The first ten or so hours are pretty good, reminded me of Planescape Torment (in a good way). You have this city with different districts, your main goal is sort of vague and unclear, but there's a ton of sidequests that all connect to each other and form game's narrative. Unfortunately, once you get to the Blasted Street it all goes downhill. And then the game just sort of ends.
So Stygian is basically PST, if PST ended right after meeting Pharod and didn't resolve anything about Nameless One's immortality.
Oh, and speaking about "recommending Lovecraft fans try it out" - if you read any Lovecraft, you may find the game extremely derivative. I expect players who aren't familiar with Lovecraft to like the game more, since it would feel fresh for them.
Irenaeus wrote: ↑
May 1st, 2024, 20:20
gerey wrote: ↑
May 1st, 2024, 19:40
In the context of Lovecraft fans, it's because beggars can't be choosers. If you're on the lookout for a cRPG based on his works, the pickings are very slim.
Really? There's something weird with my Steam settings then because every second game that appears promoted is "lovecraftian"
indie devs think that you can call a game 'lovecraftian' if it has tentacled monsters in it.