We have a Steam curator now. You should be following it. https://store.steampowered.com/curator/44994899-RPGHQ/
Buy some HQ Platinum before we're forced to sell the HQ to Resetera!

What game are you playing?

No RPG elements? It probably goes here!
Post Reply
User avatar
1998
Posts: 2773
Joined: Jun 23, '23
Location: Beregost

Adventurer's Guild

Post by 1998 »

rusty_shackleford wrote: May 28th, 2024, 16:03
1998 wrote: May 28th, 2024, 14:09
gerey wrote: May 20th, 2024, 07:44
@herkzter - I remember you (?) being interested in Dread Delusions, so here's my opinion on it. tl;dr it's shit, don't bother, the only worthwhile aspects are the exploration, but you can get that from any Bethesda game. This feels more like a sketch of what the game was supposed to be, rather than a finished product.
Played it a bit more, and yes I agree with most parts. The lack of challenge is not only present in combat but also in other areas of the game. I am supposed to be a thief, disarming traps. Not only are these the most obvious traps of any game I have ever played, but you can also just move past them or hop over. There is no reason why you would even bother with the 1D6 roll.

Exploration however is great, no quest compass, no minimap. You have a compass and a map which progressively completes while you are adventuring. Due to the different floating islands, and with that the high verticality, you can easily navigate and explore without any help. You may actually check some road signs for general directions. Other than that you are typically only given a very rough (and sometimes inaccurate) direction to go. Your walking/running and even crouching speed is very fast, almost feels like playing an FPS. So if you took the wrong turn, backtracking isn't a huge issue.

I just arrived in the Clockwork Kingdom, and this part of the world is distinctly different from previous ones. It's fun just to run around exploring new locations and pushing some quests along.

Two other issues I have:

Actually, I think many side quests only have one solution. I have no charm and no lore, and there are quite a few quests I am almost certain I can't finish any other way. In one instance, the game led me to believe there was a second route, only that this was a dead end and the only way out was jumping to my death. (Divine Captive Quest at Erudite Academy)

Also, I have no idea how the faction system works. I planned to go with the Outlaws, hauled all my Godlets to them and after selling a bunch I was suddenly their enemy. I read on Steam that might be due to killing random bandits on the road, but I don't know.

It's not a good game. But for me at least the exploration makes it worth spending some time with it.

Image

Image

Image
Watched someone play it for a few minutes, he tried to kill an npc he disliked and couldn't
more emphasis needs to be put on the ability to kill any npc in rpgs, I'd go so far as to consider it to be one of the core aspects of near any good rpg, especially RPGs of this type.
All NPCs are unkillable here.

Also not entirely sure what to make of this one, I mean DENIED at least

Image
User avatar
rusty_shackleford
Site Admin
Posts: 27445
Joined: Feb 2, '23
Gender: Watermelon
Contact:

Adventurer's Guild

Post by rusty_shackleford »

1998 wrote: May 28th, 2024, 16:14
All NPCs are unkillable here.
The dev had to have known his game was going to get compared to morrowind, and one of the most well liked aspects of it is how even when you fuck the game up to the point where it tells you the world can't be saved(and it lets you do that!), you can actually still beat the game through a backdoor.
Just making every NPC unkillable is lazy, it's railroading storygame shit from a DM(designer) who doesn't want you interrupt the story he wants to tell.

In fact, it reminds me of how 99% of named npcs in Starfield are essential and can't be killed.
Last edited by rusty_shackleford on May 28th, 2024, 16:18, edited 1 time in total.
User avatar
1998
Posts: 2773
Joined: Jun 23, '23
Location: Beregost

Adventurer's Guild

Post by 1998 »

rusty_shackleford wrote: May 28th, 2024, 16:17
1998 wrote: May 28th, 2024, 16:14
All NPCs are unkillable here.
The dev had to have known his game was going to get compared to morrowind, and one of the most well liked aspects of it is how even when you fuck the game up to the point where it tells you the world can't be saved(and it lets you do that!), you can actually still beat the game through a backdoor.

