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[Kingdom Come Deliverance] Modding Tools

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Xenich
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Joined: Feb 24, '24

[Kingdom Come Deliverance] Modding Tools

Post by Xenich »

With the announcement of Kingdom Come 2, I have been looking into modding of the first game and seeing how this may play out for dealing with KCD 2. We already have some hints that the game will likely have some issues of contention, so if the tools are powerful enough (which it appears they may be) and KCD2 can be modified with this existing toolset (which may be the case, or at the least an updated toolset may be released), then the adjusting, additions, etc... of the game may be more straight forward than with some other mod projects.


The mod tool link is below from Nexus so you can take a peek at it:


https://www.nexusmods.com/kingdomcomede ... e/mods/864

Based on a general look of the interface, it does give a very nice means to access the games assets as well as the manipulation of them.

Here are some of the screens for the editor:
► Show Spoiler
I have seen various mods on the original game, but most are just minor tweaks and editions (cheats, tweaks to existing mechanics, etc...), though there are some that add hair and model changes to various things and the like, so I think control on appearance will be pretty straight forward.

From the screens, it appears the quests and encounters are cleanly organized so basic changes such as dialogue and various changes to cut scenes, quests, etc.. should also be a clean and structured experience for adjustment.

Adding "new" quests, dialogue and cut scenes seems to be applicable as well, though I haven't toyed with this (I imagine you could easily test for this by copying an existing quest line and then implementing it with some modifications to see how easy it is to implement), but this also "appears" to be fairly straight forward.

What I am looking into is what other outside tools and utilities are needed in conjunction with this (creating and adding new models, audio, etc...).

Lastly, I am still trying to figure out how flexible the existing engine is in terms of new content. If it is like D:OS, many aspects of the game were hard coded into the engine making various modifications very difficult without implementing various 3rd party tools, which is what I want to avoid with this).

Anyway, going to toy with things as my time permits and see where this can go. Any input from the experienced modders (or anyone with knowledge) is always appreciated.

edit:

More information found, and possible issues:

Wiki for basic use of the tool:

https://wiki.nexusmods.com/index.php/Ki ... eliverance


Forum comments on some experiences with it, more specifically this:

https://www.nexusmods.com/kingdomcomede ... ?tab=posts
► Show Spoiler
Discussion about what is possible with the tool:
https://forum.kingdomcomerpg.com/t/mod- ... ties/66999


From what I have gathered, the "claim" is that this can only be used to create "new" content as its own mod, not modify the existing game, though based on some of the mods I have seen, I am not sure if the issue is lack of knowledge/experience by some modders in using a development tool, or if it as some are saying, that this does not allow you to unpack the existing game files to edit them.

Though, there has been some success with others in this process, though I have not been able to find any information as of yet how they did it.

Anyway, we will see... seems rather pointless to release the tool as such, then not allow people to adjust or change the game itself for modding, which is why I "think" it might be an issue with the tool being a bit complex (or buggy as some have suggested) making it difficult to produce changes within the game. If this can be remedied, it would be a nice means to adjust the game, I guess it will just take someone digging and dealing with the issue to resolve it.

If it is a bug issue with the command line exporter, that might be something that could be fixed (or a new tool created that does it properly). /shrug


More information on the game files, modding, etc...:

https://forum.kingdomcomerpg.com/t/what ... -far/38589
Last edited by Xenich on April 23rd, 2024, 17:11, edited 3 times in total.

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