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Raphael Colantonio's next game
Posted: August 9th, 2024, 16:49
by Element
Roguey wrote: ↑
August 9th, 2024, 09:58
Element wrote: ↑
August 9th, 2024, 09:09
Seems a tad ambitious to be pursuing a first person view on a (presumably) modest budget. Scifi, out in the open etc. I'd be more excited if they were making a successor to Arx.
Dark Messiah was made by a team of roughly the same size. Arx had an even smaller team.
18 and 22 years ago, respectively
Raphael Colantonio's next game
Posted: August 9th, 2024, 17:01
by KnightoftheWind
They could realistically make an "Arx Fatalis 2" just without the branding. Have it set in some other underground city, and perhaps include a playable surface areas akin to the Metro games. Or they could make it a prequel with a sense of impending doom as the surface gets colder and monsters grow more violent.
Raphael Colantonio's next game
Posted: August 10th, 2024, 23:52
by Roguey
Interview from way back in February but affirms that it'll be just as woke as Woke West
https://gameworldobserver.com/2024/02/0 ... -interview
I used to just be focused on a specific type of gameplay. I didn’t care so much for the story or some messages. Now these things matter more to me: the depth, some of the intellectual messages maybe. Me and my team did it on Weird West. And I think we’re doing this again on our next project.
Raphael Colantonio's next game
Posted: August 12th, 2024, 01:05
by wndrbr
It's over.
Raphael Colantonio's next game
Posted: August 21st, 2024, 06:17
by wndrbr
Demoing the new game to potential publishing partners
Raphael Colantonio's next game
Posted: August 21st, 2024, 08:49
by Element
Deathloop 2.0
Raphael Colantonio's next game
Posted: August 21st, 2024, 10:55
by Roguey
Not a Raf project. It looks like Woke West designed for first person.
Raphael Colantonio's next game
Posted: January 2nd, 2026, 20:58
by lucky-SVLLa
But with Weird West's experience, this team will likely place more emphasis on traditional RPG elements than Weird West ever did, at least hopefully

Raphael Colantonio's next game
Posted: January 2nd, 2026, 21:27
by Roguey
lucky-SVLLa wrote: ↑
January 2nd, 2026, 20:58
But with Weird West's experience, this team will likely place more emphasis on traditional RPG elements than Weird West ever did, at least hopefully
I don't know what you mean by traditional RPG elements, but Raf fully buys into the im sim design philsophy which is against P&P elements in electronic games. Swen Vincke is the guy who combines the two.
Raphael Colantonio's next game
Posted: January 2nd, 2026, 22:33
by J1M
"Demoing game to people that will say they like it and immediately demand we change it into latest trend"
Raphael Colantonio's next game
Posted: January 5th, 2026, 08:49
by lucky-SVLLa
Roguey wrote: ↑
January 2nd, 2026, 21:27
lucky-SVLLa wrote: ↑
January 2nd, 2026, 20:58
But with Weird West's experience, this team will likely place more emphasis on traditional RPG elements than Weird West ever did, at least hopefully
I don't know what you mean by traditional RPG elements, but Raf fully buys into the im sim design philsophy which is against P&P elements in electronic games. Swen Vincke is the guy who combines the two.
I suppose Raf has shifted his perspective in recent years—certainly since he left Arkane, perhaps influenced by projects like *Weird West* and *Baldur's Gate 3*. Time will tell. That said, the inspiration for immersive sims primarily stems from the *Ultima* series, and *Ultima Underworld* itself drew heavily from the mainline *Ultima* games. Regardless, as the grandfather of immersive sims, *Ultima Underworld* also delivers a compelling computer role-playing experience
