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Baldur's Better Aesthetics 1.0 — Baldur's Gate 3

Posted: September 14th, 2023, 04:38
by bob
thanks for this great mod!

i also read that you hope to change female characters to males using ai voice changers. if you are still looking for help with that, please let me know.

Baldur's Better Aesthetics 1.0 — Baldur's Gate 3

Posted: September 14th, 2023, 11:42
by SniperChris
bob wrote: September 14th, 2023, 04:38
thanks for this great mod!

i also read that you hope to change female characters to males using ai voice changers. if you are still looking for help with that, please let me know.
I am still looking for help with that. I would also like to increase the variety of Player voices, as they are currently just pitch-shifted versions of the same voice (but that's obviously a longer project).

Baldur's Better Aesthetics 1.0 — Baldur's Gate 3

Posted: September 14th, 2023, 11:46
by rusty_shackleford
SniperChris wrote: September 14th, 2023, 11:42
bob wrote: September 14th, 2023, 04:38
thanks for this great mod!

i also read that you hope to change female characters to males using ai voice changers. if you are still looking for help with that, please let me know.
I am still looking for help with that. I would also like to increase the variety of Player voices, as they are currently just pitch-shifted versions of the same voice (but that's obviously a longer project).
Have you looked into using something like xVASynth / xVATrainer?
https://www.nexusmods.com/skyrimspecial ... mods/44184
https://www.nexusmods.com/skyrimspecial ... ods/65022/

It's not specific to skyrim despite the URLs btw.

I'm not entirely sure of how it works, I'm just aware it exists.

Baldur's Better Aesthetics 1.0 — Baldur's Gate 3

Posted: September 14th, 2023, 13:05
by SniperChris
Strangely enough, the moderators have allowed the mod to return to Nexus.

Baldur's Better Aesthetics 1.0 — Baldur's Gate 3

Posted: September 14th, 2023, 13:28
by rusty_shackleford
SniperChris wrote: September 14th, 2023, 13:05
Strangely enough, the moderators have allowed the mod to return to Nexus.
Did they give a reason why?

Baldur's Better Aesthetics 1.0 — Baldur's Gate 3

Posted: September 14th, 2023, 16:29
by nektomishka
Faceless_Sentinel wrote: September 13th, 2023, 10:43
What text you changed? I will try to translate it and put in localization.
i've compared og patch 2 loca and this mod's one
here you go, brat
               ↓
► Show Spoiler

Baldur's Better Aesthetics 1.0 — Baldur's Gate 3

Posted: September 15th, 2023, 02:04
by WhiteShark
rusty_shackleford wrote: September 14th, 2023, 13:28
SniperChris wrote: September 14th, 2023, 13:05
Strangely enough, the moderators have allowed the mod to return to Nexus.
Did they give a reason why?
I bet they fear the competition now that they know there are other sites out there willing to host verboten mods.

Baldur's Better Aesthetics 1.0 — Baldur's Gate 3

Posted: September 15th, 2023, 03:04
by SniperChris
I still intend to direct people here going forward, simply because I know it won’t be deleted.

Going to try messing around with the two AI voice websites people provided to me and see how to extract/play BG3 sound files this weekend.

Baldur's Better Aesthetics 1.0 — Baldur's Gate 3

Posted: September 15th, 2023, 03:09
by maidenhaver
I've used 11labs with success, for human and british voices.

Baldur's Better Aesthetics 1.0 — Baldur's Gate 3

Posted: September 15th, 2023, 03:19
by rusty_shackleford
ElevenLabs was really good when I messed around with it, but there was no way to direct the voice to give emphasis or specific emotions. I don't know if they fixed that yet, but it's pretty much unusable for this kind of stuff until it has that.

Baldur's Better Aesthetics 1.0 — Baldur's Gate 3

Posted: September 15th, 2023, 04:18
by rusty_shackleford
It's interesting seeing @SniperChris being accused of being other people in the nexus comments as an attempt to slander him.
Even by libtard sensibilities, this mod is not offensive. It just makes the game look consistent with BG1 & 2 — AD&D 2E's interpretation of Faerûn. The fact that this happens to overlap with removing the multiculturalization of the setting is not his fault.

5E Forgotten Realms is ridiculous. Dwarfs without beards, urban svirfneblin, orcs with pink hair, and so forth. And this is barely even scratching what is in the actual sourcebooks. I absolutely detest the setting and I'm glad this mod exists as I plan on using it when I play through the game again, because the game is fun and it pains me that the setting is such a slog.

Here's a challenge to designers & devs:
Stop making every European-inspired fantasy location into a multicultural slop. I like mashed potatoes. I also like orange juice. I don't like mashed potatoes mixed with orange juice, they are best enjoyed separately.
How about making a D&D Forgotten Realms game set in Chult? How about you stop turning every race into 'exactly-like-human-but-quirky' because you attach real world issues to fantasy species?

