I gotchu broscitard wrote: ↑ March 27th, 2024, 18:23it's over, guess we'll have to beg OrinEsque to pick up the torchFaceless_Sentinel wrote: ↑ March 27th, 2024, 16:23Unlikely, from his profile: "Last active: 09 Feb 2024, 17:01". Bad news everybody.citard wrote: ↑ March 27th, 2024, 11:48
Which act are you in? Kinda hope @AlbertHeinous will fix this
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[BG3] Immersive Aesthetics WIP
Moderator: Mod Janitor
- loregamer
- Site Moderator
- Posts: 2009
- Joined: Dec 3, '23
[BG3] Immersive Aesthetics WIP
Last edited by loregamer on April 2nd, 2024, 06:59, edited 1 time in total.
- Faceless_Sentinel
- Posts: 1257
- Joined: Sep 10, '23
- Location: Equestria
- Gender: Helicopter
Please, don't get me wrong, but do you have any news on this matter? I never saw game without this mod and no alphabets mod.
- loregamer
- Site Moderator
- Posts: 2009
- Joined: Dec 3, '23
I’ve decided to start a new aesthetics mod from scratch(ish). I’m currently teleporting all humanoid NPCs to myself and deciding who is getting updated. The mod will also be modular so you can tweak it how you like.Faceless_Sentinel wrote: ↑ March 31st, 2024, 18:13Please, don't get me wrong, but do you have any news on this matter? I never saw game without this mod and no alphabets mod.
It’s Easter though so I won’t be working on it today.
- lexo1000
- Posts: 66
- Joined: Dec 8, '23
That's great to hear that you work on a newer version of BBA. Do you plan to make it complementary to my Immersive Head mod? Aka not changing faces of African and Asian NPC as my mod already does the work on that part.
- Tipfy
- Posts: 216
- Joined: Nov 16, '23
Didn't you planned on leaving some few humans untouched tho ? A fully clean BBA version would be nice.
- loregamer
- Site Moderator
- Posts: 2009
- Joined: Dec 3, '23
Yep! I’ll probably still make the main file work out of the box by itself (similar to what BBA is already doing), but I was thinking of having an optional patch for restoring the original heads so that it can complement your mod.lexo1000 wrote: ↑ March 31st, 2024, 21:26That's great to hear that you work on a newer version of BBA. Do you plan to make it complementary to my Immersive Head mod? Aka not changing faces of African and Asian NPC as my mod already does the work on that part.
- lexo1000
- Posts: 66
- Joined: Dec 8, '23
Can I ask you which method you use for teleporting NPCs to your location?
Also tell me if you need help for creating update portraits.
Also tell me if you need help for creating update portraits.
- loregamer
- Site Moderator
- Posts: 2009
- Joined: Dec 3, '23
I'm using @orinEsque's schizophrenically datamined spreadsheets for the NPC UUIDs, and then I'm executing this in SE console:lexo1000 wrote: ↑ April 1st, 2024, 06:42Can I ask you which method you use for teleporting NPCs to your location?
Also tell me if you need help for creating update portraits.
Code: Select all
Osi.TeleportTo("UUID", GetHostCharacter(), "", 0, 0, 0, 1, 1)
And thanks for offering to help with the portraits! I was figuring that would be the most time-consuming part of this since I haven't figured out portrait refreshing yet. I'll hit you up about that, I think.
- loregamer
- Site Moderator
- Posts: 2009
- Joined: Dec 3, '23
I think lexo didn't replace all the asian & african human heads, but the Human changes from my aesthetic mods will make the NPCs white, don't worry.Tipfy wrote: ↑ March 31st, 2024, 21:49Didn't you planned on leaving some few humans untouched tho ? A fully clean BBA version would be nice.
- loregamer
- Site Moderator
- Posts: 2009
- Joined: Dec 3, '23
Sorry for the multiposting.
Going to give updates here. I'm working with some of the other modfags like @Lancaster on what the mod will be changing. If you guys have any suggestions or requests for this mod, lemme know.
Going to give updates here. I'm working with some of the other modfags like @Lancaster on what the mod will be changing. If you guys have any suggestions or requests for this mod, lemme know.
- jebacdrkac
- Posts: 210
- Joined: Feb 18, '24
Keep duke ravengard as a black man, its kinda hilarious that the only black parent in the game is a shit one and he stereotypically abandoned his kid
Based Larian
Based Larian
- SoLong
- Posts: 913
- Joined: Oct 7, '23
Orinesque's standard version leaves lore embedded NPCs alone so you might just use that one.jebacdrkac wrote: ↑ April 2nd, 2024, 08:34Keep duke ravengard as a black man, its kinda hilarious that the only black parent in the game is a shit one and he stereotypically abandoned his kid
Based Larian
- FMLS
- Posts: 14
- Joined: Jan 25, '24
Could be just me, but I haaate the coifed punker haircuts Sazza and some of the goblins have. Astarion can get away with it, but Goblins should either be bald or styling their hair with mud and grease. Some of them have regular looking makeup too, which doesn't fit.loregamer wrote: ↑ April 2nd, 2024, 07:01Sorry for the multiposting.
Going to give updates here. I'm working with some of the other modfags like @Lancaster on what the mod will be changing. If you guys have any suggestions or requests for this mod, lemme know.
Sazza and Fezzerk
► Show Spoiler
Same goes for the hideous pompadour mohawk that way too many githyanki use.
► Show Spoiler
And here's a mustachioed bugbear, a savage killer of men, cosplaying as the monopoly guy.
► Show Spoiler
Last edited by FMLS on April 5th, 2024, 22:58, edited 1 time in total.
- Red7
- Posts: 4853
- Joined: Aug 11, '23
- loregamer
- Site Moderator
- Posts: 2009
- Joined: Dec 3, '23
Quick update on this! This has turned into a collab project with some of the other modders on the forum (And by that, I mean at this point I've done barely anything myself while the others do a bunch of data mining and research LOL). I'm gonna stop being a lazy fuck and help out again.
Just for funsies, I'll send all the heads that needed addressing or consideration to replace/tweak.
orinEsque wrote: ↑ June 10th, 2024, 19:43Yep! a bunch of us are working together to make a better version of thisrusty_shackleford wrote: ↑ June 10th, 2024, 17:25I'm pretty sure a lot of it has been incorporated into @orinEsque's mod!
@orinEsque did some scripting magic and got all the NPCs flagged who need fixing. Now, we're just strategizing on how detailed we want to be. We won't ever finish the mod if we hand pick and carefully fine-tune every NPC we have to update unfortunately. But this mod will have a lot more facial variation than BBA and more changes with intentionality behind them.orinEsque wrote: ↑ June 11th, 2024, 10:20Due to me being busy with life, is gonna be aug/sep. I'll do what i can in the meantime to progress it.
Just for funsies, I'll send all the heads that needed addressing or consideration to replace/tweak.
Dwarf Females
Image | CC Number | File Name | Visual Resource ID | Seketon Resource ID |
---|---|---|---|---|
Head 6 | DWR_F_NKD_Head_A | 00ab281a-a9ca-f268-7584-4b9e6f8d61e0 | 9409cc14-bfec-9b63-bde4-3f45eadf95a6 | |
Head 7 | DWR_F_NKD_Head_G | 9ca722ea-abca-fed8-18bc-dfbee81f129a | 9312e99b-f40a-8b5b-de56-f799e2371d49 | |
Head 8 | DWR_F_NKD_Head_H | 715eeac0-50bc-0ec3-cc38-f66d0ecfe224 | 003e97b2-b595-c34f-19d5-db99f009693b |
Dwarf Males
Image | CC Number | File Name | Visual Resource ID | Seketon Resource ID |
---|---|---|---|---|
Head 6 | DWR_M_NKD_Head_G | 69fd6d41-29e4-074c-df28-b89395055f41 | d181d75b-0179-2393-5bbd-c220bfb162e4 |
Elf - Females
Image | CC Number | File Name | Visual Resource ID | Seketon Resource ID |
---|---|---|---|---|
Head 6 | ELF_F_NKD_Head_H | e0bedb85-c72e-11ef-11c9-0c2b44503581 | a114262e-90de-cc53-9360-d27f9701963e | |
Head 7 | ELF_F_NKD_Head_A | 10f2bd3d-812e-e050-b6e6-5a00ecc8f7e3 | 137b5984-0603-863d-4ffb-582c86c5861c | |
Head 8 | ELF_F_NKD_Head_G | 98f9f90b-e126-97de-b3b7-9b127052fb3a | 00cd877a-f1cf-1647-6656-851580578a1c |
Elf - Females Strong
Image | CC Number | File Name | Visual Resource ID | Seketon Resource ID |
---|---|---|---|---|
TBA | Head 6 | ELF_FS_NKD_Head_H_Remap | d4f08d82-b649-3e2e-7780-8e6ad47208f4 | 1be16fc7-2c7a-d4a1-b2c5-5e4bf2afa117 |
TBA | Head 7 | ELF_FS_NKD_Head_A_Remap | f478e805-46bb-9489-5589-ad2a5a081a38 | bd410761-095c-6bbb-f037-4e11847bfab7 |
TBA | Head 8 | ELF_FS_NKD_Head_G_Remap | c0df8f04-79bf-2465-6bb8-869b2f87308c | b2c83f86-5c32-56d8-9fb2-42f89a4ec8d9 |
Elf - Males
Image | CC Number | File Name | Visual Resource ID | Seketon Resource ID |
---|---|---|---|---|
Head 3 | ELF_M_NKD_Head_D | dad237ce-ccf4-e389-a6f5-a494b0d742d0 | 9ab438f6-506b-ca37-9d11-90072662862e | |
Head 6 | ELF_M_NKD_Head_G | 7305c80d-4cd3-98ff-5902-194e42350b1e | 8942a6e2-2c6a-e756-752e-063c80a87d32 | |
Head 7 | ELF_M_NKD_Head_H | cc17e38b-3f21-e620-1174-e787d15d1fcf | e7064a79-af2f-33ad-acb9-459da9262ac9 |
Elf - Males Strong
Image | CC Number | File Name | Visual Resource ID | Seketon Resource ID |
---|---|---|---|---|
TBA | Head 3 | ELF_MS_NKD_Head_D_Remap | f1cea8bc-f104-134d-79c4-1f1283c3c711 | 16fa886d-b145-2ab5-ad35-458739d22759 |
TBA | Head 6 | ELF_MS_NKD_Head_G_Remap | e72b6020-382e-a9b8-c678-8bc917e47322 | a9b8cc5f-e85f-367b-2ca0-0b8248bda3e2 |
Head 7 | ELF_MS_NKD_Head_H_Remap | f63f1fed-e011-c6d8-e204-cf37190a2c6f | 04d78713-d054-e51a-f820-87dba0a58a84 |
Githyanki - Female
Image | CC Number | File Name | Visual Resource ID | Seketon Resource ID |
---|---|---|---|---|
Head 4 | GTY_F_NKD_Head_D | 164818b5-df59-1cd9-647c-8a329bbe9163 | 1c6cd622-9f65-3ea3-060f-09220ccb4377 |
Githyanki - Male
Image | CC Number | File Name | Visual Resource ID | Seketon Resource ID |
---|---|---|---|---|
Head 5 | GTY_M_NKD_Head_E | 6bd0e824-d475-d7ca-14c9-c6823a5b4d2e | a5966922-38f4-2e06-9142-aa5791a28295 |
Gnome - Female
Image | CC Number | File Name | Visual Resource ID | Seketon Resource ID |
---|---|---|---|---|
Head 3 | GNO_F_NKD_Head_C | f909f3a1-f21e-3170-93ec-29d027f54206 | 6fc6539e-b418-0fb9-3b16-443e737f8b7b | |
Head 6 | GNO_F_NKD_Head_F | 48ac16c1-914e-7c24-b083-a7c90a735328 | ac8bc44e-c1b5-451b-8635-02ed9f8e2efa |
Gnome - Male
Image | CC Number | File Name | Visual Resource ID | Seketon Resource ID |
---|---|---|---|---|
Head 3 | GNO_M_NKD_Head_C | 4a549c3b-ba61-5f29-0362-34a2a110dcd0 | c92d175a-b240-b80c-db2f-f6f4d54ee9e4 |
Half-Elf - Female
Image | CC Number | File Name | Visual Resource ID | Seketon Resource ID |
---|---|---|---|---|
Head 6 | HEL_F_NKD_Head_F | dacd9e05-faaf-b030-5df8-d45d4975211e | bc87de14-cc74-7b8a-f8c6-2dc95f1eecfa | |
Head 7 | HEL_F_NKD_Head_G | 7bc7d0f1-6b09-67db-9f53-e89999467656 | 9c1106e1-be84-b856-e415-e67a8340296b |
Half-Elf - Female Strong
Image | CC Number | File Name | Visual Resource ID | Seketon Resource ID |
---|---|---|---|---|
TBA | Head 6 | HEL_FS_NKD_Head_F_Remap | 30bf6073-f22e-cb6d-6787-4271a7243f61 | 4968bd1a-a7e6-6599-af62-71ff73f50e15 |
TBA | Head 7 | HEL_FS_NKD_Head_G_Remap | 079e426e-ea33-5afb-fde1-8444bc970dab | 562482c4-8002-dad0-670a-3aa5e1b5e85b |
Half-Elf - Male
Image | CC Number | File Name | Visual Resource ID | Seketon Resource ID |
---|---|---|---|---|
Head 4 | HEL_M_NKD_Head_D | faa673b5-f204-5b69-02c8-c3678ec7bd47 | 527e65f3-5532-c1cd-df65-fc3bc29e04f7 | |
Head 6 | HEL_M_NKD_Head_F | 3f36c196-1394-8b0a-62ae-407384cfd941 | 3199ede4-57c8-13a3-866d-cb12c37fc3ff |
Half-Elf - Male Strong
Image | CC Number | File Name | Visual Resource ID | Seketon Resource ID |
---|---|---|---|---|
TBA | Head 4 | HEL_MS_NKD_Head_D_Remap | 60c1d3b0-5263-e9fc-9d8a-56088f19a4de | 52b1dc9b-302b-29bb-2b99-0b4647298c23 |
TBA | Head 6 | HEL_MS_NKD_Head_F_Remap | 2b95d50a-20ff-a1e2-f542-36d99a15c332 | aa4b3468-cd18-6ac7-695c-3fab2974a64f |
Halfling - Female
Image | CC Number | File Name | Visual Resource ID | Seketon Resource ID |
---|---|---|---|---|
Head 6 | HFL_F_NKD_Head_F | 9548dad0-a3f2-51d3-349d-193d27fa4bea | 6d8b2277-30ec-0973-eb48-bed57ff1259b |
Human - Female
Image | CC Number | File Name | Visual Resource ID | Seketon Resource ID |
---|---|---|---|---|
Head 2 | HUM_F_NKD_Head_C | 74d5042c-cc61-2e07-5969-fd305b0b8368 | b665d958-d9e1-2bea-6cad-49b9b649ed6f | |
Head 3 | HUM_F_NKD_Head_D | 675271af-039a-38fa-eee2-1f406c94bfa0 | 4d106fb7-716e-7a55-6b11-6a143071332a | |
Head 7 | HUM_F_NKD_Head_H | f55fdc9f-e741-582a-31f8-7bf80770ef36 | a2f132a1-df39-55f8-b407-b861d80b4ad5 | |
Head 8 | HUM_F_NKD_Head_I | 7ea29de6-16aa-ef85-9902-68e5c1e57db7 | 39054016-af0a-8899-eb52-a0d4d59d2a4a | |
Head 10 | HUM_F_NKD_Head_K | b9db3ea5-ad5a-0c86-2c1a-7b5e08695601 | 72934c9a-30e2-8401-76ee-6aefbfd9a22f |
Human - Female Strong
Image | CC Number | File Name | Visual Resource ID | Seketon Resource ID |
---|---|---|---|---|
TBA | Head 2 | HUM_FS_NKD_Head_C_Remap | c1e1e2c7-64e4-397d-0708-90851b72fd14 | 87aad912-792a-6931-7932-122645d27583 |
TBA | Head 3 | HUM_FS_NKD_Head_D_Remap | a3bfca67-66a9-a20d-dcd7-1bd114992625 | a2c5b8f1-7b07-1df2-5318-10d00e75122b |
TBA | Head 7 | HUM_FS_NKD_Head_H_Remap | 52b82838-1cc1-7caa-8a6c-f128e222ba8b | c47ff45f-d88b-5749-b115-da371ae3015d |
TBA | Head 8 | HUM_FS_NKD_Head_I_Remap | 8bf9f9c3-a687-f1bc-dc31-9a5408b8b951 | ce445317-def2-5ab1-ac84-dbba4575c33e |
TBA | Head 10 | HUM_FS_NKD_Head_K_Remap | d8fa6947-8595-d6e7-ea77-ccf70e0c34cf | bdb393a4-38ac-5c6d-b9d7-2f55016cc4de |
Human - Male
Image | CC Number | File Name | Visual Resource ID | Seketon Resource ID |
---|---|---|---|---|
Head 2 | HUM_M_NKD_Head_B | 604dc30e-76ed-4f7d-9777-6c72a814d7c4 | ee876d08-c2a3-4b7f-0712-d3761e0d2d15 | |
Head 3 | HUM_M_NKD_Head_C | 5bd07e0f-bfac-568b-840c-9c5a50146648 | 999871ef-1438-522a-a158-7bb79b3aec3d | |
Head 7 | HUM_M_NKD_Head_H | 7bd8480d-1e0f-cb26-a299-5e1c2386f544 | a50f0999-6ad9-1983-82f7-54080879d970 |
Human - Male Strong
Image | CC Number | File Name | Visual Resource ID | Seketon Resource ID |
---|---|---|---|---|
TBA | Head 2 | HUM_MS_NKD_Head_B_Remap | ef4a15e0-2bd9-ee77-f3fd-832867f20c43 | 294984e2-f443-061c-a8ef-a80a598e7338 |
TBA | Head 3 | HUM_MS_NKD_Head_C_Remap | db9427a7-6c81-aff6-43d1-0ebff5cc8bca | 617071a7-8ec1-5613-a6ef-fcb14f316f67 |
TBA | Head 7 | HUM_MS_NKD_Head_H_Remap | 616753a1-1d1e-717a-51b0-f455b2477aeb | a42d0e99-4da4-57e7-3594-eda0d9f32748 |
Tiefling - Female
Image | CC Number | File Name | Visual Resource ID | Seketon Resource ID |
---|---|---|---|---|
Head 1 | TIF_F_NKD_Head_A | 959b33b8-5c84-4511-c4c5-1eb5f2ac65b7 | 95d71cc6-6bc2-fcea-489b-07f9ee3353f6 | |
Head 3 | TIF_F_NKD_Head_C | 13afbd7c-e5b0-af81-58ff-2e9745dda035 | 12d484de-958d-0cac-b251-fed307b4a552 | |
Head 4 | TIF_F_NKD_Head_D | 6aac7836-5879-9c6d-ef44-37e98f84a880 | e8a18ef0-db4d-69d4-48e9-bccb7fa4ec37 | |
Head 5 | TIF_F_NKD_Head_E | fdc61468-e94f-8736-d253-9baaa51b88e6 | 5f60b93f-0cd2-9e19-3284-09b01c38712a |
Tiefling - Female Strong
Image | CC Number | File Name | Visual Resource ID | Seketon Resource ID |
---|---|---|---|---|
TBA | Head 1 | TIF_FS_NKD_Head_A_Remap | a78e944c-a549-fb96-2220-7a8b1cb700e7 | 8fecbfb5-403c-9ec8-6d53-66226c289029 |
TBA | Head 3 | TIF_FS_NKD_Head_C_Remap | dd35ed91-934a-9c5b-83d1-a1ee6535d0c1 | 994349bf-5fbc-438b-3e1e-60d7897accee |
TBA | Head 4 | TIF_FS_NKD_Head_D_Remap | 00562e53-14a8-69aa-bfa4-e588893192f8 | 30298a77-9a28-f71e-bd9f-84b26046918d |
TBA | Head 5 | TIF_FS_NKD_Head_E_Remap | eb5f8ae9-b887-147c-7e45-09435545e869 | d191b7d4-9441-4736-19c8-a742dd4678ba |
Tiefling - Male
Image | CC Number | File Name | Visual Resource ID | Seketon Resource ID |
---|---|---|---|---|
Head 1 | TIF_M_NKD_Head_A | 68e5edbc-f552-4100-dfdf-a6b4059c5c9e | 005f3b62-a607-c505-4994-7c0aeaaf3f61 | |
Head 3 | TIF_M_NKD_Head_C | 4490e0a0-ef12-a52b-df4b-525257b150d0 | b6dd37ba-0d9e-03cb-8487-f245113e82ee | |
Head 5 | TIF_M_NKD_Head_E | 6f2032be-157a-2ee9-04cf-88b6d4d6d7fb | 05a2271e-181e-f58e-2a27-6e0dce2c73a4 |
Tiefling - Male Strong
Image | CC Number | File Name | Visual Resource ID | Seketon Resource ID |
---|---|---|---|---|
TBA | Head 1 | TIF_MS_NKD_Head_A_Remap | ae17209c-eec6-7b07-ead7-006e0795e437 | 054a373e-4d81-2c4c-105f-f63b4ac069e6 |
TBA | Head 3 | TIF_MS_NKD_Head_C_Remap | d22c18aa-a172-dc14-22fd-bc05e0dc0ed4 | 9fd56a32-bf3a-b441-aec5-425470068a8b |
TBA | Head 5 | TIF_MS_NKD_Head_E_Remap | 46560c3c-972d-a718-6028-95d5e9de2cdd | fe70346b-935f-8d4d-e0b1-b4a52b1eab00 |
Last edited by loregamer on June 22nd, 2024, 09:14, edited 2 times in total.
- Reichspepe
- Posts: 479
- Joined: Sep 2, '23
-
Adventurer's Guild
Almost perfect choices!
If I may put in some constructive criticism, the aim is do "de-californify" the game and make basically everyone caucasian, right?
With that in mind, I think the Githyanki don't need to be tweaked/replaced as well as the Tiefling Female Head 3 and Strong Head 3, I think it looks cute and not that "diverse"
The male Gnome Head 3 may just need a little nose tweak.
Additional suggestions would be:
Halfling female Head 3 needs at least tweaks if not replacement, I think.
Elf male Head 4 and Strong Head 4 need tweaks badly, I feel like they look kind of retarded and not elf-like at all. It's something with the length and width of his face in the lower part that really throws me off.
Otherwise, I'd say those are all the changes needed for this mod. Thanks to everyone involved for keeping at it with this, it's much appreciated!
And one last question, do you plan to also edit characters like Cazador, who have unique face? It's very weird how he's an asian elf vampire.
If I may put in some constructive criticism, the aim is do "de-californify" the game and make basically everyone caucasian, right?
With that in mind, I think the Githyanki don't need to be tweaked/replaced as well as the Tiefling Female Head 3 and Strong Head 3, I think it looks cute and not that "diverse"
The male Gnome Head 3 may just need a little nose tweak.
Additional suggestions would be:
Halfling female Head 3 needs at least tweaks if not replacement, I think.
Elf male Head 4 and Strong Head 4 need tweaks badly, I feel like they look kind of retarded and not elf-like at all. It's something with the length and width of his face in the lower part that really throws me off.
Otherwise, I'd say those are all the changes needed for this mod. Thanks to everyone involved for keeping at it with this, it's much appreciated!
And one last question, do you plan to also edit characters like Cazador, who have unique face? It's very weird how he's an asian elf vampire.
Last edited by Reichspepe on June 22nd, 2024, 13:39, edited 2 times in total.
- orinEsque
- Posts: 2732
- Joined: Oct 9, '23
- Location: Narnia
- Gender: Potato
When I get around to it I'll do a script sweep for female NPCs with male hair cuts and vice versa....
Need to categorize which hair cuts are feminine, masculine, unisex first tho.
Need to categorize which hair cuts are feminine, masculine, unisex first tho.
