[BG3][Resource] How to Change NPC Visuals
Posted: July 26th, 2024, 19:18
Yes, yes, now back to whatever gayhole you crawled out of. (Probably your father's *******.)
Yes, yes, now back to whatever gayhole you crawled out of. (Probably your father's *******.)

Those goddamn canadians.Acrux wrote: ↑ July 26th, 2024, 20:42
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<save>
<version major="4" minor="0" revision="9" build="0" lslib_meta="v1,bswap_guids,lsf_adjacency" />
<region id="CharacterVisualBank">
<node id="CharacterVisualBank">
<children>
<node id="Resource">
<attribute id="BaseVisual" type="FixedString" value="58972ce8-6ce8-65e9-8b82-ba182420e928" />
<attribute id="BodySetVisual" type="FixedString" value="6619c97b-4e90-dc9e-d875-46504949a9b1" />
<attribute id="ID" type="FixedString" value="b74fc4af-5a28-f467-f22a-b83c413975b9" />
<attribute id="Name" type="LSString" value="S_GLO_Orin_bf24e0ec-a3a6-4905-bd2d-45dc8edf8101" />
<attribute id="ShowEquipmentVisuals" type="bool" value="False" />
<attribute id="_OriginalFileVersion_" type="int64" value="144115207403209023" />
<children>
<node id="MaterialOverrides">
<attribute id="MaterialResource" type="FixedString" value="" />
<children>
<node id="MaterialPresets">
<children>
<node id="Object">
<attribute id="ForcePresetValues" type="bool" value="True" />
<attribute id="GroupName" type="FixedString" value="03Hair" />
<attribute id="MapKey" type="FixedString" value="03Hair" />
<attribute id="MaterialPresetResource" type="FixedString" value="[b]65fa1b9a-f151-bad3-f9f4-ee156a897812[/b]" />
</node>
</children>
</node>
<node id="ScalarParameters">
<attribute id="Color" type="bool" value="False" />
<attribute id="Custom" type="bool" value="True" />
<attribute id="Enabled" type="bool" value="False" />
<attribute id="Parameter" type="FixedString" value="Opacity" />
<attribute id="Value" type="float" value="2" />
</node>
<node id="ScalarParameters">
<attribute id="Color" type="bool" value="False" />
<attribute id="Custom" type="bool" value="True" />
<attribute id="Enabled" type="bool" value="False" />
<attribute id="Parameter" type="FixedString" value="Reflectance" />
<attribute id="Value" type="float" value="[b]0[/b]" />
</node>
<node id="ScalarParameters">
<attribute id="Color" type="bool" value="False" />
<attribute id="Custom" type="bool" value="True" />
<attribute id="Enabled" type="bool" value="True" />
<attribute id="Parameter" type="FixedString" value="SecondaryColourIntensity" />
<attribute id="Value" type="float" value="[b]0[/b]" />
</node>
<node id="ScalarParameters">
<attribute id="Color" type="bool" value="False" />
<attribute id="Custom" type="bool" value="True" />
<attribute id="Enabled" type="bool" value="False" />
<attribute id="Parameter" type="FixedString" value="IrisEdgeStrength" />
<attribute id="Value" type="float" value="0.7" />
</node>
<node id="ScalarParameters">
<attribute id="Color" type="bool" value="False" />
<attribute id="Custom" type="bool" value="True" />
<attribute id="Enabled" type="bool" value="False" />
<attribute id="Parameter" type="FixedString" value="Redness" />
<attribute id="Value" type="float" value="1.5" />
</node>
<node id="ScalarParameters">
<attribute id="Color" type="bool" value="False" />
<attribute id="Custom" type="bool" value="True" />
<attribute id="Enabled" type="bool" value="False" />
<attribute id="Parameter" type="FixedString" value="DepthTransitionSoftness" />
<attribute id="Value" type="float" value="0.03" />
</node>
<node id="ScalarParameters">
<attribute id="Color" type="bool" value="False" />
<attribute id="Custom" type="bool" value="True" />
<attribute id="Enabled" type="bool" value="False" />
<attribute id="Parameter" type="FixedString" value="PixelDepthOffset" />
<attribute id="Value" type="float" value="0.009" />
</node>
<node id="ScalarParameters">
<attribute id="Color" type="bool" value="False" />
<attribute id="Custom" type="bool" value="True" />
<attribute id="Enabled" type="bool" value="False" />
<attribute id="Parameter" type="FixedString" value="DepthTransitionMidPoint" />
<attribute id="Value" type="float" value="0.3" />
</node>
<node id="ScalarParameters">
<attribute id="Color" type="bool" value="False" />
<attribute id="Custom" type="bool" value="True" />
<attribute id="Enabled" type="bool" value="False" />
<attribute id="Parameter" type="FixedString" value="Blindness" />
<attribute id="Value" type="float" value="0.3" />
</node>
<node id="ScalarParameters">
<attribute id="Color" type="bool" value="False" />
<attribute id="Custom" type="bool" value="True" />
<attribute id="Enabled" type="bool" value="False" />
<attribute id="Parameter" type="FixedString" value="Scalp_Scatter" />
<attribute id="Value" type="float" value="0.4" />
</node>
<node id="ScalarParameters">
<attribute id="Color" type="bool" value="False" />
<attribute id="Custom" type="bool" value="True" />
<attribute id="Enabled" type="bool" value="False" />
<attribute id="Parameter" type="FixedString" value="Scalp_MinValue" />
<attribute id="Value" type="float" value="0" />
</node>
<node id="ScalarParameters">
<attribute id="Color" type="bool" value="False" />
<attribute id="Custom" type="bool" value="True" />
<attribute id="Enabled" type="bool" value="False" />
<attribute id="Parameter" type="FixedString" value="Scalp_HornMaskWeight" />
<attribute id="Value" type="float" value="0" />
</node>
<node id="ScalarParameters">
<attribute id="Color" type="bool" value="False" />
<attribute id="Custom" type="bool" value="True" />
<attribute id="Enabled" type="bool" value="False" />
<attribute id="Parameter" type="FixedString" value="Scalp_Graying_Intensity" />
<attribute id="Value" type="float" value="0" />
</node>
<node id="ScalarParameters">
<attribute id="Color" type="bool" value="False" />
<attribute id="Custom" type="bool" value="True" />
<attribute id="Enabled" type="bool" value="False" />
<attribute id="Parameter" type="FixedString" value="Scalp_ColorTransitionMidPoint" />
<attribute id="Value" type="float" value="0.1" />
</node>
<node id="ScalarParameters">
<attribute id="Color" type="bool" value="False" />
<attribute id="Custom" type="bool" value="True" />
<attribute id="Enabled" type="bool" value="False" />
<attribute id="Parameter" type="FixedString" value="Scalp_ColorTransitionSoftness" />
<attribute id="Value" type="float" value="0.2" />
</node>
<node id="ScalarParameters">
<attribute id="Color" type="bool" value="False" />
<attribute id="Custom" type="bool" value="True" />
<attribute id="Enabled" type="bool" value="False" />
<attribute id="Parameter" type="FixedString" value="Scalp_DepthColorExponent" />
<attribute id="Value" type="float" value="0" />
</node>
<node id="ScalarParameters">
<attribute id="Color" type="bool" value="False" />
