Baldur's Better Aesthetics 1.0 — Baldur's Gate 3
Posted: December 17th, 2023, 19:45
Where do you place Albert's version of the mod? I tried in the Data folder and in the mods folder, but neither seems to work.
C:\Users\Username\AppData\Local\Larian Studios\Baldur's Gate 3\Mods
i assure you good sir, they'd praise the living **** out of it, for the same "shitpost" had been made in the past and got positively highlighted in the net after (figures)Dreogan wrote: ↑ December 17th, 2023, 21:56If it wasn't such a pain in the *** I'd want to do a mod that makes *everyone in the game* black. Then throw it on Nexus and see what the response is. Alas, too much effort for a shitlord experiment (so far as I know).
Hiya. You really should be using BG3 Mod Manager: https://github.com/LaughingLeader/BG3ModManagerAuctor wrote: ↑ January 1st, 2024, 06:49Hello! New to this website and was happy to find this mod, I like my BG3 to look a lot more lore-accurate.
Encountering a problem, whenever I extract it the mod dosen't seem to do anything. It's going into the right folder and the .pak file is right there, in AppData/Local/LarianStudios/BaldursGate3/Mods But nothing happens. I've exhausted all options short of reinstalling the game I can think of.
Cheers in advance for any help that can be provided.



First of all, thank you for this! Didn't know it touched on Wyll's father, will keep two separate version for my different playthroughs I hope to be able to do one day!loregamer wrote: ↑ January 2nd, 2024, 01:14Hopefully I did this right, but here's a file of @AlbertHeinous 's whiter version that doesn't change Duke Ravengard's skin color. Made this for my girlfriend's playthrough lmao, but this can be for anyone who wanted who's leaving Wyll alone.
Other NPCs:
Duke Ravengard:
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Would you mind sharing your personal edit? I would love to play with your changes.Envergence wrote: ↑ January 4th, 2024, 19:36I didn't realize Ravengard was edited either, but I'm still ages away from Act 3. I personally tweaked my copy of the mod to remove the changes made to Rath and Netty (and now Ravengard with this newfound knowledge), and I think it's to my liking now; though, I will need to double check to make sure I did it correctly. Given the nomadic nature of most druids, I feel Rath is fine as the lone Chultan among the Emerald Grove druids, especially since he's one of the few NPCs with a unique face. It's a shame to replace it with one you see everywhere already.
For Netty, her default appearance doesn't fit her accent, but I don't see the point in changing her skin tone or hair color if she's still going to have a mongoloid facial structure that clashes with it.
I'd love to leave Ravengard edited, but if his character is unfortunately Chultan in canon, I'd rather not change it, as much as the canon vexes me.
I have learned a bit more on how to edit such things in my spare time and made this version for my personal use which is working for me https://drive.google.com/file/d/1cM_S3f ... sp=sharingPixelargh wrote: ↑ January 8th, 2024, 11:24Would you mind sharing your personal edit? I would love to play with your changes.Envergence wrote: ↑ January 4th, 2024, 19:36I didn't realize Ravengard was edited either, but I'm still ages away from Act 3. I personally tweaked my copy of the mod to remove the changes made to Rath and Netty (and now Ravengard with this newfound knowledge), and I think it's to my liking now; though, I will need to double check to make sure I did it correctly. Given the nomadic nature of most druids, I feel Rath is fine as the lone Chultan among the Emerald Grove druids, especially since he's one of the few NPCs with a unique face. It's a shame to replace it with one you see everywhere already.
For Netty, her default appearance doesn't fit her accent, but I don't see the point in changing her skin tone or hair color if she's still going to have a mongoloid facial structure that clashes with it.
I'd love to leave Ravengard edited, but if his character is unfortunately Chultan in canon, I'd rather not change it, as much as the canon vexes me.
Thank you so much! That was exactly what I was looking for! CheersDagothGeas5 wrote: ↑ January 8th, 2024, 23:08I have learned a bit more on how to edit such things in my spare time and made this version for my personal use which is working for me https://drive.google.com/file/d/1cM_S3f ... sp=sharingPixelargh wrote: ↑ January 8th, 2024, 11:24Would you mind sharing your personal edit? I would love to play with your changes.Envergence wrote: ↑ January 4th, 2024, 19:36I didn't realize Ravengard was edited either, but I'm still ages away from Act 3. I personally tweaked my copy of the mod to remove the changes made to Rath and Netty (and now Ravengard with this newfound knowledge), and I think it's to my liking now; though, I will need to double check to make sure I did it correctly. Given the nomadic nature of most druids, I feel Rath is fine as the lone Chultan among the Emerald Grove druids, especially since he's one of the few NPCs with a unique face. It's a shame to replace it with one you see everywhere already.
For Netty, her default appearance doesn't fit her accent, but I don't see the point in changing her skin tone or hair color if she's still going to have a mongoloid facial structure that clashes with it.
I'd love to leave Ravengard edited, but if his character is unfortunately Chultan in canon, I'd rather not change it, as much as the canon vexes me.
It is a version with restored Duke Ravenguard, Nettie, and Rath to have their old appearances back. For anyone that needs the names, Nettie is called (in the .lsb file) something with "apprentice" in the name, while Rath is called "opposed" or something along those lines, alongside DEN (not "druid", as I thought they would have). Hope this is of any use!![]()
This would require going through all the NPCs again. Perhaps you can contact Albert or Chris for their name list to save yourself some work.lexo1000 wrote: ↑ January 9th, 2024, 21:59@DagothGeas5
I wonder if we should create a new version of the mod from scratch. The idea is to keep NPC heads meshes by default & only replace vanilla heads (from CC) that are not lore-friendly (asian & black elves, dwarfes, halfeling etc) so we keep face diversity and we only apply the right skin colors to NPC who needs them.
I could take care of head meshes changes if anyone is interested in modifying .lsf files. I already begin to change some of them and it looks pretty nice.
You gonna give Larian false data, when people start using a modded head which would have been black people head originally. And Larian be like... oh so many people into black heads.lexo1000 wrote: ↑ January 9th, 2024, 21:59@DagothGeas5
I wonder if we should create a new version of the mod from scratch. The idea is to keep NPC heads meshes by default & only replace vanilla heads (from CC) that are not lore-friendly (asian & black elves, dwarfes, halfeling etc) so we keep face diversity and we only apply the right skin colors to NPC who needs them.
I could take care of head meshes changes if anyone is interested in modifying .lsf files. I already begin to change some of them and it looks pretty nice.
Fake representation of their own lore -> fake data once people create mods to fix it.
As if Larian couldn't simply lie. I wouldn't put this possibility past them at this point. They gotta somehow feed community the copium that a majority of people is interested in "diversity".orinEsque wrote: ↑ January 9th, 2024, 23:03You gonna give Larian false data, when people start using a good looking head which would have been black people head originally. And Larian be like... oh so many people into black heads.lexo1000 wrote: ↑ January 9th, 2024, 21:59@DagothGeas5
I wonder if we should create a new version of the mod from scratch. The idea is to keep NPC heads meshes by default & only replace vanilla heads (from CC) that are not lore-friendly (asian & black elves, dwarfes, halfeling etc) so we keep face diversity and we only apply the right skin colors to NPC who needs them.
I could take care of head meshes changes if anyone is interested in modifying .lsf files. I already begin to change some of them and it looks pretty nice.
Possibly, but at least early during the EA they were pretty open about just some average white dude being the most popular PC in char generation. Of course, Larian and the collective media hated it.Anon wrote: ↑ January 10th, 2024, 00:05As if Larian couldn't simply lie. I wouldn't put this possibility past them at this point. They gotta somehow feed community the copium that a majority of people is interested in "diversity".orinEsque wrote: ↑ January 9th, 2024, 23:03You gonna give Larian false data, when people start using a good looking head which would have been black people head originally. And Larian be like... oh so many people into black heads.lexo1000 wrote: ↑ January 9th, 2024, 21:59@DagothGeas5
I wonder if we should create a new version of the mod from scratch. The idea is to keep NPC heads meshes by default & only replace vanilla heads (from CC) that are not lore-friendly (asian & black elves, dwarfes, halfeling etc) so we keep face diversity and we only apply the right skin colors to NPC who needs them.
I could take care of head meshes changes if anyone is interested in modifying .lsf files. I already begin to change some of them and it looks pretty nice.
Is it going to be compatible with Albert's version ?lexo1000 wrote: ↑ January 9th, 2024, 21:59so we keep face diversity and we only apply the right skin colors to NPC who needs them.
I disagree on that, unless the character have specific lore to it that state he's coming from a fitting place, then i could roll with it.lexo1000 wrote: ↑ January 10th, 2024, 11:35But my take on these head changes is that we should keep some black and asian faces for NPCs
Agreed, dwarfs, halflings and even asian/black half-elves are a huge no-no to me, I just always think about why it was there in the first place (the MESSAGE), plus it just feels wrong. But otherwise this seems like a good idea.Tipfy wrote: ↑ January 10th, 2024, 11:51Oh, yes a bigger "diversity of face" would be good, but should be a diversity of caucasian faces.
