Create an account or login to remove ads.
Immersive Heads 4.0 — Baldur's Gate 3
Moderator: Mod Janitor
- Reichspepe
- Posts: 479
- Joined: Sep 2, '23
-
Adventurer's Guild
@lexo1000 About the beards, it's basically all of them, but only a few are really noticable, like the asian human for example.
Tags:
- FMLS
- Posts: 14
- Joined: Jan 25, '24
Updated the instructions on how to make personal tweaks to the mod, for those interested. Current version of the export tool seems to be glitched out, and it's not necessary anyway.
- lexo1000
- Posts: 66
- Joined: Dec 8, '23
Beards will be fixed on next release.Reichspepe wrote: ↑ January 28th, 2024, 13:30@lexo1000 About the beards, it's basically all of them, but only a few are really noticable, like the asian human for example.
- Gale89
- Posts: 1
- Joined: Jan 31, '24
- Dreogan
- Posts: 25
- Joined: Dec 17, '23
Just out of curiosity (and because I'm too lazy to dig through the data myself ATM), are they using skeletal anims for all the facial stuff, or a combination of skeletal and morph targets?
- Goldsnivy1
- Posts: 17
- Joined: Feb 2, '24
Is it just update 2.4 that is broken, or does that include older versions of the mod as well? And if older versions are working as intended/expected, why not include them on the post or have them replace the broken version 2.4?
- lexo1000
- Posts: 66
- Joined: Dec 8, '23
The latest versions of the mod significantly modify the shape of the heads and this involves editing the _base files in order to have the beards and piercings in the right position. The problem is that editing vanilla _base files is super complicated because all the faces are interconnected with each other, resulting in buggy animations during dialogues. It would be way too much work to get them all to display correctly without bugs so I'm currently working on a lite version of the mod that mainly changes the textures and some head shapes, but not as drastically as before, so it won't needs to edit those pesky _base files anymore. Don't worry, the mod will still fix African and Asian heads.
Last edited by lexo1000 on February 4th, 2024, 21:26, edited 6 times in total.
- Dreogan
- Posts: 25
- Joined: Dec 17, '23
Thanks for the explanation, that's genuinely interesting. It also explains the horrifying (albeit hilarious) bug I was experiencing with Figaro yesterday. Looking forward to the update. Take your time.lexo1000 wrote: ↑ February 4th, 2024, 07:44The latest versions of the mod significantly modify the shape of the heads and this involves editing the _base files in order to have the beards and piercings in the right position. The problem is that editing vanilla _base files is super complicated because all the faces are interconnected with each other, resulting in buggy animations during dialogues. It would be way too much work to get them all to display correctly without bugs. So, I'm currently working on a lite version of the mod that mainly changes the textures and some head shapes, but not as drastically as before, so I won't need to edit those pesky _base files anymore. Don't worry, the mod will still fix African and Asian heads.
- Peter Boyd
- Posts: 13
- Joined: Feb 1, '24
Strange. Your new version: Immersive heads 1.0 doesn't seem to work for me. I really did like the changes in your lore-friendly heads though.
- lexo1000
- Posts: 66
- Joined: Dec 8, '23
Update 1.1 is now live with a new method for editing vanilla heads preventing animation bug & beard in the wrong position. I didnt reshape all the faces yet & the mod will improves in the following days. Stay tuned!
Last edited by lexo1000 on February 9th, 2024, 22:34, edited 4 times in total.
- ArcaneLurker
- Posts: 2957
- Joined: Feb 6, '24
These look great! Much more preferable.
If you still haven't messed with the male Tiefling heads yet, someone has already adjusted them here:
https://www.nexusmods.com/baldursgate3/mods/4561
If you still haven't messed with the male Tiefling heads yet, someone has already adjusted them here:
https://www.nexusmods.com/baldursgate3/mods/4561
- Peter Boyd
- Posts: 13
- Joined: Feb 1, '24
- FMLS
- Posts: 14
- Joined: Jan 25, '24
Wanted to chime in and say that I loved the old version of the mod -- some of the animations turned slightly funky, but it was still a vastly preferable to vanilla, I reckon. Couple of comparison pics below.
LAKRISSA
Animations look normal.
ARAJ
Slightly funky animations -- it's no bother tho, because she looks exactly Anya Taylor Joy. Not sure she's who I'd envision for the character, but at the same time it's weirdly fitting.
Wish I had more screenshots, but I wasn't actively looking out for differences.
LAKRISSA
Animations look normal.
► Show Spoiler
Slightly funky animations -- it's no bother tho, because she looks exactly Anya Taylor Joy. Not sure she's who I'd envision for the character, but at the same time it's weirdly fitting.
► Show Spoiler
Wish I had more screenshots, but I wasn't actively looking out for differences.
- Peter Boyd
- Posts: 13
- Joined: Feb 1, '24
New version 1.3 is working for me. Thanks
Small detail, I think you forgot to update the version number in the meta.lsx.
