4th Age

Working on a personal gaming project? Tell the HQ all about it.
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J1M
Posts: 50
Joined: Feb 15, '23

4th Age

Post by J1M »

In the interest of healthy competition, I am starting a project that is the opposite of Preacher's in every way: inspired by D&D 4e, digital, single-player, smaller scope.

Scope will be limited to increase the chances of reaching a playable state before losing interest. :lol:

3 jobs
3 races
10 levels

Wizards recently stated that they plan to put older versions of D&D under more permissible licenses, but until that happens I will stick to implementing the game mechanics.

The first feature to tackle will be the character creator with in-game codex.

Technical choices:
Godot v4
C# scripting
T4 templating to generate static classes
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MadPreacher
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Location: The Palace of the Greater God Malignost

Post by MadPreacher »

Best of luck to you in your endeavor. :bounce:

You don't need a license to use Generic Fantasy Superhero RPG the Fourth Shatting. Just as long as you don't call it D&D 4E, use their IP, etc.. you're fine. Why give them power over something they lack the legal standing to own?
Freedom of speech is a double edged sword. You have the ability to speak and I have the ability to ignore.
J1M
Posts: 50
Joined: Feb 15, '23

Post by J1M »

MadPreacher wrote: February 25th, 2023, 23:19
Best of luck to you in your endeavor. :bounce:

You don't need a license to use Generic Fantasy Superhero RPG the Fourth Shatting. Just as long as you don't call it D&D 4E, use their IP, etc.. you're fine. Why give them power over something they lack the legal standing to own?
It would be a helpful marketing tool.
J1M
Posts: 50
Joined: Feb 15, '23

Post by J1M »

One thing that bothers me about other character creators is that you have to select options in a specific (and usually dumb) order. Not the case here.

The codex is generated by T4 templates which generate links to other entries automatically. No real content there yet.

Visual style will change later, this is just the default Godot 4 theme.

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MadPreacher
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Post by MadPreacher »

J1M wrote: February 26th, 2023, 02:53
MadPreacher wrote: February 25th, 2023, 23:19
Best of luck to you in your endeavor. :bounce:

You don't need a license to use Generic Fantasy Superhero RPG the Fourth Shatting. Just as long as you don't call it D&D 4E, use their IP, etc.. you're fine. Why give them power over something they lack the legal standing to own?
It would be a helpful marketing tool.
You can't use their logos or IP in marketing your game. It even says so in the OGL for it.
7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co‐adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.
OGL

So tell me again why you want to use something that gives control over your product to them that they have no legal control over?
Freedom of speech is a double edged sword. You have the ability to speak and I have the ability to ignore.
J1M
Posts: 50
Joined: Feb 15, '23

Post by J1M »

MadPreacher wrote: February 26th, 2023, 10:41
J1M wrote: February 26th, 2023, 02:53
MadPreacher wrote: February 25th, 2023, 23:19
Best of luck to you in your endeavor. :bounce:

You don't need a license to use Generic Fantasy Superhero RPG the Fourth Shatting. Just as long as you don't call it D&D 4E, use their IP, etc.. you're fine. Why give them power over something they lack the legal standing to own?
It would be a helpful marketing tool.
You can't use their logos or IP in marketing your game. It even says so in the OGL for it.
7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co‐adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.
OGL

So tell me again why you want to use something that gives control over your product to them that they have no legal control over?
I don't want to make that the focus of this thread, but I would be interested in your thoughts when the project is further along and we see what Wizards does for 4e.
J1M
Posts: 50
Joined: Feb 15, '23

Post by J1M »

Not much visual progress to show. I added the ability for a character building choice to create additional choices.

Currently in the middle of overhauling how stat modifiers are handled so they do/don't stack correctly based on type and source.
J1M
Posts: 50
Joined: Feb 15, '23

Post by J1M »

I removed the temporary code in the character sheet that was assisting with presenting sensible numbers. Now everything is driven off of the generic algorithm. It's not optimized, but I suppose I could share it if people are interested in how goofy the steps are when you get into typed vs. untyped bonuses and overlapping game elements.

I also found it interesting that a character is comprised of only ~25 choices by level 10.

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J1M
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Joined: Feb 15, '23

Post by J1M »

Was playing Solasta for "research". A shame how much that game does right only to be saddled with 5e combat. It also left me with the impression that the game would be better with skills and crafting deleted.

Skills like heal or lockpicking are completely replaced by low level spells. Crafting fills the inventory with so much garbage that it would be better to just find an item instead of a recipe.

I suppose that stealth and perception checks are the most sophisticated skill interactions, with the consequence of enabling easy long range sneak attacks and surprise rounds. Both of which are questionable as to whether or not they are exploits.
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