
probmfixn wrote: May 29th, 2026, 18:09
orinEsque wrote: May 29th, 2026, 10:03
Hmm show me your modsettings.lsx file
here it is:
► Show Spoiler
seems rather barren, is it supposed to look like that? also i have mods on the in-game modder as well could that be causing conflicts?
You have no mod installed . Have you clicked deploy? if it was working. All the mods would be listed here. not just gustavdev... which is the vanilla game.

No Alphabets 7.1 — Baldur's Gate 3

Posted: May 29th, 2026, 23:15
by probmfixn
orinEsque wrote: May 29th, 2026, 21:15
You have no mod installed . Have you clicked deploy? if it was working. All the mods would be listed here. not just gustavdev... which is the vanilla game.
yep, there were times i clicked it multiple times just to see if that would somhow change anything. nothin

No Alphabets 7.1 — Baldur's Gate 3

Posted: May 29th, 2026, 23:25
by orinEsque
probmfixn wrote: May 29th, 2026, 23:15
orinEsque wrote: May 29th, 2026, 21:15
You have no mod installed . Have you clicked deploy? if it was working. All the mods would be listed here. not just gustavdev... which is the vanilla game.
yep, there were times i clicked it multiple times just to see if that would somhow change anything. nothin
lampray is broken. :scratch-pipe:

I would share you my modsettings.lsx but... you probably want more than NA and RR right?

No Alphabets 7.1 — Baldur's Gate 3

Posted: May 29th, 2026, 23:48
by probmfixn
orinEsque wrote: May 29th, 2026, 23:25
lampray is broken. :scratch-pipe:

I would share you my modsettings.lsx but... you probably want more than NA and RR right?
nope. i dont even need RR NoAlphabets Voice, Lingo, Dialog, and Aesthetics working is all i need. all the other mods i want are handled with the in-game mod-handler

No Alphabets 7.1 — Baldur's Gate 3

Posted: May 30th, 2026, 10:18
by orinEsque
probmfixn wrote: May 29th, 2026, 23:48
orinEsque wrote: May 29th, 2026, 23:25
lampray is broken. :scratch-pipe:

I would share you my modsettings.lsx but... you probably want more than NA and RR right?
nope. i dont even need RR NoAlphabets Voice, Lingo, Dialog, and Aesthetics working is all i need. all the other mods i want are handled with the in-game mod-handler
Here. replace everything in your modsettings.lsx with this:

Code: Select all

<?xml version="1.0" encoding="UTF-8"?>
<save>
  <version major="4" minor="8" revision="0" build="100" />
  <region id="ModuleSettings">
    <node id="root">
      <children>
        <node id="Mods">
          <children>
            <node id="ModuleShortDesc">
              <attribute id="Folder" type="LSString" value="GustavX" />
              <attribute id="MD5" type="LSString" value="ef3fcba3f3684b3088ad1f9874d4957c" />
              <attribute id="Name" type="LSString" value="GustavX" />
              <attribute id="PublishHandle" type="uint64" value="0" />
              <attribute id="UUID" type="guid" value="cb555efe-2d9e-131f-8195-a89329d218ea" />
              <attribute id="Version64" type="int64" value="145241946983300916" />
            </node>
            <node id="ModuleShortDesc">
              <attribute id="Folder" type="LSString" value="NoAlphabetsVoice" />
              <attribute id="MD5" type="LSString" value="" />
              <attribute id="Name" type="LSString" value="NoAlphabetsVoice" />
              <attribute id="PublishHandle" type="uint64" value="0" />
              <attribute id="UUID" type="guid" value="1ef0198a-1348-4945-864b-e7a39f025602" />
              <attribute id="Version64" type="int64" value="252201579132747776" />
            </node>
            <node id="ModuleShortDesc">
              <attribute id="Folder" type="LSString" value="NoAlphabetsLingo" />
              <attribute id="MD5" type="LSString" value="" />
              <attribute id="Name" type="LSString" value="NoAlphabetsLingo" />
              <attribute id="PublishHandle" type="uint64" value="0" />
              <attribute id="UUID" type="guid" value="a66efb8e-646e-4f3d-8ef3-9245d4fa7151" />
              <attribute id="Version64" type="int64" value="252342316621103104" />
            </node>
            <node id="ModuleShortDesc">
              <attribute id="Folder" type="LSString" value="NoAlphabetsDialogTree_42627e52-e983-f2fe-804d-56ae3035f1a7" />
              <attribute id="MD5" type="LSString" value="a4afc35e3d9e7e8724e12dcc8a82dfc5" />
              <attribute id="Name" type="LSString" value="NoAlphabetsDialogTree" />
              <attribute id="PublishHandle" type="uint64" value="0" />
              <attribute id="UUID" type="guid" value="42627e52-e983-f2fe-804d-56ae3035f1a7" />
              <attribute id="Version64" type="int64" value="252201579132747776" />
            </node>
            <node id="ModuleShortDesc">
              <attribute id="Folder" type="LSString" value="NoAlphabetsAesthetics_047f5728-40da-691c-732f-01c6311b11a7" />
              <attribute id="MD5" type="LSString" value="0e4dfb375928f834f13b003941baedc7" />
              <attribute id="Name" type="LSString" value="NoAlphabetsAesthetics" />
              <attribute id="PublishHandle" type="uint64" value="0" />
              <attribute id="UUID" type="guid" value="047f5728-40da-691c-732f-01c6311b11a7" />
              <attribute id="Version64" type="int64" value="252201579132747776" />
            </node>
          </children>
        </node>
      </children>
    </node>
  </region>
</save>