This mod is popular for a reason. Thanks, @SniperChris, let me know if you have any issues or suggestions on how to improve the forum/Vault to attract more quality mods like this.

Baldur's Better Aesthetics 1.0 — Baldur's Gate 3

Posted: September 15th, 2023, 07:39
by logincrash
rusty_shackleford wrote: September 15th, 2023, 03:19
ElevenLabs was really good when I messed around with it, but there was no way to direct the voice to give emphasis or specific emotions. I don't know if they fixed that yet, but it's pretty much unusable for this kind of stuff until it has that.
The best things to come out of that whole thing were the Patrick Bateman the /tv/ Poster and Agent 47 Assassinating George Floyd copypastas (is that an accurate term?).
It was hilarious how the AI was instantly used to make celebs say funny/racist/sexual stuff.

But, on the topic of emotions and such, there is a modder who used RVC to get some impressive results. Here's a YouTube demonstration.

Baldur's Better Aesthetics 1.0 — Baldur's Gate 3

Posted: September 15th, 2023, 08:01
by bob
SniperChris wrote: September 14th, 2023, 11:42
bob wrote: September 14th, 2023, 04:38
thanks for this great mod!

i also read that you hope to change female characters to males using ai voice changers. if you are still looking for help with that, please let me know.
I am still looking for help with that. I would also like to increase the variety of Player voices, as they are currently just pitch-shifted versions of the same voice (but that's obviously a longer project).
Sounds good. since my account on here is new, i've sent you a dm on the other forum.

Baldur's Better Aesthetics 1.0 — Baldur's Gate 3

Posted: September 15th, 2023, 08:03
by rusty_shackleford
bob wrote: September 15th, 2023, 08:01
SniperChris wrote: September 14th, 2023, 11:42
bob wrote: September 14th, 2023, 04:38
thanks for this great mod!

i also read that you hope to change female characters to males using ai voice changers. if you are still looking for help with that, please let me know.
I am still looking for help with that. I would also like to increase the variety of Player voices, as they are currently just pitch-shifted versions of the same voice (but that's obviously a longer project).
Sounds good. since my account on here is new, i've sent you a dm on the other forum.
Bumped you out of newly registered.

Baldur's Better Aesthetics 1.0 — Baldur's Gate 3

Posted: September 15th, 2023, 08:43
by logincrash
SniperChris wrote: September 14th, 2023, 11:42
I would also like to increase the variety of Player voices, as they are currently just pitch-shifted versions of the same voice
That is untrue. They are clearly different voice actors.
But more variety would be nice, indeed.

Baldur's Better Aesthetics 1.0 — Baldur's Gate 3

Posted: September 15th, 2023, 10:13
by b314c
That is untrue. They are clearly different voice actors.
But more variety would be nice, indeed.

You'd think on how obsessed they are with diversity nowadays the voice actors would be something more than just british guy 1 2 and 3. I would love to see something like a french accent, russian accent, orc/gnome sounding people etc.
I bet they fear the competition now that they know there are other sites out there willing to host verboten mods.
Or they just overlooked it because as I'm checking it out on nexus right now SniperChris didn't mention the Chult changes lol

Baldur's Better Aesthetics 1.0 — Baldur's Gate 3

Posted: September 16th, 2023, 10:47
by Reichspepe
I saw that there's a new version on Nexusmods, but it also has only half the size. What is the difference between that version and the one here?

Baldur's Better Aesthetics 1.0 — Baldur's Gate 3

Posted: September 16th, 2023, 10:57
by logincrash
b314c wrote: September 15th, 2023, 10:13
You'd think on how obsessed they are with diversity nowadays the voice actors would be something more than just british guy 1 2 and 3.
To be fair, Voice 6 is the most stereotypically annoying modern black woman voice possible. You can hear the shaved sides curly afro just from listening to her talk.
Voice 1 sounds like a twink, Voice 3 is definitely one of those English black guys, Voice 5 is a tired old Bri'ish man, and Voice 7 is giving me Hawke from Dragon Age 2 vibes.

Also, their diversity literally means "no Whites." To them Black Panther is the most diverse movie of all time, despite the fact that they took a bunch of black actors from all over the world and made them citizens of an ultra-isolationist ethnostate. It's literally the same as gathering a crown of Chinese, Japanese, Koreans, Malaysians, etc. and saying they're all countrymen.
Goddamn, if I can tell different kinds of Orientals and Africans apart, why can't the diversity crowd do the same?
Reichspepe wrote: September 16th, 2023, 10:47
I saw that there's a new version on Nexusmods, but it also has only half the size. What is the difference between that version and the one here?
I believe SniperChris accidentally copied the same file twice in the older versions. There's a more detailed explanation of it somewhere in this thread.

