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Shadow of the Road

For discussing role-playing video games, you know, the ones with combat.
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The_Mask
Posts: 1795
Joined: Feb 6, '23
Location: The land of ice and snow

Post by The_Mask »

https://steamcommunity.com/games/117398 ... 9639502120

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Samurai!

We are thrilled to once again connect with you and share the exciting developments happening at our studio. Lately, our plate has been full, both in terms of growing the studio and continuously refining the game itself.

We've been hard at work, polishing and incorporating new ideas to enhance gameplay and provide a deeper, more enjoyable experience.

Diving into the depths…

Environment is one of the aspects that we continually improve. Our goal is to ensure that each level immerses players profoundly. To achieve this, we're diligently working on diversifying the levels on multiple fronts, and we want to make sure that in the vast world of Shadow of the Road, you'll traverse different landscapes.

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You might be journeying through frozen realms where every breath freezes, and the next moment, you can find yourself in the vicinity of an active volcano, where the temperature becomes just one of the many formidable adversaries.

That’s not all…

Of course, our adventures won't be happening solely under the open sky. Prepare to explore enclosed locations – sometimes inspired by Japanese culture, other times deeply rooted in steampunk aesthetics, and occasionally shaped predominantly by nature.

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It’s one of our ways to combat monotony and boredom. We want players to feel a constant sense of discovery, preventing the notion of going in circles. Be prepared for surprises hidden in the details, as we aim to deliver fresh experiences and encourage players to immerse themselves in this captivating world.
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The_Mask
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Location: The land of ice and snow

Post by The_Mask »

More pictures they posted on X, as to understand where they took their ideas from:

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Shillitron
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Post by Shillitron »

The more I see, the less I want it.
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maidenhaver
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Post by maidenhaver »

Discovery! Are those pipes in the floor? Truly fascinating. I wonder what nonsense function they serve?
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The_Mask
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Location: The land of ice and snow

Post by The_Mask »

https://store.steampowered.com/news/app ... 4241152245

What we’ve been working on lately… #4
In today's devlog we'll be focusing on updates related to the combat system...


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Samurai!

We're super pumped to be back and ready to spill the beans on what we've been up to lately. Hope you're just as stoked about these new developments as we are!

In today's devlog we'll be focusing on updates related to the combat system. We've poured our hearts and souls into polishing this aspect of the game because… Hey, we're gamers too, and we know how crucial it is to the whole experience.

Co-op Skills

Let's kick things off with Co-op Skills. We see this mechanic as absolutely pivotal in the game, rooted in the connections between characters. These relationships will evolve based on player choices, the progression of events, and more. And when those links hit the sweet spot, get ready for some seriously epic special moves!

Check out the sneak peek video below and let us know what you think!



Environment

Now, let's talk about shaking up combat with environmental interactions. We've introduced something that we call Reactive Objects. Picture this: you're in the heat of a battle, there's a barrel or something else nearby, and suddenly, bam! It explodes and changes the course of the battle!



But wait, there's more! We've been fiddling with the destruction system, adding depth to it. Factors like the source and magnitude of force used on items affect how they react, so it's gonna make battles feel even more intense and satisfying.



Utilize every advantage

And guess what? We're not stopping there. Say hello to Interactable Items. We're throwing these into the mix to spice up the combat even more. These items may be scattered across the battlefield or stored in our inventory, if acquired beforehand.

inb4 - Yes, grenades are present in Shadow of the Road!



Plus, who hasn't seen those epic action movie scenes where the hero, armed with nothing but their fists, turns anything they can find into a weapon? Trust me, sometimes improvisation can be a lifesaver and a complete game changer in a fight!

Occasionally, you'll snag weapons dropped by enemies, but there's also the wild card factor: sometimes an item might just activate on its own, shaking up the whole environment!



In the end!

To wrap things up, big thanks for checking out this devlog! We hope that you like the updates and where Shadow of the Road is headed. Stay tuned because we're aiming to chat with you more often as time goes on!
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