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‘Dungeons & Dragons’ To Remove Half-Species From Player’s Handbook
‘Dungeons & Dragons’ To Remove Half-Species From Player’s Handbook
https://boundingintocomics.com/2023/04/ ... ly-racist/
‘Dungeons & Dragons’ To Remove Half-Species From Player’s Handbook, Claims The Entire Idea Is “Inherently Racist”
In their latest step forward on their long march to lost profits, Wizards of the Coast has revealed that they will be removing the concept of ‘Half-‘ species from the Dungeons & Dragons Player’s Handbook on the grounds that they are “not comfortable” including an “inherently racist” concept in the game.
This forthcoming update was first announced publicly at the recent D&D Creator Summit, an event wherein Wizards of the Coast gathered a number of notable personalities ranging from game developers to content creators and provided them with a sneak peek at Dungeons & Dragons’ upcoming releases.
Following a rocky start to the Summit marred with various technical difficulty issues, the publisher eventually hosted a demo of their upcoming D&D Virtual Tabletop, after which D&D lead rules designer Jeremy Crawford, senior story designer Chris Perkins, and studio art director Josh Herman appeared for a Q&A session with the attendees.
Eventually, the post-demo Q&A turned to the topic of WotC’s ongoing efforts to sanitize D&D, beginning with a question about how exactly the publisher makes use of their sensitivity readers.
“We don’t send everything to the same people all the time,” Crawford explained of their content review process (per a summary of the event posted to the EN World forum by user brimmels and a recap provided by content creator Daniel Kwan). “Different reviewers have different areas of expertise and experience. Everything gets sent to at least 2 people, sometimes more. The old inclusion review process had holes in it because they would only send out what they thought would be a problem. Now EVERYTHING is sent out so we aren’t guessing what might be a problem.”
“Our team are game designers and storytellers, we’re not experts in culture and inclusion,” he added. “So we’re focused on what damage should this creature do. That’s why everything goes through inclusion review now so everything in our game brings out delight. Even reprints are going through inclusion review. That’s why some older books are changing, too.”
Further elaborating on WotC’s process, the designer detailed, “We get a full report. We then address the issues identified. We have a conversation. Then it goes back to the reviewers so they can see what we did and comment as to whether it addressed the issue. We also now send the art, even the sketches, through the review process. Jeremy thinks of it as ‘inclusion collaboration’ because it’s a conversation going on.”
To this end, Crawford then confirmed that due to the game now having four elf variants for players to choose from when creating a character – standard Elves, high Elves, Wolf Elves, and the Drow – the Player’s Handbook would soon be revised to do away with ‘half-‘ species.
“Frankly, we are not comfortable, and haven’t been for years with any of the options that start with ‘half’,” he explained of this decision. “The half construction is inherently racist so we simply aren’t going to include it in the new Player’s Handbook.”
Unsurprisingly, Crawford did not expand on his accusation, and thus his reasoning behind this claim remains unknown.
However, despite their removal from the Player’s Handbook, Crawford assured players that “If someone wants to play those character options, they’ll still be in D&D Beyond [and] they’ll still be in the 2014 Player’s Handbook”
It should be noted that though players may still be allowed to create Half- characters, thanks to their removal from the core materials, such characters can not be used in an officially-sanctioned event.)
As of writing, it is unclear when the Player’s Handbook will officially be revised, nor when it will hit shelves.
‘Dungeons & Dragons’ To Remove Half-Species From Player’s Handbook, Claims The Entire Idea Is “Inherently Racist”
In their latest step forward on their long march to lost profits, Wizards of the Coast has revealed that they will be removing the concept of ‘Half-‘ species from the Dungeons & Dragons Player’s Handbook on the grounds that they are “not comfortable” including an “inherently racist” concept in the game.
This forthcoming update was first announced publicly at the recent D&D Creator Summit, an event wherein Wizards of the Coast gathered a number of notable personalities ranging from game developers to content creators and provided them with a sneak peek at Dungeons & Dragons’ upcoming releases.
Following a rocky start to the Summit marred with various technical difficulty issues, the publisher eventually hosted a demo of their upcoming D&D Virtual Tabletop, after which D&D lead rules designer Jeremy Crawford, senior story designer Chris Perkins, and studio art director Josh Herman appeared for a Q&A session with the attendees.
Eventually, the post-demo Q&A turned to the topic of WotC’s ongoing efforts to sanitize D&D, beginning with a question about how exactly the publisher makes use of their sensitivity readers.
“We don’t send everything to the same people all the time,” Crawford explained of their content review process (per a summary of the event posted to the EN World forum by user brimmels and a recap provided by content creator Daniel Kwan). “Different reviewers have different areas of expertise and experience. Everything gets sent to at least 2 people, sometimes more. The old inclusion review process had holes in it because they would only send out what they thought would be a problem. Now EVERYTHING is sent out so we aren’t guessing what might be a problem.”
“Our team are game designers and storytellers, we’re not experts in culture and inclusion,” he added. “So we’re focused on what damage should this creature do. That’s why everything goes through inclusion review now so everything in our game brings out delight. Even reprints are going through inclusion review. That’s why some older books are changing, too.”
Further elaborating on WotC’s process, the designer detailed, “We get a full report. We then address the issues identified. We have a conversation. Then it goes back to the reviewers so they can see what we did and comment as to whether it addressed the issue. We also now send the art, even the sketches, through the review process. Jeremy thinks of it as ‘inclusion collaboration’ because it’s a conversation going on.”
To this end, Crawford then confirmed that due to the game now having four elf variants for players to choose from when creating a character – standard Elves, high Elves, Wolf Elves, and the Drow – the Player’s Handbook would soon be revised to do away with ‘half-‘ species.
“Frankly, we are not comfortable, and haven’t been for years with any of the options that start with ‘half’,” he explained of this decision. “The half construction is inherently racist so we simply aren’t going to include it in the new Player’s Handbook.”
Unsurprisingly, Crawford did not expand on his accusation, and thus his reasoning behind this claim remains unknown.
However, despite their removal from the Player’s Handbook, Crawford assured players that “If someone wants to play those character options, they’ll still be in D&D Beyond [and] they’ll still be in the 2014 Player’s Handbook”
It should be noted that though players may still be allowed to create Half- characters, thanks to their removal from the core materials, such characters can not be used in an officially-sanctioned event.)
As of writing, it is unclear when the Player’s Handbook will officially be revised, nor when it will hit shelves.
- rusty_shackleford
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wotc finally taking a stance against miscegenation
- KnightoftheWind
- Posts: 1620
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D&D has always been a game made for sodomites and jews, this recent bout of degeneracy is just that being made explicitly clear. If anyone thinks roleplaying as an Elf in real-life is fun, you need to seek counselling.
"But it inspired the RPG game genre!", you might say. And while that may be true, RPGs only borrow aspects of the rules, not the act of LARPing itself. It takes what 'should' be fictional, into a digital interactive medium. Where it should remain.
"But it inspired the RPG game genre!", you might say. And while that may be true, RPGs only borrow aspects of the rules, not the act of LARPing itself. It takes what 'should' be fictional, into a digital interactive medium. Where it should remain.
- rusty_shackleford
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as gygax created the game, it was human-centricKnightoftheWind wrote: ↑ April 6th, 2023, 03:35D&D has always been a game made for sodomites and jews, this recent bout of degeneracy is just that being made explicitly clear. If anyone thinks roleplaying as an Elf in real-life is fun, you need to seek counselling.
"But it inspired the RPG game genre!", you might say. And while that may be true, RPGs only borrow aspects of the rules, not the act of LARPing itself. It takes what 'should' be fictional, into a digital interactive medium. Where it should remain.
Cool. Now get rid of tieflings entirely. Because racism or something I don't care.
- WhiteShark
- Turtle
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The longer I stare at this image the worse it gets. The hideous modern haircuts, the nigger LARPing as a European, the female soldier, the exactly 50% female warrior statues (also with retarded haircuts), what looks like bad 3DCG castle in the background, what looks like maybe another nigger-knight in the background on the right...
Ha ha! No more half-celestials, half-dragons, or half-mimics! In your face munchkins!
I guess we can throw away our dnd breeding charts now.
I guess we can throw away our dnd breeding charts now.
- Ranselknulf
- Turtle
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Now remove half genders.
They must remove halflings as well.
As I said elsewhere, Dwarves, Halflings and Gnomes are all just different kinds of midgets, and D&D says they aren't human.
- Luckmann
- Hamster
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This cannot be emphasized enough. Gygax was very clear on the point that D&D was and must remain a human-centric game, even when introducing fantasy elements, as fantasy elements exists in relation to the mundane, and fantasy races consequently exist only in relation to humans, because we are humans.rusty_shackleford wrote: ↑ April 6th, 2023, 03:43as gygax created the game, it was human-centricKnightoftheWind wrote: ↑ April 6th, 2023, 03:35D&D has always been a game made for sodomites and jews, this recent bout of degeneracy is just that being made explicitly clear. If anyone thinks roleplaying as an Elf in real-life is fun, you need to seek counselling.
"But it inspired the RPG game genre!", you might say. And while that may be true, RPGs only borrow aspects of the rules, not the act of LARPing itself. It takes what 'should' be fictional, into a digital interactive medium. Where it should remain.
- maidenhaver
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I hate non-humans, and I hate that humans are one race, the bog-standard race, who don't get nice things, because they need to be kept relatable and neutral. All races but human should be unplayable fayfolk type monsters, which nobody knows anything about, except never to trust them. I hate aliens for the same reasons.
It wasn't that long ago that human was the best race to pick due to things like a bonus feat. 5e computer games implementing darkness accelerated awareness of darkvision as a mandatory pick. Though there are enough ways to pick it up later, so if humans were given a good racial trait at some point people would figure that out too.maidenhaver wrote: ↑ August 27th, 2023, 14:16I hate non-humans, and I hate that humans are one race, the bog-standard race, who don't get nice things, because they need to be kept relatable and neutral. All races but human should be unplayable fayfolk type monsters, which nobody knows anything about, except never to trust them. I hate aliens for the same reasons.