We have a Steam curator now. You should be following it. https://store.steampowered.com/curator/44994899-RPGHQ/
Why do JRPGs love anime aesthetics so much?
Man: "yeah I'm a woman"
butthurt chuds: "NO YOU'RE NOT!!!!!"
ok
-Humbaba
butthurt chuds: "NO YOU'RE NOT!!!!!"
ok
-Humbaba
- rusty_shackleford
- Site Admin
- Posts: 10872
- Joined: Feb 2, '23
- Gender: Watermelon
- Contact:
I get a strong feeling you guys don't even know what impressionist art looks like.Humbaba wrote: ↑ January 28th, 2024, 14:22Man: "yeah I'm a woman"
butthurt chuds: "NO YOU'RE NOT!!!!!"
ok
-Humbaba
I get a strong feeling you're fucking gay.
-Humbaba
-Humbaba
Impressionism requires small individual brushstrokes or points put together to make the viewer think they are seeing a cohesive whole.
Computer screens use pixels, small points that make the viewed image a cohesive whole.
Therefore ALL video games are impressionist!
QFT
Computer screens use pixels, small points that make the viewed image a cohesive whole.
Therefore ALL video games are impressionist!
QFT
Last edited by Acrux on January 28th, 2024, 15:34, edited 1 time in total.
- rusty_shackleford
- Site Admin
- Posts: 10872
- Joined: Feb 2, '23
- Gender: Watermelon
- Contact:
skyward sword even used a shader to hide hardware limitations that mimicked the appearance of impressionist paintings
► Show Spoiler
- maidenhaver
- Posts: 4476
- Joined: Apr 17, '23
- Location: ROLE PLAYING GAME
- Contact:
Anime game styled after somebody's impression of impressionism.
This doesn't look like impressionist paintings other than the colors.rusty_shackleford wrote: ↑ January 28th, 2024, 15:37skyward sword even used a shader to hide hardware limitations that mimicked the appearance of impressionist paintings► Show Spoiler
- maidenhaver
- Posts: 4476
- Joined: Apr 17, '23
- Location: ROLE PLAYING GAME
- Contact:
French Impressionism inspired me to play in traffic.
- Val the Moofia Boss
- Turtle
- Posts: 351
- Joined: Jun 3, '23
JRPGs are about having lots of different looking party members and creature designs. Manga and anime did that earlier so naturally the people who made fantasy games were fans of fantasy manga and anime and drew from that, plus there is crossover in terms of artists and character designs. It is also easier to create lots of wacky, really differentiated character designs if they're anime rather than if the game is photorealistic (see how boring FF15 and FF16's characters look). Also it looks aesthetically great which is important in the VIDEOgame medium.
- maidenhaver
- Posts: 4476
- Joined: Apr 17, '23
- Location: ROLE PLAYING GAME
- Contact:
Right. Its hard to tell asians apart, even for other asians.
Nips love cute things, so the eyes are made bigger, the noses smaller, the mouths missing, and the head's slightly too big for the body. Affects their anime and video games, and also the singers in their music industry, etc.
The older 90s RPGs weren't so bad. Masculine men, especially the knight types.
Then it sorta got to the stage where everyone was a "punky teen". < "Anime" started properly creeping in here.
Then a "Kpop idol wannabe".
Now straight-up girlyboys, where any crossdressing is taken seriously and not just ridiculed.
Then it sorta got to the stage where everyone was a "punky teen". < "Anime" started properly creeping in here.
Then a "Kpop idol wannabe".
Now straight-up girlyboys, where any crossdressing is taken seriously and not just ridiculed.
Even disregarding the "is this anime or not anime" side of this discussion, there's no doubt that as a game genre, JRPGs are more uniform across the board than other game genres that are popular in Japan. Exceptions exist but they stand out so much precisely because the genre as a whole feels produced from the same mold. JRPG is where Japanese creativity goes to die.
Even series like SMT that were a breath of fresh air are going creatively bankrupt. SMT IV:Apocalypse was simultaneously the game I liked the most in the series (for the extremely good combat that is rarely seen in RPGs as a whole) but also the game I hated for the most because they went full on shonen power of friendship bullcrap and the traditional themes were all eroded by the attempt at appealing to the otaku audience.
Even series like SMT that were a breath of fresh air are going creatively bankrupt. SMT IV:Apocalypse was simultaneously the game I liked the most in the series (for the extremely good combat that is rarely seen in RPGs as a whole) but also the game I hated for the most because they went full on shonen power of friendship bullcrap and the traditional themes were all eroded by the attempt at appealing to the otaku audience.
Japan has a collectivist mindset.
Also, the gameplay of most JRPGs is primarily watching anime tier cutscenes...
Also, the gameplay of most JRPGs is primarily watching anime tier cutscenes...
Simple answer really.
Every developer and publisher related to JRPGs knows you can't stand it and really does not want you to experience their game. It's all a giant conspiracy that is specifically set up to spite you and has been ever since you were 5 years old and that one kid pushed you on playground and told the teacher while crying you had kicked them. You got put in timeout, not the bully. Then they kept doing similar stunts throughout grade school. They weren't even a real person, just an android being controlled by the Japanese developers that have despised your existence. Simply one of many cogs in the machine.
Every developer and publisher related to JRPGs knows you can't stand it and really does not want you to experience their game. It's all a giant conspiracy that is specifically set up to spite you and has been ever since you were 5 years old and that one kid pushed you on playground and told the teacher while crying you had kicked them. You got put in timeout, not the bully. Then they kept doing similar stunts throughout grade school. They weren't even a real person, just an android being controlled by the Japanese developers that have despised your existence. Simply one of many cogs in the machine.
Japs wanted top-down camera projection in their rpgs. Snes era didn't lend itself too well to drawing much details on the characters with such an approach, so they ditched the facial features and increased the eyes to take up most of the face. That 'style' turned out to be quite close to anime. It stuck.
- TheCumGuzzler
- Posts: 48
- Joined: Mar 13, '24
Because the Japanese love kids and they know child sexualization sells in the west as well.
- anonusername
- Posts: 57
- Joined: Feb 17, '24
In the 90s anime had more masculine men. The issue is not that jap games are more anime-like, but that anime is increasingly gay. The weebs just don't notice because Hollywood is becoming gayer faster.BobT wrote: ↑ January 29th, 2024, 07:53The older 90s RPGs weren't so bad. Masculine men, especially the knight types.
Then it sorta got to the stage where everyone was a "punky teen". < "Anime" started properly creeping in here.
Then a "Kpop idol wannabe".
Now straight-up girlyboys, where any crossdressing is taken seriously and not just ridiculed.
only solution is to gas all weebs