Baldur's Better Aesthetics 1.0 — Baldur's Gate 3

Posted: September 16th, 2023, 12:20
by SniperChris
@Reichspepe and @logincrash, I've also updated the link in the OP here to be the same file from Nexus. You are correct that the file originally had the loc files saved twice.

Baldur's Better Aesthetics 1.0 — Baldur's Gate 3

Posted: September 17th, 2023, 04:22
by adcdefg99
Are you sure your mod covers the whole game? Moonrise Towers still has a disproportionate amount of black humans, dwarves, halfings, etc walking about

Baldur's Better Aesthetics 1.0 — Baldur's Gate 3

Posted: September 17th, 2023, 04:42
by adcdefg99
Also came across a beardless duergar, seems like you definitely missed Moonrise

Baldur's Better Aesthetics 1.0 — Baldur's Gate 3

Posted: September 17th, 2023, 15:41
by SniperChris
adcdefg99 wrote: September 17th, 2023, 04:42
Also came across a beardless duergar, seems like you definitely missed Moonrise
I did say it wouldn't be universal.

Baldur's Better Aesthetics 1.0 — Baldur's Gate 3

Posted: September 17th, 2023, 17:30
by SniperChris
Lol the site owner just unilaterally put it under review, now.

Baldur's Better Aesthetics 1.0 — Baldur's Gate 3

Posted: September 17th, 2023, 19:52
by adcdefg99
So did you miss moonrise? Not trying to be rude, genuinely curious as I really love the mod.

I'm not a lore expert so I'm not sure if black halflings and dwarves are accurate or not.

Baldur's Better Aesthetics 1.0 — Baldur's Gate 3

Posted: September 17th, 2023, 22:12
by lilalur
SniperChris wrote: September 17th, 2023, 17:30
Lol the site owner just unilaterally put it under review, now.
Seems it triggered a lot of halfwits so I guess they mob to report it all day and night... I preferred on Nexus as it was easier to follow the updates but I am glad it is accessible and you haven't given up on it :).

Baldur's Better Aesthetics 1.0 — Baldur's Gate 3

Posted: September 17th, 2023, 22:20
by rusty_shackleford
lilalur wrote: September 17th, 2023, 22:12
I preferred on Nexus as it was easier to follow the updates
If you're referring to features lacking here, feedback for improvement is welcome.

Baldur's Better Aesthetics 1.0 — Baldur's Gate 3

Posted: September 17th, 2023, 22:38
by lilalur
rusty_shackleford wrote: September 17th, 2023, 22:20
lilalur wrote: September 17th, 2023, 22:12
I preferred on Nexus as it was easier to follow the updates
If you're referring to features lacking here, feedback for improvement is welcome.
I don't think that's really the way. Don't get me wrong. Here it's a classic forum structure for exchanging ideas as it seems that's the site's main profile while Nexus is more like a mod database where you also can comment and nobody really cares :D. There you are mainly on a mod where you can go through the installation process, available formats, dependencies, versions, bug reports and if there was an update you can see what was the last version you downloaded...etc everything linked together and maybe you check the comments but mostly there is nothing useful.

Baldur's Better Aesthetics 1.0 — Baldur's Gate 3

Posted: September 17th, 2023, 23:03
by SniperChris
adcdefg99 wrote: September 17th, 2023, 19:52
So did you miss moonrise? Not trying to be rude, genuinely curious as I really love the mod.

I'm not a lore expert so I'm not sure if black halflings and dwarves are accurate or not.
I did say the changes wouldn't be universal.

Baldur's Better Aesthetics 1.0 — Baldur's Gate 3

Posted: September 17th, 2023, 23:57
by adcdefg99
SniperChris wrote: September 17th, 2023, 23:03
adcdefg99 wrote: September 17th, 2023, 19:52
So did you miss moonrise? Not trying to be rude, genuinely curious as I really love the mod.

I'm not a lore expert so I'm not sure if black halflings and dwarves are accurate or not.
I did say the changes wouldn't be universal.
You said a few lore-accurate descendants would remain but I don't think black dwarves and halflings are lore accurate.

Its not a big deal but you should specify that certain areas are uncovered and that there are still lore inaccuracies. Great work nonetheless.

Baldur's Better Aesthetics 1.0 — Baldur's Gate 3

Posted: September 18th, 2023, 01:51
by SniperChris
Currently hoping Bob and I can get the voices off the ground and start replacing more of the female Flaming Fist characters around the city who are not canon (by this I mean female Flaming Fists who do not already appear elsewhere in the source material like Liara Portyr, the Commander of the Flaming Fists).

Another "Gimme" Mod idea that I am surprised does not exist yet is a mod to give voice lines to the Hireling characters.

That's twelve characters ripe for the plucking (only some of which don't look terrible, but that's also fixable). I'm especially intrigued by the Half-Orc Paladin. Make him Oath of Vengeance - have the target of his vengeance be Orcs. And he's an orphan. The story writes itself!