No Alphabets 7.1 — Baldur's Gate 3

Posted: May 30th, 2026, 17:49
by probmfixn
orinEsque wrote: May 30th, 2026, 10:18
Here. replace everything in your modsettings.lsx with this:
just to confirm, all i do is copy it into the modsettings.lsx right? because i did that and the note is still "Sy" and "Anna"

No Alphabets 7.1 — Baldur's Gate 3

Posted: May 30th, 2026, 18:59
by orinEsque
probmfixn wrote: May 30th, 2026, 17:49
orinEsque wrote: May 30th, 2026, 10:18
Here. replace everything in your modsettings.lsx with this:
just to confirm, all i do is copy it into the modsettings.lsx right? because i did that and the note is still "Sy" and "Anna"
Make sure you activate the mod in your actual game. Go to mod manager and have it ticked.

No Alphabets 7.1 — Baldur's Gate 3

Posted: May 30th, 2026, 19:22
by probmfixn
orinEsque wrote: May 30th, 2026, 18:59
Make sure you activate the mod in your actual game. Go to mod manager and have it ticked.
its not there ... :(

No Alphabets 7.1 — Baldur's Gate 3

Posted: May 30th, 2026, 20:22
by orinEsque
probmfixn wrote: May 30th, 2026, 19:22
orinEsque wrote: May 30th, 2026, 18:59
Make sure you activate the mod in your actual game. Go to mod manager and have it ticked.
its not there ... :(
Image
Looks like Linux has an extra section called "ModOrder"

Code: Select all

<?xml version="1.0" encoding="UTF-8"?>
<save>
  <version major="4" minor="2" revision="0" build="100" />
  <region id="ModuleSettings">
    <node id="root">
      <children>
		<node id="ModOrder">
			<children>
				<node id="Module">
					<attribute id="UUID" value="cb555efe-2d9e-131f-8195-a89329d218ea" type="FixedString" />
				</node>
				<node id="Module">
					<attribute id="UUID" value="1ef0198a-1348-4945-864b-e7a39f025602" type="FixedString" />
				</node>
				<node id="Module">
					<attribute id="UUID" value="a66efb8e-646e-4f3d-8ef3-9245d4fa7151" type="FixedString" />
				</node>
				<node id="Module">
					<attribute id="UUID" value="42627e52-e983-f2fe-804d-56ae3035f1a7" type="FixedString" />
				</node>
				<node id="Module">
					<attribute id="UUID" value="047f5728-40da-691c-732f-01c6311b11a7" type="FixedString" />
				</node>
			</children>
		</node>
        <node id="Mods">
          <children>
            <node id="ModuleShortDesc">
              <attribute id="Folder" type="LSString" value="GustavX" />
              <attribute id="MD5" type="LSString" value="ef3fcba3f3684b3088ad1f9874d4957c" />
              <attribute id="Name" type="LSString" value="GustavX" />
              <attribute id="PublishHandle" type="uint64" value="0" />
              <attribute id="UUID" type="guid" value="cb555efe-2d9e-131f-8195-a89329d218ea" />
              <attribute id="Version64" type="int64" value="145241946983300916" />
            </node>
            <node id="ModuleShortDesc">
              <attribute id="Folder" type="LSString" value="NoAlphabetsVoice" />
              <attribute id="MD5" type="LSString" value="" />
              <attribute id="Name" type="LSString" value="NoAlphabetsVoice" />
              <attribute id="PublishHandle" type="uint64" value="0" />
              <attribute id="UUID" type="guid" value="1ef0198a-1348-4945-864b-e7a39f025602" />
              <attribute id="Version64" type="int64" value="252201579132747776" />
            </node>
            <node id="ModuleShortDesc">
              <attribute id="Folder" type="LSString" value="NoAlphabetsLingo" />
              <attribute id="MD5" type="LSString" value="" />
              <attribute id="Name" type="LSString" value="NoAlphabetsLingo" />
              <attribute id="PublishHandle" type="uint64" value="0" />
              <attribute id="UUID" type="guid" value="a66efb8e-646e-4f3d-8ef3-9245d4fa7151" />
              <attribute id="Version64" type="int64" value="252342316621103104" />
            </node>
            <node id="ModuleShortDesc">
              <attribute id="Folder" type="LSString" value="NoAlphabetsDialogTree_42627e52-e983-f2fe-804d-56ae3035f1a7" />
              <attribute id="MD5" type="LSString" value="a4afc35e3d9e7e8724e12dcc8a82dfc5" />
              <attribute id="Name" type="LSString" value="NoAlphabetsDialogTree" />
              <attribute id="PublishHandle" type="uint64" value="0" />
              <attribute id="UUID" type="guid" value="42627e52-e983-f2fe-804d-56ae3035f1a7" />
              <attribute id="Version64" type="int64" value="252201579132747776" />
            </node>
            <node id="ModuleShortDesc">
              <attribute id="Folder" type="LSString" value="NoAlphabetsAesthetics_047f5728-40da-691c-732f-01c6311b11a7" />
              <attribute id="MD5" type="LSString" value="0e4dfb375928f834f13b003941baedc7" />
              <attribute id="Name" type="LSString" value="NoAlphabetsAesthetics" />
              <attribute id="PublishHandle" type="uint64" value="0" />
              <attribute id="UUID" type="guid" value="047f5728-40da-691c-732f-01c6311b11a7" />
              <attribute id="Version64" type="int64" value="252201579132747776" />
            </node>
          </children>
        </node>
      </children>
    </node>
  </region>
</save>

No Alphabets 7.1 — Baldur's Gate 3

Posted: May 30th, 2026, 21:41
by probmfixn
orinEsque wrote: May 30th, 2026, 20:22
Looks like Linux has an extra section called "ModOrder"
extra section now in, installed mods section unchanged

No Alphabets 7.1 — Baldur's Gate 3

Posted: May 30th, 2026, 21:50
by orinEsque
probmfixn wrote: May 30th, 2026, 21:41
orinEsque wrote: May 30th, 2026, 20:22
Looks like Linux has an extra section called "ModOrder"
extra section now in, installed mods section unchanged
this is under your "Public" profile? not a debug one?

No Alphabets 7.1 — Baldur's Gate 3

Posted: May 30th, 2026, 21:54
by probmfixn
orinEsque wrote: May 30th, 2026, 21:50
this is under your "Public" profile? not a debug one?
correct, my Lamp_Data/Deployment/Baldur's Gate 3/PlayerProfiles/ only contains 'Public' and Public only contains modsettings which is where i put what you sent me

No Alphabets 7.1 — Baldur's Gate 3

Posted: May 30th, 2026, 22:01
by orinEsque
Try this:

Code: Select all

<?xml version="1.0" encoding="UTF-8"?>
<save>
  <version major="4" minor="2" revision="0" build="100" />
  <region id="ModuleSettings">
    <node id="root">
      <children>
		<node id="ModOrder">
			<children>
				<node id="Module">
					<attribute id="UUID" value="28ac9ce2-2aba-8cda-b3b5-6e922f71b6b8" type="FixedString" />
				</node>
				<node id="Module">
					<attribute id="UUID" value="1ef0198a-1348-4945-864b-e7a39f025602" type="FixedString" />
				</node>
				<node id="Module">
					<attribute id="UUID" value="a66efb8e-646e-4f3d-8ef3-9245d4fa7151" type="FixedString" />
				</node>
				<node id="Module">
					<attribute id="UUID" value="42627e52-e983-f2fe-804d-56ae3035f1a7" type="FixedString" />
				</node>
				<node id="Module">
					<attribute id="UUID" value="047f5728-40da-691c-732f-01c6311b11a7" type="FixedString" />
				</node>
			</children>
		</node>
        <node id="Mods">
          <children>
			<node id="ModuleShortDesc">
			<attribute id="Folder" type="LSString" value="GustavDev" />
			<attribute id="MD5" type="LSString" value="" />
			<attribute id="Name" type="LSString" value="GustavDev" />
			<attribute id="UUID" type="FixedString" value="28ac9ce2-2aba-8cda-b3b5-6e922f71b6b8" />
			<attribute id="Version64" value="36028797018963968" type="int64" />
			</node>
            <node id="ModuleShortDesc">
              <attribute id="Folder" type="LSString" value="NoAlphabetsVoice" />
              <attribute id="MD5" type="LSString" value="" />
              <attribute id="Name" type="LSString" value="NoAlphabetsVoice" />
              <attribute id="PublishHandle" type="uint64" value="0" />
              <attribute id="UUID" type="guid" value="1ef0198a-1348-4945-864b-e7a39f025602" />
              <attribute id="Version64" type="int64" value="252201579132747776" />
            </node>
            <node id="ModuleShortDesc">
              <attribute id="Folder" type="LSString" value="NoAlphabetsLingo" />
              <attribute id="MD5" type="LSString" value="" />
              <attribute id="Name" type="LSString" value="NoAlphabetsLingo" />
              <attribute id="PublishHandle" type="uint64" value="0" />
              <attribute id="UUID" type="guid" value="a66efb8e-646e-4f3d-8ef3-9245d4fa7151" />
              <attribute id="Version64" type="int64" value="252342316621103104" />
            </node>
            <node id="ModuleShortDesc">
              <attribute id="Folder" type="LSString" value="NoAlphabetsDialogTree_42627e52-e983-f2fe-804d-56ae3035f1a7" />
              <attribute id="MD5" type="LSString" value="a4afc35e3d9e7e8724e12dcc8a82dfc5" />
              <attribute id="Name" type="LSString" value="NoAlphabetsDialogTree" />
              <attribute id="PublishHandle" type="uint64" value="0" />
              <attribute id="UUID" type="guid" value="42627e52-e983-f2fe-804d-56ae3035f1a7" />
              <attribute id="Version64" type="int64" value="252201579132747776" />
            </node>
            <node id="ModuleShortDesc">
              <attribute id="Folder" type="LSString" value="NoAlphabetsAesthetics_047f5728-40da-691c-732f-01c6311b11a7" />
              <attribute id="MD5" type="LSString" value="0e4dfb375928f834f13b003941baedc7" />
              <attribute id="Name" type="LSString" value="NoAlphabetsAesthetics" />
              <attribute id="PublishHandle" type="uint64" value="0" />
              <attribute id="UUID" type="guid" value="047f5728-40da-691c-732f-01c6311b11a7" />
              <attribute id="Version64" type="int64" value="252201579132747776" />
            </node>
          </children>
        </node>
      </children>
    </node>
  </region>
</save>