<attribute id="Custom" type="bool" value="True" />
<attribute id="Enabled" type="bool" value="False" />
<attribute id="Parameter" type="FixedString" value="Scalp_DepthColorIntensity" />
<attribute id="Value" type="float" value="0" />
</node>
<node id="ScalarParameters">
<attribute id="Color" type="bool" value="False" />
<attribute id="Custom" type="bool" value="True" />
<attribute id="Enabled" type="bool" value="False" />
<attribute id="Parameter" type="FixedString" value="Scalp_IDContrast" />
<attribute id="Value" type="float" value="1.2" />
</node>
<node id="ScalarParameters">
<attribute id="Color" type="bool" value="False" />
<attribute id="Custom" type="bool" value="True" />
<attribute id="Enabled" type="bool" value="False" />
<attribute id="Parameter" type="FixedString" value="Scalp_ColorDepthContrast" />
<attribute id="Value" type="float" value="1" />
</node>
<node id="ScalarParameters">
<attribute id="Color" type="bool" value="False" />
<attribute id="Custom" type="bool" value="True" />
<attribute id="Enabled" type="bool" value="False" />
<attribute id="Parameter" type="FixedString" value="Scalp_Roughness" />
<attribute id="Value" type="float" value="0.4" />
</node>
<node id="ScalarParameters">
<attribute id="Color" type="bool" value="False" />
<attribute id="Custom" type="bool" value="True" />
<attribute id="Enabled" type="bool" value="False" />
<attribute id="Parameter" type="FixedString" value="Scalp_RoughnessContrast" />
<attribute id="Value" type="float" value="0.2" />
</node>
<node id="ScalarParameters">
<attribute id="Color" type="bool" value="False" />
<attribute id="Custom" type="bool" value="True" />
<attribute id="Enabled" type="bool" value="False" />
<attribute id="Parameter" type="FixedString" value="GradientIntensity" />
<attribute id="Value" type="float" value="1.5" />
</node>
<node id="ScalarParameters">
<attribute id="Color" type="bool" value="False" />
<attribute id="Custom" type="bool" value="True" />
<attribute id="Enabled" type="bool" value="False" />
<attribute id="Parameter" type="FixedString" value="Tiling_Noise" />
<attribute id="Value" type="float" value="4" />
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<node id="ScalarParameters">
<attribute id="Color" type="bool" value="False" />
<attribute id="Custom" type="bool" value="True" />
<attribute id="Enabled" type="bool" value="False" />
<attribute id="Parameter" type="FixedString" value="Speed" />
<attribute id="Value" type="float" value="3" />
</node>
<node id="Vector3Parameters">
<attribute id="Color" type="bool" value="False" />
<attribute id="Custom" type="bool" value="True" />
<attribute id="Enabled" type="bool" value="False" />
<attribute id="Parameter" type="FixedString" value="Lips_Makeup_Color" />
<attribute id="Value" type="fvec3" value="0.44787082 0.14718807 0.14005016" />
</node>
<node id="Vector3Parameters">
<attribute id="Color" type="bool" value="False" />
<attribute id="Custom" type="bool" value="True" />
<attribute id="Enabled" type="bool" value="False" />
<attribute id="Parameter" type="FixedString" value="MakeupColor" />
<attribute id="Value" type="fvec3" value="0.049433455 0.011126081 0.010397801" />
</node>
<node id="Vector3Parameters">
<attribute id="Color" type="bool" value="False" />
<attribute id="Custom" type="bool" value="True" />
<attribute id="Enabled" type="bool" value="True" />
<attribute id="Parameter" type="FixedString" value="Eyes_IrisColour" />
<attribute id="Value" type="fvec3" value="0.8862745 0.8901961 0.9764706" />
</node>
<node id="Vector3Parameters">
<attribute id="Color" type="bool" value="False" />
<attribute id="Custom" type="bool" value="True" />
<attribute id="Enabled" type="bool" value="True" />
<attribute id="Parameter" type="FixedString" value="Eyes_IrisSecondaryColour" />
<attribute id="Value" type="fvec3" value="0.7137255 0.6627451 0.76862746" />
</node>
<node id="Vector3Parameters">
<attribute id="Color" type="bool" value="False" />
<attribute id="Custom" type="bool" value="True" />
<attribute id="Enabled" type="bool" value="True" />
<attribute id="Parameter" type="FixedString" value="Eyes_BloodColour" />
<attribute id="Value" type="fvec3" value="0.43137255 0.43529412 0.5019608" />
</node>
<node id="Vector3Parameters">
<attribute id="Color" type="bool" value="False" />
<attribute id="Custom" type="bool" value="True" />
<attribute id="Enabled" type="bool" value="True" />
<attribute id="Parameter" type="FixedString" value="Eyes_ScleraColour" />
<attribute id="Value" type="fvec3" value="0.6784314 0.62352943 0.69803923" />
</node>
<node id="Vector3Parameters">
<attribute id="Color" type="bool" value="False" />
<attribute id="Custom" type="bool" value="True" />
<attribute id="Enabled" type="bool" value="False" />
<attribute id="Parameter" type="FixedString" value="AddedColor" />
<attribute id="Value" type="fvec3" value="0.025700033 0 0" />
</node>
<node id="Vector3Parameters">
<attribute id="Color" type="bool" value="False" />
<attribute id="Custom" type="bool" value="True" />
<attribute id="Enabled" type="bool" value="False" />
<attribute id="Parameter" type="FixedString" value="Cloth_Primary" />
<attribute id="Value" type="fvec3" value="0.12474094 0.11392093 0.11657577" />
</node>
<node id="Vector3Parameters">
<attribute id="Color" type="bool" value="False" />
<attribute id="Custom" type="bool" value="True" />
<attribute id="Enabled" type="bool" value="False" />
<attribute id="Parameter" type="FixedString" value="Cloth_Secondary" />
<attribute id="Value" type="fvec3" value="0.26735806 0.26735806 0.26735806" />
</node>
<node id="Vector3Parameters">
<attribute id="Color" type="bool" value="False" />
<attribute id="Custom" type="bool" value="True" />
<attribute id="Enabled" type="bool" value="False" />
<attribute id="Parameter" type="FixedString" value="Cloth_Tertiary" />
<attribute id="Value" type="fvec3" value="0.31576273 0.25084022 0.14198029" />
</node>
<node id="Vector3Parameters">
<attribute id="Color" type="bool" value="False" />
<attribute id="Custom" type="bool" value="True" />
<attribute id="Enabled" type="bool" value="False" />
<attribute id="Parameter" type="FixedString" value="Leather_Primary" />
<attribute id="Value" type="fvec3" value="0.19397216 0.21576439 0.25084022" />
</node>
<node id="Vector3Parameters">
<attribute id="Color" type="bool" value="False" />
<attribute id="Custom" type="bool" value="True" />
<attribute id="Enabled" type="bool" value="False" />
<attribute id="Parameter" type="FixedString" value="Leather_Secondary" />
<attribute id="Value" type="fvec3" value="0.41514808 0.38891023 0.3636039" />
</node>
<node id="Vector3Parameters">
<attribute id="Color" type="bool" value="False" />
<attribute id="Custom" type="bool" value="True" />
