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[BG3] Immersive Aesthetics - Releasing soon™

Posted: April 20th, 2025, 20:25
by Magick

[BG3] Immersive Aesthetics - Releasing soon™

Posted: April 20th, 2025, 20:47
by loregamer
Saar please 3/4 pak files are ready

[BG3] Immersive Aesthetics - Releasing soon™

Posted: April 20th, 2025, 21:04
by orinEsque
Saar ran into another error saar.

[BG3] Immersive Aesthetics - Releasing soon™

Posted: April 20th, 2025, 21:09
by Magick
Image

[BG3] Immersive Aesthetics - Releasing soon™

Posted: April 20th, 2025, 21:15
by loregamer

[BG3] Immersive Aesthetics - Releasing soon™

Posted: April 20th, 2025, 22:00
by Vergil
9:08, LA time

[BG3] Immersive Aesthetics - Releasing soon™

Posted: April 21st, 2025, 02:06
by Silver
Image

:toot:

[BG3] Immersive Aesthetics - Releasing soon™

Posted: April 21st, 2025, 02:49
by loregamer
It's been a good ride, hope you guys enjoy



I'll release this tool eventually so u guys can do aesthetics too
loregamer wrote: March 10th, 2025, 09:17
I'm creating a GUI tool for the NPC Aesthetics part of the mod. I'll be releasing this when the mod comes out. So if you guys want to redo the color/hair distribution, you'll be able to create a curated PAK file with your own preferences.
wip ui, will look better later
Image
I'm not releasing it quite yet because it's still buggy I need to research if I can force every mod author who uses it to release it with an open source license (Ideally, everyone who makes a mod with it would have to make it open source, open permissions)

[BG3] Immersive Aesthetics - Releasing soon™

Posted: April 21st, 2025, 02:52
by Vergil
loregamer wrote: April 21st, 2025, 02:49
It's been a good ride, hope you guys enjoy



I'll release this tool eventually so u guys can do aesthetics too
loregamer wrote: March 10th, 2025, 09:17
I'm creating a GUI tool for the NPC Aesthetics part of the mod. I'll be releasing this when the mod comes out. So if you guys want to redo the color/hair distribution, you'll be able to create a curated PAK file with your own preferences.
wip ui, will look better later
Image
I'm not releasing it quite yet because it's still buggy I need to research if I can force every mod author who uses it to release it with an open source license (Ideally, everyone who makes a mod with it would have to make it open source, open permissions)
I hope you got extra shed time for the video

[BG3] Immersive Aesthetics - Releasing soon™

Posted: April 21st, 2025, 05:21
by Stack of Turtles
loregamer wrote: April 21st, 2025, 02:49
It's been a good ride, hope you guys enjoy



I'll release this tool eventually so u guys can do aesthetics too
loregamer wrote: March 10th, 2025, 09:17
I'm creating a GUI tool for the NPC Aesthetics part of the mod. I'll be releasing this when the mod comes out. So if you guys want to redo the color/hair distribution, you'll be able to create a curated PAK file with your own preferences.
wip ui, will look better later
Image
I'm not releasing it quite yet because it's still buggy I need to research if I can force every mod author who uses it to release it with an open source license (Ideally, everyone who makes a mod with it would have to make it open source, open permissions)
By the way, open source licenses are faggy, don't do that. Just use public domain.

[BG3] Immersive Aesthetics - Releasing soon™

Posted: April 21st, 2025, 12:29
by Tangerine
Stack of Turtles wrote: April 21st, 2025, 05:21
loregamer wrote: April 21st, 2025, 02:49
It's been a good ride, hope you guys enjoy



I'll release this tool eventually so u guys can do aesthetics too
loregamer wrote: March 10th, 2025, 09:17
I'm creating a GUI tool for the NPC Aesthetics part of the mod. I'll be releasing this when the mod comes out. So if you guys want to redo the color/hair distribution, you'll be able to create a curated PAK file with your own preferences.
wip ui, will look better later
Image
I'm not releasing it quite yet because it's still buggy I need to research if I can force every mod author who uses it to release it with an open source license (Ideally, everyone who makes a mod with it would have to make it open source, open permissions)
By the way, open source licenses are faggy, don't do that. Just use public domain.
Use the +****** license.