Just making every NPC unkillable is lazy, it's railroading storygame shit from a DM(designer) who doesn't want you interrupt the story he wants to tell.
I mean there are some weird design choices in here anyway. It feels like he just gave up early during development and focused fully on world-building. Maybe he just forgot to turn damage on for his NPCs.
User avatar
rusty_shackleford
Site Admin
Posts: 27445
Joined: Feb 2, '23
Gender: Watermelon
Contact:

Adventurer's Guild

Post by rusty_shackleford »

rusty_shackleford wrote: May 28th, 2024, 16:17
In fact, it reminds me of how 99% of named npcs in Starfield are essential and can't be killed.
spoiler for starfield I guess, but the game is incredibly bad


When I mean "99%", that's not really hyperbole. Basically every named character is tagged as essential. Which is absolutely ridiculous because the entire story is about it being part of a multiverse where you just go around again anyways, so it was a game where absolutely everyone should have been killable. There is not a single person in the game that must be alive beyond the player character.
User avatar
Red7
Posts: 5398
Joined: Aug 11, '23

Post by Red7 »

chad jewfield memes aged like western vagina
i always make all npc killable by notepad edit in skyrim/f4. then i find out im stuck cause some follower needed for quest is dead. then i have to manually set quest stage.

the notification that important npc died is best solution, morrowind superior

also its my 15 000+ day in mechjewwarrior 5 making me like 70 years old in that game.
User avatar
KnightoftheWind
Posts: 2468
Joined: Feb 27, '23

Post by KnightoftheWind »

rusty_shackleford wrote: May 28th, 2024, 16:24
rusty_shackleford wrote: May 28th, 2024, 16:17
In fact, it reminds me of how 99% of named npcs in Starfield are essential and can't be killed.
spoiler for starfield I guess, but the game is incredibly bad


When I mean "99%", that's not really hyperbole. Basically every named character is tagged as essential. Which is absolutely ridiculous because the entire story is about it being part of a multiverse where you just go around again anyways, so it was a game where absolutely everyone should have been killable. There is not a single person in the game that must be alive beyond the player character.
Remember when you were shilling for this game during the initial launch, Rusty?. Good times.
User avatar
maidenhaver
Posts: 7964
Joined: Apr 17, '23
Location: ROLE PLAYING GAME

Post by maidenhaver »

Radial quick key menu with offhand quick cast for spellswords and witch hunters makes Morrowind combat better than Oblivion.
User avatar
Jordy
Posts: 2994
Joined: Dec 5, '23
Location: The Past

Post by Jordy »

I while ago I decided to go through the Assassin's Creed games and stopped at AC Syndicate because it kept crashing.
Went back to it recently but I'm really struggling with how glitchy it is. I know AC has always had issues with grabbing/jumping to wrong ledges, missing ledges when falling, assassinating the person you're not even focused on but it feels so much worse plus additional glitches.
The game prior, AC Unity, felt pretty smooth and enjoyable so I'm not sure what went downhill. I'll persevere though... I guess... maybe.
User avatar
Oyster Sauce
Site Moderator
Posts: 6744
Joined: Jun 2, '23

Adventurer's Guild

Post by Oyster Sauce »

Jordy wrote: May 28th, 2024, 23:14
I while ago I decided to go through the Assassin's Creed games and stopped at AC Syndicate because it kept crashing.
Went back to it recently but I'm really struggling with how glitchy it is. I know AC has always had issues with grabbing/jumping to wrong ledges, missing ledges when falling, assassinating the person you're not even focused on but it feels so much worse plus additional glitches.
The game prior, AC Unity, felt pretty smooth and enjoyable so I'm not sure what went downhill. I'll persevere though... I guess... maybe.
Keep playing, you get to enjoy a white female/Indian male relationship <3
User avatar
RangerBoo
Posts: 899
Joined: Aug 3, '23
Location: West Coast of the US
Gender: Watermelon