I disagree on that, unless the character have specific lore to it that state he's coming from a fitting place, then i could roll with it.lexo1000 wrote: ↑ January 10th, 2024, 11:35But my take on these head changes is that we should keep some black and asian faces for NPCs
That being said, even if the lore said he's from the equivalent of BG3 Africa, i'd still prefer him changed anyway. ^^
When I said that we should keep some black & asian faces, I meant for HUMAN only. The point is that for 90% of NPCs we don't know their background. For Will & his father, we clearly know that they have black skin (D&D Forgotten Realms lore) so we should just keep them as it.Tipfy wrote: ↑ January 10th, 2024, 11:51Oh, yes a bigger "diversity of face" would be good, but should be a diversity of caucasian faces.
I disagree on that, unless the character have specific lore to it that state he's coming from a fitting place, then i could roll with it.lexo1000 wrote: ↑ January 10th, 2024, 11:35But my take on these head changes is that we should keep some black and asian faces for NPCs
That being said, even if the lore said he's from the equivalent of BG3 Africa, i'd still prefer him changed anyway. ^^
That is already too many to look at, IMO.lexo1000 wrote: ↑ January 10th, 2024, 12:56When I said that we should keep some black & asian faces, I meant for HUMAN only.
Of course, not ordering anything here. Just saying.lexo1000 wrote: ↑ January 10th, 2024, 12:56For now, let me release my mod that change CC head meshes with lore-friendly one. We'll see after how it works with Better Aesthetics & if we make a new version that takes into account my changes.
Alternate wyll Revamped mod does just that. Both Wyll and father.rusty_shackleford wrote: ↑ January 10th, 2024, 13:00If you wanted to make it realistic you could just remove Wyll's father.
Sorry for the late reply after your mention! So, about making a mod or the likes, I am unsure if I could keep up with a mod (much less with Larian's updates of the game), so while I can make and drop something, that will be all from me for a while, and it is not ideal for an ever evolving game that is, STILL, reaching towards playable status with large bug-fixes (Early Access had more scenes and working stuff than the current buggy version, for example Volo's "a terror has been chased away!" song at camp and Zevlor speaking of Avernus and the stars, which are still missing. Or a humorous dialogue option to compare Gale to Astarion regarding their personal tastes, the line was something like "So Astarion drinks blood, and you absorb magic?" and Astarion would chime in to say "What can I say, you travel with men with refined tastes.", not to mention poor Nere, same setting as Minthara, we even TELL HIM of the Prism and its protection if you free him of the Absolute, yet he is not a companion and, no matter what, is shown to be treated like a fool and a weakling at Act 2 by being turned into an undead by Balthazar, off screen too of course. I told Larian when even his dialogue bugged, and their response was to completely cut off his lines where he gives you "a tithe" for helping him, a +1 dagger, so now when you help him and free him of the Absolute he just gets cut off and dialogue ends, no tithe, no nothing. Just thrown in the trash because, I can bet, they wanted him to be an "evil white male" even though he is a drow. Cannot wait for official mod support to make him the Baeloth he deserves to be. Ranting perhaps, but today I found even more bugs while testing the game of things that worked fine before, particularly of cutscenes being butchered from how they were, especially facial expressions for Astarion which have been made all either "disgust" or "fun" or "angry", whereas before he would say something like "(didn't truly realize) just how long... - eternity -... could be." and he would have the expression one would imagine from such a phrase, now he scowls as if he ate a bug).lexo1000 wrote: ↑ January 10th, 2024, 11:35No, I guess the Albert version will need some modifications. What I understand about the Better Aesthetics mod and its variants is that they do 2 things:
- it changes the skin color of certain NPCs from black/yellow to white
- and for certain NPCs who use Asian or African head meshes, it replaces them with a Caucasian head (not sure about this point, if anyone have more info).
If you use my mod which replaces the African and Asian head meshes with a Caucasian one, we should restore the second point to maintain the diversity of the faces.
But my take on these head changes is that we should keep some black and asian faces for NPCs (but of course much less than vanilla) and totally remove black and asian skin color as well as head meshes for elves, dwarves and halflings. And maybe keep some black and Asian faces for the half-elves. The goal is to obtain a diversity of faces that is as respectful of lore as possible, without completely removing all non-Caucasian faces. But that's just my opinion![]()