[BG3] Immersive Aesthetics - Released

Posted: April 21st, 2025, 12:37
by rusty_shackleford
loregamer wrote: March 10th, 2025, 09:17
I'm not releasing it quite yet because it's still buggy I need to research if I can force every mod author who uses it to release it with an open source license (Ideally, everyone who makes a mod with it would have to make it open source, open permissions)
Can't be done unless you require them to sign a contract to use it. Using a tool does not create a derivative work(of the tool.)


The closest to what you want is the situation of GNU Bison which copies a portion of its own code base into the output. They could have required the output of the tool also be GPLv3 because of that(as it's a derivative work of the code copied into the output), but chose not to.
See: https://en.wikipedia.org/wiki/GNU_Bison ... rated_code

[BG3] Immersive Aesthetics - Releasing soon™

Posted: April 21st, 2025, 12:38
by rusty_shackleford
Stack of Turtles wrote: April 21st, 2025, 05:21
loregamer wrote: April 21st, 2025, 02:49
It's been a good ride, hope you guys enjoy



I'll release this tool eventually so u guys can do aesthetics too
loregamer wrote: March 10th, 2025, 09:17
I'm creating a GUI tool for the NPC Aesthetics part of the mod. I'll be releasing this when the mod comes out. So if you guys want to redo the color/hair distribution, you'll be able to create a curated PAK file with your own preferences.
wip ui, will look better later
Image
I'm not releasing it quite yet because it's still buggy I need to research if I can force every mod author who uses it to release it with an open source license (Ideally, everyone who makes a mod with it would have to make it open source, open permissions)
By the way, open source licenses are faggy, don't do that. Just use public domain.
Actual FOSS licenses are great, libtards hate them and get angry when their attempts to alter them get branded as non-free because they want to limit their software from being used by certified chuds.

[BG3] Immersive Aesthetics - Released

Posted: April 21st, 2025, 12:53
by Humbaba
Do I have to use this mod now for my revioo to be on brand?

[BG3] Immersive Aesthetics - Released

Posted: April 21st, 2025, 12:55
by orinEsque
Humbaba wrote: April 21st, 2025, 12:53
Do I have to use this mod now for my revioo to be on brand?
Yes ofcourse!

[BG3] Immersive Aesthetics - Released

Posted: April 21st, 2025, 12:59
by Humbaba
I've already started the playthrough tho, does it work retroactively?

[BG3] Immersive Aesthetics - Released

Posted: April 21st, 2025, 13:15
by Humbaba
Ok, seems to work but why is Morghal white now? She's a Duergar. Your mod's a dog, bub.

Image

My immersion has gone up in flames. Unplayable.

[BG3] Immersive Aesthetics - Released

Posted: April 21st, 2025, 13:26
by Humbaba
And wtf this guy has HAIR!

Image

[BG3] Immersive Aesthetics - Released

Posted: April 21st, 2025, 13:36
by Humbaba
Speak with Dead with Drow conflicts with them new heads apparently and their eyes don't glow accordingly

Image

YEARS of work for THIS?????

[BG3] Immersive Aesthetics - Released

Posted: April 21st, 2025, 13:50
by orinEsque
Humbaba wrote: April 21st, 2025, 13:36
Speak with Dead with Drow conflicts with them new heads apparently and their eyes don't glow accordingly

Image

YEARS of work for THIS?????
Will fix next patch. Thanks. For now consider it a side effect of being pulled out back out of death in such a awful manner.

Drow having glowing red eyes is a feature i believe.

[BG3] Immersive Aesthetics - Released

Posted: April 21st, 2025, 13:51
by orinEsque
Humbaba wrote: April 21st, 2025, 12:59
I've already started the playthrough tho, does it work retroactively?
Yes. Same as No Alphabets. You can even remove it mid play and nothing will break.