Post by RangerBoo »

rusty_shackleford wrote: May 28th, 2024, 16:24
spoiler for starfield I guess, but the game is incredibly bad


When I mean "99%", that's not really hyperbole. Basically every named character is tagged as essential. Which is absolutely ridiculous because the entire story is about it being part of a multiverse where you just go around again anyways, so it was a game where absolutely everyone should have been killable. There is not a single person in the game that must be alive beyond the player character.
Hey, don't insult Emil's magnum opus like that. If you can't play the game the way he wants you to play you may as well not play the game at all.
User avatar
Jordy
Posts: 2994
Joined: Dec 5, '23
Location: The Past

Post by Jordy »

Oyster Sauce wrote: May 28th, 2024, 23:16
Jordy wrote: May 28th, 2024, 23:14
I while ago I decided to go through the Assassin's Creed games and stopped at AC Syndicate because it kept crashing.
Went back to it recently but I'm really struggling with how glitchy it is. I know AC has always had issues with grabbing/jumping to wrong ledges, missing ledges when falling, assassinating the person you're not even focused on but it feels so much worse plus additional glitches.
The game prior, AC Unity, felt pretty smooth and enjoyable so I'm not sure what went downhill. I'll persevere though... I guess... maybe.
Keep playing, you get to enjoy a white female/Indian male relationship <3
Yeah they could've made the pajeet at the start look smellier. Stink lines maybe.
User avatar
rusty_shackleford
Site Admin
Posts: 27445
Joined: Feb 2, '23
Gender: Watermelon
Contact:

Adventurer's Guild

Post by rusty_shackleford »

KnightoftheWind wrote: May 28th, 2024, 17:19
Remember when you were shilling for this game during the initial launch, Rusty?. Good times.
no
User avatar
bloodedhunter
Posts: 167
Joined: May 24, '24

Post by bloodedhunter »

The Dead Space remake is fun. Impossible difficulty definitely felt just like Zealot difficulty from Dead Space 2 but encourages a different kind of playstyle where you just sell everything you pick up except ammo for your primary weapon and spend all of your credits on suit upgrades and power nodes. Health packs? That shit is for pussies. What you're looking at is a $1000 - $5000 bill son. We get full hp each time we upgrade the HP of the RIG or just don't get hit.
Last edited by bloodedhunter on May 29th, 2024, 00:20, edited 3 times in total.
User avatar
RangerBoo
Posts: 899
Joined: Aug 3, '23
Location: West Coast of the US
Gender: Watermelon

Post by RangerBoo »

Thinking of playing some Age of Wonders later tonight when I am done with schoolwork. Been meaning to play it for a while but have been too busy.
User avatar
1998
Posts: 2773
Joined: Jun 23, '23
Location: Beregost

Adventurer's Guild

Post by 1998 »

Oyster Sauce wrote: May 28th, 2024, 23:16
Jordy wrote: May 28th, 2024, 23:14
I while ago I decided to go through the Assassin's Creed games and stopped at AC Syndicate because it kept crashing.
Went back to it recently but I'm really struggling with how glitchy it is. I know AC has always had issues with grabbing/jumping to wrong ledges, missing ledges when falling, assassinating the person you're not even focused on but it feels so much worse plus additional glitches.
The game prior, AC Unity, felt pretty smooth and enjoyable so I'm not sure what went downhill. I'll persevere though... I guess... maybe.
Keep playing, you get to enjoy a white female/Indian male relationship <3
What's a last non-woke, or at least low/medium woke AC? Thinking for a while to play one of those...
User avatar
Irenaeus
Posts: 6756
Joined: Sep 29, '23

Post by Irenaeus »

