I miss the almost-topdown(oblique) camera angle.

For discussing role-playing video games, you know, the ones with combat.
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rusty_shackleford
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Post by rusty_shackleford »

Dead wrote: March 8th, 2023, 12:20
It's strictly worse than isometric perspective.
You are strictly fake news.
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wndrbr
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Post by wndrbr »

Idk i always thought it looks strange and disorienting.
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Roguey
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Post by Roguey »

It's a very off-putting perspective. Isometric, cavalier oblique, even straight top-down are preferable.
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WhiteShark
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Post by WhiteShark »

I think the Tibia screenshot looks kind of neat.
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Atlantico
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Post by Atlantico »

That almost top-down oblique feels like NES graphics. I am not a peasant.

(I realize U7 used it, I still stand by my statement and also that I never liked U7)
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KnightoftheWind
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Post by KnightoftheWind »

A menu so autistic the game was probably shipped to stores with short buses.

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Acrux
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Post by Acrux »

KnightoftheWind wrote: March 9th, 2023, 16:38
A menu so autistic the game was probably shipped to stores with short buses.
I just think it looks neat!
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Shillitron
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Post by Shillitron »

I think the perspective gives a lot of cozy & nostalgic feelings for the games that used it..

But I agree, Isometric & Top-Down are far better. If the assets are 3D I also like when your zoomed out it's top down then as you zoom in the camera sort of pans slightly for a more frontal view of your character.

Get fucked.
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Post by Derringer »

One of my siblings said isometric angled camera angles looked ugly when I showed them Landstalker several decades ago. The game's quality will usually make up for restrictive camera angles like the Crusader games. I personally liked the way both Landstalker and Alundra looked.
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GothGirlSupremacy
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Post by GothGirlSupremacy »

One of your siblings should get cut out of your father's inheritance via cold blooded murder.

You know what to do.
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Tweed
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Post by Tweed »

Derringer wrote: March 9th, 2023, 19:15
One of my siblings said isometric angled camera angles looked ugly when I showed them Landstalker several decades ago. The game's quality will usually make up for restrictive camera angles like the Crusader games. I personally liked the way both Landstalker and Alundra looked.
Landstalker fucking sucked and the translation was horrible to boot.
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Post by Derringer »

Tweed wrote: March 10th, 2023, 01:47
Derringer wrote: March 9th, 2023, 19:15
One of my siblings said isometric angled camera angles looked ugly when I showed them Landstalker several decades ago. The game's quality will usually make up for restrictive camera angles like the Crusader games. I personally liked the way both Landstalker and Alundra looked.
Landstalker fucking sucked and the translation was horrible to boot.
Why do you care if a translation sucked or not if the game itself sucks? Why does it suck exactly? It's just a throwaway Zelda clone for the Genesis like Crusader of Centy or Treasure's game, I'm not really sure what the argument is.
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Tweed
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Post by Tweed »

Derringer wrote: March 9th, 2023, 19:15
The game's quality will usually make up for restrictive camera angles like the Crusader games.
In this case it didn't. Landstalker sucks because it does that detestable depth/platform screw where you can't tell where a platform you're jumping to is at and the translation does a total 180 of the original ending.
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KnightoftheWind
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Post by KnightoftheWind »

A good UI matters more to me than camera perspective, if the screen is cluttered with nonsense or if the inventory system is badly designed, then the game is basically unplayable to me.
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Lutte
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Post by Lutte »

I am very glad this perspective died forever.
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Lhynn
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Post by Lhynn »

rusty_shackleford wrote: March 8th, 2023, 12:15
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Shame it seems to have fallen completely out of use.
Dont feel strongly about it either way. Whats the last screen from?
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