[BG3] Immersive Aesthetics - Releasing soon™
Posted: April 20th, 2025, 20:25

loregamer wrote: ↑ March 10th, 2025, 09:17I'm creating a GUI tool for the NPC Aesthetics part of the mod. I'll be releasing this when the mod comes out. So if you guys want to redo the color/hair distribution, you'll be able to create a curated PAK file with your own preferences.
wip ui, will look better later
![]()
I'm not releasing it quite yet because it's still buggy I need to research if I can force every mod author who uses it to release it with an open source license (Ideally, everyone who makes a mod with it would have to make it open source, open permissions)
I hope you got extra shed time for the videoloregamer wrote: ↑ April 21st, 2025, 02:49It's been a good ride, hope you guys enjoy
I'll release this tool eventually so u guys can do aesthetics tooloregamer wrote: ↑ March 10th, 2025, 09:17I'm creating a GUI tool for the NPC Aesthetics part of the mod. I'll be releasing this when the mod comes out. So if you guys want to redo the color/hair distribution, you'll be able to create a curated PAK file with your own preferences.
wip ui, will look better later
![]()
I'm not releasing it quite yet because it's still buggy I need to research if I can force every mod author who uses it to release it with an open source license (Ideally, everyone who makes a mod with it would have to make it open source, open permissions)
By the way, open source licenses are faggy, don't do that. Just use public domain.loregamer wrote: ↑ April 21st, 2025, 02:49It's been a good ride, hope you guys enjoy
I'll release this tool eventually so u guys can do aesthetics tooloregamer wrote: ↑ March 10th, 2025, 09:17I'm creating a GUI tool for the NPC Aesthetics part of the mod. I'll be releasing this when the mod comes out. So if you guys want to redo the color/hair distribution, you'll be able to create a curated PAK file with your own preferences.
wip ui, will look better later
![]()
I'm not releasing it quite yet because it's still buggy I need to research if I can force every mod author who uses it to release it with an open source license (Ideally, everyone who makes a mod with it would have to make it open source, open permissions)
Use the +****** license.Stack of Turtles wrote: ↑ April 21st, 2025, 05:21By the way, open source licenses are faggy, don't do that. Just use public domain.loregamer wrote: ↑ April 21st, 2025, 02:49It's been a good ride, hope you guys enjoy
I'll release this tool eventually so u guys can do aesthetics tooloregamer wrote: ↑ March 10th, 2025, 09:17I'm creating a GUI tool for the NPC Aesthetics part of the mod. I'll be releasing this when the mod comes out. So if you guys want to redo the color/hair distribution, you'll be able to create a curated PAK file with your own preferences.
wip ui, will look better later
![]()
I'm not releasing it quite yet because it's still buggy I need to research if I can force every mod author who uses it to release it with an open source license (Ideally, everyone who makes a mod with it would have to make it open source, open permissions)
Can't be done unless you require them to sign a contract to use it. Using a tool does not create a derivative work(of the tool.)loregamer wrote: ↑ March 10th, 2025, 09:17I'm not releasing it quite yet because it's still buggy I need to research if I can force every mod author who uses it to release it with an open source license (Ideally, everyone who makes a mod with it would have to make it open source, open permissions)
Actual FOSS licenses are great, libtards hate them and get angry when their attempts to alter them get branded as non-free because they want to limit their software from being used by certified chuds.Stack of Turtles wrote: ↑ April 21st, 2025, 05:21By the way, open source licenses are faggy, don't do that. Just use public domain.loregamer wrote: ↑ April 21st, 2025, 02:49It's been a good ride, hope you guys enjoy
I'll release this tool eventually so u guys can do aesthetics tooloregamer wrote: ↑ March 10th, 2025, 09:17I'm creating a GUI tool for the NPC Aesthetics part of the mod. I'll be releasing this when the mod comes out. So if you guys want to redo the color/hair distribution, you'll be able to create a curated PAK file with your own preferences.
wip ui, will look better later
![]()
I'm not releasing it quite yet because it's still buggy I need to research if I can force every mod author who uses it to release it with an open source license (Ideally, everyone who makes a mod with it would have to make it open source, open permissions)
Yes ofcourse!Humbaba wrote: ↑ April 21st, 2025, 12:53Do I have to use this mod now for my revioo to be on brand?