1998 wrote: May 29th, 2024, 01:13
Oyster Sauce wrote: May 28th, 2024, 23:16
Jordy wrote: May 28th, 2024, 23:14
I while ago I decided to go through the Assassin's Creed games and stopped at AC Syndicate because it kept crashing.
Went back to it recently but I'm really struggling with how glitchy it is. I know AC has always had issues with grabbing/jumping to wrong ledges, missing ledges when falling, assassinating the person you're not even focused on but it feels so much worse plus additional glitches.
The game prior, AC Unity, felt pretty smooth and enjoyable so I'm not sure what went downhill. I'll persevere though... I guess... maybe.
Keep playing, you get to enjoy a white female/Indian male relationship <3
What's a last non-woke, or at least low/medium woke AC? Thinking for a while to play one of those...
When the first game has you playing a shitskin mudslime killing Christians, you have a terrible franchise in your hands.
User avatar
A Chinese opium den
Posts: 2131
Joined: Dec 6, '23

Post by A Chinese opium den »

1998 wrote: May 29th, 2024, 01:13
Oyster Sauce wrote: May 28th, 2024, 23:16
Jordy wrote: May 28th, 2024, 23:14
I while ago I decided to go through the Assassin's Creed games and stopped at AC Syndicate because it kept crashing.
Went back to it recently but I'm really struggling with how glitchy it is. I know AC has always had issues with grabbing/jumping to wrong ledges, missing ledges when falling, assassinating the person you're not even focused on but it feels so much worse plus additional glitches.
The game prior, AC Unity, felt pretty smooth and enjoyable so I'm not sure what went downhill. I'll persevere though... I guess... maybe.
Keep playing, you get to enjoy a white female/Indian male relationship <3
What's a last non-woke, or at least low/medium woke AC? Thinking for a while to play one of those...
Brotherhood probably. Just stop playing after Ezio isn't the main character and you've experienced the best of the franchise.
User avatar
1998
Posts: 2773
Joined: Jun 23, '23
Location: Beregost

Adventurer's Guild

Post by 1998 »

And we got our first tranny

Image

Followed by a couple of fags

Image

Image

@Furin
Last edited by 1998 on May 29th, 2024, 13:40, edited 2 times in total.
User avatar
AbleistSL
Posts: 21
Joined: Apr 28, '24

Post by AbleistSL »

I was playing infection free zone recently, it's still early access.
User avatar
krokodil
Turtle
Turtle
Posts: 281
Joined: Feb 2, '23

Post by krokodil »

Vergil wrote: May 25th, 2024, 19:02
gerey wrote: May 25th, 2024, 18:58
it's everything else about the game that is questionable.
Yea I don't think I could play a game where you have to be a manlet.
you play as a woman
User avatar
bloodedhunter
Posts: 167
Joined: May 24, '24

Post by bloodedhunter »

Overload on Insane Difficulty is a frustrating experience but feels rewarding once you can make it through most sections without dying. It always throws cheap tricks at you with next to no time to react and will spawn new enemies behind you.

Could have done without the diversity in voice acting but its a game about shooting robots in a super maneuverable fightercraft and you can turn voices off. Can play in VR too.
Last edited by bloodedhunter on May 31st, 2024, 00:35, edited 4 times in total.
User avatar
Vergil
Posts: 12928
Joined: Sep 6, '23

Post by Vergil »

krokodil wrote: May 31st, 2024, 00:30
Vergil wrote: May 25th, 2024, 19:02
gerey wrote: May 25th, 2024, 18:58
it's everything else about the game that is questionable.
Yea I don't think I could play a game where you have to be a manlet.
you play as a woman
Gross.
User avatar
Boontaker
Posts: 893
Joined: Sep 5, '23

Adventurer's Guild

Post by Boontaker »

I'm bored, need a fun game to play
User avatar
Vergil
Posts: 12928
Joined: Sep 6, '23

Post by Vergil »