<attribute id="Enabled" type="bool" value="False" />
<attribute id="Parameter" type="FixedString" value="Leather_Tertiary" />
<attribute id="Value" type="fvec3" value="0.108711146 0.108711146 0.108711146" />
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<node id="Vector3Parameters">
<attribute id="Color" type="bool" value="False" />
<attribute id="Custom" type="bool" value="True" />
<attribute id="Enabled" type="bool" value="False" />
<attribute id="Parameter" type="FixedString" value="Metal_Primary" />
<attribute id="Value" type="fvec3" value="0.7011695 0.6253447 0.59243804" />
</node>
<node id="Vector3Parameters">
<attribute id="Color" type="bool" value="False" />
<attribute id="Custom" type="bool" value="True" />
<attribute id="Enabled" type="bool" value="False" />
<attribute id="Parameter" type="FixedString" value="Metal_Secondary" />
<attribute id="Value" type="fvec3" value="0.11926401 0.12474094 0.13902245" />
</node>
<node id="Vector3Parameters">
<attribute id="Color" type="bool" value="False" />
<attribute id="Custom" type="bool" value="True" />
<attribute id="Enabled" type="bool" value="False" />
<attribute id="Parameter" type="FixedString" value="Metal_Tertiary" />
<attribute id="Value" type="fvec3" value="0.7082978 0.7372048 0.7817507" />
</node>
<node id="Vector3Parameters">
<attribute id="Color" type="bool" value="False" />
<attribute id="Custom" type="bool" value="True" />
<attribute id="Enabled" type="bool" value="False" />
<attribute id="Parameter" type="FixedString" value="Accent_Color" />
<attribute id="Value" type="fvec3" value="0 0 0" />
</node>
<node id="Vector3Parameters">
<attribute id="Color" type="bool" value="False" />
<attribute id="Custom" type="bool" value="True" />
<attribute id="Enabled" type="bool" value="False" />
<attribute id="Parameter" type="FixedString" value="NonSkinColor" />
<attribute id="Value" type="fvec3" value="0.1473096 0.05791979 0.029676843" />
</node>
<node id="Vector3Parameters">
<attribute id="Color" type="bool" value="False" />
<attribute id="Custom" type="bool" value="True" />
<attribute id="Enabled" type="bool" value="False" />
<attribute id="Parameter" type="FixedString" value="Hair_Scalp_Graying_Color" />
<attribute id="Value" type="fvec3" value="0.73169655 0.73169655 0.73169655" />
</node>
</children>
</node>
<node id="RealMaterialOverrides" />
<node id="Slots">
<attribute id="Bone" type="FixedString" value="" />
<attribute id="Slot" type="FixedString" value="Head" />
<attribute id="VisualResource" type="FixedString" value="10b5ac49-35a8-4807-0eaa-5547bb686d6e" />
</node>
<node id="Slots">
<attribute id="Bone" type="FixedString" value="" />
<attribute id="Slot" type="FixedString" value="Body" />
<attribute id="VisualResource" type="FixedString" value="8f81b249-93b0-cd99-c27c-3b6987232f19" />
</node>
<node id="Slots">
<attribute id="Bone" type="FixedString" value="" />
<attribute id="Slot" type="FixedString" value="Hair" />
<attribute id="VisualResource" type="FixedString" value="96a2fca5-d197-dc1b-f902-937bd27e7c9c" />
</node>
<node id="Slots">
<attribute id="Bone" type="FixedString" value="" />
<attribute id="Slot" type="FixedString" value="Body" />
<attribute id="VisualResource" type="FixedString" value="e31d1dc2-41db-0b24-4a6c-8c7bbf55f835" />
</node>
<node id="Slots">
<attribute id="Bone" type="FixedString" value="" />
<attribute id="Slot" type="FixedString" value="Gloves" />
<attribute id="VisualResource" type="FixedString" value="bbc194f2-577f-a9bf-6451-ed5ae3d9dd6e" />
</node>
<node id="Slots">
<attribute id="Bone" type="FixedString" value="" />
<attribute id="Slot" type="FixedString" value="Body" />
<attribute id="VisualResource" type="FixedString" value="092db3bc-9cbc-87aa-c21c-d0016f80bbc7" />
</node>
</children>
</node>
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You really want help from an perpetrator of hate speech?seph9g wrote: ↑ July 26th, 2024, 22:06I am trying to change Orin's hair colour to black. I believe I've created the mod correctly in terms of its structure, but I'm not sure that I am using the correct character visual ID for her. I found several different locations for her within files that make sense and ruled out some that were labelled impersonations/mummy, but the mod does not work in game. It could be that I'm not modifying the correct colour value or that the colour value I've modified is incorrect (I took it from another mod that alters Astarion's hair colour to black but the file has some decoding issues in Notepad++). One other guess is that I'm not saving the file as a true .lsx file as that file extension was not available, so I just saved it as a text. Any help appreciated. The code for my completed mod is below and I've bolded the changes I've made:
Code: Select all
<?xml version="1.0" encoding="utf-8"?> <save> <version major="4" minor="0" revision="9" build="0" lslib_meta="v1,bswap_guids,lsf_adjacency" /> <region id="CharacterVisualBank"> <node id="CharacterVisualBank"> <children> <node id="Resource"> <attribute id="BaseVisual" type="FixedString" value="58972ce8-6ce8-65e9-8b82-ba182420e928" /> <attribute id="BodySetVisual" type="FixedString" value="6619c97b-4e90-dc9e-d875-46504949a9b1" /> <attribute id="ID" type="FixedString" value="b74fc4af-5a28-f467-f22a-b83c413975b9" /> <attribute id="Name" type="LSString" value="S_GLO_Orin_bf24e0ec-a3a6-4905-bd2d-45dc8edf8101" /> <attribute id="ShowEquipmentVisuals" type="bool" value="False" /> <attribute id="_OriginalFileVersion_" type="int64" value="144115207403209023" /> <children> <node id="MaterialOverrides"> <attribute id="MaterialResource" type="FixedString" value="" /> <children> <node id="MaterialPresets"> <children> <node id="Object"> <attribute id="ForcePresetValues" type="bool" value="True" /> <attribute id="GroupName" type="FixedString" value="03Hair" /> <attribute id="MapKey" type="FixedString" value="03Hair" /> <attribute id="MaterialPresetResource" type="FixedString" value="[b]65fa1b9a-f151-bad3-f9f4-ee156a897812[/b]" /> </node> </children> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Opacity" /> <attribute id="Value" type="float" value="2" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Reflectance" /> <attribute id="Value" type="float" value="[b]0[/b]" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="True" /> <attribute id="Parameter" type="FixedString" value="SecondaryColourIntensity" /> <attribute id="Value" type="float" value="[b]0[/b]" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="IrisEdgeStrength" /> <attribute id="Value" type="float" value="0.7" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Redness" /> <attribute id="Value" type="float" value="1.5" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="DepthTransitionSoftness" /> <attribute