All NPCs are unkillable here.rusty_shackleford wrote: ↑ May 28th, 2024, 16:03Watched someone play it for a few minutes, he tried to kill an npc he disliked and couldn't1998 wrote: ↑ May 28th, 2024, 14:09Played it a bit more, and yes I agree with most parts. The lack of challenge is not only present in combat but also in other areas of the game. I am supposed to be a thief, disarming traps. Not only are these the most obvious traps of any game I have ever played, but you can also just move past them or hop over. There is no reason why you would even bother with the 1D6 roll.gerey wrote: ↑ May 20th, 2024, 07:44@herkzter - I remember you (?) being interested in Dread Delusions, so here's my opinion on it. tl;dr it's shit, don't bother, the only worthwhile aspects are the exploration, but you can get that from any Bethesda game. This feels more like a sketch of what the game was supposed to be, rather than a finished product.
Exploration however is great, no quest compass, no minimap. You have a compass and a map which progressively completes while you are adventuring. Due to the different floating islands, and with that the high verticality, you can easily navigate and explore without any help. You may actually check some road signs for general directions. Other than that you are typically only given a very rough (and sometimes inaccurate) direction to go. Your walking/running and even crouching speed is very fast, almost feels like playing an FPS. So if you took the wrong turn, backtracking isn't a huge issue.
I just arrived in the Clockwork Kingdom, and this part of the world is distinctly different from previous ones. It's fun just to run around exploring new locations and pushing some quests along.
Two other issues I have:
Actually, I think many side quests only have one solution. I have no charm and no lore, and there are quite a few quests I am almost certain I can't finish any other way. In one instance, the game led me to believe there was a second route, only that this was a dead end and the only way out was jumping to my death. (Divine Captive Quest at Erudite Academy)
Also, I have no idea how the faction system works. I planned to go with the Outlaws, hauled all my Godlets to them and after selling a bunch I was suddenly their enemy. I read on Steam that might be due to killing random bandits on the road, but I don't know.
It's not a good game. But for me at least the exploration makes it worth spending some time with it.
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more emphasis needs to be put on the ability to kill any npc in rpgs, I'd go so far as to consider it to be one of the core aspects of near any good rpg, especially RPGs of this type.
Also not entirely sure what to make of this one, I mean DENIED at least