![:) :)](./images/smilies/smiles/icon_smile.gif)
- lexo1000
- Posts: 66
- Joined: Dec 8, '23
Since version 1.3, you have to install the mod manually because when I make a .pak, some heads are ignored I don't know why. So you have to copy/paste the Generated folder in you Data folder.Peter Boyd wrote: ↑ February 11th, 2024, 20:47New version 1.3 is working for me. ThanksSmall detail, I think you forgot to update the version number in the meta.lsx.
Last edited by lexo1000 on February 11th, 2024, 23:07, edited 2 times in total.
- ArcaneLurker
- Posts: 2957
- Joined: Feb 6, '24
I couldn't actually get the 1.2 pak to work with other mods here, like if I put it lower than Wylls of Torill, it would, for some reason, cancel it out.lexo1000 wrote: ↑ February 11th, 2024, 21:43Since version 1.3, you have to install the mod manually because when I make a .pak, some heads are ignored I don't know why. So you have to copy/paste the Generated folder in you Data folder.Peter Boyd wrote: ↑ February 11th, 2024, 20:47New version 1.3 is working for me. ThanksSmall detail, I think you forgot to update the version number in the meta.lsx.
- orinEsque
- Posts: 2732
- Joined: Oct 9, '23
- Location: Narnia
- Gender: Potato
I can try and help diagnose the issue. Wanna send me the files over?lexo1000 wrote: ↑ February 11th, 2024, 21:43Since version 1.3, you have to install the mod manually because when I make a .pak, some heads are ignored I don't know why. So you have to copy/paste the Generated folder in you Data folder.Peter Boyd wrote: ↑ February 11th, 2024, 20:47New version 1.3 is working for me. ThanksSmall detail, I think you forgot to update the version number in the meta.lsx.
- lexo1000
- Posts: 66
- Joined: Dec 8, '23
Thanks! I will do new test tonight (maybe linked to the LODs) and if no solution, I'll send you a .pak version of the mod. Would you like to share your Discord with me? Easier for communicateI can try and help diagnose the issue. Wanna send me the files over?
![Winking ;)](./images/smilies/smiles/icon_wink.gif)
Last edited by lexo1000 on February 12th, 2024, 15:48, edited 2 times in total.
- Peter Boyd
- Posts: 13
- Joined: Feb 1, '24
Yes, I see that now. It must be version 1.2, I have installed then. Installing and removing so many mods all the time I get confused. Going to try 1.3 as well.lexo1000 wrote: ↑ February 11th, 2024, 21:43Since version 1.3, you have to install the mod manually because when I make a .pak, some heads are ignored I don't know why. So you have to copy/paste the Generated folder in you Data folder.Peter Boyd wrote: ↑ February 11th, 2024, 20:47New version 1.3 is working for me. ThanksSmall detail, I think you forgot to update the version number in the meta.lsx.
Last edited by Peter Boyd on February 12th, 2024, 19:21, edited 1 time in total.
- rrmattosf
- Posts: 1
- Joined: Feb 18, '24
I've notice a bug in the male halfling 2c head. Whenever the camera goes up or goes into tactical camera, the head starts to glow and becomes gray.
- lexo1000
- Posts: 66
- Joined: Dec 8, '23
Thanks for letting me know. It's a LOD bug that will be fixed asap.rrmattosf wrote: ↑ February 18th, 2024, 16:49I've notice a bug in the male halfling 2c head. Whenever the camera goes up or goes into tactical camera, the head starts to glow and becomes gray.
- Luckmann
- Hamster
- Posts: 508
- Joined: Feb 6, '23
- Location: Scanian Lowlands, National Republic of Scandinavia
-
Adventurer's Guild
I love the region-appropriate heads, but I also love my scars and blemishes and freckles and such.
This is going to be a hard one.
This is going to be a hard one.
- fkirenicus
- Posts: 671
- Joined: Feb 29, '24
-
Adventurer's Guild
- prake
- Posts: 2
- Joined: Feb 3, '24
Hey, can you add the description for supported game version, compatibility with mods like No Alphabets, better aesthetics etc.
- lexo1000
- Posts: 66
- Joined: Dec 8, '23
Supports all game versions - all mods.prake wrote: ↑ March 1st, 2024, 13:18Hey, can you add the description for supported game version, compatibility with mods like No Alphabets, better aesthetics etc.
Last edited by lexo1000 on March 1st, 2024, 20:15, edited 1 time in total.
- fkirenicus
- Posts: 671
- Joined: Feb 29, '24
-
Adventurer's Guild
From about 600 MB to about 1 GB... quite an update. :-) Could you make a short summary of what we can expect to find, @lexo1000 ?
- lexo1000
- Posts: 66
- Joined: Dec 8, '23
The latest version updates many face textures, which explains the increase in size.