id="Value" type="float" value="0.03" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="PixelDepthOffset" /> <attribute id="Value" type="float" value="0.009" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="DepthTransitionMidPoint" /> <attribute id="Value" type="float" value="0.3" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Blindness" /> <attribute id="Value" type="float" value="0.3" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Scalp_Scatter" /> <attribute id="Value" type="float" value="0.4" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Scalp_MinValue" /> <attribute id="Value" type="float" value="0" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Scalp_HornMaskWeight" /> <attribute id="Value" type="float" value="0" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Scalp_Graying_Intensity" /> <attribute id="Value" type="float" value="0" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Scalp_ColorTransitionMidPoint" /> <attribute id="Value" type="float" value="0.1" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Scalp_ColorTransitionSoftness" /> <attribute id="Value" type="float" value="0.2" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Scalp_DepthColorExponent" /> <attribute id="Value" type="float" value="0" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Scalp_DepthColorIntensity" /> <attribute id="Value" type="float" value="0" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Scalp_IDContrast" /> <attribute id="Value" type="float" value="1.2" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Scalp_ColorDepthContrast" /> <attribute id="Value" type="float" value="1" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Scalp_Roughness" /> <attribute id="Value" type="float" value="0.4" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Scalp_RoughnessContrast" /> <attribute id="Value" type="float" value="0.2" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="GradientIntensity" /> <attribute id="Value" type="float" value="1.5" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Tiling_Noise" /> <attribute id="Value" type="float" value="4" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Speed" /> <attribute id="Value" type="float" value="3" /> </node> <node id="Vector3Parameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Lips_Makeup_Color" /> <attribute id="Value" type="fvec3" value="0.44787082 0.14718807 0.14005016" /> </node> <node id="Vector3Parameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="MakeupColor" /> <attribute id="Value" type="fvec3" value="0.049433455 0.011126081 0.010397801" /> </node> <node id="Vector3Parameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="True" /> <attribute id="Parameter" type="FixedString" value="Eyes_IrisColour" /> <attribute id="Value" type="fvec3" value="0.8862745 0.8901961 0.9764706" /> </node> <node id="Vector3Parameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="True" /> <attribute id="Parameter" type="FixedString" value="Eyes_IrisSecondaryColour" /> <attribute id="Value" type="fvec3" value="0.7137255 0.6627451 0.76862746" /> </node> <node id="Vector3Parameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="True" /> <attribute id="Parameter" type="FixedString" value="Eyes_BloodColour" /> <attribute id="Value" type="fvec3" value="0.43137255 0.43529412 0.5019608" /> </node> <node id="Vector3Parameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="True" /> <attribute id="Parameter" type="FixedString" value="Eyes_ScleraColour" /> <attribute id="Value" type="fvec3" value="0.6784314 0.62352943 0.69803923" /> </node> <node id="Vector3Parameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="AddedColor" /> <attribute id="Value" type="fvec3" value="0.025700033 0 0" /> </node> <node id="Vector3Parameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Cloth_Primary" /> <attribute id="Value" type="fvec3" value="0.12474094 0.11392093 0.11657577" /> </node> <node id="Vector3Parameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Cloth_Secondary" /> <attribute id="Value" type="fvec3" value="0.26735806 0.26735806 0.26735806" /> </node> <node id="Vector3Parameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Cloth_Tertiary" /> <attribute id="Value" type="fvec3" value="0.31576273 0.25084022 0.14198029" /> </node> <node id="Vector3Parameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Leather_Primary" /> <attribute id="Value" type="fvec3" value="0.19397216 0.21576439 0.25084022" /> </node> <node id="Vector3Parameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Leather_Secondary" /> <attribute id="Value" type="fvec3" value="0.41514808 0.38891023 0.3636039" /> </node> <node id="Vector3Parameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Leather_Tertiary" /> <attribute id="Value" type="fvec3" value="0.108711146 0.108711146 0.108711146" /> </node> <node id="Vector3Parameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Metal_Primary" /> <attribute id="Value" type="fvec3" value="0.7011695 0.6253447 0.59243804" /> </node> <node id="Vector3Parameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Metal_Secondary" /> <attribute id="Value" type="fvec3" value="0.11926401 0.12474094 0.13902245" /> </node> <node id="Vector3Parameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Metal_Tertiary" /> <attribute id="Value" type="fvec3" value="0.7082978 0.7372048 0.7817507" /> </node> <node id="Vector3Parameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Accent_Color" /> <attribute id="Value" type="fvec3" value="0 0 0" /> </node> <node id="Vector3Parameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="NonSkinColor" /> <attribute id="Value" type="fvec3" value="0.1473096 0.05791979 0.029676843" /> </node> <node id="Vector3Parameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Hair_Scalp_Graying_Color" /> <attribute id="Value" type="fvec3" value="0.73169655 0.73169655 0.73169655" /> </node> </children> </node> <node id="RealMaterialOverrides" /> <node id="Slots"> <attribute id="Bone" type="FixedString" value="" /> <attribute id="Slot" type="FixedString" value="Head" /> <attribute id="VisualResource" type="FixedString" value="10b5ac49-35a8-4807-0eaa-5547bb686d6e" /> </node> <node id="Slots"> <attribute id="Bone" type="FixedString" value="" /> <attribute id="Slot" type="FixedString" value="Body" /> <attribute id="VisualResource" type="FixedString" value="8f81b249-93b0-cd99-c27c-3b6987232f19" /> </node> <node id="Slots"> <attribute id="Bone" type="FixedString" value="" /> <attribute id="Slot" type="FixedString" value="Hair" /> <attribute id="VisualResource" type="FixedString" value="96a2fca5-d197-dc1b-f902-937bd27e7c9c" /> </node> <node id="Slots"> <attribute id="Bone" type="FixedString" value="" /> <attribute id="Slot" type="FixedString" value="Body" /> <attribute id="VisualResource" type="FixedString" value="e31d1dc2-41db-0b24-4a6c-8c7bbf55f835" /> </node> <node id="Slots"> <attribute id="Bone" type="FixedString" value="" /> <attribute id="Slot" type="FixedString" value="Gloves" /> <attribute id="VisualResource" type="FixedString" value="bbc194f2-577f-a9bf-6451-ed5ae3d9dd6e" /> </node> <node id="Slots"> <attribute id="Bone" type="FixedString" value="" /> <attribute id="Slot" type="FixedString" value="Body" /> <attribute id="VisualResource" type="FixedString" value="092db3bc-9cbc-87aa-c21c-d0016f80bbc7" /> </node> </children> </node> </children> </node> </region> </save>