I've already started the playthrough tho, does it work retroactively?



Will fix next patch. Thanks. For now consider it a side effect of being pulled out back out of death in such a awful manner.Humbaba wrote: ↑ April 21st, 2025, 13:36Speak with Dead with Drow conflicts with them new heads apparently and their eyes don't glow accordingly
YEARS of work for THIS?????
Yes. Same as No Alphabets. You can even remove it mid play and nothing will break.Humbaba wrote: ↑ April 21st, 2025, 12:59I've already started the playthrough tho, does it work retroactively?
I don't think it let's you rape girls (indian involved in creation so I could be wrong) so I'm not sure how integral to your playstyle it will be.Humbaba wrote: ↑ April 21st, 2025, 12:53Do I have to use this mod now for my revioo to be on brand?
Its a wig. Honest.
I saw your link before you edited it out, so:Romeo wrote: ↑ April 20th, 2025, 01:11Just made an account here to say thank you to all the modders of RPGHQ for making my experience of Baldur's Gate 3 very enjoyable thanks to the No Alphabets, Even Better Romance, Better Aesthetics, and Dignify mods. My first playthrough was a modded playthrough, since I wouldn't have played BG3 if it weren't for your mods. That is not all.
I am also a user on Kiwi Farms and already drafted up an OP titled Mods to De-wokify Woke Games with RPGHQ's mods on Baldur's Gate 3 as the spotlight. This means once the OP is out, it will be shown to hundreds of users of a larger website and will help popularize RPGHQ and its mods. However, the OP is not out because I have a section dedicated to Immersive Aesthetics, of which I am waiting for its release.
Is there any chance that I can expect the mod to come out this weekend, because I thought it will be a perfect time to create the thread when the most anticipated mod of RPGHQ is released. Thank you again for your work!
I just saw your page, the Realms Restored credits need to not have a creator and Maintainer. Because it's a 3 person project. Just put moddersHQ.Romeo wrote: ↑ April 20th, 2025, 01:11Just made an account here to say thank you to all the modders of RPGHQ for making my experience of Baldur's Gate 3 very enjoyable thanks to the No Alphabets, Even Better Romance, Better Aesthetics, and Dignify mods. My first playthrough was a modded playthrough, since I wouldn't have played BG3 if it weren't for your mods. That is not all.
I am also a user on Kiwi Farms and already drafted up an OP titled Mods to De-wokify Woke Games with RPGHQ's mods on Baldur's Gate 3 as the spotlight. This means once the OP is out, it will be shown to hundreds of users of a larger website and will help popularize RPGHQ and its mods. However, the OP is not out because I have a section dedicated to Immersive Aesthetics, of which I am waiting for its release.
Is there any chance that I can expect the mod to come out this weekend, because I thought it will be a perfect time to create the thread when the most anticipated mod of RPGHQ is released. Thank you again for your work!
She's "ash", it's not a hooman white kind of colour. And by the looks of it, the shade used before was assigned to "drow only", so the new shade she got through Orin's script redistribution happened to be ash-grey.
Humbaba wrote: ↑ April 21st, 2025, 13:36Speak with Dead with Drow conflicts with them new heads apparently and their eyes don't glow accordingly
This one is not an issue of Drow having glow eyes. This particular drow had no eye preset assigned to them, so once head changes happened, it defaulted into this orange colour. That's an easy fix!
I think there's been a misunderstanding, when using speak with dead, the corpse's eyes and mouth are supposed to glow like a flashlight, there's no issue with the eye color. In fact the new drows look rather good.Silver wrote: ↑ April 22nd, 2025, 02:40This one is not an issue of Drow having glow eyes. This particular drow had no eye preset assigned to them, so once head changes happened, it defaulted into this orange colour. That's an easy fix!
Fixed the credits: https://kiwifarms.net/threads/mods-to-d ... t-21180739orinEsque wrote: ↑ April 22nd, 2025, 01:35I just saw your page, the Realms Restored credits need to not have a creator and Maintainer. Because it's a 3 person project. Just put moddersHQ.
These don't exist outside of very niche titles made by a team of one or a few people.