- Oyster Sauce
- Site Moderator
- Posts: 5044
- Joined: Jun 2, '23
-
Adventurer's Guild
Going to need you guys to pick up the pace and get this out in time for my evil playthrough, thanks.
- orinEsque
- Posts: 2732
- Joined: Oct 9, '23
- Location: Narnia
- Gender: Potato
Unique NPCs will need a dedicated mod I think. I feel like this would be a mod for more generic NPCs.Reichspepe wrote: ↑ June 22nd, 2024, 13:38Almost perfect choices!
If I may put in some constructive criticism, the aim is do "de-californify" the game and make basically everyone caucasian, right?
With that in mind, I think the Githyanki don't need to be tweaked/replaced as well as the Tiefling Female Head 3 and Strong Head 3, I think it looks cute and not that "diverse"
The male Gnome Head 3 may just need a little nose tweak.
Additional suggestions would be:
Halfling female Head 3 needs at least tweaks if not replacement, I think.
Elf male Head 4 and Strong Head 4 need tweaks badly, I feel like they look kind of retarded and not elf-like at all. It's something with the length and width of his face in the lower part that really throws me off.
Otherwise, I'd say those are all the changes needed for this mod. Thanks to everyone involved for keeping at it with this, it's much appreciated!
And one last question, do you plan to also edit characters like Cazador, who have unique face? It's very weird how he's an asian elf vampire.
Last edited by orinEsque on June 22nd, 2024, 20:02, edited 1 time in total.
- loregamer
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- loregamer
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Made us a test room. Will have all the NPCs we've changed in it and lined up for in-game verification:
- fkirenicus
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Absolutely not your fault, but what is it with these 5e gnomes that look utterly mutated, with big human-big heads and small bodies and limbs, and look like they shit their pants when they are walking?loregamer wrote: ↑ July 1st, 2024, 07:47Made us a test room. Will have all the NPCs we've changed in it and lined up for in-game verification:
"Diversity and INCLUSION", I take it?
Last edited by fkirenicus on July 1st, 2024, 11:25, edited 2 times in total.
- SoLong
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Yes, unironically yes.fkirenicus wrote: ↑ July 1st, 2024, 10:26Absolutely not your fault, but what is it with these 5e gnomes that look utterly mutated, with big human-big heads and small bodies and limbs, and look like they shit their pants when they are walking?loregamer wrote: ↑ July 1st, 2024, 07:47Made us a test room. Will have all the NPCs we've changed in it and lined up for in-game verification:
"Diversity and INCLUSION", I take it?
The problem with gnomes and dwarves is that the DEI shitheads aren't willing to let them be fantasy creatures any more than they're inclined to leave the elves alone. So gnomes and dwarves are modelled after real-life dwarfs for "realism". Unfortunately IRL dwarfism leads to some unfortunate body proportions most of the time, which is what you noticed here.
- loregamer
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- KOS-MOS
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Can I ask if it may be possible to have separated files for important npcs such as Ravengard or Ketheric ? Because I already use mods to change their appearance so it would certainly conflict with yours. I hope that's not too much to ask.
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With a Spanish name meaning "hunter".Reichspepe wrote: ↑ June 22nd, 2024, 13:38do you plan to also edit characters like Cazador, who have unique face? It's very weird how he's an asian elf vampire.
- SoLong
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Hunter is a very fitting name considering his entire purpose in the story is hunting Astarion. Him being asian on the other hand is just odd.Rand wrote: ↑ July 13th, 2024, 08:43With a Spanish name meaning "hunter".Reichspepe wrote: ↑ June 22nd, 2024, 13:38do you plan to also edit characters like Cazador, who have unique face? It's very weird how he's an asian elf vampire.
He could be asian because he's apparently ancient so traveling somewhere else is certainly possible. But why the fuck not give him an asian name then?
- loregamer
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I think for main NPCs, we will have those as separate modules. So no worriesKOS-MOS wrote: ↑ July 13th, 2024, 02:26Can I ask if it may be possible to have separated files for important npcs such as Ravengard or Ketheric ? Because I already use mods to change their appearance so it would certainly conflict with yours. I hope that's not too much to ask.
- loregamer
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Head model replacements mostly wrapped up (Need to make icons)