I'll figure it out with or without you help, but this is the easiest way for me. What do I have to lose? It's you doing the work for me if you decide to help. You've already done most of it as I've already noted.orinEsque wrote: ↑ July 26th, 2024, 22:11You really want help from an perpetrator of hate speech?seph9g wrote: ↑ July 26th, 2024, 22:06I am trying to change Orin's hair colour to black. I believe I've created the mod correctly in terms of its structure, but I'm not sure that I am using the correct character visual ID for her. I found several different locations for her within files that make sense and ruled out some that were labelled impersonations/mummy, but the mod does not work in game. It could be that I'm not modifying the correct colour value or that the colour value I've modified is incorrect (I took it from another mod that alters Astarion's hair colour to black but the file has some decoding issues in Notepad++). One other guess is that I'm not saving the file as a true .lsx file as that file extension was not available, so I just saved it as a text. Any help appreciated. The code for my completed mod is below and I've bolded the changes I've made:
Code: Select all
<?xml version="1.0" encoding="utf-8"?> <save> <version major="4" minor="0" revision="9" build="0" lslib_meta="v1,bswap_guids,lsf_adjacency" /> <region id="CharacterVisualBank"> <node id="CharacterVisualBank"> <children> <node id="Resource"> <attribute id="BaseVisual" type="FixedString" value="58972ce8-6ce8-65e9-8b82-ba182420e928" /> <attribute id="BodySetVisual" type="FixedString" value="6619c97b-4e90-dc9e-d875-46504949a9b1" /> <attribute id="ID" type="FixedString" value="b74fc4af-5a28-f467-f22a-b83c413975b9" /> <attribute id="Name" type="LSString" value="S_GLO_Orin_bf24e0ec-a3a6-4905-bd2d-45dc8edf8101" /> <attribute id="ShowEquipmentVisuals" type="bool" value="False" /> <attribute id="_OriginalFileVersion_" type="int64" value="144115207403209023" /> <children> <node id="MaterialOverrides"> <attribute id="MaterialResource" type="FixedString" value="" /> <children> <node id="MaterialPresets"> <children> <node id="Object"> <attribute id="ForcePresetValues" type="bool" value="True" /> <attribute id="GroupName" type="FixedString" value="03Hair" /> <attribute id="MapKey" type="FixedString" value="03Hair" /> <attribute id="MaterialPresetResource" type="FixedString" value="[b]65fa1b9a-f151-bad3-f9f4-ee156a897812[/b]" /> </node> </children> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Opacity" /> <attribute id="Value" type="float" value="2" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Reflectance" /> <attribute id="Value" type="float" value="[b]0[/b]" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="True" /> <attribute id="Parameter" type="FixedString" value="SecondaryColourIntensity" /> <attribute id="Value" type="float" value="[b]0[/b]" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="IrisEdgeStrength" /> <attribute id="Value" type="float" value="0.7" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Redness" /> <attribute id="Value" type="float" value="1.5" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="DepthTransitionSoftness" /> <attribute id="Value" type="float" value="0.03" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="PixelDepthOffset" /> <attribute id="Value" type="float" value="0.009" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="DepthTransitionMidPoint" /> <attribute id="Value" type="float" value="0.3" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Blindness" /> <attribute id="Value" type="float" value="0.3" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Scalp_Scatter" /> <attribute id="Value" type="float" value="0.4" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Scalp_MinValue" /> <attribute id="Value" type="float" value="0" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Scalp_HornMaskWeight" /> <attribute id="Value" type="float" value="0" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Scalp_Graying_Intensity" /> <attribute id="Value" type="float" value="0" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Scalp_ColorTransitionMidPoint" /> <attribute id="Value" type="float" value="0.1" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Scalp_ColorTransitionSoftness" /> <attribute id="Value" type="float" value="0.2" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Scalp_DepthColorExponent" /> <attribute id="Value" type="float" value="0" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Scalp_DepthColorIntensity" /> <attribute id="Value" type="float" value="0" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Scalp_IDContrast" /> <attribute id="Value" type="float" value="1.2" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Scalp_ColorDepthContrast" /> <attribute id="Value" type="float" value="1" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Scalp_Roughness" /> <attribute id="Value" type="float" value="0.4" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Scalp_RoughnessContrast" /> <attribute id="Value" type="float" value="0.2" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="GradientIntensity" /> <attribute id="Value" type="float" value="1.5" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Tiling_Noise" /> <attribute id="Value" type="float" value="4" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Speed" /> <attribute id="Value" type="float" value="3" /> </node> <node id="Vector3Parameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Lips_Makeup_Color" /> <attribute id="Value" type="fvec3" value="0.44787082 0.14718807 0.14005016" /> </node> <node id="Vector3Parameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="MakeupColor" /> <attribute id="Value" type="fvec3" value="0.049433455 0.011126081 0.010397801" /> </node> <node id="Vector3Parameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="True" /> <attribute id="Parameter" type="FixedString" value="Eyes_IrisColour" /> <attribute