No Alphabets 7.1 — Baldur's Gate 3

Posted: May 30th, 2026, 22:12
by probmfixn
no change im afraid

No Alphabets 7.1 — Baldur's Gate 3

Posted: May 30th, 2026, 22:29
by orinEsque
probmfixn wrote: May 30th, 2026, 22:12
no change im afraid
Gonna need to ask someone who has linux I'm afraid, I'm doing guesswork from my windows PC :scratch-pipe: .

No Alphabets 7.1 — Baldur's Gate 3

Posted: May 30th, 2026, 22:39
by probmfixn
gotcha, thank for trying at least

No Alphabets 7.1 — Baldur's Gate 3

Posted: May 30th, 2026, 22:40
by orinEsque
Okay one last try:

Code: Select all


<?xml version="1.0" encoding="UTF-8"?>
<save>
  <version major="4" minor="2" revision="0" build="100" />
  <region id="ModuleSettings">
    <node id="root">
      <children>
		<node id="ModOrder">
			<children>
				<node id="Module">
					<attribute id="UUID" value="28ac9ce2-2aba-8cda-b3b5-6e922f71b6b8" type="FixedString" />
				</node>
				<node id="Module">
					<attribute id="UUID" value="1ef0198a-1348-4945-864b-e7a39f025602" type="FixedString" />
				</node>
				<node id="Module">
					<attribute id="UUID" value="a66efb8e-646e-4f3d-8ef3-9245d4fa7151" type="FixedString" />
				</node>
				<node id="Module">
					<attribute id="UUID" value="42627e52-e983-f2fe-804d-56ae3035f1a7" type="FixedString" />
				</node>
				<node id="Module">
					<attribute id="UUID" value="047f5728-40da-691c-732f-01c6311b11a7" type="FixedString" />
				</node>
			</children>
		</node>
        <node id="Mods">
          <children>
            <node id="ModuleShortDesc">
				<attribute id="Folder" type="LSString" value="GustavDev"/>
				<attribute id="MD5" type="LSString" value="f91cd47739fefc4b5a5397e86f172487"/>
				<attribute id="Name" type="LSString" value="GustavDev"/>
				<attribute id="PublishHandle" type="uint64" value="0"/>
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No Alphabets 7.1 — Baldur's Gate 3

Posted: May 30th, 2026, 23:13
by probmfixn
orinEsque wrote: May 30th, 2026, 22:40
Okay one last try:
sadly, thats still a nope. no sign of it in mod manager

No Alphabets 7.1 — Baldur's Gate 3

Posted: May 30th, 2026, 23:28
by orinEsque
probmfixn wrote: May 30th, 2026, 23:13
orinEsque wrote: May 30th, 2026, 22:40
Okay one last try:
sadly, thats still a nope. no sign of it in mod manager

There seems to be a way to install bg3 mod manager on linux btw: