We have a Steam curator now. You should be following it. https://store.steampowered.com/curator/44994899-RPGHQ/

Stellar Tactics

For discussing role-playing video games, you know, the ones with combat.
Post Reply
User avatar
Acrux
Turtle
Turtle
Posts: 2084
Joined: Feb 8, '23

Stellar Tactics

Post by Acrux »

This is the game you disappointed Starfield dupes wanted to play all along.

The solo dev has released his roadmap to release, early 2024.



https://store.steampowered.com/news/?em ... 9380579755
Image
Well, Fall is here in the Northern hemisphere and I'm excited to post the remaining development tasks for Stellar Tactics over the next few months. There has been an absolute flurry of activity here on my part preparing content for Chapter 3, delivering on promises I made for a crew mission system and a bunch of QOL adjustments based on player feedback.

Stellar Tactics has been in EA for a long time. I realize for some, this has been annoying. People want to play a final game - right? Others don't mind contributing to the game with ideas, feedback and bug reports. I have a lot to be thankful for in that the community has been incredibly helpful in so many ways.

However, I need to be realistic. By that I mean, development needs a clear and final end point. There are so many great ideas from players and of course I have ideas myself. Unfortunately, not all of these can be realized or I would spend the rest of my life in Early Access. Up to this point, I've been very clear about what I wanted to accomplish, I've had fixed goals, an end point in mind and we are closing in on that vision - finally.

What does this mean? It means I'm going to be focused on the last chapter of the game, final features, a lot of cleanup, stability, tuning and various other bits that should polish the game up nicely in coming months. Here is the roadmap:

As you can see, I have a patch coming in October with a few new features, quality of life improvements and a good number of bug fixes.

The mining system update changes the mining system from a passive to an active process. A few notes and of course more details will come when the patch is release

--You manage the energy of each turret to keep the asteroids temperature in a "sweet spot"
--This "sweet spot" is initially small and expands as you gain levels in the mining skill.
--Below the ideal temperature, you mine less ore.
--Above the ideal temperature, you mine less ore and the asteroid is depleted much faster.
--Asteroids at an ideal mining temperature provide bonus ore.
--Your perks will work as they always have.
--Asteroids can only be targeted by a single turret. You can target multiple turrets to separate asteroids.
--Salvaging derelict ships works as it always has - you can target all turrets at one time

Image

The crew mission system will allow players to assign inactive crew members (crew members not assigned to ground crew or ship stations) to various mission types. Crew members will always receive EXP even if they fail the mission, however, failed missions will reward fewer credits and less experience. An example would be to send a inactive crew member on a rescue mission where they have a chance to gain combat experience in the weapon types they currently have equipped. Over time, crew members rank up and harder missions become available that reward better rewards.

I think the "Advanced settings" will be a welcome addition. Players will be able to tweak many things in their game, including the cost of ships, how much experience you gain for various activities, combat difficulty, and much more. In a sandbox, I believe there is no perfect default setting for everyone. More options are always better. You will be able to reset to defaults at any time.

Fast travel - Really, for me, it cannot be space if there is no time spent...well...traveling. However, so many players have commented that it takes too long to travel in FTL space. So, I've added a way to target a star system, within a certain range of course, and immediately travel to that location. This can only be done in FTL space from point to point. Notice the new icon below the Star System info screen in the upper left. Whether or not you use it is up to you.

Image

That's all I have for now. I'll keep you posted as I get closer to releasing the October update.
User avatar
Emphyrio
Posts: 2191
Joined: Mar 21, '23

Post by Emphyrio »

>mining system

Stopped reading there
User avatar
Acrux
Turtle
Turtle
Posts: 2084
Joined: Feb 8, '23

Post by Acrux »

This got a Splattercat review, which I'm guessing means the next big release is coming soon. That will be the final one introducing Act 3 content before the polishing release for 1.0.



Emphyrio wrote: September 28th, 2023, 04:44
>mining system

Stopped reading there
It can be completely ignored.
User avatar
rusty_shackleford
Site Admin
Posts: 10606
Joined: Feb 2, '23
Gender: Watermelon
Contact:

Post by rusty_shackleford »

I bought this game in 2017 and all I remember is the tutorial kept using the word 'inseminate' incorrectly. Like someone looked up a cognate in a dictionary and didn't quite understand its implications.
Last edited by rusty_shackleford on March 26th, 2024, 10:45, edited 1 time in total.
User avatar
Rand
Posts: 1683
Joined: Sep 4, '23
Location: On my last legs

Post by Rand »

rusty_shackleford wrote: March 26th, 2024, 10:44
I bought this game in 2017 and all I remember is the tutorial kept using the word 'inseminate' incorrectly. Like someone looked up a cognate in a dictionary and didn't quite understand its implications.
Oh, like how some retarded tranny wanted an antonym for "trans", looked in a dictionary or thesaurus and found "cis", not understanding that it's a positional prefix related to transit and not transform?
Last edited by Rand on March 26th, 2024, 15:00, edited 1 time in total.
User avatar
Xenich
Posts: 1147
Joined: Feb 24, '24

Post by Xenich »

Game development is hurd! You don't understand!
User avatar
Acrux
Turtle
Turtle
Posts: 2084
Joined: Feb 8, '23

Post by Acrux »

It's a solo dev who has a real job and a family and only works on this in his spare time and also stopped working on it for a while when his dad died.

You retards need to save this kind of condemnation for the people who actually deserve it.
Last edited by Acrux on March 26th, 2024, 15:12, edited 2 times in total.
User avatar
Acrux
Turtle
Turtle
Posts: 2084
Joined: Feb 8, '23

Post by Acrux »

Well, I bet all of you who have been criticizing him feel pretty shitty now. :smug:
First the facts since I’ve seen a few comments:

This game is not abandoned! It will never be abandoned.
I’m running late with chapter 3 and all milestones I’ve set following that.
The last patch was 2/9/24 – a hotfix. I generally do not post minor patch updates on the main Steam page.

You can always find the latest patch notes here: https://steamcommunity.com/app/465490/d ... 753661833/

I’ve struggled a bit with whether I should share this as I generally do not talk about my family. I do think it’s important to be transparent, so here it is.

My wife was diagnosed with breast cancer in January. I’m sure some of you know how this goes. Endless tests, MRI, PET scan, samples, and doctors office visits. She is half way through the first cycle of chemo and doing well. We were lucky that we found it early as the prognosis is excellent. My heart goes out to anyone who has or has had this disease and their loved ones – or any form of cancer for that matter. It’s terrifying!

My time has been very limited since February, and I have not been making the progress I expected. I am working on the game. However, my wife takes priority, and it’s been a bit difficult staying focused. Around the middle of April, I started working at nearly my normal pace. All of the locations, enemies, enemy ships, modeling and other assets for chapter 3 are complete now. I’ve finished about 1/3 of the dialog, and when that’s done I’ll start integrating everything.

Right now I’m considering just finishing everything on my list and releasing chapter 3 and all other planned content/features in one major patch as a full BETA, rather than mini-releases over the coming months. It will save time and I won’t need to pause for bug fixes between updates. As I do this work, I’ll try to post progress updates more often. I get it, if you don’t hear from me on a regular basis – some might assume I’ve abandoned my game. Not going to happen…

I'm not posting this looking for well wishes or sympathy. Really, I'm convinced she will be fine. It's a difficult treatment though, and I need to be present and supportive. I am asking you to be patient with me as I work through the rest of this content. It will get done - I'm on it.

Thanks as always for your support and have a great weekend!
User avatar
asf
Turtle
Turtle
Posts: 546
Joined: Feb 2, '23
Gender: Helicopter

Post by asf »

is it good yet, last time i played it was really bad
Post Reply