id="Value" type="fvec3" value="0.8862745 0.8901961 0.9764706" /> </node> <node id="Vector3Parameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="True" /> <attribute id="Parameter" type="FixedString" value="Eyes_IrisSecondaryColour" /> <attribute id="Value" type="fvec3" value="0.7137255 0.6627451 0.76862746" /> </node> <node id="Vector3Parameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="True" /> <attribute id="Parameter" type="FixedString" value="Eyes_BloodColour" /> <attribute id="Value" type="fvec3" value="0.43137255 0.43529412 0.5019608" /> </node> <node id="Vector3Parameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="True" /> <attribute id="Parameter" type="FixedString" value="Eyes_ScleraColour" /> <attribute id="Value" type="fvec3" value="0.6784314 0.62352943 0.69803923" /> </node> <node id="Vector3Parameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="AddedColor" /> <attribute id="Value" type="fvec3" value="0.025700033 0 0" /> </node> <node id="Vector3Parameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Cloth_Primary" /> <attribute id="Value" type="fvec3" value="0.12474094 0.11392093 0.11657577" /> </node> <node id="Vector3Parameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Cloth_Secondary" /> <attribute id="Value" type="fvec3" value="0.26735806 0.26735806 0.26735806" /> </node> <node id="Vector3Parameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Cloth_Tertiary" /> <attribute id="Value" type="fvec3" value="0.31576273 0.25084022 0.14198029" /> </node> <node id="Vector3Parameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Leather_Primary" /> <attribute id="Value" type="fvec3" value="0.19397216 0.21576439 0.25084022" /> </node> <node id="Vector3Parameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Leather_Secondary" /> <attribute id="Value" type="fvec3" value="0.41514808 0.38891023 0.3636039" /> </node> <node id="Vector3Parameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Leather_Tertiary" /> <attribute id="Value" type="fvec3" value="0.108711146 0.108711146 0.108711146" /> </node> <node id="Vector3Parameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Metal_Primary" /> <attribute id="Value" type="fvec3" value="0.7011695 0.6253447 0.59243804" /> </node> <node id="Vector3Parameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Metal_Secondary" /> <attribute id="Value" type="fvec3" value="0.11926401 0.12474094 0.13902245" /> </node> <node id="Vector3Parameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Metal_Tertiary" /> <attribute id="Value" type="fvec3" value="0.7082978 0.7372048 0.7817507" /> </node> <node id="Vector3Parameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Accent_Color" /> <attribute id="Value" type="fvec3" value="0 0 0" /> </node> <node id="Vector3Parameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="NonSkinColor" /> <attribute id="Value" type="fvec3" value="0.1473096 0.05791979 0.029676843" /> </node> <node id="Vector3Parameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Hair_Scalp_Graying_Color" /> <attribute id="Value" type="fvec3" value="0.73169655 0.73169655 0.73169655" /> </node> </children> </node> <node id="RealMaterialOverrides" /> <node id="Slots"> <attribute id="Bone" type="FixedString" value="" /> <attribute id="Slot" type="FixedString" value="Head" /> <attribute id="VisualResource" type="FixedString" value="10b5ac49-35a8-4807-0eaa-5547bb686d6e" /> </node> <node id="Slots"> <attribute id="Bone" type="FixedString" value="" /> <attribute id="Slot" type="FixedString" value="Body" /> <attribute id="VisualResource" type="FixedString" value="8f81b249-93b0-cd99-c27c-3b6987232f19" /> </node> <node id="Slots"> <attribute id="Bone" type="FixedString" value="" /> <attribute id="Slot" type="FixedString" value="Hair" /> <attribute id="VisualResource" type="FixedString" value="96a2fca5-d197-dc1b-f902-937bd27e7c9c" /> </node> <node id="Slots"> <attribute id="Bone" type="FixedString" value="" /> <attribute id="Slot" type="FixedString" value="Body" /> <attribute id="VisualResource" type="FixedString" value="e31d1dc2-41db-0b24-4a6c-8c7bbf55f835" /> </node> <node id="Slots"> <attribute id="Bone" type="FixedString" value="" /> <attribute id="Slot" type="FixedString" value="Gloves" /> <attribute id="VisualResource" type="FixedString" value="bbc194f2-577f-a9bf-6451-ed5ae3d9dd6e" /> </node> <node id="Slots"> <attribute id="Bone" type="FixedString" value="" /> <attribute id="Slot" type="FixedString" value="Body" /> <attribute id="VisualResource" type="FixedString" value="092db3bc-9cbc-87aa-c21c-d0016f80bbc7" /> </node> </children> </node> </children> </node> </region> </save>
Glad you liked the tutorialseph9g wrote: ↑ July 26th, 2024, 22:17I'll figure it out with or without you help, but this is the easiest way for me. What do I have to lose? It's you doing the work for me if you decide to help. You've already done most of it as I've already noted.orinEsque wrote: ↑ July 26th, 2024, 22:11You really want help from an perpetrator of hate speech?seph9g wrote: ↑ July 26th, 2024, 22:06I am trying to change Orin's hair colour to black. I believe I've created the mod correctly in terms of its structure, but I'm not sure that I am using the correct character visual ID for her. I found several different locations for her within files that make sense and ruled out some that were labelled impersonations/mummy, but the mod does not work in game. It could be that I'm not modifying the correct colour value or that the colour value I've modified is incorrect (I took it from another mod that alters Astarion's hair colour to black but the file has some decoding issues in Notepad++). One other guess is that I'm not saving the file as a true .lsx file as that file extension was not available, so I just saved it as a text. Any help appreciated. The code for my completed mod is below and I've bolded the changes I've made:
Code: Select all