[BG3] Immersive Aesthetics - Released

Posted: April 21st, 2025, 14:24
by Vergil
Humbaba wrote: April 21st, 2025, 12:53
Do I have to use this mod now for my revioo to be on brand?
I don't think it let's you rape girls (indian involved in creation so I could be wrong) so I'm not sure how integral to your playstyle it will be.

[BG3] Immersive Aesthetics - Released

Posted: April 21st, 2025, 14:51
by orinEsque
Humbaba wrote: April 21st, 2025, 13:26
And wtf this guy has HAIR!

Image
Its a wig. Honest.

[BG3] Immersive Aesthetics - Released

Posted: April 21st, 2025, 21:38
by SniperChris
Alright, time for you to start working on an Upper City mod and a Little Calimshan mod and a "recreate Baldur's Gate 1 & 2 using the Baldur's Gate 3 engine" mod.

[BG3] Immersive Aesthetics - Releasing soon™

Posted: April 22nd, 2025, 01:12
by rusty_shackleford
Romeo wrote: April 20th, 2025, 01:11
Just made an account here to say thank you to all the modders of RPGHQ for making my experience of Baldur's Gate 3 very enjoyable thanks to the No Alphabets, Even Better Romance, Better Aesthetics, and Dignify mods. My first playthrough was a modded playthrough, since I wouldn't have played BG3 if it weren't for your mods. That is not all.

I am also a user on Kiwi Farms and already drafted up an OP titled Mods to De-wokify Woke Games with RPGHQ's mods on Baldur's Gate 3 as the spotlight. This means once the OP is out, it will be shown to hundreds of users of a larger website and will help popularize RPGHQ and its mods. However, the OP is not out because I have a section dedicated to Immersive Aesthetics, of which I am waiting for its release.

Is there any chance that I can expect the mod to come out this weekend, because I thought it will be a perfect time to create the thread when the most anticipated mod of RPGHQ is released. Thank you again for your work!
I saw your link before you edited it out, so:
Selection_021.webp
Founding:
I was in the process of manually updating and fixing hundreds of broken articles from the past two decades when I was banned(which I knew was a short temporary ban), I left during the ban but not because of it. I was informed that there was a list of "unwanted" users being drawn up by the administrators of the site — I was not on this list as far as I know but many good users presumably were.

Main differences:
  • RPGHQ is owned & operated by an American. The rules are mostly American law with some additions to make the place usable(e.g., no spam) or just to cater to our tastes(porn rules). RPGHQ is an American site primarily for Americans.
    • Unabashed enjoyers of slop. :)
    • Unwillingness to curate the userbase frustrates some users and has caused others to post less or leave. Some of the posters here are very polarizing.
    • Some of the subforums require a signup to view, this is to prevent them from being indexed by bots we don't recognize i.e., SEO stuff
  • RPGCodex is owned by a guy that has — as to not doxx… shall we say… — very close ties with the Australian Aboriginal community, and is run almost entirely by a Jewish man living in Israel. The rules are arbitrary(this is itself a rule). RPGCodex is a non-American western site primarily for non-Americans with a very significant Slavic userbase.
    • You will find it difficult to discuss any game not considered to be good by the groupthink, and the groupthink has become very Slavic.
    • Has protected subforums that require donation or an old account to view. Most controversial stuff gets shuffled here.
    • Has a very high tendency to censor discussions, moving them to said protected subforums. As proof of this, one of the moderators of RPGCodex maintains a thread here that was censored there. The public-facing KCD2 thread was completely pruned of most negative opinions regarding e.g., homosexual henry, jewish content, and so forth.

You can read more here, not my words but from users that were present at the time and came with me: viewtopic.php?t=2707-fill-me-in-request

[BG3] Immersive Aesthetics - Releasing soon™

Posted: April 22nd, 2025, 01:35
by orinEsque
Romeo wrote: April 20th, 2025, 01:11
Just made an account here to say thank you to all the modders of RPGHQ for making my experience of Baldur's Gate 3 very enjoyable thanks to the No Alphabets, Even Better Romance, Better Aesthetics, and Dignify mods. My first playthrough was a modded playthrough, since I wouldn't have played BG3 if it weren't for your mods. That is not all.

