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Raphael Colantonio's next game

Posted: August 9th, 2024, 16:49
by Element
Roguey wrote: August 9th, 2024, 09:58
Element wrote: August 9th, 2024, 09:09
Seems a tad ambitious to be pursuing a first person view on a (presumably) modest budget. Scifi, out in the open etc. I'd be more excited if they were making a successor to Arx.
Dark Messiah was made by a team of roughly the same size. Arx had an even smaller team.
18 and 22 years ago, respectively

Raphael Colantonio's next game

Posted: August 9th, 2024, 17:01
by KnightoftheWind
They could realistically make an "Arx Fatalis 2" just without the branding. Have it set in some other underground city, and perhaps include a playable surface areas akin to the Metro games. Or they could make it a prequel with a sense of impending doom as the surface gets colder and monsters grow more violent.

Raphael Colantonio's next game

Posted: August 10th, 2024, 23:52
by Roguey
Interview from way back in February but affirms that it'll be just as woke as Woke West https://gameworldobserver.com/2024/02/0 ... -interview
I used to just be focused on a specific type of gameplay. I didn’t care so much for the story or some messages. Now these things matter more to me: the depth, some of the intellectual messages maybe. Me and my team did it on Weird West. And I think we’re doing this again on our next project.

Raphael Colantonio's next game

Posted: August 12th, 2024, 01:05
by wndrbr
It's over.

Raphael Colantonio's next game

Posted: August 21st, 2024, 06:17
by wndrbr

Demoing the new game to potential publishing partners
► Show Spoiler

Raphael Colantonio's next game

Posted: August 21st, 2024, 08:49
by Element
Deathloop 2.0

Raphael Colantonio's next game

Posted: August 21st, 2024, 10:55
by Roguey
Not a Raf project. It looks like Woke West designed for first person.

Raphael Colantonio's next game

Posted: January 2nd, 2026, 20:58
by lucky-SVLLa
Roguey wrote: August 21st, 2024, 10:55
Not a Raf project. It looks like Woke West designed for first person.
But with Weird West's experience, this team will likely place more emphasis on traditional RPG elements than Weird West ever did, at least hopefully :toot:

Raphael Colantonio's next game

Posted: January 2nd, 2026, 21:27
by Roguey
lucky-SVLLa wrote: January 2nd, 2026, 20:58
But with Weird West's experience, this team will likely place more emphasis on traditional RPG elements than Weird West ever did, at least hopefully :toot:
I don't know what you mean by traditional RPG elements, but Raf fully buys into the im sim design philsophy which is against P&P elements in electronic games. Swen Vincke is the guy who combines the two.

Raphael Colantonio's next game

Posted: January 2nd, 2026, 22:33
by J1M
"Demoing game to people that will say they like it and immediately demand we change it into latest trend"

Raphael Colantonio's next game

Posted: January 5th, 2026, 08:49
by lucky-SVLLa
Roguey wrote: January 2nd, 2026, 21:27
lucky-SVLLa wrote: January 2nd, 2026, 20:58
But with Weird West's experience, this team will likely place more emphasis on traditional RPG elements than Weird West ever did, at least hopefully :toot:
I don't know what you mean by traditional RPG elements, but Raf fully buys into the im sim design philsophy which is against P&P elements in electronic games. Swen Vincke is the guy who combines the two.
I suppose Raf has shifted his perspective in recent years—certainly since he left Arkane, perhaps influenced by projects like *Weird West* and *Baldur's Gate 3*. Time will tell. That said, the inspiration for immersive sims primarily stems from the *Ultima* series, and *Ultima Underworld* itself drew heavily from the mainline *Ultima* games. Regardless, as the grandfather of immersive sims, *Ultima Underworld* also delivers a compelling computer role-playing experience :wizard: