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[BG3] RPGHQ hirelings

Do you want to add big tiddies to a game but don't know how? Ask someone else to do it for you!
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Oyster Sauce
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[BG3] RPGHQ hirelings

Post by Oyster Sauce »

Is it possible to make a mod where the default hirelings are replaced by a collection of HQser submitted characters? Ideally it would be as simple as pasting characters imported from save files or character files or whatever over top of a default one and editing the bio.
I tried to figure out how to do this but gave up because it was hard :)
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Slavic Sorcerer
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Post by Slavic Sorcerer »

That's actually a really nice idea

Image

Have you tried copying, editing existing hirelings, and comparing them with the main character file?

I never looked into their files but I can imagine them having their own "character sheets" for lack of the better term that marks them as a hireling

Should converting the main character into a hireling be too impossible/troublesome, then if duplicating hireling files work, perhaps all that's left is to edit values they have
Race change, looks change, class change, voice change (idk if they have a voiceover) etc
Last edited by Slavic Sorcerer on March 8th, 2024, 15:29, edited 2 times in total.
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orinEsque
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Post by orinEsque »

Slavic Sorcerer wrote: March 8th, 2024, 15:26
That's actually a really nice idea

Image

Have you tried copying, editing existing hirelings, and comparing them with the main character file?

I never looked into their files but I can imagine them having their own "character sheets" for lack of the better term that marks them as a hireling

Should converting the main character into a hireling be too impossible/troublesome, then if duplicating hireling files work, perhaps all that's left is to edit values they have
Race change, looks change, class change, voice change (idk if they have a voiceover) etc
Oyster Sauce wrote: March 6th, 2024, 11:37
Is it possible to make a mod where the default hirelings are replaced by a collection of HQser submitted characters? Ideally it would be as simple as pasting characters imported from save files or character files or whatever over top of a default one and editing the bio.
I tried to figure out how to do this but gave up because it was hard :)
This should be doable... we'd have to reverse engineer existing companions as Slavic said.
* you'd have to create a NPC with visuals that you like using CharacterVisuals/_merged.lsf file
* Duplicate and a RootTemplate "Object" of an existing companion and link the visual resource ID.
* Create an icon that the roottemplate refers to...
* figure out how to add them to character selection...

Not impossible just a bit of reverse engineering. Anyone who wants to pick this up let me know, I'll help you out.
Last edited by orinEsque on March 8th, 2024, 16:17, edited 1 time in total.
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Shillitron
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Post by Shillitron »

orinEsque wrote: March 8th, 2024, 16:16
Slavic Sorcerer wrote: March 8th, 2024, 15:26
That's actually a really nice idea

Image

Have you tried copying, editing existing hirelings, and comparing them with the main character file?

I never looked into their files but I can imagine them having their own "character sheets" for lack of the better term that marks them as a hireling

Should converting the main character into a hireling be too impossible/troublesome, then if duplicating hireling files work, perhaps all that's left is to edit values they have
Race change, looks change, class change, voice change (idk if they have a voiceover) etc
Oyster Sauce wrote: March 6th, 2024, 11:37
Is it possible to make a mod where the default hirelings are replaced by a collection of HQser submitted characters? Ideally it would be as simple as pasting characters imported from save files or character files or whatever over top of a default one and editing the bio.
I tried to figure out how to do this but gave up because it was hard :)
This should be doable... we'd have to reverse engineer existing companions as Slavic said.
* you'd have to create a NPC with visuals that you like using CharacterVisuals/_merged.lsf file
* Duplicate and a RootTemplate "Object" of an existing companion and link the visual resource ID.
* Create an icon that the roottemplate refers to...
* figure out how to add them to character selection...

Not impossible just a bit of reverse engineering. Anyone who wants to pick this up let me know, I'll help you out.
Can you just do it though?
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Post by orinEsque »

Shillitron wrote: March 8th, 2024, 16:23
orinEsque wrote: March 8th, 2024, 16:16
Slavic Sorcerer wrote: March 8th, 2024, 15:26
That's actually a really nice idea

Image

Have you tried copying, editing existing hirelings, and comparing them with the main character file?

I never looked into their files but I can imagine them having their own "character sheets" for lack of the better term that marks them as a hireling

Should converting the main character into a hireling be too impossible/troublesome, then if duplicating hireling files work, perhaps all that's left is to edit values they have
Race change, looks change, class change, voice change (idk if they have a voiceover) etc
Oyster Sauce wrote: March 6th, 2024, 11:37
Is it possible to make a mod where the default hirelings are replaced by a collection of HQser submitted characters? Ideally it would be as simple as pasting characters imported from save files or character files or whatever over top of a default one and editing the bio.
I tried to figure out how to do this but gave up because it was hard :)
This should be doable... we'd have to reverse engineer existing companions as Slavic said.
* you'd have to create a NPC with visuals that you like using CharacterVisuals/_merged.lsf file
* Duplicate and a RootTemplate "Object" of an existing companion and link the visual resource ID.
* Create an icon that the roottemplate refers to...
* figure out how to add them to character selection...

Not impossible just a bit of reverse engineering. Anyone who wants to pick this up let me know, I'll help you out.
Can you just do it though?
Too busy unfortunately.
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Post by Anon »

Shillitron wrote: March 8th, 2024, 16:23

Can you just do it though?
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Post by Shillitron »

Anon wrote: March 8th, 2024, 16:40
Shillitron wrote: March 8th, 2024, 16:23

Can you just do it though?
Niggertron
:sniffs: Is that... Simping I smell in the air?

Defending fair m'lady? :scratch:
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Post by orinEsque »

Shillitron wrote: March 8th, 2024, 16:47
Anon wrote: March 8th, 2024, 16:40
Shillitron wrote: March 8th, 2024, 16:23

Can you just do it though?
Niggertron
:sniffs: Is that... Simping I smell in the air?

Defending fair m'lady? :scratch:
Only time I see GGS and his discord lackies post is to bother me and any that supports me.
Ah the air just reeks of envy & inferiority complex.

Get some rope, and kys already.
Last edited by orinEsque on March 8th, 2024, 17:43, edited 2 times in total.
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Dead
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Post by Dead »

orinEsque wrote: March 8th, 2024, 17:40
Shillitron wrote: March 8th, 2024, 16:47
Anon wrote: March 8th, 2024, 16:40


Niggertron
:sniffs: Is that... Simping I smell in the air?

Defending fair m'lady? :scratch:
Only time I see GGS and his discord lackies post is to bother me and any that supports me.
Ah the air just reeks of envy & inferiority complex.

Get some rope, and kys already.
That's not nice.
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Post by Vergil »

orinEsque wrote: March 8th, 2024, 17:40
Ah the air just reeks of envy & inferiority complex.
Wince worthy.
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Post by orinEsque »

Vergil wrote: March 8th, 2024, 17:44
orinEsque wrote: March 8th, 2024, 17:40
Ah the air just reeks of envy & inferiority complex.
Wince worthy.
Oh hello Vergil.
That didn't take long.
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Shillitron
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Post by Shillitron »

orinEsque wrote: March 8th, 2024, 17:40
Only time I see GGS and his discord lackies post is to bother me and any that supports me.
Ah the air just reeks of envy & inferiority complex.

Get some rope, and kys already.

"Everyone who I disagree with is GGS"

GGS hates me though?
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Post by orinEsque »

Shillitron wrote: March 8th, 2024, 17:49
orinEsque wrote: March 8th, 2024, 17:40
Only time I see GGS and his discord lackies post is to bother me and any that supports me.
Ah the air just reeks of envy & inferiority complex.

Get some rope, and kys already.

"Everyone who I disagree with is GGS"

GGS hates me though?
Curiously, one shitposts and Shilltron straight after. Coincidence? I think not.
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Post by Anon »

orinEsque wrote: March 8th, 2024, 17:40
Shillitron wrote: March 8th, 2024, 16:47
Anon wrote: March 8th, 2024, 16:40


Niggertron
:sniffs: Is that... Simping I smell in the air?

Defending fair m'lady? :scratch:
Only time I see GGS and his discord lackies post is to bother me and any that supports me.
Ah the air just reeks of envy & inferiority complex.

Get some rope, and kys already.
Damn sis, that's not nice. Plus Shillitron is an old user here, he's aware it's only banter.

Plus you've said recently you didn't have anything against me. Why do you attack people indirectly then always try to deflect when directly confronted? That's also not nice :scratch:
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Post by Acrux »

Anon wrote: March 8th, 2024, 18:06
Why do you attack people indirectly then always try to deflect when directly confronted?
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Post by Anon »

Oh now I see Orin directed the offense at Shillitron, not me. My bad sorry (though shillitron is an okay guy as far as I've seen, that was not warranted).

But well, people here enjoy bantering all the time as you've already figured out, that's another side of freedom of expression. Don't let it get to your nerves sis, we enjoy your work and you know you're a great addition to the forum
Last edited by Anon on March 8th, 2024, 18:16, edited 1 time in total.
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Dead
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Post by Dead »

maybe it's her time of the month
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Post by Shillitron »

orinEsque wrote: March 8th, 2024, 18:06
Curiously, one shitposts and Shilltron straight after. Coincidence? I think not.
You are under some illusion that there's some good and evil war going on and the sides are "GGS Discord Goons" vs "Orin's Simp Army"

The truth is.. It's Turtles vs Coterie. Always has been. :smug:
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Post by The_Mask »

Trash women today = Utopian ideas

Trash men today = Nihilistic ideas
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Post by Slavic Sorcerer »

Shillitron wrote: March 8th, 2024, 16:47
Anon wrote: March 8th, 2024, 16:40
Shillitron wrote: March 8th, 2024, 16:23

Can you just do it though?
Niggertron
:sniffs: Is that... Simping I smell in the air?
That might be me :smile:
orinEsque wrote: March 8th, 2024, 16:16
This should be doable... we'd have to reverse engineer existing companions as Slavic said.
* you'd have to create a NPC with visuals that you like using CharacterVisuals/_merged.lsf file
* Duplicate and a RootTemplate "Object" of an existing companion and link the visual resource ID.
* Create an icon that the roottemplate refers to...
* figure out how to add them to character selection...

Not impossible just a bit of reverse engineering. Anyone who wants to pick this up let me know, I'll help you out.
Amazing, thank you <3

I could give it a try
My brain slowly itches to get back into the game :scratch:
No promises tho
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Acrux
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Post by Acrux »

Then you admit to violating Rule 7.
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Post by orinEsque »

Slavic Sorcerer wrote: March 8th, 2024, 19:47
Shillitron wrote: March 8th, 2024, 16:47
Anon wrote: March 8th, 2024, 16:40


Niggertron
:sniffs: Is that... Simping I smell in the air?
That might be me :smile:
orinEsque wrote: March 8th, 2024, 16:16
This should be doable... we'd have to reverse engineer existing companions as Slavic said.
* you'd have to create a NPC with visuals that you like using CharacterVisuals/_merged.lsf file
* Duplicate and a RootTemplate "Object" of an existing companion and link the visual resource ID.
* Create an icon that the roottemplate refers to...
* figure out how to add them to character selection...

Not impossible just a bit of reverse engineering. Anyone who wants to pick this up let me know, I'll help you out.
Amazing, thank you <3

I could give it a try
My brain slowly itches to get back into the game :scratch:
No promises tho
If you get back into modding, let me know.
Last edited by orinEsque on March 8th, 2024, 19:57, edited 1 time in total.
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