Boontaker wrote: May 31st, 2024, 02:25
I'm bored, need a fun game to play
Vampire the Masquerade Bloodlines. We're going to be playing it as a group next month :D
viewtopic.php?p=99833-junior-adventurer ... -poll-open
Make sure you make a post and vote for it just in case :eyebrows:
User avatar
Breathe
Posts: 1603
Joined: Nov 16, '23

Post by Breathe »

Boontaker wrote: May 31st, 2024, 02:25
I'm bored, need a fun game to play
Children of Moria, Disgaea 2, Mount and Blade (pick one), Risen, Soulbringer
User avatar
Val the Moofia Boss
Turtle
Turtle
Posts: 1797
Joined: Jun 3, '23

Adventurer's Guild

Post by Val the Moofia Boss »

Boontaker wrote: May 31st, 2024, 02:25
I'm bored, need a fun game to play
Trails of Cold Steel 1
Valkyria Chronicles 1
The Banner Saga 1
Thief the Dark Project
Suikoden 1
Mount & Blade Warband
Granblue Fantasy Relink
User avatar
1998
Posts: 2773
Joined: Jun 23, '23
Location: Beregost

Adventurer's Guild

Post by 1998 »

Image
Dread Delusion

Finished it. Took me about 20 hours.

Should you play it, finish the extended prologue up to Hallow Town and then give it another 2-3 hour session. If you don't like it then, there is nothing else for in later on.

In total there are 4 different "worlds". A classical fantasy setting for the prologue and the first part, then an underground/undead part, a machine/tech part and the endgame. Highlight for sure is the machine part, Clockwork Kingdom.

Combat remains trivial all the way to the end. I finished with 4 Might (out of 10) and the final boss did not even struck me once and went down in about 5 hits. The issue is their hit animations, they just take way to long. You can simply clobber them to death. There is one enemy in the game that you can't simply smash and where you have to time your attacks a bit more accurately. But this guy only shows up during the end game (big shield dude) and ultimately just takes a bit longer to kill, The only good thing about the combat is, that there are not sponges, at least you can kill everything in 1-3 hits. Range attacks are useless, I didn't try magic besides teleporting.

The endgame also feels a bit odd. You have the typical "storm the base"-setup. At this point you have recruited some help. But they are not actively joining you. Instead you have checkpoints after a few enemies, the screen fades to black and all your companions spawn to this new location. Sometimes a few meters from the next enemy. Yet, they are just dicking around providing no help whatsoever.

It was also a bit weird to see all those airship docks. I was wondering when I would be able to buy an airship myself, I thought I missed some side quest. But apparently you are really only getting one for the final run. Not sure why you would make them such a prominent thing if its only relevant for the last 2 hours.
User avatar
Val the Moofia Boss
Turtle
Turtle
Posts: 1797
Joined: Jun 3, '23

Adventurer's Guild

Post by Val the Moofia Boss »

I remember sneaking into towns at night to be pretty fun.
User avatar
Roguey
Turtle
Turtle
Posts: 1874
Joined: Feb 4, '23

Post by Roguey »

Finished Batman: Arkham Origins. I put it off for so long because I heard it was janky, and indeed it was, but it was still pretty fun for the most part. A bit too difficult in places for my liking, particularly the optional Deadshot fight, but I could have walked away from that if I wanted to. I gave it a chance because I heard the Joker sequence near the middle was a narrative highlight, and that turned out to be true as well. Corey May from the early Assassin's Creed games co-wrote the story so I figured I'd enjoy it, having liked the writing in those. Since this was released in 2013, it's one of the last big western games to have hot babes in it.

Image
Image

The Mr. Freeze DLC was also okay, slightly more demanding with freeze ray-enemies. It's too bad there was complete turnover in the narrative staff of WB Games Montreal, leading to the ultrapozzed, ultragarbo Gotham Knights which I will never bother with. Not bothering with Arkham Knight either because of the forced batmobile sections and their lousy narrative choices. Asylum/City/Origins works fine enough as a trilogy.
Last edited by Roguey on June 5th, 2024, 21:04, edited 1 time in total.
Post Reply