IgnoreMarginals wrote: ↑
February 13th, 2024, 12:47
I'm always down if you want to post links. If anything it helps others who have more free time right now.
How did you change the faces so well though too? I have some introductory experience with game development but never had the time get gud with apps like Blender and adobe and such, which is why I'm hoping in the future the tools will be there for something like a stable diffusion to just load assets and then tell the LLM what I want to do with it.
Same with tracking down where the dialog choices are in games like bg3 to change/altering dialog trees and plot tags. It seems like you have to reverse engineer an entire game and I don't even know where you begin. Like it would be fun to mod in an option where when you play as a cleric and you could attempt to force convert NPCs in cutscenes and such and make a Deus Vult Crusader playthrough. Or for those games where they force you to make a really lame choice or the choices have no real consequences, make them into ones that do. Or even something so basic like when you kill an NPC merchant he actually drops 100% of whatever he was selling instead of just a few random items.
Anyways, I'm rambling as I barely have time right now to just enjoy a game as it's created and modded by others. It would be nice though to have the skill path laid out there for more people to bone up on so they can make more changes to games.
How to do voice AI:
HQ Modders Resources by OrinEsque
My guide for modding. Has a section on voice AI. but when you get to the point where it asks you to download Mangio AI, don't download that version.
Download INTER_TRAIN version from:
https://github.com/Mangio621/Mangio-RVC-Fork/releases
Ignore my suggestions about using premade voice models. Making your own is best.
How to train your own voice model:
How did you change the faces so well though too?
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Tracking down where the dialog choices are in games like bg3 to change/altering dialog trees and plot tags.
There's this cool tool for
BG3-Modders-Multitool that lets you unpack all the game files, and index them. So even someone without programming knowledge can track stuff down with a little bit of intelligent searching.
But dialog themselves are all present within a single file (in no specific order).
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It seems like you have to reverse engineer an entire game and I don't even know where you begin. Like it would be fun to mod in an option where when you play as a cleric and you could attempt to force convert NPCs in cutscenes and such and make a Deus Vult Crusader playthrough. Or for those games where they force you to make a really lame choice or the choices have no real consequences, make them into ones that do. Or even something so basic like when you kill an NPC merchant he actually drops 100% of whatever he was selling instead of just a few random items.
I think stuff like that can be added as a spell that gives a permanent affect. Like "Preach". on successful roll NPC changes religion, on Fail he goes hostile or tells you to **** off and cannot be affected by Preach again. I think 100% ware drop mod probably exists on nexus.