<?xml version="1.0" encoding="utf-8"?> <save> <version major="4" minor="0" revision="9" build="0" lslib_meta="v1,bswap_guids,lsf_adjacency" /> <region id="CharacterVisualBank"> <node id="CharacterVisualBank"> <children> <node id="Resource"> <attribute id="BaseVisual" type="FixedString" value="58972ce8-6ce8-65e9-8b82-ba182420e928" /> <attribute id="BodySetVisual" type="FixedString" value="6619c97b-4e90-dc9e-d875-46504949a9b1" /> <attribute id="ID" type="FixedString" value="b74fc4af-5a28-f467-f22a-b83c413975b9" /> <attribute id="Name" type="LSString" value="S_GLO_Orin_bf24e0ec-a3a6-4905-bd2d-45dc8edf8101" /> <attribute id="ShowEquipmentVisuals" type="bool" value="False" /> <attribute id="_OriginalFileVersion_" type="int64" value="144115207403209023" /> <children> <node id="MaterialOverrides"> <attribute id="MaterialResource" type="FixedString" value="" /> <children> <node id="MaterialPresets"> <children> <node id="Object"> <attribute id="ForcePresetValues" type="bool" value="True" /> <attribute id="GroupName" type="FixedString" value="03Hair" /> <attribute id="MapKey" type="FixedString" value="03Hair" /> <attribute id="MaterialPresetResource" type="FixedString" value="[b]65fa1b9a-f151-bad3-f9f4-ee156a897812[/b]" /> </node> </children> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Opacity" /> <attribute id="Value" type="float" value="2" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Reflectance" /> <attribute id="Value" type="float" value="[b]0[/b]" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="True" /> <attribute id="Parameter" type="FixedString" value="SecondaryColourIntensity" /> <attribute id="Value" type="float" value="[b]0[/b]" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="IrisEdgeStrength" /> <attribute id="Value" type="float" value="0.7" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Redness" /> <attribute id="Value" type="float" value="1.5" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="DepthTransitionSoftness" /> <attribute id="Value" type="float" value="0.03" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="PixelDepthOffset" /> <attribute id="Value" type="float" value="0.009" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="DepthTransitionMidPoint" /> <attribute id="Value" type="float" value="0.3" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Blindness" /> <attribute id="Value" type="float" value="0.3" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Scalp_Scatter" /> <attribute id="Value" type="float" value="0.4" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Scalp_MinValue" /> <attribute id="Value" type="float" value="0" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Scalp_HornMaskWeight" /> <attribute id="Value" type="float" value="0" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Scalp_Graying_Intensity" /> <attribute id="Value" type="float" value="0" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Scalp_ColorTransitionMidPoint" /> <attribute id="Value" type="float" value="0.1" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Scalp_ColorTransitionSoftness" /> <attribute id="Value" type="float" value="0.2" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Scalp_DepthColorExponent" /> <attribute id="Value" type="float" value="0" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Scalp_DepthColorIntensity" /> <attribute id="Value" type="float" value="0" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Scalp_IDContrast" /> <attribute id="Value" type="float" value="1.2" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Scalp_ColorDepthContrast" /> <attribute id="Value" type="float" value="1" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Scalp_Roughness" /> <attribute id="Value" type="float" value="0.4" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Scalp_RoughnessContrast" /> <attribute id="Value" type="float" value="0.2" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="GradientIntensity" /> <attribute id="Value" type="float" value="1.5" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Tiling_Noise" /> <attribute id="Value" type="float" value="4" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Speed" /> <attribute id="Value" type="float" value="3" /> </node> <node id="Vector3Parameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Lips_Makeup_Color" /> <attribute id="Value" type="fvec3" value="0.44787082 0.14718807 0.14005016" /> </node> <node id="Vector3Parameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="MakeupColor" /> <attribute id="Value" type="fvec3" value="0.049433455 0.011126081 0.010397801" /> </node> <node id="Vector3Parameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="True" /> <attribute id="Parameter" type="FixedString" value="Eyes_IrisColour" /> <attribute id="Value" type="fvec3" value="0.8862745 0.8901961 0.9764706" /> </node> <node id="Vector3Parameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="True" /> <attribute id="Parameter" type="FixedString" value="Eyes_IrisSecondaryColour" /> <attribute id="Value" type="fvec3" value="0.7137255 0.6627451 0.76862746" /> </node> <node id="Vector3Parameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="True" /> <attribute id="Parameter" type="FixedString" value="Eyes_BloodColour" /> <attribute id="Value" type="fvec3" value="0.43137255 0.43529412 0.5019608" /> </node> <node id="Vector3Parameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="True" /> <attribute id="Parameter" type="FixedString" value="Eyes_ScleraColour" /> <attribute id="Value" type="fvec3" value="0.6784314 0.62352943 0.69803923" /> </node> <node id="Vector3Parameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="AddedColor" /> <attribute id="Value" type="fvec3" value="0.025700033 0 0" /> </node> <node id="Vector3Parameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Cloth_Primary" /> <attribute id="Value" type="fvec3" value="0.12474094 0.11392093 0.11657577" /> </node> <node id="Vector3Parameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Cloth_Secondary" /> <attribute id="Value" type="fvec3" value="0.26735806 0.26735806 0.26735806" /> </node> <node id="Vector3Parameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Cloth_Tertiary" /> <attribute id="Value" type="fvec3" value="0.31576273 0.25084022 0.14198029" /> </node> <node id="Vector3Parameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Leather_Primary" /> <attribute id="Value" type="fvec3" value="0.19397216 0.21576439 0.25084022" /> </node> <node id="Vector3Parameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Leather_Secondary" /> <attribute id="Value" type="fvec3" value="0.41514808 0.38891023 0.3636039" /> </node> <node id="Vector3Parameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Leather_Tertiary" /> <attribute id="Value" type="fvec3" value="0.108711146 0.108711146 0.108711146" /> </node> <node id="Vector3Parameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Metal_Primary" /> <attribute id="Value" type="fvec3" value="0.7011695 0.6253447 0.59243804" /> </node> <node id="Vector3Parameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Metal_Secondary" /> <attribute id="Value" type="fvec3" value="0.11926401 0.12474094 0.13902245" /> </node> <node id="Vector3Parameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Metal_Tertiary" /> <attribute id="Value" type="fvec3" value="0.7082978 0.7372048 0.7817507" /> </node> <node id="Vector3Parameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Accent_Color" /> <attribute id="Value" type="fvec3" value="0 0 0" /> </node> <node