I am also a user on Kiwi Farms and already drafted up an OP titled Mods to De-wokify Woke Games with RPGHQ's mods on Baldur's Gate 3 as the spotlight. This means once the OP is out, it will be shown to hundreds of users of a larger website and will help popularize RPGHQ and its mods. However, the OP is not out because I have a section dedicated to Immersive Aesthetics, of which I am waiting for its release.

Is there any chance that I can expect the mod to come out this weekend, because I thought it will be a perfect time to create the thread when the most anticipated mod of RPGHQ is released. Thank you again for your work!
I just saw your page, the Realms Restored credits need to not have a creator and Maintainer. Because it's a 3 person project. Just put moddersHQ.

[BG3] Immersive Aesthetics - Released

Posted: April 22nd, 2025, 02:40
by Silver
Hey there Humbaba, I didn't see those messages right away, my bad.
Humbaba wrote: April 21st, 2025, 13:15
Ok, seems to work but why is Morghal white now?
She's "ash", it's not a hooman white kind of colour. And by the looks of it, the shade used before was assigned to "drow only", so the new shade she got through Orin's script redistribution happened to be ash-grey.
Humbaba wrote: April 21st, 2025, 13:36
Speak with Dead with Drow conflicts with them new heads apparently and their eyes don't glow accordingly
orinEsque wrote: April 21st, 2025, 13:50
Drow having glowing red eyes is a feature i believe.
This one is not an issue of Drow having glow eyes. This particular drow had no eye preset assigned to them, so once head changes happened, it defaulted into this orange colour. That's an easy fix!

[BG3] Immersive Aesthetics - Released

Posted: April 22nd, 2025, 08:37
by Humbaba
Silver wrote: April 22nd, 2025, 02:40
This one is not an issue of Drow having glow eyes. This particular drow had no eye preset assigned to them, so once head changes happened, it defaulted into this orange colour. That's an easy fix!
I think there's been a misunderstanding, when using speak with dead, the corpse's eyes and mouth are supposed to glow like a flashlight, there's no issue with the eye color. In fact the new drows look rather good.

[BG3] Immersive Aesthetics - Releasing soon™

Posted: April 24th, 2025, 02:40
by Romeo
orinEsque wrote: April 22nd, 2025, 01:35
I just saw your page, the Realms Restored credits need to not have a creator and Maintainer. Because it's a 3 person project. Just put moddersHQ.
Fixed the credits: https://kiwifarms.net/threads/mods-to-d ... t-21180739

Hopefully ya'll weren't too discouraged from the "De-wokifying woke games is dumb and you contribute to the wokeslop industry - stop modding and wasting time and just become devs - just buy non-woke games" crowd. Some fellow users of the Kiwi Farms have also told me that they are just blowing the dust off of Baldur's Gate 3 or planning to buy/pirate the game just to play with your mods. Also 9k views on the thread plus possibly more in the thousands over through the Community Happenings post (which is how threads get attention on the Kiwi Farms): https://kiwifarms.net/threads/community ... t-21181884

Let me know if this mod or this forum got more ongoing traffic thanks to the post.

:mad: Also, give me back my 4D head in the Realms Restored mod. :mad:
4d.jpg
Nevertheless, thanks for the work that all you have done. Starting my second playthrough with the Realms Restored Mod! :heart:

[BG3] Immersive Aesthetics - Released

Posted: April 24th, 2025, 02:42
by rusty_shackleford
Romeo wrote: April 24th, 2025, 02:40
just buy non-woke games
These don't exist outside of very niche titles made by a team of one or a few people.
Anyone who bought KCD directly funded one of the most woke, homosexual, jewish subversive pieces of video game propaganda ever made.


I'd struggle to even name a notable non-woke video game made this decade.