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[Solved] Can't speak to NPCs

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[Solved] Can't speak to NPCs

Post by Reeb »

Hello, this mod saved this game for me. Problem is when I load the mod I can't speak to any characters. I saw this in the troubleshooting saying I forgot .net but I have downloaded it and still can't speak to anyone unless I turn off the mod. Please help me be able to finish this game.
Last edited by orinEsque on March 1st, 2024, 02:32, edited 4 times in total.
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Post by orinEsque »

Reeb wrote: February 26th, 2024, 04:31
Hello, this mod saved this game for me. Problem is when I load the mod I can't speak to any characters. I saw this in the troubleshooting saying I forgot .net but I have downloaded it and still can't speak to anyone unless I turn off the mod. Please help me be able to finish this game.
Hi Reeb, could you send me screenshots of your mod manager and tell me your game version?

I need a few more tidbits of info, check here :

viewtopic.php?t=1266-read-first-how-to- ... ort-ticket
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Post by Reeb »

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I am using the most current steam version of bg3 since it auto updates
Last edited by Reeb on March 1st, 2024, 02:32, edited 2 times in total.
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Post by Goblin_Hammer »

Reeb wrote: February 26th, 2024, 17:14
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I am using the most current steam version of bg3 since it auto updates
You need to move them to the left so they'll be active and remember the bottom is the highest priority but do not move diceset or the Honour, leave them where they are.
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Post by orinEsque »

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What Goblin hammer said. And make sure to "Export Order". before starting the game
Last edited by orinEsque on February 26th, 2024, 17:24, edited 1 time in total.
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Post by Reeb »

yes i had them activated but i couldnt speak to any npcs and i had them exported but i turned them off since they werent working. if i turn them on it does nothing when i try to talk.
Last edited by Reeb on March 1st, 2024, 02:33, edited 2 times in total.
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Post by Goblin_Hammer »

I'm not sure, but I think the mod fixer is required, and I don't see it in your mod list. So that might be the problem.
https://www.nexusmods.com/baldursgate3/ ... ?tab=files
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Post by Reeb »

I downloaded the modfixer but I am not sure I have it set up properly since I don't see it appearing anywhere. I did the manual download and put the extracted .pack file in the the steam bg3 mods folder but saw nothing happen. I also put it in the folder with the aesthetics and lingo mod on my desktop and I still can't speak to anyone.
Last edited by Reeb on March 1st, 2024, 02:33, edited 2 times in total.
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Post by orinEsque »

Reeb wrote: February 27th, 2024, 00:15
I downloaded the modfixer but I am not sure I have it set up properly since I don't see it appearing anywhere. I did the manual download and put the extracted .pack file in the the steam bg3 mods folder but saw nothing happen. I also put it in the folder with the aesthetics and lingo mod on my desktop and I still can't speak to anyone.
It should go in your override in the left-bottom.

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Last edited by orinEsque on February 27th, 2024, 00:18, edited 1 time in total.
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Post by Reeb »

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Ok i have it set up like this, modfixer is appearing, but i still cant speak to anybody in game
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Post by orinEsque »

Reeb wrote: February 27th, 2024, 01:16
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Ok i have it set up like this, modfixer is appearing, but i still cant speak to anybody in game
Are you using dx11?
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Post by Reeb »

Yes the bg3 launcher when I open with steam has dx11 selected by default. The launcher doesn't come up when I start the game from the mod manager though but I assume it still defaults to dx11
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Post by orinEsque »

Reeb wrote: February 27th, 2024, 15:24
Yes the bg3 launcher when I open with steam has dx11 selected by default. The launcher doesn't come up when I start the game from the mod manager though but I assume it still defaults to dx11
The save game that you are loading did you save it with other mods activated initially?
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Post by Reeb »

I had never used a mod on bg3 before trying this one. At first I only had the voice override active because I didn't realize I had to export to game the lingo and aesthetics. Once I realized the appearances of certain NPCs had not changed I exported and found I couldn't speak to NPCs. So the only thing affecting the save would be the voice override
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Post by Reeb »

I also had the dice and honour exported when I was trying to export the other ones but don't think I saved with them active
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Post by orinEsque »

Reeb wrote: February 27th, 2024, 15:47
I also had the dice and honour exported when I was trying to export the other ones but don't think I saved with them active
Hmmn can your try using Vortex instead of bg3mm ?
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Post by Reeb »

I have now tried vortex and it is the same issue. Can't speak to companions or fast travel but I can pick up items on the ground after a quick test
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Post by orinEsque »

Reeb wrote: February 27th, 2024, 18:00
I have now tried vortex and it is the same issue. Can't speak to companions or fast travel but I can pick up items on the ground after a quick test
hmm you never installed script extender I assume?
If not try installing it.

Usually all these issues you are having are related to not installing .NET or mod fixer
Not sure what else this could be.
Last edited by orinEsque on February 27th, 2024, 18:10, edited 2 times in total.
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Post by Reeb »

No I didn't think it was necessary for just this right?
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Post by orinEsque »

Reeb wrote: February 27th, 2024, 18:08
No I didn't think it was necessary for just this right?
Yeah it's not necessary. Which is making me wonder wth is going on....

Could you check your settings and make sure the application directories are accurate?
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Last edited by orinEsque on February 27th, 2024, 18:10, edited 1 time in total.
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Post by Reeb »

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looks good to me
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Post by orinEsque »

Reeb wrote: February 27th, 2024, 18:19
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looks good to me
hmmm only thing I have different from you, is that I have script extender installed :/

Can you try a fresh game/ different save? Maybe it's a savegame issue :S
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Post by Reeb »

I try to start a new game with the the mods and it says "we were unable to create a working story. Your addon setup might be invalid. The game will continue with the story from your main adventure."
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Post by Reeb »

Interestingly it does let me actually start with an origin character and speak to laezel at the start of the game. Also if I load one of my earliest still existing saves it gives the same warning but then loads and I can speak to the companions.

I always have terrible luck with modding like this which is why I don't use them much lol
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Post by orinEsque »

Reeb wrote: February 27th, 2024, 18:42
Interestingly it does let me actually start with an origin character and speak to laezel at the start of the game. Also if I load one of my earliest still existing saves it gives the same warning but then loads and I can speak to the companions.

I always have terrible luck with modding like this which is why I don't use them much lol
PM me that save of yours that isn't working.
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Post by Reeb »

Can you pm me how to send a save file?
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Post by orinEsque »

Reeb wrote: February 27th, 2024, 20:06
Can you pm me how to send a save file?
I'll put this here for reference.

1. Go to: C:\Users\YOURUSERNAME\AppData\Local\Larian Studios\Baldur's Gate 3\PlayerProfiles\Public\Savegames\Story
2. Zip your save game and upload to google drive or somewhere and send link.
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Post by orinEsque »

Reeb wrote: February 27th, 2024, 20:06
Can you pm me how to send a save file?
Tried your new save. It won't even load for me. :S permanent on 0%. Try loading an earlier save. This one seems to be corrupt.
Last edited by orinEsque on February 27th, 2024, 21:45, edited 1 time in total.
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Post by Reeb »

Huh, well loading a different save worked. Mod is functioning. I do still get the error message when I load a save but it works anyways. Thank you!
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Post by orinEsque »

Reeb wrote: February 28th, 2024, 00:31
Huh, well loading a different save worked. Mod is functioning. I do still get the error message when I load a save but it works anyways. Thank you!
you get that message if you have scriptextender installed
If you install improvedUI, you won't get this message :D
Last edited by orinEsque on February 28th, 2024, 01:13, edited 1 time in total.
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