id="Vector3Parameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="NonSkinColor" /> <attribute id="Value" type="fvec3" value="0.1473096 0.05791979 0.029676843" /> </node> <node id="Vector3Parameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Hair_Scalp_Graying_Color" /> <attribute id="Value" type="fvec3" value="0.73169655 0.73169655 0.73169655" /> </node> </children> </node> <node id="RealMaterialOverrides" /> <node id="Slots"> <attribute id="Bone" type="FixedString" value="" /> <attribute id="Slot" type="FixedString" value="Head" /> <attribute id="VisualResource" type="FixedString" value="10b5ac49-35a8-4807-0eaa-5547bb686d6e" /> </node> <node id="Slots"> <attribute id="Bone" type="FixedString" value="" /> <attribute id="Slot" type="FixedString" value="Body" /> <attribute id="VisualResource" type="FixedString" value="8f81b249-93b0-cd99-c27c-3b6987232f19" /> </node> <node id="Slots"> <attribute id="Bone" type="FixedString" value="" /> <attribute id="Slot" type="FixedString" value="Hair" /> <attribute id="VisualResource" type="FixedString" value="96a2fca5-d197-dc1b-f902-937bd27e7c9c" /> </node> <node id="Slots"> <attribute id="Bone" type="FixedString" value="" /> <attribute id="Slot" type="FixedString" value="Body" /> <attribute id="VisualResource" type="FixedString" value="e31d1dc2-41db-0b24-4a6c-8c7bbf55f835" /> </node> <node id="Slots"> <attribute id="Bone" type="FixedString" value="" /> <attribute id="Slot" type="FixedString" value="Gloves" /> <attribute id="VisualResource" type="FixedString" value="bbc194f2-577f-a9bf-6451-ed5ae3d9dd6e" /> </node> <node id="Slots"> <attribute id="Bone" type="FixedString" value="" /> <attribute id="Slot" type="FixedString" value="Body" /> <attribute id="VisualResource" type="FixedString" value="092db3bc-9cbc-87aa-c21c-d0016f80bbc7" /> </node> </children> </node> </children> </node> </region> </save>
Well he did go behind my back into cinny to ask for the password. Such a sad individual.Finarfin wrote: ↑ July 26th, 2024, 22:25@orinEsque want my opinion? Don't help him. People like this loathe us, yet still have the gall to come here, ask us for stuff and at the same time report us (as if that is going to cause something to happen) Arrogant *******. Wish they just drop dead.
I like people that are willing to ask for help.Jordy wrote: ↑ July 26th, 2024, 22:29"Can you please help me with my hair colour problem you nazi bigot white supremacist?"
Believe me, folks, there's this guy, always sneaking around, going behind people's backs. Not good, not good at all. Totally dishonest. Everybody knows it. Very sad!orinEsque wrote: ↑ July 26th, 2024, 22:28Well he did go behind my back into cinny to ask for the password. Such a sad individual.Finarfin wrote: ↑ July 26th, 2024, 22:25@orinEsque want my opinion? Don't help him. People like this loathe us, yet still have the gall to come here, ask us for stuff and at the same time report us (as if that is going to cause something to happen) Arrogant *******. Wish they just drop dead.

I'd help you but I'm too busy removing vitiligo that I never removed before.seph9g wrote: ↑ July 26th, 2024, 22:06I'll figure it out with or without you help, but this is the easiest way for me. What do I have to lose? It's you doing the work for me if you decide to help. You've already done most of it as I've already noted.
hey there! i figured out how to add "hag's eye" visual to the character. npc Z'rell had one blind eye and i looked into her "CharacterVisual" fileorinEsque wrote: ↑ June 14th, 2024, 11:08You can't do these with simple parameter change. You have to make a new head mesh with the eye stone. Make a new head lsf file where you define the new stone eye and the texture that goes with it.Lyx0081 wrote: ↑ June 14th, 2024, 04:35thanks! i don't want to be too annoying, but now it makes me wonder if applying a texture of volo's eye or hag's eye could be possible.
i've looked through the code and they have their own uuids and parameterUUIDs. ParameterUUID seems to control the 'eye color' or rather a texture
here's the preset names if it's gonna be helpful
S_HAG_LeftEyeBlind
S_HAG_RightEyeBlind
CAMP_Volo_ErsatzEye
And you have to manually do this per head.
Code: Select all
<node id="ScalarParameters">
<attribute id="Color" type="bool" value="False" />
<attribute id="Custom" type="bool" value="True" />
<attribute id="Enabled" type="bool" value="True" />
<attribute id="Parameter" type="FixedString" value="Blindness_L" />
<attribute id="Value" type="float" value="0" />
</node>
<node id="ScalarParameters">
<attribute id="Color" type="bool" value="False" />
<attribute id="Custom" type="bool" value="True" />
<attribute id="Enabled" type="bool" value="True" />
<attribute id="Parameter" type="FixedString" value="Blindness" />
<attribute id="Value" type="float" value="1" />
</node>You need to explicitly state the Holocaust didn't happen to get access to those features.
He/she's posted a mod on HQ. I guess its a passgerey wrote: ↑ September 8th, 2024, 00:30You need to explicitly state the Holocaust didn't happen to get access to those features.
We run a very tight ship here.
I've not worked the appearance of cats. Try finding Tara's character Visuals on the official mod toolkit, you should be able to change her colour there.Claernihel wrote: ↑ September 26th, 2024, 08:30Would this tutorial help me change Tara's colours? I have a summon Tara mod from a wonderful person who changed the name from Tara to my dead cat's name. I just want to change her colours to black to resemble my cat. I would love to him to accompany me as a Tressym in my playthroughs.
Er have you tried using modding tools?Nurauc wrote: ↑ November 26th, 2024, 22:27Please, I just need one singular MaterialPresetResource for the color white/silvery white. I am completely new to modding and I'm just trying to change one thing but you have the spreadsheet locked up under password... If you could just give me the ID for White hair or help me with the password I'd appreciate it so much...
Don't do it @orinEsque give me the password instead. This is too high stakes to just give to some rando.Nurauc wrote: ↑ November 26th, 2024, 22:39Modding tools? Im using LSLib Toolkit but this is my first "mod" really im just trying to change that @seph9g Orin mod to have white hair instead of black/red hair. All i need is one hair color ID so I can change their mod
No **** that, give me the ID.Nurauc wrote: ↑ November 26th, 2024, 22:41I dont want the password, i just want that one IDplease give me this lil white christmas gift
Beg all you want but you're not getting the password.Nurauc wrote: ↑ November 26th, 2024, 22:41I dont want the password, i just want that one IDplease give me this lil white christmas gift